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-rw-r--r--src/common/Collision/Management/MMapFactory.cpp2
-rw-r--r--src/common/Utilities/Util.cpp2
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp10
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h2
-rw-r--r--src/server/game/Entities/Item/Item.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp34
-rw-r--r--src/server/game/Entities/Player/PlayerStorage.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp4
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp4
-rw-r--r--src/server/game/Maps/Map.cpp6
-rw-r--r--src/server/game/Maps/MapMgr.cpp4
-rw-r--r--src/server/game/Maps/TransportMgr.cpp2
-rw-r--r--src/server/game/Misc/GameGraveyard.cpp2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp2
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp2
-rw-r--r--src/server/scripts/Outland/zone_netherstorm.cpp23
-rw-r--r--src/server/worldserver/Main.cpp4
-rw-r--r--src/tools/mmaps_generator/TerrainBuilder.cpp2
23 files changed, 60 insertions, 69 deletions
diff --git a/src/common/Collision/Management/MMapFactory.cpp b/src/common/Collision/Management/MMapFactory.cpp
index 6fff398532..af0a46cab6 100644
--- a/src/common/Collision/Management/MMapFactory.cpp
+++ b/src/common/Collision/Management/MMapFactory.cpp
@@ -28,7 +28,7 @@ namespace MMAP
MMapMgr* MMapFactory::createOrGetMMapMgr()
{
- if (g_MMapMgr == nullptr)
+ if (!g_MMapMgr)
{
g_MMapMgr = new MMapMgr();
}
diff --git a/src/common/Utilities/Util.cpp b/src/common/Utilities/Util.cpp
index 8700355623..8095aaa083 100644
--- a/src/common/Utilities/Util.cpp
+++ b/src/common/Utilities/Util.cpp
@@ -219,7 +219,7 @@ bool IsIPAddress(char const* ipaddress)
uint32 CreatePIDFile(std::string const& filename)
{
FILE* pid_file = fopen(filename.c_str(), "w");
- if (pid_file == nullptr)
+ if (!pid_file)
{
return 0;
}
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index 25d0037c41..a9ed9832c6 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -93,9 +93,9 @@ namespace FactorySelector
}
// select NullCreatureAI if not another cases
- ainame = (ai_factory == nullptr) ? "NullCreatureAI" : ai_factory->key();
+ ainame = (!ai_factory) ? "NullCreatureAI" : ai_factory->key();
LOG_DEBUG("scripts.ai", "Creature {} used AI is {}.", creature->GetGUID().ToString(), ainame);
- return (ai_factory == nullptr ? new NullCreatureAI(creature) : ai_factory->Create(creature));
+ return (!ai_factory ? new NullCreatureAI(creature) : ai_factory->Create(creature));
}
MovementGenerator* selectMovementGenerator(Creature* creature)
@@ -123,7 +123,7 @@ namespace FactorySelector
}
}*/
- return (mv_factory == nullptr ? nullptr : mv_factory->Create(creature));
+ return (!mv_factory ? nullptr : mv_factory->Create(creature));
}
GameObjectAI* SelectGameObjectAI(GameObject* go)
@@ -138,9 +138,9 @@ namespace FactorySelector
//future goAI types go here
- std::string ainame = (ai_factory == nullptr || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
+ std::string ainame = (!ai_factory || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
LOG_DEBUG("scripts.ai", "GameObject {} used AI is {}.", go->GetGUID().ToString(), ainame);
- return (ai_factory == nullptr ? new NullGameObjectAI(go) : ai_factory->Create(go));
+ return (!ai_factory ? new NullGameObjectAI(go) : ai_factory->Create(go));
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index dc5b60dc6f..ba2626b7e3 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1797,7 +1797,7 @@ class ObjectGuidList
public:
ObjectGuidList(ObjectList* objectList, WorldObject* baseObject)
{
- ASSERT(objectList != nullptr);
+ ASSERT(objectList);
m_objectList = objectList;
m_baseObject = baseObject;
m_guidList = new GuidList();
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 1d2e21a771..1b9f167d4a 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -728,7 +728,7 @@ void Item::AddToUpdateQueueOf(Player* player)
if (IsInUpdateQueue())
return;
- ASSERT(player != nullptr);
+ ASSERT(player);
if (player->GetGUID() != GetOwnerGUID())
{
@@ -748,7 +748,7 @@ void Item::RemoveFromUpdateQueueOf(Player* player)
if (!IsInUpdateQueue())
return;
- ASSERT(player != nullptr);
+ ASSERT(player);
if (player->GetGUID() != GetOwnerGUID())
{
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e068615ab3..8be39d5954 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2266,7 +2266,7 @@ bool Player::IsGroupVisibleFor(Player const* p) const
bool Player::IsInSameGroupWith(Player const* p) const
{
- return p == this || (GetGroup() != nullptr &&
+ return p == this || (GetGroup() &&
GetGroup() == p->GetGroup() &&
GetGroup()->SameSubGroup(this, p));
}
@@ -3739,7 +3739,7 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
{
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- if (m_items[i] == nullptr)
+ if (!m_items[i])
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
