diff options
| author | Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> | 2025-12-26 18:45:33 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-27 00:45:33 +0100 |
| commit | d025568b658d2d4a0efe5840742dcdc8d39f222a (patch) | |
| tree | a1b37f3d2c1c666d86fed53a4a29f29a094e0e31 /src/server/game/Scripting | |
| parent | 5fb395dcc5a645c5f51275c3d6396b44cef61ad3 (diff) | |
fix(Core/Entities): Use lifetime PvP rank rather than current title for PvP credit message. (#23961)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Scripting')
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/PlayerScript.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptDefines/PlayerScript.h | 4 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp b/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp index 63258d4f04..62439d2840 100644 --- a/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp +++ b/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp @@ -599,12 +599,12 @@ bool ScriptMgr::OnPlayerCanAreaExploreAndOutdoor(Player* player) CALL_ENABLED_BOOLEAN_HOOKS(PlayerScript, PLAYERHOOK_CAN_AREA_EXPLORE_AND_OUTDOOR, !script->OnPlayerCanAreaExploreAndOutdoor(player)); } -void ScriptMgr::OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title) +void ScriptMgr::OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank) { - CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_BEFORE, script->OnPlayerVictimRewardBefore(player, victim, killer_title, victim_title)); + CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_BEFORE, script->OnPlayerVictimRewardBefore(player, victim, killer_title, victim_rank)); } -void ScriptMgr::OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f) +void ScriptMgr::OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f) { CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_AFTER, script->OnPlayerVictimRewardAfter(player, victim, killer_title, victim_rank, honor_f)); } diff --git a/src/server/game/Scripting/ScriptDefines/PlayerScript.h b/src/server/game/Scripting/ScriptDefines/PlayerScript.h index 7d1bb46c01..5ee56e7ac6 100644 --- a/src/server/game/Scripting/ScriptDefines/PlayerScript.h +++ b/src/server/game/Scripting/ScriptDefines/PlayerScript.h @@ -535,9 +535,9 @@ public: [[nodiscard]] virtual bool OnPlayerCanAreaExploreAndOutdoor(Player* /*player*/) { return true; } - virtual void OnPlayerVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_title*/) { } + virtual void OnPlayerVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, int32& /*victim_rank*/) { } - virtual void OnPlayerVictimRewardAfter(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_rank*/, float& /*honor_f*/) { } + virtual void OnPlayerVictimRewardAfter(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, int32& /*victim_rank*/, float& /*honor_f*/) { } virtual void OnPlayerCustomScalingStatValueBefore(Player* /*player*/, ItemTemplate const* /*proto*/, uint8 /*slot*/, bool /*apply*/, uint32& /*CustomScalingStatValue*/) { } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 2d8b93e3ef..0dadd18f63 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -403,8 +403,8 @@ public: /* PlayerScript */ void OnPlayerUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain); bool OnPlayerUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll); bool OnPlayerCanAreaExploreAndOutdoor(Player* player); - void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title); - void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f); + void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank); + void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f); void OnPlayerCustomScalingStatValueBefore(Player* player, ItemTemplate const* proto, uint8 slot, bool apply, uint32& CustomScalingStatValue); void OnPlayerCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv); void OnPlayerApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val); |
