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authorInifield <kaiosown@gmail.com>2017-09-22 14:31:40 +0200
committerInifield <kaiosown@gmail.com>2017-09-22 14:31:40 +0200
commit23cb1a18e546d6a51cdea2e2cd36f39fc6c8e888 (patch)
treea435e2a570ebbe9fb391aba484ffa3c667bb722a /src
parentdc15319625d4d6667f6d180b7816ba050dd03918 (diff)
Use PLAYER_BYTES_3 instead of gender to avoid displayid problems
- This fix night elfs corpse turning into a cube
Diffstat (limited to 'src')
-rw-r--r--src/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Entities/Player/Player.cpp b/src/game/Entities/Player/Player.cpp
index 00d080ef6b..c442a82acd 100644
--- a/src/game/Entities/Player/Player.cpp
+++ b/src/game/Entities/Player/Player.cpp
@@ -5297,7 +5297,7 @@ void Player::CreateCorpse()
uint8 haircolor = (uint8)(_pb >> 24);
uint8 facialhair = (uint8)(_pb2);
- _cfb1 = ((0x00) | (race << 8) | (getGender() << 16) | (skin << 24));
+ _cfb1 = ((0x00) | (race << 8) | (GetByteValue(PLAYER_BYTES_3, 0) << 16) | (skin << 24));
_cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);