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authorAndrew <47818697+Nyeriah@users.noreply.github.com>2024-11-14 18:31:03 -0300
committerGitHub <noreply@github.com>2024-11-14 18:31:03 -0300
commit2c40c299a7b37456fc33af934f61038a00853608 (patch)
tree3da43427f2be9d33a51f23ef3d01b91f1f07c3d2 /src
parent53cd41b938ebb6621d45734b37a7a18c853368c7 (diff)
fix(Scripts/ZulAman): Despawn Harisson Jones after he "dies" (#20565)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index 594d5fcebe..08371312a7 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -411,6 +411,7 @@ struct npc_harrison_jones : public ScriptedAI
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
_instance->StorePersistentData(DATA_TIMED_RUN, 21);
_instance->DoAction(ACTION_START_TIMED_RUN);
+ me->DespawnOrUnsummon(3min+30s, 0s);
}
}