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authorBenjamin Jackson <38561765+heyitsbench@users.noreply.github.com>2025-12-26 18:45:33 -0500
committerGitHub <noreply@github.com>2025-12-27 00:45:33 +0100
commitd025568b658d2d4a0efe5840742dcdc8d39f222a (patch)
treea1b37f3d2c1c666d86fed53a4a29f29a094e0e31 /src/server/game/Scripting
parent5fb395dcc5a645c5f51275c3d6396b44cef61ad3 (diff)
fix(Core/Entities): Use lifetime PvP rank rather than current title for PvP credit message. (#23961)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Scripting')
-rw-r--r--src/server/game/Scripting/ScriptDefines/PlayerScript.cpp6
-rw-r--r--src/server/game/Scripting/ScriptDefines/PlayerScript.h4
-rw-r--r--src/server/game/Scripting/ScriptMgr.h4
3 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp b/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
index 63258d4f04..62439d2840 100644
--- a/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
+++ b/src/server/game/Scripting/ScriptDefines/PlayerScript.cpp
@@ -599,12 +599,12 @@ bool ScriptMgr::OnPlayerCanAreaExploreAndOutdoor(Player* player)
CALL_ENABLED_BOOLEAN_HOOKS(PlayerScript, PLAYERHOOK_CAN_AREA_EXPLORE_AND_OUTDOOR, !script->OnPlayerCanAreaExploreAndOutdoor(player));
}
-void ScriptMgr::OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title)
+void ScriptMgr::OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank)
{
- CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_BEFORE, script->OnPlayerVictimRewardBefore(player, victim, killer_title, victim_title));
+ CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_BEFORE, script->OnPlayerVictimRewardBefore(player, victim, killer_title, victim_rank));
}
-void ScriptMgr::OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f)
+void ScriptMgr::OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f)
{
CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_AFTER, script->OnPlayerVictimRewardAfter(player, victim, killer_title, victim_rank, honor_f));
}
diff --git a/src/server/game/Scripting/ScriptDefines/PlayerScript.h b/src/server/game/Scripting/ScriptDefines/PlayerScript.h
index 7d1bb46c01..5ee56e7ac6 100644
--- a/src/server/game/Scripting/ScriptDefines/PlayerScript.h
+++ b/src/server/game/Scripting/ScriptDefines/PlayerScript.h
@@ -535,9 +535,9 @@ public:
[[nodiscard]] virtual bool OnPlayerCanAreaExploreAndOutdoor(Player* /*player*/) { return true; }
- virtual void OnPlayerVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_title*/) { }
+ virtual void OnPlayerVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, int32& /*victim_rank*/) { }
- virtual void OnPlayerVictimRewardAfter(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_rank*/, float& /*honor_f*/) { }
+ virtual void OnPlayerVictimRewardAfter(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, int32& /*victim_rank*/, float& /*honor_f*/) { }
virtual void OnPlayerCustomScalingStatValueBefore(Player* /*player*/, ItemTemplate const* /*proto*/, uint8 /*slot*/, bool /*apply*/, uint32& /*CustomScalingStatValue*/) { }
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 2d8b93e3ef..0dadd18f63 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -403,8 +403,8 @@ public: /* PlayerScript */
void OnPlayerUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain);
bool OnPlayerUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
bool OnPlayerCanAreaExploreAndOutdoor(Player* player);
- void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title);
- void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f);
+ void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank);
+ void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f);
void OnPlayerCustomScalingStatValueBefore(Player* player, ItemTemplate const* proto, uint8 slot, bool apply, uint32& CustomScalingStatValue);
void OnPlayerCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv);
void OnPlayerApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val);