diff options
| author | Elmsroth <elmsroth@eskwad.net> | 2024-03-15 14:23:31 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-15 10:23:31 -0300 |
| commit | ab02c36e67045e2c6a166cbd6db96ae466e061d0 (patch) | |
| tree | d6d84602b096610419bfe164acbc6bf141d14697 /src/server/scripts/Commands | |
| parent | 3bcdc4d23e9b9fa951bf02a74a77a4313078e823 (diff) | |
feat(Scripts/Commands): Implement ".reset items" command (#18393)
Syntax : .reset items equiped|bags|bank|keyring|currency|vendor_buyback|all|allbags #playername
Delete items in the player inventory (equiped, bank, bags etc...) depending on the chosen option.
#playername : Optionnal target player name (if player is online only). If not provided the command will execute on the selected target player.
Update src/server/scripts/Commands/cs_reset.cpp
Accepted
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Update data/sql/updates/pending_db_world/rev_1708782048020249700.sql
Accepted
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Update data/sql/updates/pending_db_world/rev_1708782048020249700.sql
Accepted
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Update src/server/game/Miscellaneous/Language.h
Accepted
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
fix uint16 vs uint16_t
fix crash and code cleanup
Fix typo
sql fix
Missing typo
selected instead or selecter
AC code style fix
Re-Fix typos
MISSING typos
missing typos
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_reset.cpp | 425 |
1 files changed, 425 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp index 81c4e742aa..5ea17dca8e 100644 --- a/src/server/scripts/Commands/cs_reset.cpp +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -36,10 +36,22 @@ using namespace Acore::ChatCommands; class reset_commandscript : public CommandScript { public: + reset_commandscript() : CommandScript("reset_commandscript") { } ChatCommandTable GetCommands() const override { + static ChatCommandTable resetItemsCommandTable = + { + { "equipped", HandleResetItemsEquippedCommand, SEC_ADMINISTRATOR, Console::Yes }, + { "bags", HandleResetItemsInBagsCommand, SEC_ADMINISTRATOR, Console::Yes }, + { "bank", HandleResetItemsInBankCommand, SEC_ADMINISTRATOR, Console::Yes }, + { "keyring", HandleResetItemsKeyringCommand, SEC_ADMINISTRATOR, Console::Yes }, + { "currency", HandleResetItemsInCurrenciesListCommand, SEC_ADMINISTRATOR, Console::Yes }, + { "vendor_buyback", HandleResetItemsInVendorBuyBackTabCommand, SEC_ADMINISTRATOR, Console::Yes }, + { "all", HandleResetItemsAllCommand, SEC_ADMINISTRATOR, Console::Yes }, + { "allbags", HandleResetItemsAllAndDeleteBagsCommand, SEC_ADMINISTRATOR, Console::Yes }, + }; static ChatCommandTable resetCommandTable = { { "achievements", HandleResetAchievementsCommand, SEC_CONSOLE, Console::Yes }, @@ -48,6 +60,7 @@ public: { "spells", HandleResetSpellsCommand, SEC_ADMINISTRATOR, Console::Yes }, { "stats", HandleResetStatsCommand, SEC_ADMINISTRATOR, Console::Yes }, { "talents", HandleResetTalentsCommand, SEC_ADMINISTRATOR, Console::Yes }, + { "items", resetItemsCommandTable }, { "all", HandleResetAllCommand, SEC_CONSOLE, Console::Yes } }; static ChatCommandTable commandTable = @@ -296,6 +309,418 @@ public: return true; } + + static bool HandleResetItemsEquippedCommand(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target); + + if (!targetPlayer) + { + return false; + } + else + { + int16 deletedItemsCount = ResetItemsEquipped(targetPlayer); + handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_EQUIPPED, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str()); + } + + return true; + } + + static bool HandleResetItemsInBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target); + + if (!targetPlayer) + { + return false; + } + else + { + int16 deletedItemsCount = ResetItemsInBags(targetPlayer); + handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BAGS, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str()); + } + + return true; + } + + static bool HandleResetItemsKeyringCommand(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target); + + if (!targetPlayer) + { + return false; + } + else + { + int16 deletedItemsCount = ResetItemsInKeyring(targetPlayer); + handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_KEYRING, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str()); + } + + return true; + } + + static bool HandleResetItemsInCurrenciesListCommand(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target); + + if (!targetPlayer) + { + return false; + } + else + { + int16 deletedItemsCount = ResetItemsInCurrenciesList(targetPlayer); + handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_CURRENCY, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str()); + } + + return true; + } + + static bool HandleResetItemsInBankCommand(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target); + + if (!targetPlayer) + { + return false; + } + else + { + int16 deletedItemsCount = ResetItemsInBank(targetPlayer); + handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BANK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str()); + } + + return true; + } + + static bool HandleResetItemsInVendorBuyBackTabCommand(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target); + + if (!targetPlayer) + { + return false; + } + else + { + int16 deletedItemsCount = ResetItemsInVendorBuyBackTab(targetPlayer); + handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BUYBACK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str()); + } + + return true; + } + + static bool HandleResetItemsAllCommand(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target); + + if (!targetPlayer) + { + return false; + } + else + { + + // Delete all items destinations + int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer); + int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer); + int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer); + int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer); + int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer); + int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer); + + handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL, handler->GetNameLink(targetPlayer).c_str(), + deletedItemsEquippedCount, + deletedItemsInBagsCount, + deletedItemsInBankCount, + deletedItemsInKeyringCount, + deletedItemsInCurrenciesListCount, + deletedItemsInVendorBuyBackTabCount); + } + + return true; + } + + static bool HandleResetItemsAllAndDeleteBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target); + + if (!targetPlayer) + { + return false; + } + else + { + + // Delete all items destinations + int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer); + int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer); + int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer); + int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer); + int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer); + int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer); + int16 deletedItemsStandardBagsCount = ResetItemsDeleteStandardBags(targetPlayer); + int16 deletedItemsBankBagsCount = ResetItemsDeleteBankBags(targetPlayer); + + handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL_BAGS, handler->GetNameLink(targetPlayer).c_str(), + deletedItemsEquippedCount, + deletedItemsInBagsCount, + deletedItemsInBankCount, + deletedItemsInKeyringCount, + deletedItemsInCurrenciesListCount, + deletedItemsInVendorBuyBackTabCount, + deletedItemsStandardBagsCount, + deletedItemsBankBagsCount); + } + + return true; + } + +private: + static Player* GetPlayerFromIdentifierOrSelectedTarget(ChatHandler* handler, Optional<PlayerIdentifier> target) + { + Player* targetPlayer = nullptr; + + // Check if there is an optional target player name + // Do not use TargetOrSelf, we must be sure to select ourself + if (!target) + { + // No optional target, so try to get selected target + target = PlayerIdentifier::FromTarget(handler); + + if (!target) + { + // No character selected + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + return targetPlayer; + } + + targetPlayer = target->GetConnectedPlayer(); + } + else + { + targetPlayer = target->GetConnectedPlayer(); + + if (!targetPlayer || !target->IsConnected()) + { + // No character selected + handler->SendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE); + } + } + + return targetPlayer; + } + + static int16 ResetItemsEquipped(Player* playerTarget) + { + if (!playerTarget) + { + return -1; + } + + int16 count = 0; + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + { + Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pItem) + { + playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true); + ++count; + } + } + + return count; + } + + static int16 ResetItemsInBags(Player* playerTarget) + { + if (!playerTarget) + { + return -1; + } + + int16 count = 0; + // Default bagpack : + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) + { + Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pItem) + { + playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true); + ++count; + } + } + + // Bag slots + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pBag) + { + for (uint8 j = 0; j < pBag->GetBagSize(); ++j) + { + Item* pItem = pBag->GetItemByPos(j); + if (pItem) + { + playerTarget->DestroyItem(i, j, true); + ++count; + } + } + } + } + + return count; + } + + static int16 ResetItemsInBank(Player* playerTarget) + { + if (!playerTarget) + { + return -1; + } + + int16 count = 0; + // Normal bank slot + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) + { + Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pItem) + { + playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true); + ++count; + } + } + + // Bank bagslots + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) + { + Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pBag) + { + for (uint8 j = 0; j < pBag->GetBagSize(); ++j) + { + Item* pItem = pBag->GetItemByPos(j); + if (pItem) + { + playerTarget->DestroyItem(i, j, true); + ++count; + } + } + } + } + + return count; + } + + static int16 ResetItemsInKeyring(Player* playerTarget) + { + if (!playerTarget) + { + return -1; + } + + int16 count = 0; + for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i) + { + Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pItem) + { + playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true); + ++count; + } + } + + return count; + } + + static int16 ResetItemsInCurrenciesList(Player* playerTarget) + { + if (!playerTarget) + { + return -1; + } + + int16 count = 0; + for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + { + Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pItem) + { + playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true); + ++count; + } + } + + return count; + } + + static int16 ResetItemsInVendorBuyBackTab(Player* playerTarget) + { + if (!playerTarget) + { + return -1; + } + + int16 count = 0; + for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i) + { + Item* pItem = playerTarget->GetItemFromBuyBackSlot(i); + if (pItem) + { + playerTarget->RemoveItemFromBuyBackSlot(i, true); + ++count; + } + } + + return count; + } + + static int16 ResetItemsDeleteStandardBags(Player* playerTarget) + { + if (!playerTarget) + { + return -1; + } + + int16 count = 0; + // Standard bag slots + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pBag) + { + playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true); + ++count; + } + } + + return count; + } + + static int16 ResetItemsDeleteBankBags(Player* playerTarget) + { + if (!playerTarget) + { + return -1; + } + + int16 count = 0; + // Bank bags + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) + { + Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pBag) + { + // prevent no empty ? + playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true); + ++count; + } + } + + return count; + } }; void AddSC_reset_commandscript() |
