diff options
| author | Kitzunu <24550914+Kitzunu@users.noreply.github.com> | 2024-07-06 01:18:38 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-06 01:18:38 +0200 |
| commit | fc8b67bbe49e7bf9be17c77baba12ee1fda48380 (patch) | |
| tree | 590f1957d6b4ae4d21386a5e6f11e737c5389261 /src/server/scripts/Commands | |
| parent | 0d668fb43e3c534740111336a71e3f6209a5a5d4 (diff) | |
chore(Scripts/Commands): QOL server debug (#19297)
* chore(Scripts/Commands): QOL server debug
* England
* might as well do updatetime while we are at it. Consistency right?
* Hey let's sneak this ENGLAND in
Diffstat (limited to 'src/server/scripts/Commands')
| -rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 184 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_server.cpp | 12 |
2 files changed, 98 insertions, 98 deletions
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 1cd1e0a23b..9ea10809ba 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -223,7 +223,7 @@ public: static bool HandleReloadBattlegroundTemplate(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Battleground Templates..."); + LOG_INFO("server.loading", "Reloading Battleground Templates..."); sBattlegroundMgr->LoadBattlegroundTemplates(); handler->SendGlobalGMSysMessage("DB table `battleground_template` reloaded."); return true; @@ -247,7 +247,7 @@ public: static bool HandleReloadAllLootCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables..."); + LOG_INFO("server.loading", "Reloading Loot Tables..."); LoadLootTables(); handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded."); sConditionMgr->LoadConditions(true); @@ -271,7 +271,7 @@ public: HandleReloadQuestTemplateCommand(handler); HandleReloadLocalesQuestGreetingCommand(handler); - LOG_INFO("server.loading", "Re-Loading Quests Relations..."); + LOG_INFO("server.loading", "Reloading Quests Relations..."); sObjectMgr->LoadQuestStartersAndEnders(); handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded."); return true; @@ -285,7 +285,7 @@ public: return false; } - LOG_INFO("server.loading", "Re-Loading Scripts..."); + LOG_INFO("server.loading", "Reloading Scripts..."); HandleReloadEventScriptsCommand(handler); HandleReloadSpellScriptsCommand(handler); handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded."); @@ -346,7 +346,7 @@ public: static bool HandleReloadConfigCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading config settings..."); + LOG_INFO("server.loading", "Reloading config settings..."); sWorld->LoadConfigSettings(true); sMapMgr->InitializeVisibilityDistanceInfo(); handler->SendGlobalGMSysMessage("World config settings reloaded."); @@ -355,7 +355,7 @@ public: static bool HandleReloadDungeonAccessCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Dungeon Access Requirement definitions..."); + LOG_INFO("server.loading", "Reloading Dungeon Access Requirement definitions..."); sObjectMgr->LoadAccessRequirements(); handler->SendGlobalGMSysMessage("DB tables `dungeon_access_template` AND `dungeon_access_requirements` reloaded."); return true; @@ -363,7 +363,7 @@ public: static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Additional Achievement Criteria Data..."); + LOG_INFO("server.loading", "Reloading Additional Achievement Criteria Data..."); sAchievementMgr->LoadAchievementCriteriaData(); handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded."); return true; @@ -371,7 +371,7 @@ public: static bool HandleReloadAchievementRewardCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Achievement Reward Data..."); + LOG_INFO("server.loading", "Reloading Achievement Reward Data..."); sAchievementMgr->LoadRewards(); handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded."); return true; @@ -379,7 +379,7 @@ public: static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Tavern Area Triggers..."); + LOG_INFO("server.loading", "Reloading Tavern Area Triggers..."); sObjectMgr->LoadTavernAreaTriggers(); handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded."); return true; @@ -387,7 +387,7 @@ public: static bool HandleReloadAreaTriggerCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Area Trigger definitions..."); + LOG_INFO("server.loading", "Reloading Area Trigger definitions..."); sObjectMgr->LoadAreaTriggers(); handler->SendGlobalGMSysMessage("DB table `areatrigger` reloaded."); return true; @@ -395,7 +395,7 @@ public: static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Area Trigger teleport definitions..."); + LOG_INFO("server.loading", "Reloading Area Trigger teleport definitions..."); sObjectMgr->LoadAreaTriggerTeleports(); handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded."); return