@@ -3747,14 +3747,14 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
- if (m_items[i] == nullptr)
+ if (!m_items[i])
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
- if (m_items[i] == nullptr)
+ if (!m_items[i])
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
@@ -3770,7 +3770,7 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END
{
- if (m_items[i] == nullptr)
+ if (!m_items[i])
continue;
m_items[i]->DestroyForPlayer(target);
@@ -3780,14 +3780,14 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
{
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
- if (m_items[i] == nullptr)
+ if (!m_items[i])
continue;
m_items[i]->DestroyForPlayer(target);
}
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
- if (m_items[i] == nullptr)
+ if (!m_items[i])
continue;
m_items[i]->DestroyForPlayer(target);
@@ -4976,7 +4976,7 @@ float Player::GetMeleeCritFromAgility()
GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1);
GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
- if (critBase == nullptr || critRatio == nullptr)
+ if (!critBase || !critRatio)
return 0.0f;
float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio;
@@ -5024,7 +5024,7 @@ void Player::GetDodgeFromAgility(float& diminishing, float& nondiminishing)
// Dodge per agility is proportional to crit per agility, which is available from DBC files
GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
- if (dodgeRatio == nullptr || pclass > MAX_CLASSES)
+ if (!dodgeRatio || pclass > MAX_CLASSES)
return;
// TODO: research if talents/effects that increase total agility by x% should increase non-diminishing part
@@ -5046,7 +5046,7 @@ float Player::GetSpellCritFromIntellect()
GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
- if (critBase == nullptr || critRatio == nullptr)
+ if (!critBase || !critRatio)
return 0.0f;
float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
@@ -5098,7 +5098,7 @@ float Player::OCTRegenHPPerSpirit()
GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
- if (baseRatio == nullptr || moreRatio == nullptr)
+ if (!baseRatio || !moreRatio)
return 0.0f;
// Formula from PaperDollFrame script
@@ -5121,7 +5121,7 @@ float Player::OCTRegenMPPerSpirit()
// GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
- if (moreRatio == nullptr)
+ if (!moreRatio)
return 0.0f;
// Formula get from PaperDollFrame script
@@ -6043,7 +6043,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
}
}
- if (uVictim != nullptr)
+ if (uVictim)
{
if (groupsize > 1)
honor_f /= groupsize;
@@ -9779,7 +9779,7 @@ void Player::DropModCharge(SpellModifier* mod, Spell* spell)
void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
{
- if (apply && m_spellModTakingSpell != nullptr)
+ if (apply && m_spellModTakingSpell)
{
LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
return;
@@ -11216,7 +11216,7 @@ void Player::SetSelection(ObjectGuid guid)
void Player::SetGroup(Group* group, int8 subgroup)
{
- if (group == nullptr)
+ if (!group)
m_group.unlink();
else
{
@@ -12750,7 +12750,7 @@ void Player::RemoveFromBattlegroundOrBattlefieldRaid()
void Player::SetOriginalGroup(Group* group, int8 subgroup)
{
- if (group == nullptr)
+ if (!group)
m_originalGroup.unlink();
else
{
@@ -13164,7 +13164,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
// Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
// Xinef: only quest, ffa and conditioned items
if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid())
- if (qitem == nullptr && ffaitem == nullptr && conditem == nullptr)
+ if (!qitem && !ffaitem && !conditem)
{
SendLootRelease(GetLootGUID());
return;
diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp
index 486f5475c2..703ca53047 100644
--- a/src/server/game/Entities/Player/PlayerStorage.cpp
+++ b/src/server/game/Entities/Player/PlayerStorage.cpp
@@ -7331,7 +7331,7 @@ void Player::_SaveInventory(CharacterDatabaseTransaction trans)
if (item->GetState() != ITEM_REMOVED)
{
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
- if (test == nullptr)
+ if (!test)
{
ObjectGuid::LowType bagTestGUID = 0;
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0867bed60e..38796e2f09 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8943,7 +8943,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// All ok. Check current trigger spell
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
- if (triggerEntry == nullptr)
+ if (!triggerEntry)
{
// Don't cast unknown spell
LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} (effIndex: {}) has unknown TriggerSpell {}. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex(), trigger_spell_id);
@@ -9386,7 +9386,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
}
// try detect target manually if not set
- if (target == nullptr)
+ if (!target)
target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim;
if (cooldown)
@@ -15761,7 +15761,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
