diff options
| author | UltraNix <80540499+UltraNix@users.noreply.github.com> | 2021-09-25 18:16:10 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-25 18:16:10 +0200 |
| commit | 26f1aaa0c888bb052f06d68d43d23a785ee6b39c (patch) | |
| tree | f78a23827dd55bac23f9bc8716c123c00e1bc5f0 /src | |
| parent | 87a4e493a39d94f2468728ffcde87c2f6ad9fa6b (diff) | |
fix(Core/Players): Properly save resting state to DB. (#8014)
Fixes #7782
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 11 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/PlayerStorage.cpp | 14 |
3 files changed, 19 insertions, 8 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index 88d3cb86c6..c336b4c05c 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -58,8 +58,8 @@ void CharacterDatabaseConnection::DoPrepareStatements() "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, " - "health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels " - "FROM characters WHERE guid = ?", CONNECTION_ASYNC); + "health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, " + "knownTitles, actionBars, grantableLevels, innTriggerId FROM characters WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_AURAS, "SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, " "base_amount0, base_amount1, base_amount2, maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = ?", CONNECTION_ASYNC); @@ -322,14 +322,15 @@ void CharacterDatabaseConnection::DoPrepareStatements() "extra_flags, stable_slots, at_login, zone, " "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, " "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, " - "power4, power5, power6, power7, latency, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES " - "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); + "power4, power5, power6, power7, latency, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, " + "ammoId, knownTitles, actionBars, grantableLevels, innTriggerId) VALUES " + "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,bankSlots=?,restState=?,playerFlags=?," "map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,trans_x=?,trans_y=?,trans_z=?,trans_o=?,transguid=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?," "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?," "arenaPoints=?,totalHonorPoints=?,todayHonorPoints=?,yesterdayHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,knownCurrencies=?," "watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,talentGroupsCount=?,activeTalentGroup=?,exploredZones=?," - "equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC); + "equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,innTriggerId=?,online=? WHERE guid=?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG, "UPDATE characters SET at_login = at_login | ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_REM_AT_LOGIN_FLAG, "UPDATE characters set at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 42451b93c9..b3a2ae0d87 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -13832,6 +13832,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans) stmt->setString(index++, ss.str()); stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2)); stmt->setUInt32(index++, m_grantableLevels); + stmt->setUInt32(index++, _innTriggerId); } else { @@ -13970,6 +13971,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans) stmt->setString(index++, ss.str()); stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2)); stmt->setUInt32(index++, m_grantableLevels); + stmt->setUInt32(index++, _innTriggerId); stmt->setUInt8(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0); // Index diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp index d99786d66c..388c09a293 100644 --- a/src/server/game/Entities/Player/PlayerStorage.cpp +++ b/src/server/game/Entities/Player/PlayerStorage.cpp @@ -4901,8 +4901,10 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " // 44 45 46 47 48 49 50 51 52 53 54 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, " - // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 - //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid); + // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 + //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, + // 70 71 72 + //"actionBars, grantableLevels, innTriggerId FROM characters WHERE guid = '%u'", guid); PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM); if (!result) @@ -5369,13 +5371,19 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons float bubble0 = 0.031f; //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour) float bubble1 = 0.125f; - float bubble = fields[28].GetUInt8() > 0 + float bubble = fields[28].GetUInt8() > 0 ? bubble1 * sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY) : bubble0 * sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS); SetRestBonus(GetRestBonus() + time_diff * ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000)*bubble); } + uint32 innTriggerId = fields[72].GetUInt32(); + if (innTriggerId) + { + SetRestFlag(REST_FLAG_IN_TAVERN, innTriggerId); + } + // load skills after InitStatsForLevel because it triggering aura apply also _LoadSkills(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS)); UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load |