true; @@ -403,7 +403,7 @@ public: static bool HandleReloadAutobroadcastCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Autobroadcasts..."); + LOG_INFO("server.loading", "Reloading Autobroadcasts..."); sAutobroadcastMgr->LoadAutobroadcasts(); handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded."); return true; @@ -411,7 +411,7 @@ public: static bool HandleReloadMotdCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Motd..."); + LOG_INFO("server.loading", "Reloading Motd..."); sMotdMgr->LoadMotd(); handler->SendGlobalGMSysMessage("DB table `motd` reloaded."); handler->SendGlobalSysMessage(sMotdMgr->GetMotd()); @@ -420,7 +420,7 @@ public: static bool HandleReloadBroadcastTextCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Broadcast texts..."); + LOG_INFO("server.loading", "Reloading Broadcast texts..."); sObjectMgr->LoadBroadcastTexts(); sObjectMgr->LoadBroadcastTextLocales(); handler->SendGlobalGMSysMessage("DB table `broadcast_text` reloaded."); @@ -440,7 +440,7 @@ public: static bool HandleReloadOnKillReputationCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading creature award reputation definitions..."); + LOG_INFO("server.loading", "Reloading creature award reputation definitions..."); sObjectMgr->LoadReputationOnKill(); handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded."); return true; @@ -510,7 +510,7 @@ public: static bool HandleReloadGossipMenuCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `gossip_menu` Table!"); + LOG_INFO("server.loading", "Reloading `gossip_menu` Table!"); sObjectMgr->LoadGossipMenu(); handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded."); sConditionMgr->LoadConditions(true); @@ -519,7 +519,7 @@ public: static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `gossip_menu_option` Table!"); + LOG_INFO("server.loading", "Reloading `gossip_menu_option` Table!"); sObjectMgr->LoadGossipMenuItems(); handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded."); sConditionMgr->LoadConditions(true); @@ -544,7 +544,7 @@ public: static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Quest Area Triggers..."); + LOG_INFO("server.loading", "Reloading Quest Area Triggers..."); sObjectMgr->LoadQuestAreaTriggers(); handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); return true; @@ -552,7 +552,7 @@ public: static bool HandleReloadQuestGreetingCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Quest Greeting ..."); + LOG_INFO("server.loading", "Reloading Quest Greeting ..."); sObjectMgr->LoadQuestGreetings(); handler->SendGlobalGMSysMessage("DB table `quest_greeting` reloaded."); return true; @@ -560,7 +560,7 @@ public: static bool HandleReloadLocalesQuestGreetingCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Quest Greeting locales..."); + LOG_INFO("server.loading", "Reloading Quest Greeting locales..."); sObjectMgr->LoadQuestGreetingsLocales(); handler->SendGlobalGMSysMessage("DB table `quest_greeting_locale` reloaded."); return true; @@ -568,12 +568,12 @@ public: static bool HandleReloadQuestTemplateCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Quest Templates..."); + LOG_INFO("server.loading", "Reloading Quest Templates..."); sObjectMgr->LoadQuests(); handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded."); /// dependent also from `gameobject` but this table not reloaded anyway - LOG_INFO("server.loading", "Re-Loading GameObjects for quests..."); + LOG_INFO("server.loading", "Reloading GameObjects for quests..."); sObjectMgr->LoadGameObjectForQuests(); handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded."); return true; @@ -581,7 +581,7 @@ public: static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`creature_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`creature_loot_template`)"); LoadLootTemplates_Creature(); LootTemplates_Creature.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded."); @@ -591,7 +591,7 @@ public: static bool HandleReloadCreatureMovementOverrideCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Creature movement overrides..."); + LOG_INFO("server.loading", "Reloading Creature movement overrides..."); sObjectMgr->LoadCreatureMovementOverrides(); handler->SendGlobalGMSysMessage("DB table `creature_movement_override` reloaded."); return true; @@ -599,7 +599,7 @@ public: static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`disenchant_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`disenchant_loot_template`)"); LoadLootTemplates_Disenchant(); LootTemplates_Disenchant.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded."); @@ -609,7 +609,7 @@ public: static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`fishing_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`fishing_loot_template`)"); LoadLootTemplates_Fishing(); LootTemplates_Fishing.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded."); @@ -619,7 +619,7 @@ public: static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`gameobject_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`gameobject_loot_template`)"); LoadLootTemplates_Gameobject(); LootTemplates_Gameobject.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded."); @@ -629,7 +629,7 @@ public: static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`item_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`item_loot_template`)"); LoadLootTemplates_Item(); LootTemplates_Item.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded."); @@ -639,7 +639,7 @@ public: static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`milling_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`milling_loot_template`)"); LoadLootTemplates_Milling(); LootTemplates_Milling.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded."); @@ -649,7 +649,7 @@ public: static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`pickpocketing_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`pickpocketing_loot_template`)"); LoadLootTemplates_Pickpocketing(); LootTemplates_Pickpocketing.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded."); @@ -659,7 +659,7 @@ public: static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`prospecting_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`prospecting_loot_template`)"); LoadLootTemplates_Prospecting(); LootTemplates_Prospecting.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded."); @@ -669,7 +669,7 @@ public: static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`mail_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`mail_loot_template`)"); LoadLootTemplates_Mail(); LootTemplates_Mail.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded."); @@ -679,7 +679,7 @@ public: static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`reference_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`reference_loot_template`)"); LoadLootTemplates_Reference(); handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded."); sConditionMgr->LoadConditions(true); @@ -688,7 +688,7 @@ public: static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`skinning_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`skinning_loot_template`)"); LoadLootTemplates_Skinning(); LootTemplates_Skinning.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded."); @@ -698,7 +698,7 @@ public: static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`spell_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`spell_loot_template`)"); LoadLootTemplates_Spell(); LootTemplates_Spell.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded."); @@ -708,7 +708,7 @@ public: static bool HandleReloadLootTemplatesPlayerCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Loot Tables... (`player_loot_template`)"); + LOG_INFO("server.loading", "Reloading Loot Tables... (`player_loot_template`)"); LoadLootTemplates_Player(); LootTemplates_Player.CheckLootRefs(); handler->SendGlobalGMSysMessage("DB table `player_loot_template` reloaded."); @@ -718,7 +718,7 @@ public: static bool HandleReloadAcoreStringCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading acore_string Table!"); + LOG_INFO("server.loading", "Reloading acore_string Table!"); sObjectMgr->LoadAcoreStrings(); handler->SendGlobalGMSysMessage("DB table `acore_string` reloaded."); return true; @@ -732,7 +732,7 @@ public: return false; } - LOG_INFO("server.loading", "Re-Loading warden_action Table!"); + LOG_INFO("server.loading", "Reloading warden_action Table!"); sWardenCheckMgr->LoadWardenOverrides(); handler->SendGlobalGMSysMessage("DB table `warden_action` reloaded."); return true; @@ -740,7 +740,7 @@ public: static bool HandleReloadNpcTrainerCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `npc_trainer` Table!"); + LOG_INFO("server.loading", "Reloading `npc_trainer` Table!"); sObjectMgr->LoadTrainerSpell(); handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded."); return true; @@ -748,7 +748,7 @@ public: static bool HandleReloadNpcVendorCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `npc_vendor` Table!"); + LOG_INFO("server.loading", "Reloading `npc_vendor` Table!"); sObjectMgr->LoadVendors(); handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded."); return true; @@ -756,7 +756,7 @@ public: