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-rw-r--r--src/game/AI/CoreAI/CombatAI.cpp2
-rw-r--r--src/game/AI/CreatureAISelector.cpp10
-rw-r--r--src/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/game/AI/SmartScripts/SmartScriptMgr.h2
-rw-r--r--src/game/AuctionHouse/AuctionHouseMgr.cpp6
-rw-r--r--src/game/Battlegrounds/Zones/BattlegroundAV.cpp30
-rw-r--r--src/game/Chat/ChatLink.cpp9
-rw-r--r--src/game/Entities/Creature/CreatureGroups.cpp4
-rw-r--r--src/game/Entities/Unit/Unit.cpp965
-rw-r--r--src/game/Events/GameEventMgr.cpp1
-rw-r--r--src/game/Handlers/AddonHandler.cpp2
-rw-r--r--src/game/Handlers/DuelHandler.cpp2
-rw-r--r--src/game/Handlers/MiscHandler.cpp7
-rw-r--r--src/game/Movement/MotionMaster.cpp10
-rw-r--r--src/game/Warden/WardenMac.cpp10
-rw-r--r--src/game/Warden/WardenWin.cpp16
17 files changed, 511 insertions, 569 deletions
diff --git a/src/game/AI/CoreAI/CombatAI.cpp b/src/game/AI/CoreAI/CombatAI.cpp
index 989d3d0076..3d7d67665c 100644
--- a/src/game/AI/CoreAI/CombatAI.cpp
+++ b/src/game/AI/CoreAI/CombatAI.cpp
@@ -280,8 +280,8 @@ void VehicleAI::OnCharmed(bool apply)
void VehicleAI::LoadConditions()
{
conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry());
- //if (!conditions.empty())
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (!conditions.empty())
sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size()));
#endif
}
diff --git a/src/game/AI/CreatureAISelector.cpp b/src/game/AI/CreatureAISelector.cpp
index 3970ee9e46..85f0bc75ad 100644
--- a/src/game/AI/CreatureAISelector.cpp
+++ b/src/game/AI/CreatureAISelector.cpp
@@ -82,11 +82,9 @@ namespace FactorySelector
}
}
- // select NullCreatureAI if not another cases
- // xinef: unused
- // ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
-
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ // select NullCreatureAI if not another cases
+ ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
#endif
return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
@@ -133,10 +131,8 @@ namespace FactorySelector
//future goAI types go here
- // xinef: unused
- std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
-
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
#endif
diff --git a/src/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 763c8644a2..4e0d88fe79 100644
--- a/src/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -438,8 +438,8 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
m_bCanInstantRespawn = instantRespawn;
m_bCanReturnToStart = canLoopPath;
- //if (m_bCanReturnToStart && m_bCanInstantRespawn)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (m_bCanReturnToStart && m_bCanInstantRespawn)
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
#endif
diff --git a/src/game/AI/SmartScripts/SmartScript.cpp b/src/game/AI/SmartScripts/SmartScript.cpp
index 0bcdeb1d2f..ed7868baf3 100644
--- a/src/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/game/AI/SmartScripts/SmartScript.cpp
@@ -4103,9 +4103,7 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (obj)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (at)
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id);
#endif
diff --git a/src/game/AI/SmartScripts/SmartScriptMgr.h b/src/game/AI/SmartScripts/SmartScriptMgr.h
index ecacd1b211..66b713d594 100644
--- a/src/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1634,8 +1634,8 @@ class SmartAIMgr
return mEventMap[uint32(type)][entry];
else
{
- //if (entry > 0)//first search is for guid (negative), do not drop error if not found
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (entry > 0) //first search is for guid (negative), do not drop error if not found
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
#endif
return temp;
diff --git a/src/game/AuctionHouse/AuctionHouseMgr.cpp b/src/game/AuctionHouse/AuctionHouseMgr.cpp
index 5626a9dc86..500c44d85b 100644
--- a/src/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -67,14 +67,8 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV);
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count);
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier);
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit);
#endif
diff --git a/src/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/game/Battlegrounds/Zones/BattlegroundAV.cpp
index f035bd5dcc..11416b1df4 100644
--- a/src/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -170,8 +170,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
case AV_QUEST_H_COMMANDER1:
m_Team_QuestStatus[teamId][1]++;
RewardReputationToTeam(teamId, 1, teamId);
- //if (m_Team_QuestStatus[team][1] == 30)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (m_Team_QuestStatus[teamId][1] == 30)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
#endif
break;
@@ -179,8 +179,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
case AV_QUEST_H_COMMANDER2:
m_Team_QuestStatus[teamId][2]++;
RewardReputationToTeam(teamId, 1, teamId);
- //if (m_Team_QuestStatus[team][2] == 60)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (m_Team_QuestStatus[teamId][2] == 60)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
#endif
break;
@@ -188,8 +188,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
case AV_QUEST_H_COMMANDER3:
m_Team_QuestStatus[teamId][3]++;
RewardReputationToTeam(teamId, 1, teamId);
- //if (m_Team_QuestStatus[team][3] == 120)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (m_Team_QuestStatus[teamId][3] == 120)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
#endif
break;
@@ -199,8 +199,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
case AV_QUEST_A_BOSS2:
case AV_QUEST_H_BOSS2:
m_Team_QuestStatus[teamId][4]++;
- //if (m_Team_QuestStatus[team][4] >= 200)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (m_Team_QuestStatus[teamId][4] >= 200)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
#endif
break;
@@ -211,9 +211,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
-#endif
- //if (m_Team_QuestStatus[team][6] == 7)
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+
+ if (m_Team_QuestStatus[teamId][6] == 7)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
#endif
}
@@ -225,9 +224,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
-#endif
- //if (m_Team_QuestStatus[team][5] == 20)
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+
+ if (m_Team_QuestStatus[teamId][5] == 20)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
#endif
}
@@ -239,9 +237,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
-#endif
- //if (m_Team_QuestStatus[team][8] == 25)
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+
+ if (m_Team_QuestStatus[teamId][8] == 25)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
#endif
}
@@ -253,9 +250,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
-#endif
- //if (m_Team_QuestStatus[team][7] == 25)
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+
+ if (m_Team_QuestStatus[teamId][7] == 25)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
#endif
}
@@ -1394,7 +1390,7 @@ bool BattlegroundAV::SetupBattleground()
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
-
+
// Handpacked snowdrift, only during holiday
if (IsHolidayActive(HOLIDAY_FEAST_OF_WINTER_VEIL))
for (i = BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN ; i <= BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MAX; i++)
diff --git a/src/game/Chat/ChatLink.cpp b/src/game/Chat/ChatLink.cpp
index b82fc1af9f..eec88d0f4f 100644
--- a/src/game/Chat/ChatLink.cpp
+++ b/src/game/Chat/ChatLink.cpp
@@ -201,8 +201,9 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
}
}
}
- //if (!res)
+
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (!res)
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId);
#endif
return res;
@@ -258,8 +259,8 @@ bool QuestChatLink::ValidateName(char* buffer, const char* context)
bool res = (_quest->GetTitle() == buffer);
- //if (!res)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (!res)
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked quest (id: %u) title wasn't found in any localization", context, _quest->GetQuestId());
#endif
return res;
@@ -346,8 +347,8 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
break;
}
- //if (!res)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (!res)
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
#endif
return res;
@@ -418,8 +419,8 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context)
break;
}
- //if (!res)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (!res)
sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
#endif
return res;
diff --git a/src/game/Entities/Creature/CreatureGroups.cpp b/src/game/Entities/Creature/CreatureGroups.cpp
index 90527ca7ff..dc3d0cbbb5 100644
--- a/src/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/game/Entities/Creature/CreatureGroups.cpp
@@ -176,8 +176,8 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- //if (m_leader) // avoid crash if leader was killed and reset.
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (m_leader) // avoid crash if leader was killed and reset.
sLog->outDebug(LOG_FILTER_UNITS, "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
#endif
@@ -200,7 +200,7 @@ void CreatureGroup::FormationReset(bool dismiss)
{
if (m_members.size() && m_members.begin()->second->groupAI == 5)
return;
-
+
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->first != m_leader && itr->first->IsAlive())
diff --git a/src/game/Entities/Unit/Unit.cpp b/src/game/Entities/Unit/Unit.cpp
index a70577101a..4cc593a4a4 100644
--- a/src/game/Entities/Unit/Unit.cpp
+++ b/src/game/Entities/Unit/Unit.cpp
@@ -334,7 +334,7 @@ Unit::~Unit()
}
void Unit::Update(uint32 p_time)
-{
+{
// WARNING! Order of execution here is important, do not change.
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
@@ -415,7 +415,7 @@ void Unit::Update(uint32 p_time)
}
bool Unit::haveOffhandWeapon() const
-{
+{
if (Player const* player = ToPlayer())
return player->GetWeaponForAttack(OFF_ATTACK, true);
@@ -423,7 +423,7 @@ bool Unit::haveOffhandWeapon() const
}
void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed)
-{
+{
Movement::MoveSplineInit init(this);
init.MoveTo(x,y,z);
init.SetVelocity(speed);
@@ -431,7 +431,7 @@ void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed)
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf)
-{
+{
WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
data.append(GetPackGUID());
@@ -454,7 +454,7 @@ class SplineHandler
bool operator()(Movement::MoveSpline::UpdateResult result)
{
- if ((result & (Movement::MoveSpline::Result_NextSegment|Movement::MoveSpline::Result_JustArrived)) &&
+ if ((result & (Movement::MoveSpline::Result_NextSegment|Movement::MoveSpline::Result_JustArrived)) &&
_unit->GetTypeId() == TYPEID_UNIT && _unit->GetMotionMaster()->GetCurrentMovementGeneratorType() == ESCORT_MOTION_TYPE &&
_unit->movespline->GetId() == _unit->GetMotionMaster()->GetCurrentSplineId())
{
@@ -469,7 +469,7 @@ class SplineHandler
};
void Unit::UpdateSplineMovement(uint32 t_diff)
-{
+{
if (movespline->Finalized())
return;
@@ -496,7 +496,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
}
void Unit::UpdateSplinePosition()
-{
+{
//static uint32 const positionUpdateDelay = 400;
//m_movesplineTimer.Reset(positionUpdateDelay);
@@ -525,19 +525,19 @@ void Unit::UpdateSplinePosition()
}
void Unit::DisableSpline()
-{
+{
m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEMENTFLAG_SPLINE_ENABLED|MOVEMENTFLAG_FORWARD));
movespline->_Interrupt();
}
void Unit::resetAttackTimer(WeaponAttackType type)
-{
+{
int32 time = int32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
m_attackTimer[type] = std::min(m_attackTimer[type]+time, time);
}
bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
-{
+{
if (!obj || !IsInMap(obj) || !InSamePhase(obj))
return false;
@@ -553,7 +553,7 @@ bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
}
bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
-{
+{
if (!obj || !IsInMap(obj) || !InSamePhase(obj))
return false;
@@ -569,7 +569,7 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
}
bool Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, bool force) const
-{
+{
float combat_reach = GetCombatReach();
if (combat_reach < 0.1f) // sometimes bugged for players
combat_reach = DEFAULT_COMBAT_REACH;
@@ -609,7 +609,7 @@ bool Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z,
}
void Unit::UpdateInterruptMask()
-{
+{
m_interruptMask = 0;
for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
m_interruptMask |= (*i)->GetBase()->GetSpellInfo()->AuraInterruptFlags;
@@ -620,7 +620,7 @@ void Unit::UpdateInterruptMask()
}
bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
-{
+{
if (!HasAuraType(auraType))
return false;
AuraEffectList const& auras = GetAuraEffectsByType(auraType);
@@ -632,7 +632,7 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
}
bool Unit::HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura) const
-{
+{
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction
@@ -642,7 +642,7 @@ bool Unit::HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura) const
}
bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) const
-{
+{
uint32 excludeAura = 0;
if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : NULL)
excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction
@@ -678,10 +678,10 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
if (attacker && attacker->IsAIEnabled)
attacker->GetAI()->DamageDealt(victim, damage, damagetype);
}
-
+
// Hook for OnDamage Event
sScriptMgr->OnDamage(attacker, victim, damage);
-
+
if (victim->GetTypeId() == TYPEID_PLAYER && attacker != victim)
{
// Signal to pets that their owner was attacked
@@ -970,14 +970,14 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
}
void Unit::CastStop(uint32 except_spellid, bool withInstant)
-{
+{
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid)
InterruptSpell(CurrentSpellTypes(i),false, withInstant);
}
void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
-{
+{
if (!spellInfo)
{
sLog->outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
@@ -999,12 +999,12 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo
}
void Unit::CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
-{
+{
CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags /*= TRIGGER_NONE*/, Item* castItem /*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
-{
+{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
@@ -1016,19 +1016,19 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags
}
void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
-{
+{
CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
-{
+{
SpellCastTargets targets;
targets.SetUnitTarget(victim);
CastSpell(targets, spellInfo, NULL, triggerFlags, castItem, triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
-{
+{
CustomSpellValues values;
if (bp0)
values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
@@ -1040,21 +1040,21 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32
}
void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
-{
+{
CustomSpellValues values;
values.AddSpellMod(mod, value);
CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
-{
+{
CustomSpellValues values;
values.AddSpellMod(mod, value);
CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
}
void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
-{
+{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
@@ -1068,7 +1068,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit*
}
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
-{
+{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
@@ -1082,7 +1082,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
}
void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
-{
+{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
@@ -1096,7 +1096,7 @@ void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castI
}
void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType, bool crit)
-{
+{
if (damage < 0)
return;
@@ -1192,10 +1192,10 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
default:
break;
}
-
+
// Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage);
-
+
// Calculate absorb resist
if (damage > 0)
{
@@ -1209,7 +1209,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
}
void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
-{
+{
if (damageInfo == 0)
return;
@@ -1237,7 +1237,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
// TODO for melee need create structure as in
void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* damageInfo, WeaponAttackType attackType)
-{
+{
damageInfo->attacker = this;
damageInfo->target = victim;
damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
@@ -1293,10 +1293,10 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
// Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
-
+
// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
-
+
// Calculate armor reduction
if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))
{
@@ -1448,7 +1448,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
}
void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
-{
+{
Unit* victim = damageInfo->target;
if (!victim->IsAlive() || victim->IsInFlight() || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()))
@@ -1573,7 +1573,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
}
void Unit::HandleEmoteCommand(uint32 anim_id)
-{
+{
WorldPacket data(SMSG_EMOTE, 4 + 8);
data << uint32(anim_id);
data << uint64(GetGUID());
@@ -2126,7 +2126,7 @@ void Unit::CalcHealAbsorb(Unit const* victim, const SpellInfo* healSpell, uint32
}
void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool extra)
-{
+{
if (HasUnitState(UNIT_STATE_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
return;
@@ -2154,25 +2154,23 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
SendAttackStateUpdate(&damageInfo);
//TriggerAurasProcOnEvent(damageInfo);
-
+
DealMeleeDamage(&damageInfo, true);
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
- /*if (GetTypeId() == TYPEID_PLAYER)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (GetTypeId() == TYPEID_PLAYER)
sLog->outStaticDebug("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
-#endif
GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
else
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
#endif
- GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);*/
}
}
void Unit::HandleProcExtraAttackFor(Unit* victim)
-{
+{
while (m_extraAttacks)
{
AttackerStateUpdate(victim, BASE_ATTACK, true);
@@ -2181,7 +2179,7 @@ void Unit::HandleProcExtraAttackFor(Unit* victim)
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackType attType) const
-{
+{
// This is only wrapper
// Miss chance based on melee
@@ -2204,7 +2202,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
}
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
-{
+{
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())
return MELEE_HIT_EVADE;
@@ -2283,7 +2281,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
// parry & block chances
// check if attack comes from behind, nobody can parry or block if attacker is behind
- if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
+ if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("RollMeleeOutcomeAgainst: attack came from behind.");
@@ -2393,7 +2391,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
#endif
- if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
+ if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("RollMeleeOutcomeAgainst: CRIT DISABLED)");
@@ -2410,7 +2408,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
}
uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct)
-{
+{
float minDamage = 0.0f;
float maxDamage = 0.0f;
@@ -2448,7 +2446,7 @@ uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool add
}
float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
-{
+{
if (GetTypeId() != TYPEID_PLAYER)
return 1.0f;
@@ -2469,7 +2467,7 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const
}
void Unit::SendMeleeAttackStart(Unit* victim, Player* sendTo)
-{
+{
WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
data << uint64(GetGUID());
data << uint64(victim->GetGUID());
@@ -2483,7 +2481,7 @@ void Unit::SendMeleeAttackStart(Unit* victim, Player* sendTo)
}
void Unit::SendMeleeAttackStop(Unit* victim)
-{
+{
// pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating!
