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authorJelle Meeus <sogladev@gmail.com>2024-11-16 13:30:53 +0100
committerGitHub <noreply@github.com>2024-11-16 09:30:53 -0300
commit28696e4ff83dcc30093f991b191361e48ff5027e (patch)
treef188d9cbeaa80ccc235d69b83e7433930ba7df24 /src
parentc2a5a203c30a0f17ef2dfc4d24e728678611d1e1 (diff)
fix(Core/Spells): implicit target selection for chain spells that should ignore crowd controlled targets (#20068)
replace free to move with ownerGUID check with crowd control check
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index e0b2e9b048..2615535ec9 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1870,7 +1870,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
return SPELL_FAILED_TARGETS_DEAD;
// check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness
- if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && !unitTarget->CanFreeMove())
+ if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && unitTarget->HasUnitState(UNIT_STATE_CONTROLLED))
return SPELL_FAILED_BAD_TARGETS;
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets