diff options
| -rw-r--r-- | .github/ISSUE_TEMPLATE/bb_crash_issues.yml | 2 | ||||
| -rw-r--r-- | data/sql/updates/db_world/2025_11_17_04.sql | 10 | ||||
| -rw-r--r-- | src/server/game/Miscellaneous/Language.h | 5 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_quest.cpp | 48 | ||||
| -rw-r--r-- | src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp | 89 |
5 files changed, 106 insertions, 48 deletions
diff --git a/.github/ISSUE_TEMPLATE/bb_crash_issues.yml b/.github/ISSUE_TEMPLATE/bb_crash_issues.yml index 43b07bf793..9e94e5bbc2 100644 --- a/.github/ISSUE_TEMPLATE/bb_crash_issues.yml +++ b/.github/ISSUE_TEMPLATE/bb_crash_issues.yml @@ -31,7 +31,7 @@ body: description: | Do you have any logs or screenshots that can be useful? Crash logs in text are preffered over screenshots. - If you have logs in text form please upload them to [Gist](https://gist.github.com/) or PasteBin and upload the link. + DO NOT POST THE FULL CRASH LOG IN THE ISSUE BODY. DO NOT UPLOAD TEXT FILES. USE [GITHUB GIST](https://gist.github.com/), PASTEBIN, OR ANY SIMILAR SERVICE INSTEAD. validations: required: false - type: input diff --git a/data/sql/updates/db_world/2025_11_17_04.sql b/data/sql/updates/db_world/2025_11_17_04.sql new file mode 100644 index 0000000000..7cc968b76c --- /dev/null +++ b/data/sql/updates/db_world/2025_11_17_04.sql @@ -0,0 +1,10 @@ +-- DB update 2025_11_17_03 -> 2025_11_17_04 +-- +DELETE FROM `acore_string` WHERE `entry` IN (5088, 5089); +INSERT INTO `acore_string` (`entry`, `content_default`) VALUES +(5088, 'Quest: {} ({}) \nStatus: {}'), +(5089, 'Quest can\'t be taken!'); + +DELETE FROM `command` WHERE `name` = 'quest status'; +INSERT INTO `command` (`name`, `security`, `help`) VALUES +('quest status', 2, 'Syntax: .quest status $id [$name]. Displays the selected player\'s status for the specified quest.'); diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 66db5fd998..66268e3b48 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -1157,7 +1157,10 @@ enum AcoreStrings LANG_CMD_NO_DOOR_FOUND = 5086, LANG_CMD_DOOR_OPENED = 5087, - // Room for more strings 5088-9999 + LANG_CMD_QUEST_STATUS = 5088, + LANG_CMD_QUEST_UNAVAILABLE = 5089, + + // Room for more strings 5090-9999 // Level requirement notifications LANG_SAY_REQ = 6604, diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index c2ae75cb6a..9730b32210 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -37,6 +37,7 @@ public: { "complete", HandleQuestComplete, SEC_GAMEMASTER, Console::Yes }, { "remove", HandleQuestRemove, SEC_GAMEMASTER, Console::Yes }, { "reward", HandleQuestReward, SEC_GAMEMASTER, Console::Yes }, + { "status", HandleQuestStatus, SEC_GAMEMASTER, Console::Yes }, }; static ChatCommandTable commandTable = { @@ -724,6 +725,53 @@ public: handler->SetSentErrorMessage(false); return true; } + + static bool HandleQuestStatus(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget) + { + if (!playerTarget) + playerTarget = PlayerIdentifier::FromTargetOrSelf(handler); + + if (!playerTarget) + { + handler->SendErrorMessage(LANG_PLAYER_NOT_FOUND); + return false; + } + + uint32 entry = quest->GetQuestId(); + std::string status; + if (Player* player = playerTarget->GetConnectedPlayer()) + { + QuestStatus qs = player->GetQuestStatus(entry); + switch (qs) + { + case QUEST_STATUS_NONE: + status = "Not Taken"; + break; + case QUEST_STATUS_COMPLETE: + status = "Complete"; + break; + case QUEST_STATUS_INCOMPLETE: + status = "Incomplete"; + break; + case QUEST_STATUS_FAILED: + status = "Failed"; + break; + case QUEST_STATUS_REWARDED: + status = "Rewarded"; + break; + default: + status = "Unknown"; + break; + } + + handler->PSendSysMessage(LANG_CMD_QUEST_STATUS, quest->GetTitle(), entry, status); + + if (!player->CanTakeQuest(quest, true)) + handler->PSendSysMessage(LANG_CMD_QUEST_UNAVAILABLE, entry, status); + } + + return true; + } }; void AddSC_quest_commandscript() diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index dfddd2b715..0170859795 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -80,10 +80,10 @@ enum CreatureIds NPC_ANUBAR_VENOMANCER = 29217, }; -enum Phases : uint8 +enum Groups : uint8 { - PHASE_EMERGED = 1, - PHASE_SUBMERGED + GROUP_EMERGED = 1, + GROUP_SUBMERGED }; enum SubPhase : uint8 @@ -117,7 +117,7 @@ struct boss_anub_arak : public BossAI _submergePhase = SUBMERGE_NONE; ScheduleHealthCheckEvent({ 75, 50, 25 }, [&]{ - events.Reset(); + events.CancelEventGroup(GROUP_EMERGED); Talk(SAY_SUBMERGE); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true); DoCastSelf(SPELL_SUBMERGE, false); @@ -133,75 +133,74 @@ struct boss_anub_arak : public BossAI DoCastSelf(SPELL_IMPALE_PERIODIC, true); ++_submergePhase; - events.Reset(); ScheduleSubmerged(); } } void ScheduleEmerged() { - events.SetPhase(PHASE_EMERGED); - events.ScheduleEvent(EVENT_CARRION_BEETLES, 6500ms, 0, PHASE_EMERGED); - events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s, 0, PHASE_EMERGED); - events.ScheduleEvent(EVENT_POUND, 15s, 0, PHASE_EMERGED); + events.CancelEventGroup(GROUP_SUBMERGED); + events.ScheduleEvent(EVENT_CARRION_BEETLES, 6500ms, GROUP_EMERGED); + events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s, GROUP_EMERGED); + events.ScheduleEvent(EVENT_POUND, 15s, GROUP_EMERGED); }; void ScheduleSubmerged() { - events.SetPhase(PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_EMERGE, 60s, 0, PHASE_SUBMERGED); + events.CancelEventGroup(GROUP_EMERGED); + events.ScheduleEvent(EVENT_EMERGE, 60s, GROUP_SUBMERGED); switch (_submergePhase) { case SUBMERGE_75: - events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s, GROUP_SUBMERGED); if (IsHeroic()) - events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 7s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 7s, GROUP_SUBMERGED); _remainingLargeSummonsBeforeEmerge = IsHeroic() ? 