// pussywizard: this happens in some boss scripts, just add clearing here
// ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // ZOMG! commented out for now
@@ -2495,21 +2493,16 @@ void Unit::SendMeleeAttackStop(Unit* victim)
SendMessageToSet(&data, true);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTOP");
-#endif
- /*if (victim)
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (victim)
sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
-#endif
else
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow());
#endif
-*/
}
bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)
-{
+{
// These spells can't be blocked
if (spellProto && spellProto->HasAttribute(SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK))
return false;
@@ -2535,14 +2528,14 @@ bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttac
}
bool Unit::isBlockCritical()
-{
+{
if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
return true;
return false;
}
int32 Unit::GetMechanicResistChance(const SpellInfo* spell)
-{
+{
if (!spell)
return 0;
int32 resist_mech = 0;
@@ -2563,7 +2556,7 @@ int32 Unit::GetMechanicResistChance(const SpellInfo* spell)
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
-{
+{
// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will additionally fully ignore
// resist and deflect chances
if (spell->HasAttribute(SPELL_ATTR3_IGNORE_HIT_RESULT))
@@ -2729,7 +2722,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
}
SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
-{
+{
// Can`t miss on dead target (on skinning for example)
if (!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER)
return SPELL_MISS_NONE;
@@ -2858,7 +2851,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
// For spells
// Resist
SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool CanReflect)
-{
+{
// Check for immune
if (victim->IsImmunedToSpell(spell))
return SPELL_MISS_IMMUNE;
@@ -2920,7 +2913,7 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool Ca
}
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
-{
+{
if (GetTypeId() == TYPEID_PLAYER)
{
// in PvP use full skill instead current skill value
@@ -2935,7 +2928,7 @@ uint32 Unit::GetDefenseSkillValue(Unit const* target) const
}
float Unit::GetUnitDodgeChance() const
-{
+{
if (GetTypeId() == TYPEID_PLAYER)
return ToPlayer()->GetRealDodge(); //GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else
@@ -2952,7 +2945,7 @@ float Unit::GetUnitDodgeChance() const
}
float Unit::GetUnitParryChance() const
-{
+{
float chance = 0.0f;
if (Player const* player = ToPlayer())
@@ -2982,7 +2975,7 @@ float Unit::GetUnitParryChance() const
}
float Unit::GetUnitMissChance(WeaponAttackType attType) const
-{
+{
float miss_chance = 5.00f;
if (Player const* player = ToPlayer())
@@ -2997,7 +2990,7 @@ float Unit::GetUnitMissChance(WeaponAttackType attType) const
}
float Unit::GetUnitBlockChance() const
-{
+{
if (Player const* player = ToPlayer())
{
if (player->CanBlock())
@@ -3023,7 +3016,7 @@ float Unit::GetUnitBlockChance() const
}
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victim) const
-{
+{
float crit;
if (GetTypeId() == TYPEID_PLAYER)
@@ -3085,7 +3078,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victi
}
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
-{
+{
uint32 value = 0;
if (Player const* player = ToPlayer())
{
@@ -3125,7 +3118,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
}
void Unit::_DeleteRemovedAuras()
-{
+{
while (!m_removedAuras.empty())
{
delete m_removedAuras.front();
@@ -3134,7 +3127,7 @@ void Unit::_DeleteRemovedAuras()
}
void Unit::_UpdateSpells(uint32 time)
-{
+{
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
_UpdateAutoRepeatSpell();
@@ -3190,7 +3183,7 @@ void Unit::_UpdateSpells(uint32 time)
}
void Unit::_UpdateAutoRepeatSpell()
-{
+{
// check "realtime" interrupts
if ((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving()) || IsNonMeleeSpellCast(false, false, true, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75))
{
@@ -3226,7 +3219,7 @@ void Unit::_UpdateAutoRepeatSpell()
}
void Unit::SetCurrentCastedSpell(Spell* pSpell)
-{
+{
ASSERT(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
@@ -3331,7 +3324,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
}
void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
-{
+{
Spell* spell = m_currentSpells[spellType];
if (!spell)
return;
@@ -3373,7 +3366,7 @@ bool Unit::IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled, bool skipAu
}
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant, bool bySelf)
-{
+{
// generic spells are interrupted if they are not finished or delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_GENERIC_SPELL, withDelayed, withInstant, bySelf);
@@ -3388,7 +3381,7 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withI
}
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
-{
+{
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id)
return m_currentSpells[i];
@@ -3396,24 +3389,24 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
}
int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
-{
+{
if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
return spell->GetCastTime();
return 0;
}
bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
-{
+{
return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
}
bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
-{
+{
return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI - arc, target);
}
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
-{
+{
if (c->GetMapId() == 618) // Ring of Valor
{
// skip transport check, check for being below floor level
@@ -3431,7 +3424,7 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const
return false;
// special handling for ICC (map 631), for non-flying pets in Gunship Battle, for trash npcs this is done via CanAIAttack
- if (IS_PLAYER_GUID(c->GetOwnerGUID()) && !c->CanFly())
+ if (IS_PLAYER_GUID(c->GetOwnerGUID()) && !c->CanFly())
{
if ((c->GetTransport() && !this->GetTransport()) || (!c->GetTransport() && this->GetTransport()))
return false;
@@ -3466,7 +3459,7 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const
}
void Unit::UpdateEnvironmentIfNeeded(const uint8 option)
-{
+{
if (m_is_updating_environment)
return;
@@ -3704,7 +3697,7 @@ void SafeUnitPointer::UnitDeleted()
}
void Unit::HandleSafeUnitPointersOnDelete(Unit* thisUnit)
-{
+{
if (thisUnit->SafeUnitPointerSet.empty())
return;
for (std::set<SafeUnitPointer*>::iterator itr = thisUnit->SafeUnitPointerSet.begin(); itr != thisUnit->SafeUnitPointerSet.end(); ++itr)
@@ -3716,28 +3709,28 @@ void Unit::HandleSafeUnitPointersOnDelete(Unit* thisUnit)
}
bool Unit::IsInWater(bool allowAbove) const
-{
+{
const_cast<Unit*>(this)->UpdateEnvironmentIfNeeded(1);
return m_last_isinwater_status || (allowAbove && m_last_islittleabovewater_status);
}
bool Unit::IsUnderWater() const
-{
+{
const_cast<Unit*>(this)->UpdateEnvironmentIfNeeded(1);
return m_last_isunderwater_status;
}
void Unit::UpdateUnderwaterState(Map* /*m*/, float /*x*/, float /*y*/, float /*z*/)
-{
+{
}
void Unit::DeMorph()
-{
+{
SetDisplayId(GetNativeDisplayId());
}
Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/, bool periodicReset /*= false*/)
-{
+{
ASSERT(casterGUID || caster);
if (!casterGUID)
casterGUID = caster->GetGUID();
@@ -3796,7 +3789,7 @@ Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8
}
void Unit::_AddAura(UnitAura* aura, Unit* caster)
-{
+{
ASSERT(!m_cleanupDone);
m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
@@ -3835,7 +3828,7 @@ void Unit::_AddAura(UnitAura* aura, Unit* caster)
// creates aura application instance and registers it in lists
// aura application effects are handled separately to prevent aura list corruption
AuraApplication * Unit::_CreateAuraApplication(Aura* aura, uint8 effMask)
-{
+{
// can't apply aura on unit which is going to be deleted - to not create a memory leak
ASSERT(!m_cleanupDone);
// aura musn't be removed
@@ -3873,7 +3866,7 @@ AuraApplication * Unit::_CreateAuraApplication(Aura* aura, uint8 effMask)
}
void Unit::_ApplyAuraEffect(Aura* aura, uint8 effIndex)
-{
+{
ASSERT(aura);
ASSERT(aura->HasEffect(effIndex));
AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID());
@@ -3887,7 +3880,7 @@ void Unit::_ApplyAuraEffect(Aura* aura, uint8 effIndex)
// handles effects of aura application
// should be done after registering aura in lists
void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
-{
+{
Aura* aura = aurApp->GetBase();
_RemoveNoStackAurasDueToAura(aura);
@@ -3898,7 +3891,7 @@ void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
Unit * caster = aura->GetCaster();
// Update target aura state flag
- const SpellInfo* spellInfo = aura->GetSpellInfo();
+ const SpellInfo* spellInfo = aura->GetSpellInfo();
if (AuraStateType aState = spellInfo->GetAuraState())
{
if (aState != AURA_STATE_CONFLAGRATE)
@@ -3938,7 +3931,7 @@ void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
// removes aura application from lists and unapplies effects
void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
-{
+{
AuraApplication * aurApp = i->second;
ASSERT(aurApp);
ASSERT(!aurApp->GetRemoveMode());
@@ -4020,7 +4013,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
}
void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode)
-{
+{
// aura can be removed from unit only if it's applied on it, shouldn't happen
ASSERT(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
@@ -4041,7 +4034,7 @@ void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode)
}
void Unit::_RemoveNoStackAurasDueToAura(Aura* aura)
-{
+{
//SpellInfo const* spellProto = aura->GetSpellInfo();
// passive spell special case (only non stackable with ranks)
@@ -4070,7 +4063,7 @@ void Unit::_RemoveNoStackAurasDueToAura(Aura* aura)
}
void Unit::_RegisterAuraEffect(AuraEffect* aurEff, bool apply)
-{
+{
if (apply)
m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
else
@@ -4079,7 +4072,7 @@ void Unit::_RegisterAuraEffect(AuraEffect* aurEff, bool apply)
// All aura base removes should go threw this function!
void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode)
-{
+{
Aura* aura = i->second;
ASSERT(!aura->IsRemoved());
@@ -4100,7 +4093,7 @@ void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode)
}
void Unit::RemoveOwnedAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode)
-{
+{
for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || itr->second->GetCasterGUID() == casterGUID))
{
@@ -4112,7 +4105,7 @@ void Unit::RemoveOwnedAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask,
}
void Unit::RemoveOwnedAura(Aura* aura, AuraRemoveMode removeMode)
-{
+{
if (aura->IsRemoved())
return;
@@ -4134,7 +4127,7 @@ void Unit::RemoveOwnedAura(Aura* aura, AuraRemoveMode removeMode)
}
Aura* Unit::GetOwnedAura(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, Aura* except) const
-{
+{
AuraMapBounds range = m_ownedAuras.equal_range(spellId);
for (AuraMap::const_iterator itr = range.first; itr != range.second; ++itr)
{
@@ -4150,7 +4143,7 @@ Aura* Unit::GetOwnedAura(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUI
}
void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode)
-{
+{
AuraApplication * aurApp = i->second;
// Do not remove aura which is already being removed
if (aurApp->GetRemoveMode())
@@ -4163,7 +4156,7 @@ void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode)
}
void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
-{
+{
AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
{
@@ -4180,7 +4173,7 @@ void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemov
}
void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode)
-{
+{
// we've special situation here, RemoveAura called while during aura removal
// this kind of call is needed only when aura effect removal handler
// or event triggered by it expects to remove
@@ -4215,7 +4208,7 @@ void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode)
}
void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode)
-{
+{
if (aura->IsRemoved())
return;
if (AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID()))
@@ -4223,7 +4216,7 @@ void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode)
}
void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode)
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
Aura const* aura = iter->second->GetBase();
@@ -4239,7 +4232,7 @@ void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 casterGUID, uint8 reqEff
}
void Unit::RemoveAuraFromStack(uint32 spellId, uint64 casterGUID, AuraRemoveMode removeMode)
-{
+{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
{
@@ -4256,7 +4249,7 @@ void Unit::RemoveAuraFromStack(uint32 spellId, uint64 casterGUID, AuraRemoveMode
}
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, uint64 casterGUID, Unit* dispeller, uint8 chargesRemoved/*= 1*/)
-{
+{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
{
@@ -4320,7 +4313,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId
}
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit* stealer)
-{
+{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (AuraMap::iterator iter = range.first; iter != range.second;)
{
@@ -4399,7 +4392,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit*
}
void Unit::RemoveAurasDueToItemSpell(uint32 spellId, uint64 castItemGuid)
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
{
if (iter->second->GetBase()->GetCastItemGUID() == castItemGuid)
@@ -4413,7 +4406,7 @@ void Unit::RemoveAurasDueToItemSpell(uint32 spellId, uint64 castItemGuid)
}
void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura* except, bool negative, bool positive)
-{
+{
// simple check if list is empty
if (m_modAuras[auraType].empty())
return;
@@ -4436,7 +4429,7 @@ void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura* except,
}
void Unit::RemoveAurasWithAttribute(uint32 flags)
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
@@ -4448,7 +4441,7 @@ void Unit::RemoveAurasWithAttribute(uint32 flags)
}
void Unit::RemoveNotOwnSingleTargetAuras()
-{
+{
// single target auras from other casters
// Iterate m_ownedAuras - aura is marked as single target in Unit::AddAura (and pushed to m_ownedAuras).
