diff options
| author | Kitzunu <24550914+Kitzunu@users.noreply.github.com> | 2022-03-30 12:59:42 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-30 07:59:42 -0300 |
| commit | 856aed6fc6ad34fd07f1aa9df2a39c710ffd5b33 (patch) | |
| tree | a91ed8cb4982c46567c02696135ebadc2d2e3e3b /src/server/scripts/World | |
| parent | 54c06eb72ede4fc217a44b33b7b7dd0151b7a2e5 (diff) | |
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
Diffstat (limited to 'src/server/scripts/World')
| -rw-r--r-- | src/server/scripts/World/boss_emerald_dragons.cpp | 6 | ||||
| -rw-r--r-- | src/server/scripts/World/npc_stave_of_ancients.cpp | 22 | ||||
| -rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 20 |
3 files changed, 24 insertions, 24 deletions
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index ef4f93b802..7acf32a31c 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -96,7 +96,7 @@ struct emerald_dragonAI : public WorldBossAI void Reset() override { WorldBossAI::Reset(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_AGGRESSIVE); DoCast(me, SPELL_MARK_OF_NATURE_AURA, true); events.ScheduleEvent(EVENT_TAIL_SWEEP, 4000); @@ -598,7 +598,7 @@ public: _shades += count; DoCast(SPELL_SHADE); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_PASSIVE); ++_stage; @@ -635,7 +635,7 @@ public: { _banished = false; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); me->RemoveAurasDueToSpell(SPELL_SHADE); me->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/scripts/World/npc_stave_of_ancients.cpp b/src/server/scripts/World/npc_stave_of_ancients.cpp index fd7aba9d9b..d50bd55ff6 100644 --- a/src/server/scripts/World/npc_stave_of_ancients.cpp +++ b/src/server/scripts/World/npc_stave_of_ancients.cpp @@ -156,7 +156,7 @@ void NPCStaveQuestAI::PrepareForEncounter() me->GetMotionMaster()->Clear(); SetHomePosition(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } @@ -324,7 +324,7 @@ public: case EVENT_ENCOUNTER_START: me->Say(ARTORIUS_SAY); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); events.ScheduleEvent(EVENT_REVEAL, 5000); break; case EVENT_REVEAL: @@ -371,7 +371,7 @@ public: if (!ValidThreatlist()) { SetHomePosition(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->DespawnOrUnsummon(5000); break; } @@ -681,10 +681,10 @@ public: case SIMONE_EVENT_TALK: me->Say(SIMONE_SAY, GetGossipPlayer()); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); if (Precious()) { - Precious()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + Precious()->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } events.ScheduleEvent(EVENT_REVEAL, 5000); break; @@ -751,8 +751,8 @@ public: SetHomePosition(); PreciousAI()->SetHomePosition(); - Precious()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + Precious()->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); Precious()->DespawnOrUnsummon(5000); @@ -913,7 +913,7 @@ public: case EVENT_ENCOUNTER_START: me->Say(NELSON_SAY); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); events.ScheduleEvent(EVENT_REVEAL, 5000); break; case EVENT_REVEAL: @@ -962,7 +962,7 @@ public: { SetHomePosition(); me->RemoveAllMinionsByEntry(CREEPING_DOOM_ENTRY); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->CombatStop(true); me->Say(NELSON_DESPAWN_SAY); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); @@ -1088,7 +1088,7 @@ public: case EVENT_ENCOUNTER_START: me->Say(FRANKLIN_SAY, GetGossipPlayer()); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); events.ScheduleEvent(EVENT_REVEAL, 5000); break; case EVENT_REVEAL: @@ -1136,7 +1136,7 @@ public: if (!ValidThreatlist()) { SetHomePosition(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->CombatStop(true); me->Say(FRANKLIN_DESPAWN_SAY); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index c92dc888a5..b278f5dff4 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -934,7 +934,7 @@ public: Event = false; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); } void BeginEvent(Player* player) @@ -959,7 +959,7 @@ public: } Event = true; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE); } void PatientDied(Location* point) @@ -1061,10 +1061,10 @@ public: Coord = nullptr; //no select - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); //no regen health - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->SetUnitFlag(UNIT_FLAG_IN_COMBAT); //to make them lay with face down me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); @@ -1103,10 +1103,10 @@ public: CAST_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord); //make not selectable - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE); //regen health - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); //stand up me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); @@ -1139,8 +1139,8 @@ public: if (me->IsAlive() && me->GetHealth() <= 6) { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); + me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->setDeathState(JUST_DIED); me->SetFlag(UNIT_DYNAMIC_FLAGS, 32); @@ -1193,7 +1193,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff) if (Creature* Patient = me->SummonCreature(patientEntry, point->x, point->y, point->z, point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) { //303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND) - Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + Patient->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); Patients.push_back(Patient->GetGUID()); CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID(); @@ -1449,7 +1449,7 @@ public: void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } void EnterCombat(Unit* /*who*/) override |
