diff options
author | IntelligentQuantum <IntelligentQuantum@ProtonMail.Com> | 2022-04-17 06:18:22 +0430 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-04-17 03:48:22 +0200 |
commit | 659775548f771f81bd8ee31a25a679afc2166b94 (patch) | |
tree | 538301f44e274bc34f3fce6737ae67a7fcaebea0 /src | |
parent | 3555f5916dd3c8ce7c1907b1a2ddbdc9b88c0a83 (diff) |
feat(Core/SmartScripts): Add an action_param3 to "summon gob" to control when the object will despawn (#10254)
* cherry-pick commit (TrinityCore/TrinityCore@ca4f1e3)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 4 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 8 |
4 files changed, 12 insertions, 5 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 49eb92a468..20d4fe4209 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1586,7 +1586,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u z += e.target.z; o += e.target.o; if (!e.action.summonGO.targetsummon) - GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime); + GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime, GOSummonType(e.action.summonGO.summonType)); else (*itr)->SummonGameObject(e.action.summonGO.entry, GetBaseObject()->GetPositionX(), GetBaseObject()->GetPositionY(), GetBaseObject()->GetPositionZ(), GetBaseObject()->GetOrientation(), 0, 0, 0, 0, e.action.summonGO.despawnTime); } @@ -1597,7 +1597,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.GetTargetType() != SMART_TARGET_POSITION) break; - GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime); + GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime, GOSummonType(e.action.summonGO.summonType)); break; } case SMART_ACTION_KILL_UNIT: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 9290a6336f..bf8b0731e2 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -934,6 +934,7 @@ struct SmartAction uint32 entry; uint32 despawnTime; uint32 targetsummon; + uint32 summonType; } summonGO; struct diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 74dc8cecd7..5d07919a0d 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2304,7 +2304,7 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, const Position& pos, TempS return nullptr; } -GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport) +GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport, GOSummonType summonType) { if (!IsInWorld()) return nullptr; @@ -2330,7 +2330,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float if (respawnTime) go->SetSpellId(1); - if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) //not sure how to handle this + if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && summonType == GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)) //not sure how to handle this ToUnit()->AddGameObject(go); else go->SetSpawnedByDefault(false); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 0211ebad4b..b36eabc939 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -65,6 +65,12 @@ enum NotifyFlags NOTIFY_ALL = 0xFF }; +enum GOSummonType +{ + GO_SUMMON_TIMED_OR_CORPSE_DESPAWN = 0, // despawns after a specified time OR when the summoner dies + GO_SUMMON_TIMED_DESPAWN = 1 // despawns after a specified time +}; + class WorldPacket; class UpdateData; class ByteBuffer; @@ -516,7 +522,7 @@ public: TempSummon* SummonCreature(uint32 id, const Position& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0, SummonPropertiesEntry const* properties = nullptr) const; TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, SummonPropertiesEntry const* properties = nullptr); - GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true); + GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel = false, CreatureAI * (*GetAI)(Creature*) = nullptr); void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr); |