// m_appliedAuras will NOT contain the aura before first Unit::Update after adding it to m_ownedAuras.
@@ -4484,7 +4477,7 @@ void Unit::RemoveNotOwnSingleTargetAuras()
}
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
-{
+{
if (!(m_interruptMask & flag))
return;
@@ -4513,7 +4506,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
}
void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
@@ -4555,7 +4548,7 @@ void Unit::RemoveMovementImpairingAuras(bool withRoot)
}
void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except)
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
@@ -4577,7 +4570,7 @@ void Unit::RemoveAurasByShapeShift()
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
- if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask) &&
+ if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask) &&
(!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_CU_AURA_CC) || (aura->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARRIOR && (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x20))))
{
RemoveAura(iter);
@@ -4588,7 +4581,7 @@ void Unit::RemoveAurasByShapeShift()
}
void Unit::RemoveAreaAurasDueToLeaveWorld()
-{
+{
// make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
@@ -4621,7 +4614,7 @@ void Unit::RemoveAreaAurasDueToLeaveWorld()
}
void Unit::RemoveAllAuras()
-{
+{
// this may be a dead loop if some events on aura remove will continiously apply aura on remove
// we want to have all auras removed, so use your brain when linking events
while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
@@ -4637,7 +4630,7 @@ void Unit::RemoveAllAuras()
}
void Unit::RemoveArenaAuras()
-{
+{
// in join, remove positive buffs, on end, remove negative
// used to remove positive visible auras in arenas
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
@@ -4660,7 +4653,7 @@ void Unit::RemoveArenaAuras()
}
void Unit::RemoveAllAurasOnDeath()
-{
+{
// used just after dieing to remove all visible auras
// and disable the mods for the passive ones
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
@@ -4683,7 +4676,7 @@ void Unit::RemoveAllAurasOnDeath()
}
void Unit::RemoveAllAurasRequiringDeadTarget()
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
@@ -4704,7 +4697,7 @@ void Unit::RemoveAllAurasRequiringDeadTarget()
}
void Unit::RemoveAllAurasExceptType(AuraType type)
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
@@ -4726,7 +4719,7 @@ void Unit::RemoveAllAurasExceptType(AuraType type)
// pussywizard: replaced with Unit::RemoveEvadeAuras()
/*void Unit::RemoveAllAurasExceptType(AuraType type1, AuraType type2)
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
@@ -4748,7 +4741,7 @@ void Unit::RemoveAllAurasExceptType(AuraType type)
// Xinef: We should not remove passive auras on evade, if npc has player owner (scripted one cast auras)
void Unit::RemoveEvadeAuras()
-{
+{
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
{
Aura const* aura = iter->second->GetBase();
@@ -4769,7 +4762,7 @@ void Unit::RemoveEvadeAuras()
}
void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
-{
+{
AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
for (; range.first != range.second; ++range.first)
{
@@ -4791,19 +4784,19 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
}
void Unit::_RemoveAllAuraStatMods()
-{
+{
for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
(*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
}
void Unit::_ApplyAllAuraStatMods()
-{
+{
for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
(*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
}
AuraEffect* Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
-{
+{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
{
@@ -4817,7 +4810,7 @@ AuraEffect* Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) c
}
AuraEffect* Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const
-{
+{
uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
while (rankSpell)
{
@@ -4829,7 +4822,7 @@ AuraEffect* Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uin
}
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
-{
+{
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
@@ -4843,7 +4836,7 @@ AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 ico
}
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) const
-{
+{
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
@@ -4859,7 +4852,7 @@ AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 f
}
AuraEffect* Unit::GetAuraEffectDummy(uint32 spellid) const
-{
+{
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
@@ -4871,7 +4864,7 @@ AuraEffect* Unit::GetAuraEffectDummy(uint32 spellid) const
}
AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, AuraApplication * except) const
-{
+{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (; range.first != range.second; ++range.first)
{
@@ -4890,13 +4883,13 @@ AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, ui
}
Aura* Unit::GetAura(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask) const
-{
+{
AuraApplication * aurApp = GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask);
return aurApp ? aurApp->GetBase() : NULL;
}
AuraApplication * Unit::GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask, AuraApplication* except) const
-{
+{
uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
while (rankSpell)
{
@@ -4908,13 +4901,13 @@ AuraApplication * Unit::GetAuraApplicationOfRankedSpell(uint32 spellId, uint64 c
}
Aura* Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask) const
-{
+{
AuraApplication * aurApp = GetAuraApplicationOfRankedSpell(spellId, casterGUID, itemCasterGUID, reqEffMask);
return aurApp ? aurApp->GetBase() : NULL;
}
void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList)
-{
+{
// we should not be able to dispel diseases if the target is affected by unholy blight
if (dispelMask & (1 << DISPEL_DISEASE) && HasAura(50536))
dispelMask &= ~(1 << DISPEL_DISEASE);
@@ -4951,7 +4944,7 @@ void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelCharges
}
bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
-{
+{
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
{
@@ -4965,7 +4958,7 @@ bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
}
uint32 Unit::GetAuraCount(uint32 spellId) const
-{
+{
uint32 count = 0;
AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
@@ -4981,19 +4974,19 @@ uint32 Unit::GetAuraCount(uint32 spellId) const
}
bool Unit::HasAura(uint32 spellId, uint64 casterGUID, uint64 itemCasterGUID, uint8 reqEffMask) const
-{
+{
if (GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask))
return true;
return false;
}
bool Unit::HasAuraType(AuraType auraType) const
-{
+{
return (!m_modAuras[auraType].empty());
}
bool Unit::HasAuraTypeWithCaster(AuraType auratype, uint64 caster) const
-{
+{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (caster == (*i)->GetCasterGUID())
@@ -5002,7 +4995,7 @@ bool Unit::HasAuraTypeWithCaster(AuraType auratype, uint64 caster) const
}
bool Unit::HasVisibleAuraType(AuraType auraType) const
-{
+{
AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
if( (*i)->GetBase()->CanBeSentToClient() )
@@ -5012,7 +5005,7 @@ bool Unit::HasVisibleAuraType(AuraType auraType) const
}
bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
-{
+{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (miscvalue == (*i)->GetMiscValue())
@@ -5021,7 +5014,7 @@ bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
}
bool Unit::HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
-{
+{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if ((*i)->IsAffectedOnSpell(affectedSpell))
@@ -5030,7 +5023,7 @@ bool Unit::HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const* affecte
}
bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const
-{
+{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
if (value == (*i)->GetAmount())
@@ -5039,7 +5032,7 @@ bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const
}
bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid)
-{
+{
if (!(m_interruptMask & flag))
return false;
for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
@@ -5051,7 +5044,7 @@ bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid)
}
bool Unit::HasNegativeAuraWithAttribute(uint32 flag, uint64 guid)
-{
+{
for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
{
Aura const* aura = iter->second->GetBase();
@@ -5062,7 +5055,7 @@ bool Unit::HasNegativeAuraWithAttribute(uint32 flag, uint64 guid)
}
bool Unit::HasAuraWithMechanic(uint32 mechanicMask) const
-{
+{
for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
{
SpellInfo const* spellInfo = iter->second->GetBase()->GetSpellInfo();
@@ -5079,7 +5072,7 @@ bool Unit::HasAuraWithMechanic(uint32 mechanicMask) const
}
AuraEffect* Unit::IsScriptOverriden(SpellInfo const* spell, int32 script) const
-{
+{
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
@@ -5091,7 +5084,7 @@ AuraEffect* Unit::IsScriptOverriden(SpellInfo const* spell, int32 script) const
}
uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, uint8 mode)
-{
+{
static const AuraType diseaseAuraTypes[] =
{
SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
@@ -5137,7 +5130,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, uint8 mode)
}
uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
-{
+{
static const AuraType diseaseAuraTypes[] =
{
SPELL_AURA_PERIODIC_DAMAGE,
@@ -5160,7 +5153,7 @@ uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
}
int32 Unit::GetTotalAuraModifierAreaExclusive(AuraType auratype) const
-{
+{
int32 modifier = 0;
int32 areaModifier = 0;
@@ -5180,7 +5173,7 @@ int32 Unit::GetTotalAuraModifierAreaExclusive(AuraType auratype) const
}
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
-{
+{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
if (mTotalAuraList.empty())
return 0;
@@ -5194,7 +5187,7 @@ int32 Unit::GetTotalAuraModifier(AuraType auratype) const
}
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
-{
+{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5205,7 +5198,7 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const
}
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5219,7 +5212,7 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
}
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5231,7 +5224,7 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
}
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5244,7 +5237,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
}
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
+{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5256,7 +5249,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask
}
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect* except) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5270,7 +5263,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_
}
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5284,7 +5277,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_
}
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5296,7 +5289,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
}
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
-{
+{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5308,7 +5301,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
}
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5322,7 +5315,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
}
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5336,7 +5329,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
}
int32 Unit::GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5348,7 +5341,7 @@ int32 Unit::GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const*
}
float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
-{
+{
float multiplier = 1.0f;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5360,7 +5353,7 @@ float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo cons
}
int32 Unit::GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5374,7 +5367,7 @@ int32 Unit::GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo
}
int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const
-{
+{
int32 modifier = 0;
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
@@ -5388,17 +5381,17 @@ int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo
}
void Unit::_RegisterDynObject(DynamicObject* dynObj)
-{
+{
m_dynObj.push_back(dynObj);
}
void Unit::_UnregisterDynObject(DynamicObject* dynObj)
-{
+{
m_dynObj.remove(dynObj);
}
DynamicObject* Unit::GetDynObject(uint32 spellId)
-{
+{
if (m_dynObj.empty())
return NULL;
for (DynObjectList::const_iterator i = m_dynObj.begin(); i != m_dynObj.end();++i)
@@ -5411,7 +5404,7 @@ DynamicObject* Unit::GetDynObject(uint32 spellId)
}
void Unit::RemoveDynObject(uint32 spellId)
-{
+{
if (m_dynObj.empty())
return;
for (DynObjectList::iterator i = m_dynObj.begin(); i != m_dynObj.end();)
@@ -5428,13 +5421,13 @@ void Unit::RemoveDynObject(uint32 spellId)
}
void Unit::RemoveAllDynObjects()
-{
+{
while (!m_dynObj.empty())
m_dynObj.front()->Remove();
}
GameObject* Unit::GetGameObject(uint32 spellId) const
-{
+{
for (GameObjectList::const_iterator itr = m_gameObj.begin(); itr != m_gameObj.end(); ++itr)
if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
if (go->GetSpellId() == spellId)
@@ -5444,7 +5437,7 @@ GameObject* Unit::GetGameObject(uint32 spellId) const
}
void Unit::AddGameObject(GameObject* gameObj)
-{
+{
if (!gameObj || gameObj->GetOwnerGUID() != 0)
return;
@@ -5462,7 +5455,7 @@ void Unit::AddGameObject(GameObject* gameObj)
}
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
-{
+{
if (!gameObj || gameObj->GetOwnerGUID() != GetGUID())
return;
@@ -5502,7 +5495,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
}
void Unit::RemoveGameObject(uint32 spellid, bool del)
-{
+{
if (m_gameObj.empty())
return;
@@ -5528,7 +5521,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
}
void Unit::RemoveAllGameObjects()
-{
+{
while(!m_gameObj.empty())
{
GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
@@ -5543,7 +5536,7 @@ void Unit::RemoveAllGameObjects()
}
void Unit::SendSpellNonMeleeReflectLog(SpellNonMeleeDamage* log, Unit* attacker)
-{
+{
// Xinef: function for players only, placed in unit because of cosmetics
if (GetTypeId() != TYPEID_PLAYER)
return;
@@ -5567,7 +5560,7 @@ void Unit::SendSpellNonMeleeReflectLog(SpellNonMeleeDamage* log, Unit* attacker)
}
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage* log)
-{
+{
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(log->target->GetPackGUID());
data.append(log->attacker->GetPackGUID());
@@ -5587,7 +5580,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage* log)
}
void Unit::SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
-{
+{
SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
log.damage = Damage - AbsorbedDamage - Resist - Blocked;
log.absorb = AbsorbedDamage;
@@ -5601,7 +5594,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damag
}
void Unit::ProcDamageAndSpell(Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellInfo const* procSpell, SpellInfo const* procAura)
-{
+{
// Not much to do if no flags are set.
