diff options
author | Tereneckla <Tereneckla@pm.me> | 2025-08-01 13:36:01 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-08-01 10:36:01 -0300 |
commit | 9ad7cef3c474faacd2999b8575cbfc79a4d58852 (patch) | |
tree | 0d7a906f37c0ccaca97f8b4bf1f04200d77df9e0 /src | |
parent | b711c55c1ea1b2d3ccc21d00cf8ba1a102c9f3f5 (diff) |
fix(Core/Items): count stats programatically instead of manually set (#22564)
Co-authored-by: heyitsbench <benjymansy123@gmail.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Player/PlayerStorage.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 17 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 170 |
6 files changed, 125 insertions, 86 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5fb5f85bed..25c2f72717 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -318,6 +318,8 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this) m_baseRatingValue[i] = 0; m_baseSpellPower = 0; + m_baseSpellDamage = 0; + m_baseSpellHealing = 0; m_baseFeralAP = 0; m_baseManaRegen = 0; m_baseHealthRegen = 0; @@ -6836,7 +6838,10 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply break; /// @deprecated item mods case ITEM_MOD_SPELL_HEALING_DONE: + ApplySpellHealingBonus(int32(val), apply); + break; case ITEM_MOD_SPELL_DAMAGE_DONE: + ApplySpellDamageBonus(int32(val), apply); break; } } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index a098eaf1ce..abf5e19582 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1964,6 +1964,8 @@ public: void UpdateAttackPowerAndDamage(bool ranged = false) override; void UpdateShieldBlockValue(); void ApplySpellPowerBonus(int32 amount, bool apply); + void ApplySpellDamageBonus(int32 amount, bool apply); + void ApplySpellHealingBonus(int32 amount, bool apply); void UpdateSpellDamageAndHealingBonus(); void ApplyRatingMod(CombatRating cr, int32 value, bool apply); void UpdateRating(CombatRating cr); @@ -1982,6 +1984,8 @@ public: [[nodiscard]] float GetRatingMultiplier(CombatRating cr) const; [[nodiscard]] float GetRatingBonusValue(CombatRating cr) const; uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; } + uint32 GetBaseSpellDamageBonus() { return m_baseSpellDamage; } + uint32 GetBaseSpellHealingBonus() { return m_baseSpellHealing; } [[nodiscard]] int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; } [[nodiscard]] float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const; @@ -2838,6 +2842,8 @@ protected: float m_auraBaseMod[BASEMOD_END][MOD_END]; int32 m_baseRatingValue[MAX_COMBAT_RATING]; uint32 m_baseSpellPower; + uint32 m_baseSpellDamage; + uint32 m_baseSpellHealing; uint32 m_baseFeralAP; uint32 m_baseManaRegen; uint32 m_baseHealthRegen; diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp index 43f11d14e7..01595faa5a 100644 --- a/src/server/game/Entities/Player/PlayerStorage.cpp +++ b/src/server/game/Entities/Player/PlayerStorage.cpp @@ -4616,8 +4616,15 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply); LOG_DEBUG("entities.player.items", "+ {} BLOCK_VALUE", enchant_amount); break; - case ITEM_MOD_SPELL_HEALING_DONE: // deprecated - case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated + /// @deprecated item mods + case ITEM_MOD_SPELL_HEALING_DONE: + ApplySpellHealingBonus(enchant_amount, apply); + LOG_DEBUG("entities.player.items", "+ {} SPELL_HEALING", enchant_amount); + break; + case ITEM_MOD_SPELL_DAMAGE_DONE: + ApplySpellDamageBonus(enchant_amount, apply); + LOG_DEBUG("entities.player.items", "+ {} SPELL_DAMAGE", enchant_amount); + break; default: break; } diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index bf1b1464eb..d9dce3c37d 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -174,6 +174,23 @@ void Player::ApplySpellPowerBonus(int32 amount, bool apply) ApplyModInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, amount, apply); } +void Player::ApplySpellDamageBonus(int32 amount, bool apply) +{ + apply = _ModifyUInt32(apply, m_baseSpellDamage, amount); + + // For speed just update for client + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + ApplyModInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, amount, apply); +} + +void Player::ApplySpellHealingBonus(int32 amount, bool apply) +{ + apply = _ModifyUInt32(apply, m_baseSpellHealing, amount); + + // For speed just update for client + ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply); +} + void Player::UpdateSpellDamageAndHealingBonus() { // Magic damage modifiers implemented in Unit::SpellDamageBonusDone diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e1cd1735c5..c433603feb 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12034,6 +12034,7 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) { // Base value DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus(); + DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellDamageBonus(); // Damage bonus from stats AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); @@ -12796,6 +12797,7 @@ int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) { // Base value AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus(); + AdvertisedBenefit += ToPlayer()->GetBaseSpellHealingBonus(); // Healing bonus from stats AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index d3c07ed21f..d6cecdc5d0 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2862,35 +2862,35 @@ void ObjectMgr::LoadItemTemplates() // 0 1 2 3 4 5 6 7 8 9 10 11 12 QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, " - // 13 14 15 16 17 18 19 20 + // 13 14 15 16 17 18 19 20 "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, " - // 21 22 23 24 25 26 27 28 - "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, " - // 29 30 31 32 33 34 35 36 37 38 + // 21 22 23 24 25 26 27 + "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, stat_type1, " + // 28 29 30 31 32 33 34 35 36 37 "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, " - // 39 40 41 42 43 44 45 46 47 + // 38 39 40 41 42 43 44 45 46 "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, " - // 48 49 50 51 52 53 54 55 56 57 58 + // 47 48 49 50 51 52 53 54 55 56 57 "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, " - // 59 60 61 62 63 64 65 66 67 68 + // 58 59 60 61 62 63 64 65 66 67 "nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, " - // 69 70 71 72 73 74 75 + // 68 69 70 71 72 73 74 "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, " - // 76 77 78 79 80 81 82 + // 75 76 77 78 79 80 81 "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, " - // 83 84 85 86 87 88 89 + // 82 83 84 85 86 87 88 "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, " - // 90 91 92 93 94 95 96 + // 89 90 91 92 93 94 95 "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, " - // 97 98 99 100 101 102 103 104 105 + // 96 97 98 99 100 101 102 103 104 "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, " - // 106 107 108 109 110 111 112 113 114 115 116 117 + // 105 106 107 108 109 110 111 112 113 114 115 116 "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, " - // 118 119 120 121 122 123 124 125 + // 117 118 119 120 121 122 123 124 "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, " - // 126 127 128 129 130 131 132 133 + // 125 126 127 128 129 130 131 132 "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, " - // 134 135 136 + // 133 134 135 136 "FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template"); if (!result) @@ -2940,84 +2940,91 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.MaxCount = fields[24].Get<int32>(); itemTemplate.Stackable = fields[25].Get<int32>(); itemTemplate.ContainerSlots = uint32(fields[26].Get<uint8>()); - itemTemplate.StatsCount = uint32(fields[27].Get<uint8>()); - for (uint8 i = 0; i < itemTemplate.StatsCount; ++i) + uint8 statsCount = 0; + while (statsCount < MAX_ITEM_PROTO_STATS) { - itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i * 2].Get<uint8>()); - itemTemplate.ItemStat[i].ItemStatValue = fields[29 + i * 2].Get<int32>(); + uint32 statType = uint32(fields[27 + statsCount * 2].Get<uint8>()); + int32 statValue = fields[28 + statsCount * 2].Get<int32>(); + if (statType == 