2 : 1; - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 4s, 0, PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 24s, 0, PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 44s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 4s, GROUP_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 24s, GROUP_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 44s, GROUP_SUBMERGED); break; case SUBMERGE_50: - events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s, GROUP_SUBMERGED); if (IsHeroic()) - events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 7s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 7s, GROUP_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 24s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 24s, GROUP_SUBMERGED); if (IsHeroic()) - events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 29s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 29s, GROUP_SUBMERGED); _remainingLargeSummonsBeforeEmerge = IsHeroic() ? 4 : 2; - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 4s, 0, PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 24s, 0, PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 44s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 4s, GROUP_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 24s, GROUP_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 44s, GROUP_SUBMERGED); break; case SUBMERGE_25: - events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s, GROUP_SUBMERGED); if (IsHeroic()) - events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 7s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 7s, GROUP_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 24s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 24s, GROUP_SUBMERGED); if (IsHeroic()) - events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 29s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 29s, GROUP_SUBMERGED); _remainingLargeSummonsBeforeEmerge = IsHeroic() ? 4 : 2; - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 4s, 0, PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_DARTER, 4s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 4s, GROUP_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_DARTER, 4s, GROUP_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_DARTER, 12s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_DARTER, 12s, GROUP_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 24s, 0, PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_DARTER, 26s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 24s, GROUP_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_DARTER, 26s, GROUP_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_DARTER, 32s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_DARTER, 32s, GROUP_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 44s, 0, PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_SUMMON_DARTER, 45s, 0, PHASE_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 44s, GROUP_SUBMERGED); + events.ScheduleEvent(EVENT_SUMMON_DARTER, 45s, GROUP_SUBMERGED); break; default: break; @@ -213,9 +212,8 @@ struct boss_anub_arak : public BossAI Talk(SAY_AGGRO); instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); - events.SetPhase(PHASE_EMERGED); - events.ScheduleEvent(EVENT_CLOSE_DOORS, 5s, 0, PHASE_EMERGED); ScheduleEmerged(); + events.ScheduleEvent(EVENT_CLOSE_DOORS, 5s); // set up world triggers std::list<TempSummon*> summoned; @@ -285,9 +283,8 @@ struct boss_anub_arak : public BossAI --_remainingLargeSummonsBeforeEmerge; if (_remainingLargeSummonsBeforeEmerge == 0) { - events.Reset(); - events.SetPhase(PHASE_SUBMERGED); - events.ScheduleEvent(EVENT_EMERGE, 5s, 0, PHASE_SUBMERGED); + me->RemoveAurasDueToSpell(SPELL_IMPALE_PERIODIC); + events.RescheduleEvent(EVENT_EMERGE, 5s, GROUP_SUBMERGED); } break; } @@ -319,12 +316,12 @@ struct boss_anub_arak : public BossAI break; case EVENT_CARRION_BEETLES: DoCastSelf(SPELL_CARRION_BEETLES); - events.ScheduleEvent(EVENT_CARRION_BEETLES, 25s, 0, PHASE_EMERGED); + events.ScheduleEvent(EVENT_CARRION_BEETLES, 25s, GROUP_EMERGED); break; case EVENT_LEECHING_SWARM: Talk(SAY_LOCUST); DoCastSelf(SPELL_LEECHING_SWARM); - events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s, 0, PHASE_EMERGED); + events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s, GROUP_EMERGED); break; case EVENT_POUND: if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f)) @@ -332,10 +329,10 @@ struct boss_anub_arak : public BossAI DoCastSelf(SPELL_SELF_ROOT, true); me->DisableRotate(true); me->SendMovementFlagUpdate(); - events.ScheduleEvent(EVENT_ENABLE_ROTATE, 3300ms, 0, PHASE_EMERGED); + events.ScheduleEvent(EVENT_ENABLE_ROTATE, 3300ms, GROUP_EMERGED); DoCast(target, SPELL_POUND); } - events.ScheduleEvent(EVENT_POUND, 18s, 0, PHASE_EMERGED); + events.ScheduleEvent(EVENT_POUND, 18s, GROUP_EMERGED); break; case EVENT_ENABLE_ROTATE: me->RemoveAurasDueToSpell(SPELL_SELF_ROOT); @@ -376,10 +373,10 @@ struct boss_anub_arak : public BossAI void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override { + BossAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask); + if (me->HasAura(SPELL_SUBMERGE) && damage >= me->GetHealth()) damage = me->GetHealth() - 1; - - BossAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask); } private: |