if (procAttacker)
ProcDamageAndSpellFor(false, victim, procAttacker, procExtra, attType, procSpell, amount, procAura);
@@ -5612,7 +5605,7 @@ void Unit::ProcDamageAndSpell(Unit* victim, uint32 procAttacker, uint32 procVict
}
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
-{
+{
AuraEffect const* aura = pInfo->auraEff;
WorldPacket data(SMSG_PERIODICAURALOG, 30);
@@ -5658,7 +5651,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
}
void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
-{
+{
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
data << uint32(spellID);
data << uint64(GetGUID());
@@ -5672,7 +5665,7 @@ void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
}
void Unit::SendSpellDamageResist(Unit* target, uint32 spellId)
-{
+{
WorldPacket data(SMSG_PROCRESIST, 8+8+4+1);
data << uint64(GetGUID());
data << uint64(target->GetGUID());
@@ -5682,7 +5675,7 @@ void Unit::SendSpellDamageResist(Unit* target, uint32 spellId)
}
void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
-{
+{
WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8+8+4+1);
data << uint64(GetGUID());
data << uint64(target->GetGUID());
@@ -5692,7 +5685,7 @@ void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
}
void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
-{
+{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
#endif
@@ -5758,7 +5751,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
-{
+{
CalcDamageInfo dmgInfo;
dmgInfo.HitInfo = HitInfo;
dmgInfo.attacker = this;
@@ -5774,7 +5767,7 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType
//victim may be NULL
bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
-{
+{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetAmount();
@@ -6966,7 +6959,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
if (!victim)
return false;
-
+
Unit* beaconTarget = triggeredByAura->GetBase()->GetCaster();
if (!beaconTarget || beaconTarget == this || !beaconTarget->GetAura(53563, victim->GetGUID()))
return false;
@@ -6979,7 +6972,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, NULL, NULL, true, 0, triggeredByAura, victim->GetGUID());
return true;
}
-
+
return false;
}
// Judgements of the Wise
@@ -7603,7 +7596,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// do not reduce damage-spells have correct basepoints
damage /= 2;
int32 dmg = damage;
-
+
// Cast
CastCustomSpell(victim, spell, &dmg, 0, 0, true, castItem, triggeredByAura);
} while (roll_chance_i(33));
@@ -7662,7 +7655,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
//Glyph of Unholy Blight
if (AuraEffect* glyph=GetAuraEffect(63332, 0))
AddPct(basepoints0, glyph->GetAmount());
-
+
basepoints0 = basepoints0 / (unholyBlight->GetMaxDuration() / unholyBlight->Effects[0].Amplitude);
victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
return true;
@@ -7899,7 +7892,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Used in case when access to whole aura is needed
// All procs should be handled like this...
bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/, bool * handled)
-{
+{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
switch (dummySpell->SpellFamilyName)
@@ -8076,7 +8069,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
}
bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
-{
+{
// Get triggered aura spell info
SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo();
@@ -8706,7 +8699,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
return true;
}
}
-
+
// Custom basepoints/target for exist spell
// dummy basepoints or other customs
@@ -8986,7 +8979,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
}
bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown)
-{
+{
int32 scriptId = triggeredByAura->GetMiscValue();
if (!victim || !victim->IsAlive())
@@ -9091,7 +9084,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
void Unit::setPowerType(Powers new_powertype)
-{
+{
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
if (GetTypeId() == TYPEID_PLAYER)
@@ -9146,7 +9139,7 @@ void Unit::setPowerType(Powers new_powertype)
}
FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
-{
+{
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
if (!entry)
{
@@ -9168,7 +9161,7 @@ FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
}
void Unit::setFaction(uint32 faction)
-{
+{
SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction);
if (GetTypeId() == TYPEID_UNIT)
ToCreature()->UpdateMoveInLineOfSightState();
@@ -9176,7 +9169,7 @@ void Unit::setFaction(uint32 faction)
// function based on function Unit::UnitReaction from 13850 client
ReputationRank Unit::GetReactionTo(Unit const* target) const
-{
+{
// always friendly to self
if (this == target)
return REP_FRIENDLY;
@@ -9189,7 +9182,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
Player const* targetPlayerOwner = target->GetAffectingPlayer();
// check forced reputation to support SPELL_AURA_FORCE_REACTION
- if (selfPlayerOwner)
+ if (selfPlayerOwner)
{
if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
@@ -9261,7 +9254,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
}
ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTemplateEntry, Unit const* target) const
-{
+{
// always neutral when no template entry found
if (!factionTemplateEntry)
return REP_NEUTRAL;
@@ -9313,17 +9306,17 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
}
bool Unit::IsHostileTo(Unit const* unit) const
-{
+{
return GetReactionTo(unit) <= REP_HOSTILE;
}
bool Unit::IsFriendlyTo(Unit const* unit) const
-{
+{
return GetReactionTo(unit) >= REP_FRIENDLY;
}
bool Unit::IsHostileToPlayers() const
-{
+{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
if (!my_faction || !my_faction->faction)
return false;
@@ -9336,7 +9329,7 @@ bool Unit::IsHostileToPlayers() const
}
bool Unit::IsNeutralToAll() const
-{
+{
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
if (!my_faction || !my_faction->faction)
return true;
@@ -9349,7 +9342,7 @@ bool Unit::IsNeutralToAll() const
}
bool Unit::Attack(Unit* victim, bool meleeAttack)
-{
+{
if (!victim || victim == this)
return false;
@@ -9458,13 +9451,13 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
if (Unit* pet = *itr)
if (pet->IsAlive() && pet->GetTypeId() == TYPEID_UNIT)
- pet->ToCreature()->AI()->OwnerAttacked(victim);
+ pet->ToCreature()->AI()->OwnerAttacked(victim);
return true;
}
bool Unit::AttackStop()
-{
+{
if (!m_attacking)
return false;
@@ -9498,7 +9491,7 @@ bool Unit::AttackStop()
}
void Unit::CombatStop(bool includingCast)
-{
+{
if (includingCast && IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
@@ -9514,7 +9507,7 @@ void Unit::CombatStop(bool includingCast)
}
void Unit::CombatStopWithPets(bool includingCast)
-{
+{
CombatStop(includingCast);
for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
@@ -9522,7 +9515,7 @@ void Unit::CombatStopWithPets(bool includingCast)
}
bool Unit::isAttackingPlayer() const
-{
+{
if (HasUnitState(UNIT_STATE_ATTACK_PLAYER))
return true;
@@ -9541,7 +9534,7 @@ bool Unit::isAttackingPlayer() const
}
void Unit::RemoveAllAttackers()
-{
+{
while (!m_attackers.empty())
{
AttackerSet::iterator iter = m_attackers.begin();
@@ -9554,7 +9547,7 @@ void Unit::RemoveAllAttackers()
}
void Unit::ModifyAuraState(AuraStateType flag, bool apply)
-{
+{
if (apply)
{
if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
@@ -9594,7 +9587,7 @@ void Unit::ModifyAuraState(AuraStateType flag, bool apply)
}
uint32 Unit::BuildAuraStateUpdateForTarget(Unit* target) const
-{
+{
uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK);
for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK)
@@ -9605,7 +9598,7 @@ uint32 Unit::BuildAuraStateUpdateForTarget(Unit* target) const
}
bool Unit::HasAuraState(AuraStateType flag, SpellInfo const* spellProto, Unit const* Caster) const
-{
+{
if (Caster)
{
if (spellProto)
@@ -9631,7 +9624,7 @@ bool Unit::HasAuraState(AuraStateType flag, SpellInfo const* spellProto, Unit co
}
void Unit::SetOwnerGUID(uint64 owner)
-{
+{
if (GetOwnerGUID() == owner)
return;
@@ -9658,7 +9651,7 @@ void Unit::SetOwnerGUID(uint64 owner)
}
Unit* Unit::GetOwner() const
-{
+{
if (uint64 ownerGUID = GetOwnerGUID())
return ObjectAccessor::GetUnit(*this, ownerGUID);
@@ -9666,7 +9659,7 @@ Unit* Unit::GetOwner() const
}
Unit* Unit::GetCharmer() const
-{
+{
if (uint64 charmerGUID = GetCharmerGUID())
return ObjectAccessor::GetUnit(*this, charmerGUID);
@@ -9674,7 +9667,7 @@ Unit* Unit::GetCharmer() const
}
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
-{
+{
uint64 guid = GetCharmerOrOwnerGUID();
if (IS_PLAYER_GUID(guid))
return ObjectAccessor::GetPlayer(*this, guid);
@@ -9683,7 +9676,7 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
}
Player* Unit::GetAffectingPlayer() const
-{
+{
if (!GetCharmerOrOwnerGUID())
return const_cast<Unit*>(this)->ToPlayer();
@@ -9709,7 +9702,7 @@ Minion *Unit::GetFirstMinion() const
}
Guardian* Unit::GetGuardianPet() const
-{
+{
if (uint64 pet_guid = GetPetGUID())
{
if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
@@ -9724,7 +9717,7 @@ Guardian* Unit::GetGuardianPet() const
}
Unit* Unit::GetCharm() const
-{
+{
if (uint64 charm_guid = GetCharmGUID())
{
if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
@@ -9738,7 +9731,7 @@ Unit* Unit::GetCharm() const
}
void Unit::SetMinion(Minion *minion, bool apply)
-{
+{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
#endif
@@ -9906,7 +9899,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
}
void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
-{
+{
for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
{
Unit* unit = *itr;
@@ -9918,7 +9911,7 @@ void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
}
void Unit::RemoveAllMinionsByEntry(uint32 entry)
-{
+{
for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
{
Unit* unit = *itr;
@@ -9931,7 +9924,7 @@ void Unit::RemoveAllMinionsByEntry(uint32 entry)
}
void Unit::SetCharm(Unit* charm, bool apply)
-{
+{
if (apply)
{
if (GetTypeId() == TYPEID_PLAYER)
@@ -10010,10 +10003,10 @@ int32 Unit::DealHeal(Unit* healer, Unit* victim, uint32 addhealth)
if (addhealth)
gain = victim->ModifyHealth(int32(addhealth));
-
+
// Hook for OnHeal Event
sScriptMgr->OnHeal(healer, victim, (uint32&)gain);
-
+
Unit* unit = healer;
if (healer && healer->GetTypeId() == TYPEID_UNIT && healer->ToCreature()->IsTotem())
@@ -10064,7 +10057,7 @@ bool RedirectSpellEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
-{
+{
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
if (spellInfo->HasAttribute(SPELL_ATTR0_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR1_CANT_BE_REDIRECTED) || spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
return victim;
@@ -10094,7 +10087,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
magnet->m_Events.AddEvent(new KillMagnetEvent(*magnet), queueTime);
}
-
+
return magnet;
}
}
@@ -10102,7 +10095,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
}
Unit* Unit::GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
-{
+{
AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
{
@@ -10120,7 +10113,7 @@ Unit* Unit::GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
}
Unit* Unit::GetFirstControlled() const
-{
+{
// Sequence: charmed, pet, other guardians
Unit* unit = GetCharm();
if (!unit)
@@ -10131,7 +10124,7 @@ Unit* Unit::GetFirstControlled() const
}
void Unit::RemoveAllControlled()
-{
+{
// possessed pet and vehicle
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->StopCastingCharm();
@@ -10156,7 +10149,7 @@ void Unit::RemoveAllControlled()
}
Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
-{
+{
Player* player = NULL;
if (GetTypeId() == TYPEID_PLAYER)
player = ToPlayer();
@@ -10211,7 +10204,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
// only called in Player::SetSeer
// so move it to Player?
void Unit::AddPlayerToVision(Player* player)
-{
+{
if (m_sharedVision.empty())
{
setActive(true);
@@ -10223,7 +10216,7 @@ void Unit::AddPlayerToVision(Player* player)
// only called in Player::SetSeer
void Unit::RemovePlayerFromVision(Player* player)
-{
+{
m_sharedVision.erase(player);
player->m_isInSharedVisionOf.erase(this);
if (m_sharedVision.empty())
@@ -10234,12 +10227,12 @@ void Unit::RemovePlayerFromVision(Player* player)
}
void Unit::RemoveBindSightAuras()
-{
+{
RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
}
void Unit::RemoveCharmAuras()
-{
+{
RemoveAurasByType(SPELL_AURA_MOD_CHARM);
RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
@@ -10247,7 +10240,7 @@ void Unit::RemoveCharmAuras()
}
void Unit::UnsummonAllTotems()
-{
+{
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
{
if (!m_SummonSlot[i])
@@ -10260,7 +10253,7 @@ void Unit::UnsummonAllTotems()
}
void Unit::SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical)
-{
+{
// we guess size
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1+1));
data.append(victim->GetPackGUID());
@@ -10275,20 +10268,20 @@ void Unit::SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32
}
int32 Unit::HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHealth, bool critical)
-{
+{
uint32 absorb = 0;
// calculate heal absorb and reduce healing
CalcHealAbsorb(victim, spellInfo, addHealth, absorb);
-
+
sScriptMgr->ModifyHealRecieved(this, victim, addHealth);
-
+
int32 gain = Unit::DealHeal(this, victim, addHealth);
SendHealSpellLog(victim, spellInfo->Id, addHealth, uint32(addHealth - gain), absorb, critical);
return gain;
}
void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
-{
+{
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
data.append(victim->GetPackGUID());
data.append(GetPackGUID());
@@ -10299,7 +10292,7 @@ void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellID, uint32 damage, Pow
}
void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
-{
+{
SendEnergizeSpellLog(victim, spellID, damage, powerType);
// needs to be called after sending spell log
victim->ModifyPower(powerType, damage);
@@ -10309,7 +10302,7 @@ void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, uint32 damage, Powers p
}
float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype)
-{
+{
if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
return 1.0f;
@@ -10625,7 +10618,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
}
uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, float TotalMod, uint32 stack)
-{
+{
if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
return pdamage;
@@ -10653,7 +10646,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
float ApCoeffMod = 1.0f;
int32 DoneTotal = 0;
float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
-
+
// Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controled Damage
if (GetTypeId() == TYPEID_UNIT && (!ToCreature()->IsPet() || !ToCreature()->IsGuardian() || !ToCreature()->IsControlledByPlayer()))
DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
@@ -10758,7 +10751,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
}
-
+
float tmpDamage = (float(pdamage) + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())
@@ -10768,7 +10761,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
}
uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
-{
+{
if (!spellProto || damagetype == DIRECT_DAMAGE)
return pdamage;
@@ -10898,7 +10891,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
}
int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
-{
+{
int32 DoneAdvertisedBenefit = 0;
AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
@@ -10937,7 +10930,7 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
}
int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT)
-{
+{
int32 TakenAdvertisedBenefit = 0;
AuraEffectList const& mDamageTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
@@ -10956,7 +10949,7 @@ int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT)
}
float Unit::SpellDoneCritChance(Unit const* /*victim*/, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
-{
+{
// Mobs can't crit with spells.