0) + break; + + itemTemplate.ItemStat[statsCount].ItemStatType = statType; + itemTemplate.ItemStat[statsCount].ItemStatValue = statValue; + statsCount++; } + itemTemplate.StatsCount = statsCount; - itemTemplate.ScalingStatDistribution = uint32(fields[48].Get<uint16>()); - itemTemplate.ScalingStatValue = fields[49].Get<int32>(); + itemTemplate.ScalingStatDistribution = uint32(fields[47].Get<uint16>()); + itemTemplate.ScalingStatValue = fields[48].Get<int32>(); for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { - itemTemplate.Damage[i].DamageMin = fields[50 + i * 3].Get<float>(); - itemTemplate.Damage[i].DamageMax = fields[51 + i * 3].Get<float>(); - itemTemplate.Damage[i].DamageType = uint32(fields[52 + i * 3].Get<uint8>()); + itemTemplate.Damage[i].DamageMin = fields[49 + i * 3].Get<float>(); + itemTemplate.Damage[i].DamageMax = fields[50 + i * 3].Get<float>(); + itemTemplate.Damage[i].DamageType = uint32(fields[51 + i * 3].Get<uint8>()); } - itemTemplate.Armor = fields[56].Get<uint32>(); - itemTemplate.HolyRes = fields[57].Get<int32>(); - itemTemplate.FireRes = fields[58].Get<int32>(); - itemTemplate.NatureRes = fields[59].Get<int32>(); - itemTemplate.FrostRes = fields[60].Get<int32>(); - itemTemplate.ShadowRes = fields[61].Get<int32>(); - itemTemplate.ArcaneRes = fields[62].Get<int32>(); - itemTemplate.Delay = uint32(fields[63].Get<uint16>()); - itemTemplate.AmmoType = uint32(fields[64].Get<uint8>()); - itemTemplate.RangedModRange = fields[65].Get<float>(); + itemTemplate.Armor = fields[55].Get<uint32>(); + itemTemplate.HolyRes = fields[56].Get<int32>(); + itemTemplate.FireRes = fields[57].Get<int32>(); + itemTemplate.NatureRes = fields[58].Get<int32>(); + itemTemplate.FrostRes = fields[59].Get<int32>(); + itemTemplate.ShadowRes = fields[60].Get<int32>(); + itemTemplate.ArcaneRes = fields[61].Get<int32>(); + itemTemplate.Delay = uint32(fields[62].Get<uint16>()); + itemTemplate.AmmoType = uint32(fields[63].Get<uint8>()); + itemTemplate.RangedModRange = fields[64].Get<float>(); for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { - itemTemplate.Spells[i].SpellId = fields[66 + i * 7 ].Get<int32>(); - itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i * 7].Get<uint8>()); - itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i * 7].Get<int16>()); - itemTemplate.Spells[i].SpellPPMRate = fields[69 + i * 7].Get<float>(); - itemTemplate.Spells[i].SpellCooldown = fields[70 + i * 7].Get<int32>(); - itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i * 7].Get<uint16>()); - itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i * 7].Get<int32>(); - } - - itemTemplate.Bonding = uint32(fields[101].Get<uint8>()); - itemTemplate.Description = fields[102].Get<std::string>(); - itemTemplate.PageText = fields[103].Get<uint32>(); - itemTemplate.LanguageID = uint32(fields[104].Get<uint8>()); - itemTemplate.PageMaterial = uint32(fields[105].Get<uint8>()); - itemTemplate.StartQuest = fields[106].Get<uint32>(); - itemTemplate.LockID = fields[107].Get<uint32>(); - itemTemplate.Material = int32(fields[108].Get<int8>()); - itemTemplate.Sheath = uint32(fields[109].Get<uint8>()); - itemTemplate.RandomProperty = fields[110].Get<int32>(); - itemTemplate.RandomSuffix = fields[111].Get<int32>(); - itemTemplate.Block = fields[112].Get<uint32>(); - itemTemplate.ItemSet = fields[113].Get<uint32>(); - itemTemplate.MaxDurability = uint32(fields[114].Get<uint16>()); - itemTemplate.Area = fields[115].Get<uint32>(); - itemTemplate.Map = uint32(fields[116].Get<uint16>()); - itemTemplate.BagFamily = fields[117].Get<uint32>(); - itemTemplate.TotemCategory = fields[118].Get<uint32>(); + itemTemplate.Spells[i].SpellId = fields[65 + i * 7 ].Get<int32>(); + itemTemplate.Spells[i].SpellTrigger = uint32(fields[66 + i * 7].Get<uint8>()); + itemTemplate.Spells[i].SpellCharges = int32(fields[67 + i * 7].Get<int16>()); + itemTemplate.Spells[i].SpellPPMRate = fields[68 + i * 7].Get<float>(); + itemTemplate.Spells[i].SpellCooldown = fields[69 + i * 7].Get<int32>(); + itemTemplate.Spells[i].SpellCategory = uint32(fields[70 + i * 7].Get<uint16>()); + itemTemplate.Spells[i].SpellCategoryCooldown = fields[71 + i * 7].Get<int32>(); + } + + itemTemplate.Bonding = uint32(fields[100].Get<uint8>()); + itemTemplate.Description = fields[101].Get<std::string>(); + itemTemplate.PageText = fields[102].Get<uint32>(); + itemTemplate.LanguageID = uint32(fields[103].Get<uint8>()); + itemTemplate.PageMaterial = uint32(fields[104].Get<uint8>()); + itemTemplate.StartQuest = fields[105].Get<uint32>(); + itemTemplate.LockID = fields[106].Get<uint32>(); + itemTemplate.Material = int32(fields[107].Get<int8>()); + itemTemplate.Sheath = uint32(fields[108].Get<uint8>()); + itemTemplate.RandomProperty = fields[109].Get<int32>(); + itemTemplate.RandomSuffix = fields[110].Get<int32>(); + itemTemplate.Block = fields[111].Get<uint32>(); + itemTemplate.ItemSet = fields[112].Get<uint32>(); + itemTemplate.MaxDurability = uint32(fields[113].Get<uint16>()); + itemTemplate.Area = fields[114].Get<uint32>(); + itemTemplate.Map = uint32(fields[115].Get<uint16>()); + itemTemplate.BagFamily = fields[116].Get<uint32>(); + itemTemplate.TotemCategory = fields[117].Get<uint32>(); for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i) { - itemTemplate.Socket[i].Color = uint32(fields[119 + i * 2].Get<uint8>()); - itemTemplate.Socket[i].Content = fields[120 + i * 2].Get<uint32>(); + itemTemplate.Socket[i].Color = uint32(fields[118 + i * 2].Get<uint8>()); + itemTemplate.Socket[i].Content = fields[119 + i * 2].Get<uint32>(); } - itemTemplate.socketBonus = fields[125].Get<uint32>(); - itemTemplate.GemProperties = fields[126].Get<uint32>(); - itemTemplate.RequiredDisenchantSkill = uint32(fields[127].Get<int16>()); - itemTemplate.ArmorDamageModifier = fields[128].Get<float>(); - itemTemplate.Duration = fields[129].Get<uint32>(); - itemTemplate.ItemLimitCategory = uint32(fields[130].Get<int16>()); - itemTemplate.HolidayId = fields[131].Get<uint32>(); - itemTemplate.ScriptId = GetScriptId(fields[132].Get<std::string>()); - itemTemplate.DisenchantID = fields[133].Get<uint32>(); - itemTemplate.FoodType = uint32(fields[134].Get<uint8>()); - itemTemplate.MinMoneyLoot = fields[135].Get<uint32>(); - itemTemplate.MaxMoneyLoot = fields[136].Get<uint32>(); - itemTemplate.FlagsCu = ItemFlagsCustom(fields[137].Get<uint32>()); + itemTemplate.socketBonus = fields[124].Get<uint32>(); + itemTemplate.GemProperties = fields[125].Get<uint32>(); + itemTemplate.RequiredDisenchantSkill = uint32(fields[126].Get<int16>()); + itemTemplate.ArmorDamageModifier = fields[127].Get<float>(); + itemTemplate.Duration = fields[128].Get<uint32>(); + itemTemplate.ItemLimitCategory = uint32(fields[129].Get<int16>()); + itemTemplate.HolidayId = fields[130].Get<uint32>(); + itemTemplate.ScriptId = GetScriptId(fields[131].Get<std::string>()); + itemTemplate.DisenchantID = fields[132].Get<uint32>(); + itemTemplate.FoodType = uint32(fields[133].Get<uint8>()); + itemTemplate.MinMoneyLoot = fields[134].Get<uint32>(); + itemTemplate.MaxMoneyLoot = fields[135].Get<uint32>(); + itemTemplate.FlagsCu = ItemFlagsCustom(fields[136].Get<uint32>()); // Checks ItemEntry const* dbcitem = sItemStore.LookupEntry(entry); @@ -3171,12 +3178,6 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.ContainerSlots = MAX_BAG_SIZE; } - if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS) - { - LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in statscount ({}), replace by hardcoded limit ({}).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS); - itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS; - } - for (uint8 j = 0; j < itemTemplate.StatsCount; ++j) { // for ItemStatValue != 0 @@ -3189,7 +3190,8 @@ void ObjectMgr::LoadItemTemplates() switch (itemTemplate.ItemStat[j].ItemStatType) { case ITEM_MOD_SPELL_HEALING_DONE: - LOG_ERROR("sql.sql", "Item (Entry: {}) has deprecated stat_type{} ({})", entry, j + 1, itemTemplate.ItemStat[j].ItemStatType); + case ITEM_MOD_SPELL_DAMAGE_DONE: + LOG_WARN("sql.sql", "Item (Entry: {}) has deprecated stat_type{} ({})", entry, j + 1, itemTemplate.ItemStat[j].ItemStatType); break; default: break; |