diff options
| author | Inifield <kaiosown@gmail.com> | 2017-09-22 14:31:40 +0200 |
|---|---|---|
| committer | Inifield <kaiosown@gmail.com> | 2017-09-22 14:31:40 +0200 |
| commit | 23cb1a18e546d6a51cdea2e2cd36f39fc6c8e888 (patch) | |
| tree | a435e2a570ebbe9fb391aba484ffa3c667bb722a /src | |
| parent | dc15319625d4d6667f6d180b7816ba050dd03918 (diff) | |
Use PLAYER_BYTES_3 instead of gender to avoid displayid problems
- This fix night elfs corpse turning into a cube
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Entities/Player/Player.cpp b/src/game/Entities/Player/Player.cpp index 00d080ef6b..c442a82acd 100644 --- a/src/game/Entities/Player/Player.cpp +++ b/src/game/Entities/Player/Player.cpp @@ -5297,7 +5297,7 @@ void Player::CreateCorpse() uint8 haircolor = (uint8)(_pb >> 24); uint8 facialhair = (uint8)(_pb2); - _cfb1 = ((0x00) | (race << 8) | (getGender() << 16) | (skin << 24)); + _cfb1 = ((0x00) | (race << 8) | (GetByteValue(PLAYER_BYTES_3, 0) << 16) | (skin << 24)); _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24)); corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1); |
