diff options
-rw-r--r-- | data/sql/updates/pending_db_world/rev_1641837958335217980.sql | 6 | ||||
-rw-r--r-- | doc/changelog/pendings/changes_1641842959398297300.md | 16 | ||||
-rw-r--r-- | src/server/database/Database/Implementation/WorldDatabase.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 40 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/CreatureData.h | 2 | ||||
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 79 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 9 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_tele.cpp | 2 |
9 files changed, 113 insertions, 58 deletions
diff --git a/data/sql/updates/pending_db_world/rev_1641837958335217980.sql b/data/sql/updates/pending_db_world/rev_1641837958335217980.sql new file mode 100644 index 0000000000..732679a6b3 --- /dev/null +++ b/data/sql/updates/pending_db_world/rev_1641837958335217980.sql @@ -0,0 +1,6 @@ +INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1641837958335217980'); + +ALTER TABLE `creature` + CHANGE COLUMN `id` `creature_id1` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0 COMMENT 'Creature Identifier' AFTER `guid`, + ADD COLUMN `creature_id2` MEDIUMINT UNSIGNED NOT NULL DEFAULT 0 COMMENT 'Creature Identifier' AFTER `creature_id1`, + ADD COLUMN `chance_id1` FLOAT UNSIGNED NOT NULL DEFAULT 100 COMMENT 'Chance id1 spawns' AFTER `creature_id2`; diff --git a/doc/changelog/pendings/changes_1641842959398297300.md b/doc/changelog/pendings/changes_1641842959398297300.md new file mode 100644 index 0000000000..0dc83b58a3 --- /dev/null +++ b/doc/changelog/pendings/changes_1641842959398297300.md @@ -0,0 +1,16 @@ +We suggest that you always use the latest version of our master branch. +https://github.com/azerothcore/azerothcore-wotlk/tree/master + +### How to upgrade + +For server administrators: instructions about how to upgrade existing servers are available [here](http://www.azerothcore.org/wiki/Upgrade-from-pre-2.0.0-to-latest-master). + +## Release notes + +This PR removes the modelId column from creature table to allow us to move to a dual entry spawn system. + +If this causes an issue for in game or custom spawns the following line of SAI can update the modelId. + +(#entryorguid,0,0,0,11,0,100,0,0,0,0,0,0,3,0,#modelId,0,0,0,0,1,0,0,0,0,0,0,0,0,"Creature Name - On Spawn - Change Model to #modelId"), + +Special thanks to @Shin @Kitzunu @M'Dic for assistance. diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp index daa6b08e4f..1bf8be12f5 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.cpp +++ b/src/server/database/Database/Implementation/WorldDatabase.cpp @@ -80,10 +80,10 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, speed_swim, speed_flight, detection_range, scale, `rank`, dmgschool, DamageModifier, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH); - PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH); + PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE creature_id1 = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH); - PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH); - PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, phaseMask, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, creature_id1,creature_id2, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH); + PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, creature_id1, creature_id2, chance_id1, map, spawnMask, phaseMask, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, phaseMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 78ec0df93c..3b6f8d96e2 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1610,7 +1610,12 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad m_creatureData = data; m_spawnId = spawnId; - if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, data->id, 0, data->posX, data->posY, data->posZ, data->orientation, data)) + // Add to world + uint32 entry = data->id; + if(data->id2) + entry = (rand() % 100 <= data->chance_id1) ? data->id : data->id2; + + if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, entry, 0, data->posX, data->posY, data->posZ, data->orientation, data)) return false; //We should set first home position, because then AI calls home movement @@ -1900,26 +1905,34 @@ void Creature::Respawn(bool force) if (getDeathState() == DEAD) { if (m_spawnId) + { GetMap()->RemoveCreatureRespawnTime(m_spawnId); + CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId); + // Respawn check if spawn has 2 entries + if (data->id2) + { + uint32 entry = (rand() % 100 <= data->chance_id1) ? data->id : data->id2; + UpdateEntry(entry, data, true); // Select Random Entry + m_defaultMovementType = MovementGeneratorType(data->movementType); // Reload Movement Type + LoadEquipment(data->equipmentId); // Reload Equipment + AIM_Initialize(); // Reload AI + } + else + { + if (m_originalEntry != GetEntry()) + UpdateEntry(m_originalEntry); + } + } LOG_DEBUG("entities.unit", "Respawning creature %s (SpawnId: %u, %s)", GetName().c_str(), GetSpawnId(), GetGUID().ToString().c_str()); m_respawnTime = 0; ResetPickPocketLootTime(); loot.clear(); - - if (m_originalEntry != GetEntry()) - UpdateEntry(m_originalEntry); - SelectLevel(); setDeathState(JUST_RESPAWNED); - // MDic - Acidmanifesto - // If creature has genders it will consider gender changing on respawn. - if (sObjectMgr->GetCreatureTemplate(m_originalEntry)) - { - InitEntry(m_originalEntry); - } + // MDic - Acidmanifesto uint32 displayID = GetNativeDisplayId(); if (sObjectMgr->GetCreatureModelRandomGender(&displayID)) // Cancel load if no model defined { @@ -2549,10 +2562,7 @@ bool Creature::LoadCreaturesAddon(bool reload) SetVisibilityDistanceOverride(cainfo->visibilityDistanceType); } - if (cainfo->emote != 0) - { - SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote); - } + SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote); // Check if visibility distance different if (cainfo->visibilityDistanceType != VisibilityDistanceType::Normal) diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index fdaccb4de9..15b2584eb5 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -360,6 +360,8 @@ struct CreatureData { CreatureData() { } uint32 id{0}; // entry in creature_template + uint32 id2{0}; // entry in creature_template + float chance_id1{0}; // Chance for first id to spawn uint16 mapid{0}; uint32 phaseMask{0}; uint32 displayid{0}; diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 23f1d1b28f..bd22efb397 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -490,8 +490,8 @@ void GameEventMgr::LoadFromDB() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 - QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.id, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id " + // 0 1 2 3 4 5 + QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.creature_id1, creature.creature_id2, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id " "FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid"); if (!result) @@ -508,7 +508,8 @@ void GameEventMgr::LoadFromDB() ObjectGuid::LowType guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); - uint16 event_id = fields[2].GetUInt8(); + //uint32 entry2 = fields[2].GetUInt32(); + uint16 event_id = fields[3].GetUInt8(); if (event_id >= mGameEventModelEquip.size()) { @@ -518,8 +519,8 @@ void GameEventMgr::LoadFromDB() ModelEquipList& equiplist = mGameEventModelEquip[event_id]; ModelEquip newModelEquipSet; - newModelEquipSet.modelid = fields[3].GetUInt32(); - newModelEquipSet.equipment_id = fields[4].GetUInt8(); + newModelEquipSet.modelid = fields[4].GetUInt32(); + newModelEquipSet.equipment_id = fields[5].GetUInt8(); newModelEquipSet.equipement_id_prev = 0; newModelEquipSet.modelid_prev = 0; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5a61b977d6..cf4802fae9 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1486,7 +1486,7 @@ void ObjectMgr::LoadCreatureMovementOverrides() "COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) " "FROM creature_movement_override AS cmo " "LEFT JOIN creature AS c ON c.guid = cmo.SpawnId " - "LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id"); + "LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.creature_id1"); if (!result) { LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!"); @@ -1984,11 +1984,11 @@ void ObjectMgr::LoadCreatures() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 7 8 9 10 - QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, " - // 11 12 13 14 15 16 17 18 19 20 21 + // 0 1 2 3 4 5 6 7 8 9 10 11 + QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature_id1, creature_id2, chance_id1, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, " + // 12 13 14 15 16 17 18 19 20 21 22 "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, " - // 22 + // 23 "creature.ScriptName " "FROM creature " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " @@ -2016,37 +2016,56 @@ void ObjectMgr::LoadCreatures() Field* fields = result->Fetch(); ObjectGuid::LowType spawnId = fields[0].GetUInt32(); - uint32 