diff options
author | Jelle Meeus <sogladev@gmail.com> | 2024-11-16 13:30:53 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-11-16 09:30:53 -0300 |
commit | 28696e4ff83dcc30093f991b191361e48ff5027e (patch) | |
tree | f188d9cbeaa80ccc235d69b83e7433930ba7df24 /src | |
parent | c2a5a203c30a0f17ef2dfc4d24e728678611d1e1 (diff) |
fix(Core/Spells): implicit target selection for chain spells that should ignore crowd controlled targets (#20068)
replace free to move with ownerGUID check with crowd control check
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index e0b2e9b048..2615535ec9 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1870,7 +1870,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta return SPELL_FAILED_TARGETS_DEAD; // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness - if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && !unitTarget->CanFreeMove()) + if (implicit && AttributesEx6 & SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS && unitTarget->HasUnitState(UNIT_STATE_CONTROLLED)) return SPELL_FAILED_BAD_TARGETS; // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets |