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authortalamortis <talamortis@gmail.com>2017-12-09 10:20:41 +0000
committertalamortis <talamortis@gmail.com>2017-12-09 10:20:41 +0000
commita32e81545fd5cdf2795c1a2b1987be6ec74b27b7 (patch)
treeb93ee25324dd680abc98ae8f1675b2a384b9cfd9 /src
parent2aa764506ddcccda9e8377f60b3db28d1ae92d40 (diff)
Added Immunity Stun to spell effect bladestorm.
close #729
Diffstat (limited to 'src')
-rw-r--r--src/game/Spells/Auras/SpellAuraEffects.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Spells/Auras/SpellAuraEffects.cpp b/src/game/Spells/Auras/SpellAuraEffects.cpp
index 793776e393..99759c7329 100644
--- a/src/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3578,6 +3578,9 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const* aurApp, uint8
switch (GetId())
{
+ case 46924: // BladeStorm
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
+ break;
case 34471: // The Beast Within
case 19574: // Bestial Wrath
mechanic = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;