diff options
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 0594bf16c3..39528d4173 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -433,6 +433,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) _player->SpawnCorpseBones(); } + TeamId teamId = ginfo.teamId; + // remove player from all bg queues for (uint32 qslot = 0; qslot < PLAYER_MAX_BATTLEGROUND_QUEUES; ++qslot) if (BattlegroundQueueTypeId q = _player->GetBattlegroundQueueTypeId(qslot)) @@ -443,10 +445,10 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) } // send status packet - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), ginfo.teamId); + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId); SendPacket(&data); - _player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, ginfo.teamId); + _player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId); sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); } |
