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-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 0594bf16c3..39528d4173 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -433,6 +433,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->SpawnCorpseBones();
}
+ TeamId teamId = ginfo.teamId;
+
// remove player from all bg queues
for (uint32 qslot = 0; qslot < PLAYER_MAX_BATTLEGROUND_QUEUES; ++qslot)
if (BattlegroundQueueTypeId q = _player->GetBattlegroundQueueTypeId(qslot))
@@ -443,10 +445,10 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
}
// send status packet
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), ginfo.teamId);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
SendPacket(&data);
- _player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, ginfo.teamId);
+ _player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId);
sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
}