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authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2022-03-30 12:59:42 +0200
committerGitHub <noreply@github.com>2022-03-30 07:59:42 -0300
commit856aed6fc6ad34fd07f1aa9df2a39c710ffd5b33 (patch)
treea91ed8cb4982c46567c02696135ebadc2d2e3e3b /src/server/scripts/World
parent54c06eb72ede4fc217a44b33b7b7dd0151b7a2e5 (diff)
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
Diffstat (limited to 'src/server/scripts/World')
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp6
-rw-r--r--src/server/scripts/World/npc_stave_of_ancients.cpp22
-rw-r--r--src/server/scripts/World/npcs_special.cpp20
3 files changed, 24 insertions, 24 deletions
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index ef4f93b802..7acf32a31c 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -96,7 +96,7 @@ struct emerald_dragonAI : public WorldBossAI
void Reset() override
{
WorldBossAI::Reset();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoCast(me, SPELL_MARK_OF_NATURE_AURA, true);
events.ScheduleEvent(EVENT_TAIL_SWEEP, 4000);
@@ -598,7 +598,7 @@ public:
_shades += count;
DoCast(SPELL_SHADE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
++_stage;
@@ -635,7 +635,7 @@ public:
{
_banished = false;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAurasDueToSpell(SPELL_SHADE);
me->SetReactState(REACT_AGGRESSIVE);
}
diff --git a/src/server/scripts/World/npc_stave_of_ancients.cpp b/src/server/scripts/World/npc_stave_of_ancients.cpp
index fd7aba9d9b..d50bd55ff6 100644
--- a/src/server/scripts/World/npc_stave_of_ancients.cpp
+++ b/src/server/scripts/World/npc_stave_of_ancients.cpp
@@ -156,7 +156,7 @@ void NPCStaveQuestAI::PrepareForEncounter()
me->GetMotionMaster()->Clear();
SetHomePosition();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
@@ -324,7 +324,7 @@ public:
case EVENT_ENCOUNTER_START:
me->Say(ARTORIUS_SAY);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.ScheduleEvent(EVENT_REVEAL, 5000);
break;
case EVENT_REVEAL:
@@ -371,7 +371,7 @@ public:
if (!ValidThreatlist())
{
SetHomePosition();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->DespawnOrUnsummon(5000);
break;
}
@@ -681,10 +681,10 @@ public:
case SIMONE_EVENT_TALK:
me->Say(SIMONE_SAY, GetGossipPlayer());
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Precious())
{
- Precious()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ Precious()->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
events.ScheduleEvent(EVENT_REVEAL, 5000);
break;
@@ -751,8 +751,8 @@ public:
SetHomePosition();
PreciousAI()->SetHomePosition();
- Precious()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ Precious()->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
Precious()->DespawnOrUnsummon(5000);
@@ -913,7 +913,7 @@ public:
case EVENT_ENCOUNTER_START:
me->Say(NELSON_SAY);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.ScheduleEvent(EVENT_REVEAL, 5000);
break;
case EVENT_REVEAL:
@@ -962,7 +962,7 @@ public:
{
SetHomePosition();
me->RemoveAllMinionsByEntry(CREEPING_DOOM_ENTRY);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->CombatStop(true);
me->Say(NELSON_DESPAWN_SAY);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
@@ -1088,7 +1088,7 @@ public:
case EVENT_ENCOUNTER_START:
me->Say(FRANKLIN_SAY, GetGossipPlayer());
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.ScheduleEvent(EVENT_REVEAL, 5000);
break;
case EVENT_REVEAL:
@@ -1136,7 +1136,7 @@ public:
if (!ValidThreatlist())
{
SetHomePosition();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->CombatStop(true);
me->Say(FRANKLIN_DESPAWN_SAY);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index c92dc888a5..b278f5dff4 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -934,7 +934,7 @@ public:
Event = false;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void BeginEvent(Player* player)
@@ -959,7 +959,7 @@ public:
}
Event = true;
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void PatientDied(Location* point)
@@ -1061,10 +1061,10 @@ public:
Coord = nullptr;
//no select
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
//no regen health
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
//to make them lay with face down
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
@@ -1103,10 +1103,10 @@ public:
CAST_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord);
//make not selectable
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
//regen health
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+ me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
//stand up
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
@@ -1139,8 +1139,8 @@ public:
if (me->IsAlive() && me->GetHealth() <= 6)
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
+ me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->setDeathState(JUST_DIED);
me->SetFlag(UNIT_DYNAMIC_FLAGS, 32);
@@ -1193,7 +1193,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
if (Creature* Patient = me->SummonCreature(patientEntry, point->x, point->y, point->z, point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
{
//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
- Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ Patient->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
Patients.push_back(Patient->GetGUID());
CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();
@@ -1449,7 +1449,7 @@ public:
void Reset() override
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void EnterCombat(Unit* /*who*/) override