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authorJelle Meeus <sogladev@gmail.com>2025-09-06 00:44:15 -0700
committerGitHub <noreply@github.com>2025-09-06 09:44:15 +0200
commit82454c2261c8f72b50feb00e761c7e0424624c1e (patch)
tree82f091a37b63cf924f851fe93ee71395d7abecfe /src
parentfdc81f3be016a754f7708829a455d3f4f5376ce7 (diff)
fix(DB/Creature): Necrotic Shard is sometimes regenerating health (#22812)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/World/scourge_invasion.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/scripts/World/scourge_invasion.cpp b/src/server/scripts/World/scourge_invasion.cpp
index 44cb434bee..dc61a79cea 100644
--- a/src/server/scripts/World/scourge_invasion.cpp
+++ b/src/server/scripts/World/scourge_invasion.cpp
@@ -362,7 +362,6 @@ struct npc_necrotic_shard : public ScriptedAI
{
scheduler.Schedule(5s, [this](TaskContext context) // Spawn Cultists every 60 minutes.
{
- me->SetFullHealth();
DespawnShadowsOfDoom(); // Despawn all remaining Shadows before respawning the Cultists?
SummonCultists();
context.Repeat(1h);