diff options
author | schell244 <Schell244@web.de> | 2021-11-20 10:38:08 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-20 10:38:08 +0100 |
commit | efe999309a4a0bb1716c54c2393974352d76c0ad (patch) | |
tree | 369f89ddf4ccba9bfc4dcd3e08dc1051060603b0 /src | |
parent | e747716230ef6fddff10399bbef6e00ef7e87b52 (diff) |
fix(Core/CreatureAI): enemy stealth alert ignoring LOS (#9161)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 8ad8ab2450..6aed4ea322 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -186,6 +186,9 @@ void CreatureAI::TriggerAlert(Unit const* who) const // Only alert for hostiles! if (me->IsCivilian() || me->HasReactState(REACT_PASSIVE) || !me->IsHostileTo(who) || !me->_IsTargetAcceptable(who)) return; + // Only alert if target is within line of sight + if (!me->IsWithinLOSInMap(who)) + return; // Send alert sound (if any) for this creature me->SendAIReaction(AI_REACTION_ALERT); // Face the unit (stealthed player) and set distracted state for 5 seconds |