diff options
author | manstfu <33990720+manstfu@users.noreply.github.com> | 2024-11-13 21:53:03 +0100 |
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committer | GitHub <noreply@github.com> | 2024-11-13 21:53:03 +0100 |
commit | 21c5575d1ab5ccf881881d3281cca57086354b08 (patch) | |
tree | 7b0d5e536c8d96e083876a75fa9389aad76be99b /src | |
parent | 288e97d4a2aadcb77decd17a91d9f4133383f59c (diff) |
fix(Core/Player): Nerfing Heirloom Weapons Damage (#20357)
Fixing heirloom damage
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d757f1a134..eca6924736 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6921,7 +6921,7 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt float maxDamage = proto->Damage[i].DamageMax; // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage - if (ssv) + if (ssv && i == 0) // scaling stats only for first damage { int32 extraDPS = ssv->getDPSMod(ScalingStatValue); if (extraDPS) |