if (GetTypeId() == TYPEID_UNIT && !GetSpellModOwner())
return -100.0f;
@@ -11025,7 +11018,7 @@ float Unit::SpellDoneCritChance(Unit const* /*victim*/, SpellInfo const* spellPr
}
float Unit::SpellTakenCritChance(Unit const* caster, SpellInfo const* spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
-{
+{
// not critting spell
if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
return 0.0f;
@@ -11290,7 +11283,7 @@ uint32 Unit::SpellCriticalHealingBonus(Unit const* caster, SpellInfo const* spel
uint32 creatureTypeMask = victim->GetCreatureTypeMask();
crit_bonus = int32(crit_bonus * caster->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
}
-
+
// adds additional damage to critBonus (from talents)
// xinef: used for death knight death coil
if (Player* modOwner = caster->GetSpellModOwner())
@@ -11307,7 +11300,7 @@ uint32 Unit::SpellCriticalHealingBonus(Unit const* caster, SpellInfo const* spel
}
float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype)
-{
+{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (GetTypeId() == TYPEID_UNIT && IsTotem())
if (Unit* owner = GetOwner())
@@ -11386,7 +11379,7 @@ float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, D
// T9 HEALING 4P, empowered renew instant heal
if (spellProto->Id == 63544)
if (AuraEffect *aurEff = GetAuraEffect(67202, EFFECT_0))
- AddPct(DoneTotalMod, aurEff->GetAmount());
+ AddPct(DoneTotalMod, aurEff->GetAmount());
break;
}
@@ -11394,7 +11387,7 @@ float Unit::SpellPctHealingModsDone(Unit* victim, SpellInfo const* spellProto, D
}
uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, float TotalMod, uint32 stack)
-{
+{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (GetTypeId() == TYPEID_UNIT && IsTotem())
if (Unit* owner = GetOwner())
@@ -11503,7 +11496,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
}
uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
-{
+{
float TakenTotalMod = 1.0f;
// Healing taken percent
@@ -11630,7 +11623,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u
}
int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
-{
+{
int32 AdvertisedBenefit = 0;
AuraEffectList const& mHealingDone = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE);
@@ -11663,7 +11656,7 @@ int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
}
int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
-{
+{
int32 AdvertisedBenefit = 0;
AuraEffectList const& mDamageTaken = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING);
@@ -11675,7 +11668,7 @@ int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
}
bool Unit::IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
-{
+{
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
@@ -11686,7 +11679,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
}
bool Unit::IsImmunedToDamage(SpellInfo const* spellInfo) const
-{
+{
if (spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
return false;
@@ -11701,7 +11694,7 @@ bool Unit::IsImmunedToDamage(SpellInfo const* spellInfo) const
}
bool Unit::IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
-{
+{
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
@@ -11712,7 +11705,7 @@ bool Unit::IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
}
bool Unit::IsImmunedToSchool(SpellInfo const* spellInfo) const
-{
+{
if (spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
return false;
@@ -11730,12 +11723,12 @@ bool Unit::IsImmunedToSchool(SpellInfo const* spellInfo) const
}
bool Unit::IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
-{
+{
return IsImmunedToDamage(meleeSchoolMask) || IsImmunedToSchool(meleeSchoolMask);
}
bool Unit::IsImmunedToDamageOrSchool(SpellInfo const* spellInfo) const
-{
+{
return IsImmunedToDamage(spellInfo) || IsImmunedToSchool(spellInfo);
}
@@ -11787,7 +11780,7 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
// Ignore effects with mechanic, they are supposed to be checked separately
if (!spellInfo->Effects[i].IsEffect())
continue;
-
+
// Xinef: if target is immune to one effect, and the spell has transform aura - it is immune to whole spell
if (IsImmunedToSpellEffect(spellInfo, i))
{
@@ -11868,7 +11861,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
}
uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto)
-{
+{
if (!victim || pdamage == 0)
return 0;
@@ -12068,7 +12061,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
}
uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto)
-{
+{
if (pdamage == 0)
return 0;
@@ -12199,7 +12192,7 @@ class spellIdImmunityPredicate
};
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType)
-{
+{
if (apply)
{
// xinef: immunities with spellId 0 are intended to be applied only once (script purposes mosty)
@@ -12226,7 +12219,7 @@ void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply,
}
void Unit::ApplySpellDispelImmunity(const SpellInfo* spellProto, DispelType type, bool apply)
-{
+{
ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
if (apply && spellProto->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
@@ -12250,7 +12243,7 @@ void Unit::ApplySpellDispelImmunity(const SpellInfo* spellProto, DispelType type
}
float Unit::GetWeaponProcChance() const
-{
+{
// normalized proc chance for weapon attack speed
// (odd formula...)
if (isAttackReady(BASE_ATTACK))
@@ -12261,7 +12254,7 @@ float Unit::GetWeaponProcChance() const
}
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo* spellProto) const
-{
+{
// proc per minute chance calculation
if (PPM <= 0)
return 0.0f;
@@ -12275,7 +12268,7 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellInfo* spe
}
void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
-{
+{
if (mount)
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
@@ -12332,7 +12325,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
}
void Unit::Dismount()
-{
+{
if (!IsMounted())
return;
@@ -12387,8 +12380,8 @@ void Unit::Dismount()
}
void Unit::SetInCombatWith(Unit* enemy, uint32 duration)
-{
-
+{
+
// Xinef: Dont allow to start combat with triggers
if (enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsTrigger())
return;
@@ -12414,7 +12407,7 @@ void Unit::SetInCombatWith(Unit* enemy, uint32 duration)
}
void Unit::CombatStart(Unit* target, bool initialAggro)
-{
+{
// Xinef: Dont allow to start combat with triggers
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsTrigger())
@@ -12457,7 +12450,7 @@ void Unit::CombatStart(Unit* target, bool initialAggro)
}
void Unit::CombatStartOnCast(Unit* target, bool initialAggro, uint32 duration)
-{
+{
// Xinef: Dont allow to start combat with triggers
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsTrigger())
return;
@@ -12484,7 +12477,7 @@ void Unit::CombatStartOnCast(Unit* target, bool initialAggro, uint32 duration)
}
void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
-{
+{
// only alive units can be in combat
if (!IsAlive())
return;
@@ -12553,7 +12546,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
}
void Unit::ClearInCombat()
-{
+{
m_CombatTimer = 0;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
@@ -12588,7 +12581,7 @@ void Unit::ClearInPetCombat()
}
bool Unit::isTargetableForAttack(bool checkFakeDeath, Unit const* byWho) const
-{
+{
if (!IsAlive())
return false;
@@ -12605,13 +12598,13 @@ bool Unit::isTargetableForAttack(bool checkFakeDeath, Unit const* byWho) const
}
bool Unit::IsValidAttackTarget(Unit const* target) const
-{
+{
return _IsValidAttackTarget(target, NULL);
}
// function based on function Unit::CanAttack from 13850 client
bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, WorldObject const* obj) const
-{
+{
ASSERT(target);
// can't attack self
@@ -12725,13 +12718,13 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
}
bool Unit::IsValidAssistTarget(Unit const* target) const
-{
+{
return _IsValidAssistTarget(target, NULL);
}
// function based on function Unit::CanAssist from 13850 client
bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) const
-{
+{
ASSERT(target);
// can assist to self
@@ -12822,7 +12815,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
}
int32 Unit::ModifyHealth(int32 dVal)
-{
+{
int32 gain = 0;
if (dVal == 0)
@@ -12854,7 +12847,7 @@ int32 Unit::ModifyHealth(int32 dVal)
}
int32 Unit::GetHealthGain(int32 dVal)
-{
+{
int32 gain = 0;
if (dVal == 0)
@@ -12880,7 +12873,7 @@ int32 Unit::GetHealthGain(int32 dVal)
// returns negative amount on power reduction
int32 Unit::ModifyPower(Powers power, int32 dVal)
-{
+{
if (dVal == 0)
return 0;
@@ -12913,7 +12906,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
// returns negative amount on power reduction
int32 Unit::ModifyPowerPct(Powers power, float pct, bool apply)
-{
+{
float amount = (float)GetMaxPower(power);
ApplyPercentModFloatVar(amount, pct, apply);
@@ -12921,7 +12914,7 @@ int32 Unit::ModifyPowerPct(Powers power, float pct, bool apply)
}
bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const
-{
+{
if (WorldObject::IsAlwaysVisibleFor(seer))
return true;
@@ -12940,7 +12933,7 @@ bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const
}
bool Unit::IsAlwaysDetectableFor(WorldObject const* seer) const
-{
+{
if (WorldObject::IsAlwaysDetectableFor(seer))
return true;
@@ -12958,7 +12951,7 @@ bool Unit::IsAlwaysDetectableFor(WorldObject const* seer) const
}
void Unit::SetVisible(bool x)
-{
+{
if (!x)
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_GAMEMASTER);
else
@@ -12976,7 +12969,7 @@ void Unit::SetModelVisible(bool on)
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
-{
+{
int32 main_speed_mod = 0;
float stack_bonus = 1.0f;
float non_stack_bonus = 1.0f;
@@ -13112,7 +13105,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow)
AddPct(speed, slow);
-
+
if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
{
float base_speed = (GetTypeId() == TYPEID_UNIT ? ToCreature()->GetCreatureTemplate()->speed_run : 1.0f);
@@ -13125,12 +13118,12 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
}
float Unit::GetSpeed(UnitMoveType mtype) const
-{
+{
return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
}
void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
-{
+{
if (rate < 0)
rate = 0.0f;
@@ -13197,7 +13190,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
Unit* pet = ToPlayer()->GetPet();
if (!pet)
pet = GetCharm();
-
+
// xinef: do not affect vehicles and possesed pets
if (pet && (pet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) || pet->IsVehicle()))
pet = NULL;
@@ -13252,7 +13245,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
}
void Unit::setDeathState(DeathState s, bool despawn)
-{
+{
// death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
// it can be used to check creation of death items (such as soul shards).
@@ -13313,7 +13306,7 @@ void Unit::setDeathState(DeathState s, bool despawn)
######## ########
########################################*/
bool Unit::CanHaveThreatList() const
-{
+{
// only creatures can have threat list
if (GetTypeId() != TYPEID_UNIT)
return false;
@@ -13340,7 +13333,7 @@ bool Unit::CanHaveThreatList() const
//======================================================================
float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
-{
+{
if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0)
return fThreat;
@@ -13352,7 +13345,7 @@ float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
//======================================================================
void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
-{
+{
// Only mobs can manage threat lists
if (CanHaveThreatList())
m_ThreatManager.addThreat(victim, fThreat, schoolMask, threatSpell);
@@ -13361,7 +13354,7 @@ void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, Sp
//======================================================================
void Unit::DeleteThreatList()
-{
+{
if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
SendClearThreatListOpcode();
m_ThreatManager.clearReferences();
@@ -13370,7 +13363,7 @@ void Unit::DeleteThreatList()
//======================================================================
void Unit::TauntApply(Unit* taunter)
-{
+{
ASSERT(GetTypeId() == TYPEID_UNIT);
if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->IsGameMaster()))
@@ -13398,7 +13391,7 @@ void Unit::TauntApply(Unit* taunter)
//======================================================================
void Unit::TauntFadeOut(Unit* taunter)
-{
+{
ASSERT(GetTypeId() == TYPEID_UNIT);
if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && taunter->ToPlayer()->IsGameMaster()))
@@ -13436,7 +13429,7 @@ void Unit::TauntFadeOut(Unit* taunter)
//======================================================================
Unit* Creature::SelectVictim()
-{
+{
// function provides main threat functionality
// next-victim-selection algorithm and evade mode are called
// threat list sorting etc.