static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `points_of_interest` Table!"); + LOG_INFO("server.loading", "Reloading `points_of_interest` Table!"); sObjectMgr->LoadPointsOfInterest(); handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded."); return true; @@ -764,7 +764,7 @@ public: static bool HandleReloadQuestPOICommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Quest POI ..." ); + LOG_INFO("server.loading", "Reloading Quest POI ..." ); sObjectMgr->LoadQuestPOI(); handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded."); return true; @@ -772,7 +772,7 @@ public: static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `npc_spellclick_spells` Table!"); + LOG_INFO("server.loading", "Reloading `npc_spellclick_spells` Table!"); sObjectMgr->LoadNPCSpellClickSpells(); handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded."); return true; @@ -780,7 +780,7 @@ public: static bool HandleReloadReservedNameCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Reserved Names!"); + LOG_INFO("server.loading", "Reloading Reserved Names!"); sObjectMgr->LoadReservedPlayerNamesDB(); sObjectMgr->LoadReservedPlayerNamesDBC(); // Needed because we clear the store in LoadReservedPlayerNamesDB() handler->SendGlobalGMSysMessage("Reserved Names reloaded."); @@ -789,7 +789,7 @@ public: static bool HandleReloadProfanityNameCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Profanity Names!"); + LOG_INFO("server.loading", "Reloading Profanity Names!"); sObjectMgr->LoadProfanityNamesFromDB(); sObjectMgr->LoadProfanityNamesFromDBC(); // Needed because we clear the store in LoadProfanityNamesFromDB() handler->SendGlobalGMSysMessage("Profanity Names reloaded."); @@ -798,7 +798,7 @@ public: static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `reputation_reward_rate` Table!" ); + LOG_INFO("server.loading", "Reloading `reputation_reward_rate` Table!" ); sObjectMgr->LoadReputationRewardRate(); handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded."); return true; @@ -806,7 +806,7 @@ public: static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `reputation_spillover_template` Table!" ); + LOG_INFO("server.loading", "Reloading `reputation_spillover_template` Table!" ); sObjectMgr->LoadReputationSpilloverTemplate(); handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded."); return true; @@ -814,7 +814,7 @@ public: static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Skill Discovery Table..."); + LOG_INFO("server.loading", "Reloading Skill Discovery Table..."); LoadSkillDiscoveryTable(); handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded."); return true; @@ -823,7 +823,7 @@ public: static bool HandleReloadSkillPerfectItemTemplateCommand(ChatHandler* handler) { // latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs) - LOG_INFO("server.loading", "Re-Loading Skill Perfection Data Table..."); + LOG_INFO("server.loading", "Reloading Skill Perfection Data Table..."); LoadSkillPerfectItemTable(); handler->SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded."); return true; @@ -831,7 +831,7 @@ public: static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Skill Extra Item Table..."); + LOG_INFO("server.loading", "Reloading Skill Extra Item Table..."); LoadSkillExtraItemTable(); handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded."); return HandleReloadSkillPerfectItemTemplateCommand(handler); @@ -839,7 +839,7 @@ public: static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Skill Fishing base level requirements..."); + LOG_INFO("server.loading", "Reloading Skill Fishing base level requirements..."); sObjectMgr->LoadFishingBaseSkillLevel(); handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); return true; @@ -847,7 +847,7 @@ public: static bool HandleReloadSpellAreaCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading SpellArea Data..."); + LOG_INFO("server.loading", "Reloading SpellArea Data..."); sSpellMgr->LoadSpellAreas(); handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded."); return true; @@ -855,7 +855,7 @@ public: static bool HandleReloadSpellRequiredCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell Required Data... "); + LOG_INFO("server.loading", "Reloading Spell Required Data... "); sSpellMgr->LoadSpellRequired(); handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded."); return true; @@ -863,7 +863,7 @@ public: static bool HandleReloadSpellGroupsCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell Groups..."); + LOG_INFO("server.loading", "Reloading Spell Groups..."); sSpellMgr->LoadSpellGroups(); handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded."); return true; @@ -871,7 +871,7 @@ public: static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell Linked Spells..."); + LOG_INFO("server.loading", "Reloading Spell Linked Spells..."); sSpellMgr->LoadSpellLinked(); handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded."); return true; @@ -879,7 +879,7 @@ public: static bool HandleReloadSpellProcEventCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell Proc Event conditions..."); + LOG_INFO("server.loading", "Reloading Spell Proc Event conditions..."); sSpellMgr->LoadSpellProcEvents(); handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); return true; @@ -887,7 +887,7 @@ public: static bool HandleReloadSpellProcsCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell Proc conditions and data..."); + LOG_INFO("server.loading", "Reloading Spell Proc conditions and data..."); sSpellMgr->LoadSpellProcs(); handler->SendGlobalGMSysMessage("DB table `spell_proc` (spell proc conditions and data) reloaded."); return true; @@ -895,7 +895,7 @@ public: static bool HandleReloadSpellBonusesCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell Bonus Data..."); + LOG_INFO("server.loading", "Reloading Spell Bonus Data..."); sSpellMgr->LoadSpellBonuses(); handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded."); return true; @@ -903,7 +903,7 @@ public: static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell target coordinates..."); + LOG_INFO("server.loading", "Reloading Spell target coordinates..."); sSpellMgr->LoadSpellTargetPositions(); handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); return true; @@ -911,7 +911,7 @@ public: static bool HandleReloadSpellThreatsCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Aggro Spells Definitions..."); + LOG_INFO("server.loading", "Reloading Aggro Spells Definitions..."); sSpellMgr->LoadSpellThreats(); handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); return true; @@ -919,7 +919,7 @@ public: static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell Group Stack Rules..."); + LOG_INFO("server.loading", "Reloading Spell Group Stack Rules..."); sSpellMgr->LoadSpellGroupStackRules(); handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded."); return true; @@ -927,7 +927,7 @@ public: static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Spell pet auras..."); + LOG_INFO("server.loading", "Reloading Spell pet auras..."); sSpellMgr->LoadSpellPetAuras(); handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded."); return true; @@ -935,7 +935,7 @@ public: static bool HandleReloadPageTextsCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Page Texts..."); + LOG_INFO("server.loading", "Reloading Page Texts..."); sObjectMgr->LoadPageTexts(); handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded."); handler->SendGlobalGMSysMessage("You need to delete your client cache or change the cache number in config in order for your players see the changes."); @@ -944,7 +944,7 @@ public: static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Item Random Enchantments Table..."); + LOG_INFO("server.loading", "Reloading Item Random Enchantments Table..."); LoadRandomEnchantmentsTable(); handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded."); return true; @@ -952,7 +952,7 @@ public: static bool HandleReloadItemSetNamesCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Item set names..."); + LOG_INFO("server.loading", "Reloading Item set names..."); sObjectMgr->LoadItemSetNames(); handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded."); return true; @@ -966,7 +966,7 @@ public: return false; } - LOG_INFO("server.loading", "Re-Loading Scripts from `event_scripts`..."); + LOG_INFO("server.loading", "Reloading Scripts from `event_scripts`..."); sObjectMgr->LoadEventScripts(); @@ -983,7 +983,7 @@ public: return false; } - LOG_INFO("server.loading", "Re-Loading Scripts from `waypoint_scripts`..."); + LOG_INFO("server.loading", "Reloading Scripts from `waypoint_scripts`..."); sObjectMgr->LoadWaypointScripts(); @@ -994,7 +994,7 @@ public: static bool HandleReloadWpCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Waypoints data from 'waypoints_data'"); + LOG_INFO("server.loading", "Reloading Waypoints data from 'waypoints_data'"); sWaypointMgr->Load(); handler->SendGlobalGMSysMessage("DB Table 'waypoint_data' reloaded."); @@ -1009,7 +1009,7 @@ public: return false; } - LOG_INFO("server.loading", "Re-Loading Scripts from `spell_scripts`..."); + LOG_INFO("server.loading", "Reloading Scripts from `spell_scripts`..."); sObjectMgr->LoadSpellScripts(); @@ -1020,7 +1020,7 @@ public: