diff options
author | mik1893 <michele.roscelli@gmail.com> | 2016-08-24 13:04:21 +0100 |
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committer | Yehonal <yehonal.azeroth@gmail.com> | 2016-08-31 01:04:07 +0200 |
commit | e113eeec5de517a8f2159e604f6298d2a65fd6ed (patch) | |
tree | c2a1686d2b7f142dc9c59b34affb694a3c7ce6e8 /src | |
parent | 00d04e94a75d754f4f587830d4d316fb9fbb7397 (diff) |
Core/Unit: correctly retrieve faction id for race when original is requested
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Entities/Player/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Entities/Player/Player.h b/src/game/Entities/Player/Player.h index 4c1d577bc9..a0f3ec042d 100644 --- a/src/game/Entities/Player/Player.h +++ b/src/game/Entities/Player/Player.h @@ -2063,7 +2063,7 @@ class Player : public Unit, public GridObject<Player> void CheckAreaExploreAndOutdoor(void); static TeamId TeamIdForRace(uint8 race); - TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace()) : m_team; }; + TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace(true)) : m_team; }; void setFactionForRace(uint8 race); void setTeamId(TeamId teamid) { m_team = teamid; }; |