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authorYehonal <yehonal.azeroth@gmail.com>2017-12-20 20:48:35 +0100
committerYehonal <yehonal.azeroth@gmail.com>2017-12-21 00:20:29 +0100
commit17332304fdf129076d0196010602350d5750c808 (patch)
treed161f8845df9e5c8ec0b149bd846646c2b112d49 /src/server/game/Scripting/ScriptSystem.cpp
parent0fc4a6a153ca3a09ccb6e1311131b12a59c6cba3 (diff)
Using TC structure allowing easier patches importing
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
new file mode 100644
index 0000000000..042319a961
--- /dev/null
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
+ * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ */
+
+#include "ScriptSystem.h"
+#include "ObjectMgr.h"
+#include "DatabaseEnv.h"
+#include "ScriptMgr.h"
+
+ScriptPointVector const SystemMgr::_empty;
+
+void SystemMgr::LoadScriptWaypoints()
+{
+ uint32 oldMSTime = getMSTime();
+
+ // Drop Existing Waypoint list
+ m_mPointMoveMap.clear();
+
+ uint64 uiCreatureCount = 0;
+
+ // Load Waypoints
+ QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
+ if (result)
+ uiCreatureCount = result->GetRowCount();
+
+ sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
+
+ // 0 1 2 3 4 5
+ result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
+
+ if (!result)
+ {
+ sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
+ sLog->outString();
+ return;
+ }
+
+ uint32 count = 0;
+
+ do
+ {
+ Field* pFields = result->Fetch();
+ ScriptPointMove temp;
+
+ temp.uiCreatureEntry = pFields[0].GetUInt32();
+ uint32 uiEntry = temp.uiCreatureEntry;
+ temp.uiPointId = pFields[1].GetUInt32();
+ temp.fX = pFields[2].GetFloat();
+ temp.fY = pFields[3].GetFloat();
+ temp.fZ = pFields[4].GetFloat();
+ temp.uiWaitTime = pFields[5].GetUInt32();
+
+ CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
+
+ if (!pCInfo)
+ {
+ sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
+ continue;
+ }
+
+ if (!pCInfo->ScriptID)
+ sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
+
+ m_mPointMoveMap[uiEntry].push_back(temp);
+ ++count;
+ }
+ while (result->NextRow());
+
+ sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+}