static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Graveyard-zone links..."); + LOG_INFO("server.loading", "Reloading Graveyard-zone links..."); sGraveyard->LoadGraveyardZones(); @@ -1031,7 +1031,7 @@ public: static bool HandleReloadGameTeleCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Game Tele coordinates..."); + LOG_INFO("server.loading", "Reloading Game Tele coordinates..."); sObjectMgr->LoadGameTele(); @@ -1042,7 +1042,7 @@ public: static bool HandleReloadDisablesCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading disables table..."); + LOG_INFO("server.loading", "Reloading disables table..."); DisableMgr::LoadDisables(); LOG_INFO("server.loading", "Checking quest disables..."); DisableMgr::CheckQuestDisables(); @@ -1052,7 +1052,7 @@ public: static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Achievement Reward Data Locale..."); + LOG_INFO("server.loading", "Reloading Achievement Reward Data Locale..."); sAchievementMgr->LoadRewardLocales(); handler->SendGlobalGMSysMessage("DB table `achievement_reward_locale` reloaded."); return true; @@ -1060,7 +1060,7 @@ public: static bool HandleReloadLfgRewardsCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading lfg dungeon rewards..."); + LOG_INFO("server.loading", "Reloading lfg dungeon rewards..."); sLFGMgr->LoadRewards(); handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded."); return true; @@ -1068,7 +1068,7 @@ public: static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Creature Template Locale..."); + LOG_INFO("server.loading", "Reloading Creature Template Locale..."); sObjectMgr->LoadCreatureLocales(); handler->SendGlobalGMSysMessage("DB table `creature_template_locale` reloaded."); return true; @@ -1076,7 +1076,7 @@ public: static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Creature Texts Locale..."); + LOG_INFO("server.loading", "Reloading Creature Texts Locale..."); sCreatureTextMgr->LoadCreatureTextLocales(); handler->SendGlobalGMSysMessage("DB table `creature_text_locale` reloaded."); return true; @@ -1084,7 +1084,7 @@ public: static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Gameobject Template Locale ... "); + LOG_INFO("server.loading", "Reloading Gameobject Template Locale ... "); sObjectMgr->LoadGameObjectLocales(); handler->SendGlobalGMSysMessage("DB table `gameobject_template_locale` reloaded."); return true; @@ -1092,7 +1092,7 @@ public: static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Gossip Menu Option Locale ... "); + LOG_INFO("server.loading", "Reloading Gossip Menu Option Locale ... "); sObjectMgr->LoadGossipMenuItemsLocales(); handler->SendGlobalGMSysMessage("DB table `gossip_menu_option_locale` reloaded."); return true; @@ -1100,7 +1100,7 @@ public: static bool HandleReloadLocalesItemCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Item Template Locale ... "); + LOG_INFO("server.loading", "Reloading Item Template Locale ... "); sObjectMgr->LoadItemLocales(); handler->SendGlobalGMSysMessage("DB table `item_template_locale` reloaded."); return true; @@ -1108,7 +1108,7 @@ public: static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Item set name Locale... "); + LOG_INFO("server.loading", "Reloading Item set name Locale... "); sObjectMgr->LoadItemSetNameLocales(); handler->SendGlobalGMSysMessage("DB table `item_set_name_locale` reloaded."); return true; @@ -1116,7 +1116,7 @@ public: static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading NPC Text Locale ... "); + LOG_INFO("server.loading", "Reloading NPC Text Locale ... "); sObjectMgr->LoadNpcTextLocales(); handler->SendGlobalGMSysMessage("DB table `npc_text_locale` reloaded."); return true; @@ -1124,7 +1124,7 @@ public: static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Page Text Locale ... "); + LOG_INFO("server.loading", "Reloading Page Text Locale ... "); sObjectMgr->LoadPageTextLocales(); handler->SendGlobalGMSysMessage("DB table `page_text_locale` reloaded."); handler->SendGlobalGMSysMessage("You need to delete your client cache or change the cache number in config in order for your players see the changes."); @@ -1133,7 +1133,7 @@ public: static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Points Of Interest Locale ... "); + LOG_INFO("server.loading", "Reloading Points Of Interest Locale ... "); sObjectMgr->LoadPointOfInterestLocales(); handler->SendGlobalGMSysMessage("DB table `points_of_interest_locale` reloaded."); return true; @@ -1141,7 +1141,7 @@ public: static bool HandleReloadLocalesQuestCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Locales Quest ... "); + LOG_INFO("server.loading", "Reloading Locales Quest ... "); sObjectMgr->LoadQuestLocales(); handler->SendGlobalGMSysMessage("DB table `quest_template_locale` reloaded."); return true; @@ -1149,7 +1149,7 @@ public: static bool HandleReloadLocalesQuestOfferRewardCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Quest Offer Reward Locale... "); + LOG_INFO("server.loading", "Reloading Quest Offer Reward Locale... "); sObjectMgr->LoadQuestOfferRewardLocale(); handler->SendGlobalGMSysMessage("DB table `quest_offer_reward_locale` reloaded."); return true; @@ -1157,7 +1157,7 @@ public: static bool HandleReloadLocalesQuestRequestItemsCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Quest Request Item Locale... "); + LOG_INFO("server.loading", "Reloading Quest Request Item Locale... "); sObjectMgr->LoadQuestRequestItemsLocale(); handler->SendGlobalGMSysMessage("DB table `quest_request_item_locale` reloaded."); return true; @@ -1165,7 +1165,7 @@ public: static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Player level dependent mail rewards..."); + LOG_INFO("server.loading", "Reloading Player level dependent mail rewards..."); sObjectMgr->LoadMailLevelRewards(); handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded."); return true; @@ -1173,7 +1173,7 @@ public: static bool HandleReloadMailServerTemplateCommand(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading `server_mail_template` table"); + LOG_INFO("server.loading", "Reloading `server_mail_template` table"); sObjectMgr->LoadMailServerTemplates(); handler->SendGlobalGMSysMessage("DB table `server_mail_template` reloaded."); return true; @@ -1182,7 +1182,7 @@ public: static bool HandleReloadAuctionsCommand(ChatHandler* handler) { ///- Reload dynamic data tables from the database - LOG_INFO("server.loading", "Re-Loading Auctions..."); + LOG_INFO("server.loading", "Reloading Auctions..."); sAuctionMgr->LoadAuctionItems(); sAuctionMgr->LoadAuctions(); handler->SendGlobalGMSysMessage("Auctions reloaded."); @@ -1191,7 +1191,7 @@ public: static bool HandleReloadConditions(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Conditions..."); + LOG_INFO("server.loading", "Reloading Conditions..."); sConditionMgr->LoadConditions(true); handler->SendGlobalGMSysMessage("Conditions reloaded."); return true; @@ -1199,7 +1199,7 @@ public: static bool HandleReloadCreatureText(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Creature Texts..."); + LOG_INFO("server.loading", "Reloading Creature Texts..."); sCreatureTextMgr->LoadCreatureTexts(); handler->SendGlobalGMSysMessage("Creature Texts reloaded."); return true; @@ -1207,7 +1207,7 @@ public: static bool HandleReloadSmartScripts(ChatHandler* handler) { - LOG_INFO("server.loading", "Re-Loading Smart Scripts..."); + LOG_INFO("server.loading", "Reloading Smart Scripts..."); sSmartScriptMgr->LoadSmartAIFromDB(); handler->SendGlobalGMSysMessage("Smart Scripts reloaded."); return true; diff --git a/src/server/scripts/Commands/cs_server.cpp b/src/server/scripts/Commands/cs_server.cpp index a6a20c1084..d004420b4f 100644 --- a/src/server/scripts/Commands/cs_server.cpp +++ b/src/server/scripts/Commands/cs_server.cpp @@ -243,13 +243,13 @@ public: handler->PSendSysMessage("WorldDatabase queue size: %zu", WorldDatabase.QueueSize()); if (Acore::Module::GetEnableModulesList().empty()) - handler->SendSysMessage("No modules enabled"); + handler->SendSysMessage("No modules are enabled"); else - handler->SendSysMessage("> List enable modules:"); + handler->SendSysMessage("List of enabled modules:"); for (auto const& modName : Acore::Module::GetEnableModulesList()) { - handler->SendSysMessage(Acore::StringFormatFmt("- {}", modName)); + handler->SendSysMessage(Acore::StringFormatFmt("|- {}", modName)); } return true; @@ -272,9 +272,9 @@ public: handler->PSendSysMessage("Connection peak: %u.", connPeak); handler->PSendSysMessage(LANG_UPTIME, secsToTimeString(GameTime::GetUptime().count()).c_str()); handler->PSendSysMessage("Update time diff: %ums. Last %d diffs summary:", sWorldUpdateTime.GetLastUpdateTime(), sWorldUpdateTime.GetDatasetSize()); - handler->PSendSysMessage("- Mean: %ums", sWorldUpdateTime.GetAverageUpdateTime()); - handler->PSendSysMessage("- Median: %ums", sWorldUpdateTime.GetPercentile(50)); - handler->PSendSysMessage("- Percentiles (95, 99, max): %ums, %ums, %ums", + handler->PSendSysMessage("|- Mean: %ums", sWorldUpdateTime.GetAverageUpdateTime()); + handler->PSendSysMessage("|- Median: %ums", sWorldUpdateTime.GetPercentile(50)); + handler->PSendSysMessage("|- Percentiles (95, 99, max): %ums, %ums, %ums", sWorldUpdateTime.GetPercentile(95), sWorldUpdateTime.GetPercentile(99), sWorldUpdateTime.GetPercentile(100)); |