entry = fields[1].GetUInt32(); + uint32 id = fields[1].GetUInt32(); + uint32 id2 = fields[2].GetUInt32(); + uint32 chance = fields[3].GetUInt32(); - CreatureTemplate const* cInfo = GetCreatureTemplate(entry); + CreatureTemplate const* cInfo = GetCreatureTemplate(id); if (!cInfo) { - LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u, skipped.", spawnId, entry); + LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in creature_id1 field, skipped.", spawnId, id); continue; } - + CreatureTemplate const* cInfo2 = GetCreatureTemplate(id2); + if (!cInfo2 && id2) + { + LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in creature_id2 field, skipped.", spawnId, id2); + continue; + } + if (!chance || chance > 100) + { + LOG_ERROR("sql.sql", "Table `creature` chance_id1 (Value: %u) must be greater than 0 and less than or equal to 100, skipped.", chance); + continue; + } + if (chance == 100 && id2) + { + LOG_ERROR("sql.sql", "Table `creature` has spawnid = %u chance = 100 even though creature_id2 has an entry. changed to 50.", spawnId); + chance = 50; + } CreatureData& data = _creatureDataStore[spawnId]; - data.id = entry; - data.mapid = fields[2].GetUInt16(); - data.equipmentId = fields[3].GetInt8(); - data.posX = fields[4].GetFloat(); - data.posY = fields[5].GetFloat(); - data.posZ = fields[6].GetFloat(); - data.orientation = fields[7].GetFloat(); - data.spawntimesecs = fields[8].GetUInt32(); - data.wander_distance = fields[9].GetFloat(); - data.currentwaypoint = fields[10].GetUInt32(); - data.curhealth = fields[11].GetUInt32(); - data.curmana = fields[12].GetUInt32(); - data.movementType = fields[13].GetUInt8(); - data.spawnMask = fields[14].GetUInt8(); - data.phaseMask = fields[15].GetUInt32(); - int16 gameEvent = fields[16].GetInt8(); - uint32 PoolId = fields[17].GetUInt32(); - data.npcflag = fields[18].GetUInt32(); - data.unit_flags = fields[19].GetUInt32(); - data.dynamicflags = fields[20].GetUInt32(); - data.ScriptId = GetScriptId(fields[21].GetString()); + data.id = id; + data.id2 = id2; + data.chance_id1 = chance; + data.mapid = fields[4].GetUInt16(); + data.equipmentId = fields[5].GetInt8(); + data.posX = fields[6].GetFloat(); + data.posY = fields[7].GetFloat(); + data.posZ = fields[8].GetFloat(); + data.orientation = fields[9].GetFloat(); + data.spawntimesecs = fields[10].GetUInt32(); + data.wander_distance = fields[11].GetFloat(); + data.currentwaypoint = fields[12].GetUInt32(); + data.curhealth = fields[13].GetUInt32(); + data.curmana = fields[14].GetUInt32(); + data.movementType = fields[15].GetUInt8(); + data.spawnMask = fields[16].GetUInt8(); + data.phaseMask = fields[17].GetUInt32(); + int16 gameEvent = fields[18].GetInt8(); + uint32 PoolId = fields[19].GetUInt32(); + data.npcflag = fields[20].GetUInt32(); + data.unit_flags = fields[21].GetUInt32(); + data.dynamicflags = fields[22].GetUInt32(); + data.ScriptId = GetScriptId(fields[23].GetString()); if (!data.ScriptId) data.ScriptId = cInfo->ScriptID; diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index c3ccc98557..9c5b22cefb 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -670,10 +670,11 @@ public: Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); - float x = fields[2].GetFloat(); - float y = fields[3].GetFloat(); - float z = fields[4].GetFloat(); - uint16 mapId = fields[5].GetUInt16(); + //uint32 entry2 = fields[2].GetUInt32(); + float x = fields[3].GetFloat(); + float y = fields[4].GetFloat(); + float z = fields[5].GetFloat(); + uint16 mapId = fields[6].GetUInt16(); CreatureTemplate const* creatureTemplate = sObjectMgr->GetCreatureTemplate(entry); if (!creatureTemplate) diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp index 00c0a3a2ed..c73860e970 100644 --- a/src/server/scripts/Commands/cs_tele.cpp +++ b/src/server/scripts/Commands/cs_tele.cpp @@ -372,7 +372,7 @@ public: std::string normalizedName(name); WorldDatabase.EscapeString(normalizedName); - QueryResult result = WorldDatabase.PQuery("SELECT c.position_x, c.position_y, c.position_z, c.orientation, c.map, ct.name FROM creature c INNER JOIN creature_template ct ON c.id = ct.entry WHERE ct.name LIKE '%s'", normalizedName.c_str()); + QueryResult result = WorldDatabase.PQuery("SELECT c.position_x, c.position_y, c.position_z, c.orientation, c.map, ct.name FROM creature c INNER JOIN creature_template ct ON c.creature_id1 = ct.entry WHERE ct.name LIKE '%s'", normalizedName.c_str()); if (!result) { handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND); |