@@ -13548,7 +13541,7 @@ Unit* Creature::SelectVictim()
//======================================================================
float Unit::ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index, float value) const
-{
+{
if (Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
@@ -13570,12 +13563,12 @@ float Unit::ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index
// function uses real base points (typically value - 1)
int32 Unit::CalculateSpellDamage(Unit const* target, SpellInfo const* spellProto, uint8 effect_index, int32 const* basePoints) const
-{
+{
return spellProto->Effects[effect_index].CalcValue(this, basePoints, target);
}
int32 Unit::CalcSpellDuration(SpellInfo const* spellProto)
-{
+{
uint8 comboPoints = m_movedByPlayer ? m_movedByPlayer->ToPlayer()->GetComboPoints() : 0;
int32 minduration = spellProto->GetDuration();
@@ -13592,7 +13585,7 @@ int32 Unit::CalcSpellDuration(SpellInfo const* spellProto)
}
int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, int32 duration, bool positive, uint32 effectMask)
-{
+{
// don't mod permanent auras duration
if (duration < 0)
return duration;
@@ -13727,7 +13720,7 @@ void Unit::ModSpellCastTime(SpellInfo const* spellInfo, int32 & castTime, Spell*
}
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
-{
+{
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
if (i->DRGroup != group)
@@ -13753,7 +13746,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
}
void Unit::IncrDiminishing(DiminishingGroup group)
-{
+{
// Checking for existing in the table
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
@@ -13767,7 +13760,7 @@ void Unit::IncrDiminishing(DiminishingGroup group)
}
float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit* caster, DiminishingLevels Level, int32 limitduration)
-{
+{
// xinef: dont apply diminish to self casts
if (duration == -1 || group == DIMINISHING_NONE)
return 1.0f;
@@ -13828,7 +13821,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,
}
void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
-{
+{
// Checking for existing in the table
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
@@ -13849,7 +13842,7 @@ void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
}
float Unit::GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const
-{
+{
if (!spellInfo->RangeEntry)
return 0;
if (spellInfo->RangeEntry->maxRangeFriend == spellInfo->RangeEntry->maxRangeHostile)
@@ -13860,7 +13853,7 @@ float Unit::GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spell
}
float Unit::GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const
-{
+{
if (!spellInfo->RangeEntry)
return 0;
if (spellInfo->RangeEntry->minRangeFriend == spellInfo->RangeEntry->minRangeHostile)
@@ -13870,7 +13863,7 @@ float Unit::GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spell
uint32 Unit::GetCreatureType() const
-{
+{
if (GetTypeId() == TYPEID_PLAYER)
{
ShapeshiftForm form = GetShapeshiftForm();
@@ -13891,7 +13884,7 @@ uint32 Unit::GetCreatureType() const
#######################################*/
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
-{
+{
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog->outError("ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
@@ -13956,7 +13949,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
}
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
-{
+{
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog->outError("attempt to access non-existing modifier value from UnitMods!");
@@ -13970,7 +13963,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co
}
float Unit::GetTotalStatValue(Stats stat, float additionalValue) const
-{
+{
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
@@ -13986,7 +13979,7 @@ float Unit::GetTotalStatValue(Stats stat, float additionalValue) const
}
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
-{
+{
if (unitMod >= UNIT_MOD_END)
{
sLog->outError("attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
@@ -14005,7 +13998,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const
}
void Unit::ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
-{
+{
if (val == -100.0f) // prevent set var to zero
val = -99.99f;
float var = GetStat(stat)*val/100.0f;
@@ -14013,7 +14006,7 @@ void Unit::ApplyStatPercentBuffMod(Stats stat, float val, bool apply)
}
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
-{
+{
SpellSchools school = SPELL_SCHOOL_NORMAL;
switch (unitMod)
@@ -14033,7 +14026,7 @@ SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
}
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
-{
+{
Stats stat = STAT_STRENGTH;
switch (unitMod)
@@ -14052,7 +14045,7 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
}
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
-{
+{
switch (unitMod)
{
case UNIT_MOD_RAGE: return POWER_RAGE;
@@ -14067,13 +14060,13 @@ Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit *victim) const
-{
+{
if (attType == RANGED_ATTACK)
{
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
if( victim )
ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
-
+
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
@@ -14083,7 +14076,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit *victim) con
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
if( victim )
ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
-
+
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
@@ -14091,7 +14084,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit *victim) con
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const
-{
+{
if (attType == OFF_ATTACK && !haveOffhandWeapon())
return 0.0f;
@@ -14099,7 +14092,7 @@ float Unit::GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange typ
}
void Unit::SetLevel(uint8 lvl, bool showLevelChange)
-{
+{
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
// Xinef: unmark field bit update
@@ -14116,7 +14109,7 @@ void Unit::SetLevel(uint8 lvl, bool showLevelChange)
}
void Unit::SetHealth(uint32 val)
-{
+{
if (getDeathState() == JUST_DIED)
val = 0;
else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DEAD)
@@ -14158,7 +14151,7 @@ void Unit::SetHealth(uint32 val)
}
void Unit::SetMaxHealth(uint32 val)
-{
+{
if (!val)
val = 1;
@@ -14196,7 +14189,7 @@ void Unit::SetMaxHealth(uint32 val)
}
void Unit::SetPower(Powers power, uint32 val)
-{
+{
if (GetPower(power) == val)
return;
@@ -14238,7 +14231,7 @@ void Unit::SetPower(Powers power, uint32 val)
}
void Unit::SetMaxPower(Powers power, uint32 val)
-{
+{
uint32 cur_power = GetPower(power);
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
@@ -14267,7 +14260,7 @@ void Unit::SetMaxPower(Powers power, uint32 val)
}
uint32 Unit::GetCreatePowers(Powers power) const
-{
+{
// Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
switch (power)
{
@@ -14287,7 +14280,7 @@ uint32 Unit::GetCreatePowers(Powers power) const
}
void Unit::AddToWorld()
-{
+{
if (!IsInWorld())
{
WorldObject::AddToWorld();
@@ -14295,7 +14288,7 @@ void Unit::AddToWorld()
}
void Unit::RemoveFromWorld()
-{
+{
// cleanup
ASSERT(GetGUID());
@@ -14341,7 +14334,7 @@ void Unit::RemoveFromWorld()
}
void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup)
-{
+{
if (IsDuringRemoveFromWorld())
return;
@@ -14370,7 +14363,7 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup)
}
void Unit::CleanupsBeforeDelete(bool finalCleanup)
-{
+{
if (GetTransport())
{
GetTransport()->RemovePassenger(this);
@@ -14383,7 +14376,7 @@ void Unit::CleanupsBeforeDelete(bool finalCleanup)
}
void Unit::UpdateCharmAI()
-{
+{
if (GetTypeId() == TYPEID_PLAYER)
return;
@@ -14410,7 +14403,7 @@ void Unit::UpdateCharmAI()
}
CharmInfo* Unit::InitCharmInfo()
-{
+{
if (!m_charmInfo)
m_charmInfo = new CharmInfo(this);
@@ -14418,7 +14411,7 @@ CharmInfo* Unit::InitCharmInfo()
}
void Unit::DeleteCharmInfo()
-{
+{
if (!m_charmInfo)
return;
@@ -14682,7 +14675,7 @@ void CharmInfo::SetSpellAutocast(SpellInfo const* spellInfo, bool state)
}
bool Unit::isFrozen() const
-{
+{
return HasAuraState(AURA_STATE_FROZEN);
}
@@ -14878,7 +14871,7 @@ uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missC
}
void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura)
-{
+{
// Player is loaded now - do not allow passive spell casts to proc
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetSession()->PlayerLoading())
return;
@@ -15070,7 +15063,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
uint32 cooldown = 0;
if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown)
cooldown = i->spellProcEvent->cooldown;
-
+
// Xinef: set cooldown for actual proc
eventInfo.SetProcCooldown(cooldown);
@@ -15190,7 +15183,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
// Skip melee hits or instant cast spells
// xinef: check channeled spells which are affected by haste also
if (procSpell && (procSpell->SpellFamilyName || GetTypeId() != TYPEID_PLAYER) &&
- (procSpell->CalcCastTime() > 0 /*||
+ (procSpell->CalcCastTime() > 0 /*||
(procSpell->IsChanneled() && procSpell->GetDuration() > 0 && (HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, procSpell) || procSpell->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION)))*/))
takeCharges = true;
break;
@@ -15285,7 +15278,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
}
void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo)
-{
+{
// use provided list of auras which can proc
if (procAuras)
{
@@ -15315,13 +15308,13 @@ void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTrigge
}
void Unit::TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo)
-{
+{
DamageInfo dmgInfo = DamageInfo(damageInfo);
TriggerAurasProcOnEvent(NULL, NULL, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, 0, 0, damageInfo.procEx, NULL, &dmgInfo, NULL);
}
void Unit::TriggerAurasProcOnEvent(std::list<AuraApplication*>* myProcAuras, std::list<AuraApplication*>* targetProcAuras, Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, DamageInfo* damageInfo, HealInfo* healInfo)
-{
+{
// prepare data for self trigger
ProcEventInfo myProcEventInfo = ProcEventInfo(this, actionTarget, actionTarget, typeMaskActor, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo, NULL);
std::list<AuraApplication*> myAurasTriggeringProc;
@@ -15340,7 +15333,7 @@ void Unit::TriggerAurasProcOnEvent(std::list<AuraApplication*>* myProcAuras, std
}
void Unit::TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, std::list<AuraApplication*>& aurasTriggeringProc)
-{
+{
for (std::list<AuraApplication*>::iterator itr = aurasTriggeringProc.begin(); itr != aurasTriggeringProc.end(); ++itr)
{
if (!(*itr)->GetRemoveMode())
@@ -15349,12 +15342,12 @@ void Unit::TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, std::list<AuraAppli
}
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
-{
+{
return SPELL_SCHOOL_MASK_NORMAL;
}
Player* Unit::GetSpellModOwner() const
-{
+{
if (Player* player = const_cast<Unit*>(this)->ToPlayer())
return player;
@@ -15367,7 +15360,7 @@ Player* Unit::GetSpellModOwner() const
///----------Pet responses methods-----------------
void Unit::SendPetActionFeedback(uint8 msg)
-{
+{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
@@ -15378,7 +15371,7 @@ void Unit::SendPetActionFeedback(uint8 msg)
}
void Unit::SendPetTalk(uint32 pettalk)
-{
+{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
@@ -15390,7 +15383,7 @@ void Unit::SendPetTalk(uint32 pettalk)
}
void Unit::SendPetAIReaction(uint64 guid)
-{
+{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
@@ -15404,13 +15397,13 @@ void Unit::SendPetAIReaction(uint64 guid)
///----------End of Pet responses methods----------
void Unit::StopMoving()
-{
+{
ClearUnitState(UNIT_STATE_MOVING);
// not need send any packets if not in world or not moving
if (!IsInWorld())
return;
-
+
if (movespline->Finalized())
return;
@@ -15419,7 +15412,7 @@ void Unit::StopMoving()
}
void Unit::StopMovingOnCurrentPos() // pussywizard
-{
+{
ClearUnitState(UNIT_STATE_MOVING);
// not need send any packets if not in world
@@ -15434,14 +15427,14 @@ void Unit::StopMovingOnCurrentPos() // pussywizard
}
void Unit::SendMovementFlagUpdate(bool self /* = false */)
-{
+{
WorldPacket data;
BuildHeartBeatMsg(&data);
SendMessageToSet(&data, self);
}
bool Unit::IsSitState() const
-{
+{
uint8 s = getStandState();
return
s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
@@ -15450,13 +15443,13 @@ bool Unit::IsSitState() const
}
bool Unit::IsStandState() const
-{
+{
uint8 s = getStandState();
return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
}
void Unit::SetStandState(uint8 state)
-{
+{
SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
if (IsStandState())
@@ -15471,7 +15464,7 @@ void Unit::SetStandState(uint8 state)
}
bool Unit::IsPolymorphed() const
-{
+{
uint32 transformId = getTransForm();
if (!transformId)
return false;
@@ -15484,7 +15477,7 @@ bool Unit::IsPolymorphed() const
}
void Unit::SetDisplayId(uint32 modelId)
-{
+{
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
// Set Gender by modelId
if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
@@ -15492,7 +15485,7 @@ void Unit::SetDisplayId(uint32 modelId)
}
void Unit::RestoreDisplayId()
-{
+{
AuraEffect* handledAura = NULL;
AuraEffect* handledAuraForced = NULL;
// try to receive model from transform auras
@@ -15541,7 +15534,7 @@ void Unit::RestoreDisplayId()
}
void Unit::ClearComboPointHolders()
-{
+{
while (!m_ComboPointHolders.empty())
{
uint32 lowguid = *m_ComboPointHolders.begin();
@@ -15555,7 +15548,7 @@ void Unit::ClearComboPointHolders()
}
void Unit::ClearAllReactives()
-{
+{
for (uint8 i = 0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
@@ -15568,7 +15561,7 @@ void Unit::ClearAllReactives()
}
void Unit::UpdateReactives(uint32 p_time)
-{
+{
for (uint8 i = 0; i < MAX_REACTIVE; ++i)
{
ReactiveType reactive = ReactiveType(i);
@@ -15606,7 +15599,7 @@ void Unit::UpdateReactives(uint32 p_time)
}
Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
-{
+{
std::list<Unit*> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
@@ -15676,7 +15669,7 @@ Unit* Unit::SelectNearbyNoTotemTarget(Unit* exclude, float dist) const
}
void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
-{
+{
float remainingTimePct = std::max((float)m_attackTimer[att], 0.0f) / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
if (val > 0)
{
@@ -15692,7 +15685,7 @@ void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply
}
void Unit::ApplyCastTimePercentMod(float val, bool apply)
-{
+{
if (val > 0)
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, val, !apply);
else
@@ -15700,7 +15693,7 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply)
}
uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const
-{
+{
// Not apply this to creature casted spells with casttime == 0
if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !IsPet())
return 3500;
@@ -15791,7 +15784,7 @@ uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectTyp
}
void Unit::UpdateAuraForGroup(uint8 slot)
-{
+{
if (slot >= MAX_AURAS) // slot not found, return
return;
if (Player* player = ToPlayer())
@@ -15818,7 +15811,7 @@ void Unit::UpdateAuraForGroup(uint8 slot)
}
float Unit::CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const
-{
+{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if (damagetype == DOT)
@@ -15841,7 +15834,7 @@ float Unit::CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffect
}
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
-{
+{
if (!normalized || GetTypeId() != TYPEID_PLAYER)
return float(GetAttackTime(attType)) / 1000.0f;
@@ -15866,12 +15859,12 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
}
bool Unit::IsUnderLastManaUseEffect() const
-{
+{
return getMSTimeDiff(m_lastManaUse, World::GetGameTimeMS()) < 5000;
}
void Unit::SetContestedPvP(Player* attackedPlayer)
-{
+{
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player || (attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->opponent == attackedPlayer))))
@@ -15894,7 +15887,7 @@ void Unit::SetContestedPvP(Player* attackedPlayer)
}
void Unit::AddPetAura(PetAura const* petSpell)
-{
+{
if (GetTypeId() != TYPEID_PLAYER)
return;
@@ -15906,7 +15899,7 @@ void Unit::AddPetAura(PetAura const* petSpell)
}
void Unit::RemovePetAura(PetAura const* petSpell)
-{
+{
if (GetTypeId() != TYPEID_PLAYER)
return;
@@ -15918,7 +15911,7 @@ void Unit::RemovePetAura(PetAura const* petSpell)
}
void Unit::CastPetAura(PetAura const* aura)
-{
+{
uint32 auraId = aura->GetAura(GetEntry());
if (!auraId)
return;
@@ -15933,7 +15926,7 @@ void Unit::CastPetAura(PetAura const* aura)
}
bool Unit::IsPetAura(Aura const* aura)
-{
+{
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
@@ -15949,7 +15942,7 @@ bool Unit::IsPetAura(Aura const* aura)
}
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
-{
+{
if (GetTypeId() != TYPEID_PLAYER)
return NULL;
@@ -15969,7 +15962,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
}
Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
-{
+{
if (GetTypeId() != TYPEID_PLAYER)
return NULL;
@@ -15989,7 +15982,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
}
bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
-{
+{
pet->SetCreatorGUID(GetGUID());
pet->setFaction(getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
@@ -16011,7 +16004,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
}
bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent, ProcEventInfo const& eventInfo)
-{
+{
SpellInfo const* spellProto = aura->GetSpellInfo();
// let the aura be handled by new proc system if it has new entry
@@ -16145,7 +16138,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const
}
bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura)
-{
+{
// aura can be deleted at casts
SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
int32 heal = triggeredByAura->GetAmount();
@@ -16237,7 +16230,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura)
}
bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
-{
+{
// aura can be deleted at casts
SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
@@ -16427,7 +16420,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
// Xinef: aura_spirit_of_redemption is triggered by 27827 shapeshift
if (victim->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) || victim->HasAura(27827))
{
- /*sLog->outMisc("Player (%u) died with spirit of redemption. Killer (Entry: %u, Name: %s), Map: %u, x: %f, y: %f, z: %f",
+ /*sLog->outMisc("Player (%u) died with spirit of redemption. Killer (Entry: %u, Name: %s), Map: %u, x: %f, y: %f, z: %f",
victim->GetGUIDLow(), killer ? killer->GetEntry() : 1, killer ? killer->GetName().c_str() : "", victim->GetMapId(), victim->GetPositionX(),
victim->GetPositionY(), victim->GetPositionZ());
@@ -16440,14 +16433,14 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
if (!ressSpellId)
ressSpellId = victim->ToPlayer()->GetResurrectionSpellId();
-
+
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
victim->RemoveAllAurasOnDeath();
-
+
// Stop attacks
victim->CombatStop();
victim->getHostileRefManager().deleteReferences();
-
+
// restore for use at real death
victim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
@@ -16601,7 +16594,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
}
void Unit::SetControlled(bool apply, UnitState state)
-{
+{
if (apply)
{
if (HasUnitState(state))
@@ -16695,7 +16688,7 @@ void Unit::SetControlled(bool apply, UnitState state)
}
void Unit::SetStunned(bool apply)
-{
+{
if (apply)
{
SetTarget(0);
@@ -16756,7 +16749,7 @@ void Unit::SetStunned(bool apply)
}
void Unit::SetRooted(bool apply)
-{
+{
if (apply)
{
if (m_rootTimes > 0) // blizzard internal check?
