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authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2023-02-12 14:05:34 +0100
committerGitHub <noreply@github.com>2023-02-12 10:05:34 -0300
commitf039836a2fd7f615c51a1a2efe896181ae56c103 (patch)
treea0e849fdf22e56790034041f8844be9eb1954049 /src/tools
parente37e6327f046037299e77ea42cc1e837bf5f7da2 (diff)
chore(Core/Misc): Change all TODO to doxygen comment (#14966)
Diffstat (limited to 'src/tools')
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp4
-rw-r--r--src/tools/mmaps_generator/MapBuilder.h2
-rw-r--r--src/tools/vmap4_extractor/dbcfile.h2
-rw-r--r--src/tools/vmap4_extractor/gameobject_extract.cpp2
-rw-r--r--src/tools/vmap4_extractor/wmo.cpp2
5 files changed, 6 insertions, 6 deletions
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index c2e8463960..d991a4d26f 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -384,7 +384,7 @@ namespace MMAP
return;
}
- // ToDo: delete the old tile as the user clearly wants to rebuild it
+ /// @todo: delete the old tile as the user clearly wants to rebuild it
TileBuilder tileBuilder = TileBuilder(this, m_skipLiquid, m_bigBaseUnit, m_debugOutput);
tileBuilder.buildTile(mapID, tileX, tileY, navMesh);
@@ -763,7 +763,7 @@ namespace MMAP
delete[] tiles;
// set polygons as walkable
- // TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
+ /// @todo: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
for (int i = 0; i < iv.polyMesh->npolys; ++i)
if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
diff --git a/src/tools/mmaps_generator/MapBuilder.h b/src/tools/mmaps_generator/MapBuilder.h
index b4882557e4..464b12d190 100644
--- a/src/tools/mmaps_generator/MapBuilder.h
+++ b/src/tools/mmaps_generator/MapBuilder.h
@@ -104,7 +104,7 @@ namespace MMAP
dtNavMeshParams m_navMeshParams;
};
- // ToDo: move this to its own file. For now it will stay here to keep the changes to a minimum, especially in the cpp file
+ /// @todo: move this to its own file. For now it will stay here to keep the changes to a minimum, especially in the cpp file
class MapBuilder;
class TileBuilder
{
diff --git a/src/tools/vmap4_extractor/dbcfile.h b/src/tools/vmap4_extractor/dbcfile.h
index 5b7d5d8828..593a85b963 100644
--- a/src/tools/vmap4_extractor/dbcfile.h
+++ b/src/tools/vmap4_extractor/dbcfile.h
@@ -31,7 +31,7 @@ public:
// Open database. It must be openened before it can be used.
bool open();
- // TODO: Add a close function?
+ /// @todo: Add a close function?
// Database exceptions
class Exception
diff --git a/src/tools/vmap4_extractor/gameobject_extract.cpp b/src/tools/vmap4_extractor/gameobject_extract.cpp
index 3983760787..0bcc9c2da0 100644
--- a/src/tools/vmap4_extractor/gameobject_extract.cpp
+++ b/src/tools/vmap4_extractor/gameobject_extract.cpp
@@ -107,7 +107,7 @@ void ExtractGameobjectModels()
}
else if (!strcmp(ch_ext, ".mdl"))
{
- // TODO: extract .mdl files, if needed
+ /// @todo: extract .mdl files, if needed
continue;
}
else //if (!strcmp(ch_ext, ".mdx") || !strcmp(ch_ext, ".m2"))
diff --git a/src/tools/vmap4_extractor/wmo.cpp b/src/tools/vmap4_extractor/wmo.cpp
index e208ff2fa8..0f303d0a46 100644
--- a/src/tools/vmap4_extractor/wmo.cpp
+++ b/src/tools/vmap4_extractor/wmo.cpp
@@ -472,7 +472,7 @@ int WMOGroup::ConvertToVMAPGroupWmo(FILE* output, bool preciseVectorData)
// only need height values, the other values are unknown anyway
for (uint32 i = 0; i < LiquEx_size / sizeof(WMOLiquidVert); ++i)
fwrite(&LiquEx[i].height, sizeof(float), 1, output);
- // todo: compress to bit field
+ /// @todo: compress to bit field
fwrite(LiquBytes, 1, hlq->xtiles * hlq->ytiles, output);
}
}