continue;
// If not trigger by default and spellProcEvent == nullptr - skip
- if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == nullptr)
+ if (!isTriggerAura[aurEff->GetAuraType()] && !triggerData.spellProcEvent)
continue;
switch (aurEff->GetAuraType())
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index dc59aa4bd3..c8fac0b318 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3429,7 +3429,7 @@ void ObjectMgr::LoadPetLevelInfo()
PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id];
- if (pInfoMapEntry == nullptr)
+ if (!pInfoMapEntry)
pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
@@ -8497,7 +8497,7 @@ GameTele const* ObjectMgr::GetGameTele(std::string_view name) const
{
if (itr->second.wnameLow == wname)
return &itr->second;
- else if (alt == nullptr && itr->second.wnameLow.find(wname) != std::wstring::npos)
+ else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index d6cf372e17..a383579af7 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -321,7 +321,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
Unit* mover = _player->m_mover;
- ASSERT(mover != nullptr); // there must always be a mover
+ ASSERT(mover); // there must always be a mover
Player* plrMover = mover->ToPlayer();
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 10e2474688..e78788ecab 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -140,8 +140,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
- bool traderCanTrade = (myItems[i] == nullptr || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
- bool playerCanTrade = (hisItems[i] == nullptr || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
+ bool traderCanTrade = (!myItems[i] || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
+ bool playerCanTrade = (!hisItems[i] || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 96ad305ad6..ccd1c1cffc 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -359,7 +359,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
LOG_DEBUG("maps", "Switch object {} from grid[{}, {}] {}", obj->GetGUID().ToString(), cell.GridX(), cell.GridY(), on);
NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
- ASSERT(ngrid != nullptr);
+ ASSERT(ngrid);
GridType& grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
@@ -397,7 +397,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on)
//LOG_DEBUG(LOG_FILTER_MAPS, "Switch object {} from grid[{}, {}] {}", obj->GetGUID().ToString(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
- ASSERT(ngrid != nullptr);
+ ASSERT(ngrid);
GridType& grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
@@ -471,7 +471,7 @@ bool Map::EnsureGridLoaded(const Cell& cell)
EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
- ASSERT(grid != nullptr);
+ ASSERT(grid);
if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
{
//if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
diff --git a/src/server/game/Maps/MapMgr.cpp b/src/server/game/Maps/MapMgr.cpp
index c0f48f2c31..b3ade9b5a7 100644
--- a/src/server/game/Maps/MapMgr.cpp
+++ b/src/server/game/Maps/MapMgr.cpp
@@ -71,12 +71,12 @@ Map* MapMgr::CreateBaseMap(uint32 id)
{
Map* map = FindBaseMap(id);
- if (map == nullptr)
+ if (!map)
{
std::lock_guard<std::mutex> guard(Lock);
map = FindBaseMap(id);
- if (map == nullptr) // pussywizard: check again after acquiring mutex
+ if (!map) // pussywizard: check again after acquiring mutex
{
MapEntry const* entry = sMapStore.LookupEntry(id);
ASSERT(entry);
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index ec11e11c94..7e895021e1 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -66,7 +66,7 @@ void TransportMgr::LoadTransportTemplates()
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
GameObjectTemplate const* goInfo = sObjectMgr->GetGameObjectTemplate(entry);
- if (goInfo == nullptr)
+ if (!goInfo)
{
LOG_ERROR("entities.transport", "Transport {} has no associated GameObjectTemplate from `gameobject_template` , skipped.", entry);
continue;
diff --git a/src/server/game/Misc/GameGraveyard.cpp b/src/server/game/Misc/GameGraveyard.cpp
index bc8199324f..759ccbfd75 100644
--- a/src/server/game/Misc/GameGraveyard.cpp
+++ b/src/server/game/Misc/GameGraveyard.cpp
@@ -424,7 +424,7 @@ GraveyardStruct const* Graveyard::GetGraveyard(const std::string& name) const
{
if (itr->second.wnameLow == wname)
return &itr->second;
- else if (alt == nullptr && itr->second.wnameLow.find(wname) != std::wstring::npos)
+ else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 5e8046b866..4137758ccd 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -84,7 +84,7 @@ void MotionMaster::InitDefault()
if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive())
{
MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
- Mutate(movement == nullptr ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
+ Mutate(!movement ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
}
else