@@ -16807,7 +16800,7 @@ void Unit::SetRooted(bool apply)
}
void Unit::DisableRotate(bool apply)
-{
+{
if (GetTypeId() != TYPEID_UNIT)
return;
@@ -16818,7 +16811,7 @@ void Unit::DisableRotate(bool apply)
}
void Unit::SetFeared(bool apply)
-{
+{
if (apply)
{
SetTarget(0);
@@ -16857,7 +16850,7 @@ void Unit::SetFeared(bool apply)
}
void Unit::SetConfused(bool apply)
-{
+{
if (apply)
{
SetTarget(0);
@@ -16889,7 +16882,7 @@ void Unit::SetConfused(bool apply)
}
bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* aurApp)
-{
+{
if (!charmer)
return false;
@@ -17016,7 +17009,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
// Xinef: convert charm npcs dont have pet bar so initialize them as defensive helpers
if (type == CHARM_TYPE_CONVERT && GetTypeId() == TYPEID_UNIT)
ToCreature()->SetReactState(REACT_DEFENSIVE);
- }
+ }
}
if (playerCharmer)
@@ -17082,7 +17075,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
}
void Unit::RemoveCharmedBy(Unit* charmer)
-{
+{
if (!IsCharmed())
return;
@@ -17221,7 +17214,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
}
void Unit::RestoreFaction()
-{
+{
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->setFactionForRace(getRace());
else
@@ -17241,7 +17234,7 @@ void Unit::RestoreFaction()
}
bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry)
-{
+{
VehicleEntry const* vehInfo = sVehicleStore.LookupEntry(id);
if (!vehInfo)
return false;
@@ -17253,7 +17246,7 @@ bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry)
}
void Unit::RemoveVehicleKit()
-{
+{
if (!m_vehicleKit)
return;
@@ -17268,12 +17261,12 @@ void Unit::RemoveVehicleKit()
}
Unit* Unit::GetVehicleBase() const
-{
+{
return m_vehicle ? m_vehicle->GetBase() : NULL;
}
Creature* Unit::GetVehicleCreatureBase() const
-{
+{
if (Unit* veh = GetVehicleBase())
if (Creature* c = veh->ToCreature())
return c;
@@ -17282,7 +17275,7 @@ Creature* Unit::GetVehicleCreatureBase() const
}
uint64 Unit::GetTransGUID() const
-{
+{
if (GetVehicle())
return GetVehicleBase()->GetGUID();
if (GetTransport())
@@ -17292,14 +17285,14 @@ uint64 Unit::GetTransGUID() const
}
TransportBase* Unit::GetDirectTransport() const
-{
+{
if (Vehicle* veh = GetVehicle())
return veh;
return GetTransport();
}
bool Unit::IsInPartyWith(Unit const* unit) const
-{
+{
if (this == unit)
return true;
@@ -17322,7 +17315,7 @@ bool Unit::IsInPartyWith(Unit const* unit) const
}
bool Unit::IsInRaidWith(Unit const* unit) const
-{
+{
if (this == unit)
return true;
@@ -17345,7 +17338,7 @@ bool Unit::IsInRaidWith(Unit const* unit) const
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
-{
+{
Unit* owner = GetCharmerOrOwnerOrSelf();
Group* group = NULL;
if (owner->GetTypeId() == TYPEID_PLAYER)
@@ -17389,7 +17382,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
}
Aura* Unit::AddAura(uint32 spellId, Unit* target)
-{
+{
if (!target)
return NULL;
@@ -17404,7 +17397,7 @@ Aura* Unit::AddAura(uint32 spellId, Unit* target)
}
Aura* Unit::AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target)
-{
+{
if (!spellInfo)
return NULL;
@@ -17428,7 +17421,7 @@ Aura* Unit::AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target)
}
void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack)
-{
+{
Aura* aura = target->GetAura(spellId, GetGUID());
if (!aura)
aura = AddAura(spellId, target);
@@ -17437,7 +17430,7 @@ void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack)
}
void Unit::SendPlaySpellVisual(uint32 id)
-{
+{
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
data << uint64(GetGUID());
data << uint32(id); // SpellVisualKit.dbc index
@@ -17445,7 +17438,7 @@ void Unit::SendPlaySpellVisual(uint32 id)
}
void Unit::SendPlaySpellImpact(uint64 guid, uint32 id)
-{
+{
WorldPacket data(SMSG_PLAY_SPELL_IMPACT, 8 + 4);
data << uint64(guid); // target
data << uint32(id); // SpellVisualKit.dbc index
@@ -17514,7 +17507,7 @@ void Unit::ApplyResilience(Unit const* victim, float* crit, int32* damage, bool
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
-{
+{
//calculate miss chance
float missChance = victim->GetUnitMissChance(attType);
@@ -17555,7 +17548,7 @@ float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, i
}
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
-{
+{
if (newPhaseMask == GetPhaseMask())
return;
@@ -17618,7 +17611,7 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
}
void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
-{
+{
if (!forced)
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
else
@@ -17636,7 +17629,7 @@ void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
}
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
-{
+{
Player* player = ToPlayer();
if (!player)
{
@@ -17673,7 +17666,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
}
float Unit::GetCombatRatingReduction(CombatRating cr) const
-{
+{
if (Player const* player = ToPlayer())
return player->GetRatingBonusValue(cr);
// Player's pet get resilience from owner
@@ -17685,13 +17678,13 @@ float Unit::GetCombatRatingReduction(CombatRating cr) const
}
uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
-{
+{
float percent = std::min(GetCombatRatingReduction(cr) * rate, cap);
return CalculatePct(damage, percent);
}
uint32 Unit::GetModelForForm(ShapeshiftForm form) const
-{
+{
if (GetTypeId() == TYPEID_PLAYER)
{
switch (form)
@@ -17891,7 +17884,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form) const
}
uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
-{
+{
switch (getRace())
{
case RACE_ORC:
@@ -17994,7 +17987,7 @@ Unit* Unit::GetRedirectThreatTarget() const
}
void Unit::JumpTo(float speedXY, float speedZ, bool forward)
-{
+{
float angle = forward ? 0 : M_PI;
if (GetTypeId() == TYPEID_UNIT)
GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
@@ -18016,7 +18009,7 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward)
}
void Unit::JumpTo(WorldObject* obj, float speedZ)
-{
+{
float x, y, z;
obj->GetContactPoint(this, x, y, z);
float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
@@ -18024,7 +18017,7 @@ void Unit::JumpTo(WorldObject* obj, float speedZ)
}
bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
-{
+{
bool result = false;
uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
@@ -18101,17 +18094,17 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
}
void Unit::EnterVehicle(Unit* base, int8 seatId)
-{
+{
CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE);
}
void Unit::EnterVehicleUnattackable(Unit *base, int8 seatId)
-{
+{
CastCustomSpell(67830, SPELLVALUE_BASE_POINT0, seatId+1, base, true);
}
void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* aurApp)
-{
+{
// Must be called only from aura handler
if (!IsAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
return;
@@ -18175,7 +18168,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
}
void Unit::ChangeSeat(int8 seatId, bool next)
-{
+{
if (!m_vehicle)
return;
@@ -18194,7 +18187,7 @@ void Unit::ChangeSeat(int8 seatId, bool next)
}
void Unit::ExitVehicle(Position const* /*exitPosition*/)
-{
+{
//! This function can be called at upper level code to initialize an exit from the passenger's side.