{
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 344bfeb5d6..bf16987ee2 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -178,7 +178,7 @@ WorldSession::~WorldSession()
std::string const& WorldSession::GetPlayerName() const
{
- return _player != nullptr ? _player->GetName() : DefaultPlayerName;
+ return _player ? _player->GetName() : DefaultPlayerName;
}
std::string WorldSession::GetPlayerInfo() const
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 4289390b01..3955eca0e2 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5932,7 +5932,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
uint32 auraId = auraSpellInfo->Id;
// specific code for cases with no trigger spell provided in field
- if (triggeredSpellInfo == nullptr)
+ if (!triggeredSpellInfo)
{
switch (auraSpellInfo->SpellFamilyName)
{
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index b33d0a6145..905bd6a2c4 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -620,7 +620,7 @@ public:
continue;
}
- if (updateQueue[qp] == nullptr)
+ if (!updateQueue[qp])
{
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().GetCounter(), qp);
error = true;
@@ -688,7 +688,7 @@ public:
continue;
}
- if (updateQueue[qp] == nullptr)
+ if (!updateQueue[qp])
{
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
error = true;
@@ -737,7 +737,7 @@ public:
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
- if (test == nullptr)
+ if (!test)
{
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): The bag({}) and slot({}) values for {} are incorrect, the player doesn't have any item at that position!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString()));
error = true;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
index 043fbf7b5b..c32463d662 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
@@ -174,7 +174,7 @@ public:
{
for (uint8 i = 0; i < 3; i++)
{
- if (Guardians[room][i] == nullptr)
+ if (!Guardians[room][i])
{
Guardians[room][i] = cr;
break;
diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp
index 80fdf390ce..31e00d19dc 100644
--- a/src/server/scripts/Outland/zone_netherstorm.cpp
+++ b/src/server/scripts/Outland/zone_netherstorm.cpp
@@ -560,37 +560,32 @@ public:
switch (CreatureID)
{
case ADYEN_THE_LIGHTBRINGER:
- adyen = nullptr;
adyen = me->FindNearestCreature(ADYEN_THE_LIGHTBRINGER, 100.0f, true);
- if (adyen != nullptr)
+ if (adyen)
return true;
break;
case EXARCH_ORELIS:
- orelis = nullptr;
orelis = me->FindNearestCreature(EXARCH_ORELIS, 100.0f, true);
- if (orelis != nullptr)
+ if (orelis)
return true;
break;
case ANCHORITE_KARJA:
- karja = nullptr;
karja = me->FindNearestCreature(ANCHORITE_KARJA, 100.0f, true);
- if (karja != nullptr)
+ if (karja)
return true;
break;
case KAYLAAN_THE_LOST:
- kaylaan = nullptr;
kaylaan = me->FindNearestCreature(KAYLAAN_THE_LOST, 100.0f, true);
- if (kaylaan != nullptr)
+ if (kaylaan)
return true;
break;
case ISHANAH_HIGH_PRIESTESS:
- ishanah = nullptr;
ishanah = me->FindNearestCreature(ISHANAH_HIGH_PRIESTESS, 100.0f, true);
- if (ishanah == nullptr)
+ if (!ishanah)
{
// Ishanah may be dead; in this case we also need a reference to the creature for the respawn
ishanah = me->FindNearestCreature(ISHANAH_HIGH_PRIESTESS, 100.0f, false);
- if (ishanah != nullptr)
+ if (ishanah)
return true;
}
else
@@ -604,10 +599,6 @@ public:
{
me->SetReactState(REACT_PASSIVE);
me->SetFaction(FACTION_DEMON);
- adyen = nullptr;
- orelis = nullptr;
- karja = nullptr;
- ishanah = nullptr;
}
void DoAction(int32 param) override
@@ -1185,7 +1176,7 @@ public:
for (GuidList::iterator itr = summons.begin(); itr != summons.end(); ++itr, i += 1.0f)
if (Creature* cr = ObjectAccessor::GetCreature(*me, *itr))
{
- if (who == nullptr)
+ if (!who)
{
cr->GetMotionMaster()->Clear(false);
cr->GetMotionMaster()->MoveFollow(me, 2.0f, M_PI / 2.0f + (i / summons.size() * M_PI));
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 633881678b..9822d52bc0 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -509,7 +509,7 @@ void ClearOnlineAccounts()
void ShutdownCLIThread(std::thread* cliThread)
{
- if (cliThread != nullptr)
+ if (cliThread)
{
#ifdef _WIN32
// First try to cancel any I/O in the CLI thread
@@ -760,7 +760,7 @@ void AuctionListingRunnable()
void ShutdownAuctionListingThread(std::thread* thread)
{
- if (thread != nullptr)
+ if (thread)
{
thread->join();
delete thread;
diff --git a/src/tools/mmaps_generator/TerrainBuilder.cpp b/src/tools/mmaps_generator/TerrainBuilder.cpp
index d24ea571ca..f2a8ce344c 100644
--- a/src/tools/mmaps_generator/TerrainBuilder.cpp
+++ b/src/tools/mmaps_generator/TerrainBuilder.cpp
@@ -905,7 +905,7 @@ namespace MMAP
void TerrainBuilder::loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData, const char* offMeshFilePath)
{
// no meshfile input given?
- if (offMeshFilePath == nullptr)
+ if (!offMeshFilePath)
return;
FILE* fp = fopen(offMeshFilePath, "rb");