if (!m_vehicle)
return;
@@ -18222,7 +18215,7 @@ bool VehicleDespawnEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
void Unit::_ExitVehicle(Position const* exitPosition)
-{
+{
if (!m_vehicle)
return;
@@ -18296,7 +18289,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
}
// xinef: move fall, should we support all creatures that exited vehicle in air? Currently Quest Drag and Drop only, Air Assault quest
- if (GetTypeId() == TYPEID_UNIT && !CanFly() &&
+ if (GetTypeId() == TYPEID_UNIT && !CanFly() &&
(vehicle->GetVehicleInfo()->m_ID == 113 || vehicle->GetVehicleInfo()->m_ID == 8 || vehicle->GetVehicleInfo()->m_ID == 290 || vehicle->GetVehicleInfo()->m_ID == 298))
GetMotionMaster()->MoveFall();
//GetMotionMaster()->MoveFall(); // Enable this once passenger positions are calculater properly (see above)
@@ -18340,7 +18333,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
}
void Unit::BuildMovementPacket(ByteBuffer *data) const
-{
+{
if (GetTypeId() == TYPEID_UNIT && GetHoverHeight() >= 2.0f && !HasUnitMovementFlag(MOVEMENTFLAG_FALLING) && !movespline->isFalling()) // pussywizard: add disable gravity to hover (artifically, not to spoil speed and other things)
*data << uint32(GetUnitMovementFlags() | MOVEMENTFLAG_DISABLE_GRAVITY); // movement flags
else
@@ -18395,12 +18388,12 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
}
bool Unit::IsFalling() const
-{
+{
return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR) || movespline->isFalling();
}
void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/, bool vehicleTeleport /*= false*/, bool withPet /*= false*/, bool removeTransport /*= false*/)
-{
+{
DisableSpline();
if (GetTypeId() == TYPEID_PLAYER)
ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | (removeTransport ? 0 : TELE_TO_NOT_LEAVE_TRANSPORT) | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0) | (vehicleTeleport ? TELE_TO_NOT_LEAVE_VEHICLE : 0) | (withPet ? TELE_TO_WITH_PET : 0));
@@ -18415,7 +18408,7 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas
}
void Unit::SendTeleportPacket(Position& pos)
-{
+{
Position oldPos = { GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation() };
if (GetTypeId() == TYPEID_UNIT)
Relocate(&pos);
@@ -18431,7 +18424,7 @@ void Unit::SendTeleportPacket(Position& pos)
}
bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool teleport)
-{
+{
if (!Trinity::IsValidMapCoord(x, y, z, orientation))
return false;
@@ -18464,7 +18457,7 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
//! Only server-side orientation update, does not broadcast to client
void Unit::UpdateOrientation(float orientation)
-{
+{
SetOrientation(orientation);
if (IsVehicle())
GetVehicleKit()->RelocatePassengers();
@@ -18472,14 +18465,14 @@ void Unit::UpdateOrientation(float orientation)
//! Only server-side height update, does not broadcast to client
void Unit::UpdateHeight(float newZ)
-{
+{
Relocate(GetPositionX(), GetPositionY(), newZ);
if (IsVehicle())
GetVehicleKit()->RelocatePassengers();
}
void Unit::SendThreatListUpdate()
-{
+{
if (!getThreatManager().isThreatListEmpty())
{
uint32 count = getThreatManager().getThreatList().size();
@@ -18499,7 +18492,7 @@ void Unit::SendThreatListUpdate()
}
void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
-{
+{
if (!getThreatManager().isThreatListEmpty())
{
uint32 count = getThreatManager().getThreatList().size();
@@ -18522,7 +18515,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
}
void Unit::SendClearThreatListOpcode()
-{
+{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message");
#endif
@@ -18532,7 +18525,7 @@ void Unit::SendClearThreatListOpcode()
}
void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
-{
+{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message");
#endif
@@ -18543,7 +18536,7 @@ void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
}
void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
-{
+{
float addRage;
float rageconversion = ((0.0091107836f * getLevel() * getLevel()) + 3.225598133f * getLevel()) + 4.2652911f;
@@ -18574,7 +18567,7 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
}
void Unit::StopAttackFaction(uint32 faction_id)
-{
+{
if (Unit* victim = GetVictim())
{
if (victim->GetFactionTemplateEntry()->faction == faction_id)
@@ -18608,7 +18601,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
}
void Unit::OutDebugInfo() const
-{
+{
sLog->outError("Unit::OutDebugInfo");
sLog->outString("GUID " UI64FMTD ", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
sLog->outString("OwnerGUID " UI64FMTD ", MinionGUID " UI64FMTD ", CharmerGUID " UI64FMTD ", CharmedGUID " UI64FMTD , GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
@@ -18654,7 +18647,7 @@ class AuraMunchingQueue : public BasicEvent
if (_owner.IsInWorld() && _owner.FindMap())
if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
_owner.CastCustomSpell(_spellId, SPELLVALUE_BASE_POINT0, _basePoints, target, TriggerCastFlags(TRIGGERED_FULL_MASK&~TRIGGERED_NO_PERIODIC_RESET), NULL, NULL, _owner.GetGUID());
-
+
return true;
}
@@ -18666,7 +18659,7 @@ class AuraMunchingQueue : public BasicEvent
};
void Unit::CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex)
-{
+{
for (AuraEffectList::iterator i = m_modAuras[auraType].begin(); i != m_modAuras[auraType].end(); ++i)
{
AuraEffect* aurEff = *i;
@@ -18692,7 +18685,7 @@ void Unit::SendClearTarget()
}
uint32 Unit::GetResistance(SpellSchoolMask mask) const
-{
+{
int32 resist = -1;
for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
if (mask & (1 << i) && (resist < 0 || resist > int32(GetResistance(SpellSchools(i)))))
@@ -18726,7 +18719,7 @@ void CharmInfo::SaveStayPosition(bool atCurrentPos)
{
//! At this point a new spline destination is enabled because of Unit::StopMoving()
G3D::Vector3 stayPos = G3D::Vector3();
-
+
if (atCurrentPos)
{
float z = INVALID_HEIGHT;
@@ -18795,7 +18788,7 @@ bool CharmInfo::IsReturning()
}
void Unit::PetSpellFail(const SpellInfo* spellInfo, Unit* target, uint32 result)
-{
+{
CharmInfo* charmInfo = GetCharmInfo();
if (!charmInfo || GetTypeId() != TYPEID_UNIT)
return;
@@ -18812,7 +18805,7 @@ void Unit::PetSpellFail(const SpellInfo* spellInfo, Unit* target, uint32 result)
charmInfo->SetIsCommandAttack(!ToCreature()->HasReactState(REACT_PASSIVE));
charmInfo->SetIsReturning(false);
charmInfo->SetIsFollowing(false);
-
+
GetMotionMaster()->MoveFollow(target, PET_FOLLOW_DIST, rand_norm()*2*M_PI);
}
else if (owner->IsValidAttackTarget(target))
@@ -18822,7 +18815,7 @@ void Unit::PetSpellFail(const SpellInfo* spellInfo, Unit* target, uint32 result)
charmInfo->SetIsCommandAttack(!ToCreature()->HasReactState(REACT_PASSIVE));
charmInfo->SetIsReturning(false);
charmInfo->SetIsFollowing(false);
-
+
if (!ToCreature()->HasReactState(REACT_PASSIVE))
ToCreature()->AI()->AttackStart(target);
else
@@ -18865,7 +18858,7 @@ bool ConflagrateAuraStateDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_tim
}
uint32 Unit::GetZoneId(bool forceRecalc) const
-{
+{
// xinef: optimization, zone calculated every few yards
if (!forceRecalc && GetExactDistSq(&m_last_zone_position) < 4.0f*4.0f)
return m_last_zone_id;
@@ -18878,7 +18871,7 @@ uint32 Unit::GetZoneId(bool forceRecalc) const
}
uint32 Unit::GetAreaId(bool forceRecalc) const
-{
+{
// xinef: optimization, area calculated every few yards
if (!forceRecalc && GetExactDistSq(&m_last_area_position) < 4.0f*4.0f)
return m_last_area_id;
@@ -18891,7 +18884,7 @@ uint32 Unit::GetAreaId(bool forceRecalc) const
}
void Unit::GetZoneAndAreaId(uint32& zoneid, uint32& areaid, bool forceRecalc) const
-{
+{
// xinef: optimization, zone and area calculated every few yards
if (!forceRecalc && GetExactDistSq(&m_last_area_position) < 4.0f*4.0f && GetExactDistSq(&m_last_zone_position) < 4.0f*4.0f)
{
@@ -18908,7 +18901,7 @@ void Unit::GetZoneAndAreaId(uint32& zoneid, uint32& areaid, bool forceRecalc) co
}
bool Unit::IsOutdoors() const
-{
+{
// xinef: optimization, outdoor status calculated every few yards
if (GetExactDistSq(&m_last_outdoors_position) < 4.0f*4.0f)
return m_last_outdoors_status;
@@ -18921,7 +18914,7 @@ bool Unit::IsOutdoors() const
}
void Unit::ExecuteDelayedUnitRelocationEvent()
-{
+{
this->RemoveFromNotify(NOTIFY_VISIBILITY_CHANGED);
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
return;
@@ -18982,7 +18975,7 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
return;
-
+
active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
@@ -19015,7 +19008,7 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
}
void Unit::ExecuteDelayedUnitAINotifyEvent()
-{
+{
this->RemoveFromNotify(NOTIFY_AI_RELOCATION);
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
return;
@@ -19026,13 +19019,13 @@ void Unit::ExecuteDelayedUnitAINotifyEvent()
}
void Unit::SetInFront(WorldObject const* target)
-{
+{
if (!HasUnitState(UNIT_STATE_CANNOT_TURN))
SetOrientation(GetAngle(target));
}
void Unit::SetFacingTo(float ori)
-{
+{
Movement::MoveSplineInit init(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ(), false);
if (HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && GetTransGUID())
@@ -19042,7 +19035,7 @@ void Unit::SetFacingTo(float ori)
}
void Unit::SetFacingToObject(WorldObject* object)
-{
+{
// never face when already moving
if (!IsStopped())
return;
@@ -19055,7 +19048,7 @@ void Unit::SetFacingToObject(WorldObject* object)
}
bool Unit::SetWalk(bool enable)
-{
+{
if (enable == IsWalking())
return false;
@@ -19069,7 +19062,7 @@ bool Unit::SetWalk(bool enable)
}
bool Unit::SetDisableGravity(bool disable, bool /*packetOnly = false*/)
-{
+{
if (disable == IsLevitating())
return false;
@@ -19092,7 +19085,7 @@ bool Unit::SetDisableGravity(bool disable, bool /*packetOnly = false*/)
}
bool Unit::SetSwim(bool enable)
-{
+{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING))
return false;
@@ -19105,7 +19098,7 @@ bool Unit::SetSwim(bool enable)
}
bool Unit::SetCanFly(bool enable, bool /*packetOnly = false */)
-{
+{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY))
return false;
@@ -19128,7 +19121,7 @@ bool Unit::SetCanFly(bool enable, bool /*packetOnly = false */)
}
bool Unit::SetWaterWalking(bool enable, bool /*packetOnly = false*/)
-{
+{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_WATERWALKING))
return false;
@@ -19141,7 +19134,7 @@ bool Unit::SetWaterWalking(bool enable, bool /*packetOnly = false*/)
}
void Unit::SendMovementWaterWalking(Player* sendTo)
-{
+{
if (!movespline->Initialized())
return;
WorldPacket data(SMSG_SPLINE_MOVE_WATER_WALK, 9);
@@ -19150,7 +19143,7 @@ void Unit::SendMovementWaterWalking(Player* sendTo)
}
bool Unit::SetFeatherFall(bool enable, bool /*packetOnly = false*/)
-{
+{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW))
return false;
@@ -19163,7 +19156,7 @@ bool Unit::SetFeatherFall(bool enable, bool /*packetOnly = false*/)
}
void Unit::SendMovementFeatherFall(Player* sendTo)
-{
+{
if (!movespline->Initialized())
return;
WorldPacket data(SMSG_SPLINE_MOVE_FEATHER_FALL, 9);
@@ -19172,7 +19165,7 @@ void Unit::SendMovementFeatherFall(Player* sendTo)
}
bool Unit::SetHover(bool enable, bool /*packetOnly = false*/)
-{
+{
if (enable == HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
return false;
@@ -19190,7 +19183,7 @@ bool Unit::SetHover(bool enable, bool /*packetOnly = false*/)
}
void Unit::SendMovementHover(Player* sendTo)
-{
+{
if (!movespline->Initialized())
return;
WorldPacket data(SMSG_SPLINE_MOVE_SET_HOVER, 9);
@@ -19199,7 +19192,7 @@ void Unit::SendMovementHover(Player* sendTo)
}
void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) const
-{
+{
if (!target)
return;
@@ -19379,7 +19372,7 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
}
void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown)
-{
+{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
data << uint64(GetGUID());
data << uint8(flags);
@@ -19388,7 +19381,7 @@ void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, u
}
void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns)
-{
+{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
data << uint64(GetGUID());
data << uint8(flags);
diff --git a/src/game/Events/GameEventMgr.cpp b/src/game/Events/GameEventMgr.cpp
index 5092fa32c7..096825803b 100644
--- a/src/game/Events/GameEventMgr.cpp
+++ b/src/game/Events/GameEventMgr.cpp
@@ -1096,6 +1096,7 @@ uint32 GameEventMgr::Update() // return the next e
nextEventDelay = 0;
for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
StopEvent(*itr);
+
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
#endif
diff --git a/src/game/Handlers/AddonHandler.cpp b/src/game/Handlers/AddonHandler.cpp
index 452609d1b3..d1b30c027a 100644
--- a/src/game/Handlers/AddonHandler.cpp
+++ b/src/game/Handlers/AddonHandler.cpp
@@ -121,8 +121,8 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
uint32 count = 0;
*Target << uint32(count);
- //if (AddOnPacked.rpos() != AddOnPacked.size())
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ if (AddOnPacked.rpos() != AddOnPacked.size())
sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!");
#endif
}
diff --git a/src/game/Handlers/DuelHandler.cpp b/src/game/Handlers/DuelHandler.cpp
index 4dbdf494bc..5ceb57a4bf 100644
--- a/src/game/Handlers/DuelHandler.cpp
+++ b/src/game/Handlers/DuelHandler.cpp
@@ -32,8 +32,6 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_ACCEPTED");
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str());
#endif
diff --git a/src/game/Handlers/MiscHandler.cpp b/src/game/Handlers/MiscHandler.cpp
index 2e2c84c484..bf15832c50 100644
--- a/src/game/Handlers/MiscHandler.cpp
+++ b/src/game/Handlers/MiscHandler.cpp
@@ -414,7 +414,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
- bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
+ bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
|| (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())) || GetPlayer()->IsInFlight();
/// TODO: Possibly add RBAC permission to log out in combat
@@ -537,7 +537,8 @@ void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data)
void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
- // sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
+ // too many spam in log at lags/debug stop
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE");
#endif
uint32 animstate;
recv_data >> animstate;
@@ -1656,7 +1657,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
}
if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
- || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
+ || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
|| !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
{
_player->SendRaidDifficulty(group != NULL);
diff --git a/src/game/Movement/MotionMaster.cpp b/src/game/Movement/MotionMaster.cpp
index 0685370184..9b17749f51 100644
--- a/src/game/Movement/MotionMaster.cpp
+++ b/src/game/Movement/MotionMaster.cpp
@@ -374,26 +374,16 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
void MotionMaster::MoveSplinePath(Movement::PointsArray* path)
{
- //uint32 id;
- //float x, y, z;
-
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
- //sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z);
-#endif
Mutate(new EscortMovementGenerator<Player>(path), MOTION_SLOT_ACTIVE);
}
else
{
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
- /*sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
- _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z);*/
-#endif
Mutate(new EscortMovementGenerator<Creature>(path), MOTION_SLOT_ACTIVE);
}
}
diff --git a/src/game/Warden/WardenMac.cpp b/src/game/Warden/WardenMac.cpp
index e2c97f6d6d..251e5525bf 100644
--- a/src/game/Warden/WardenMac.cpp
+++ b/src/game/Warden/WardenMac.cpp
@@ -48,17 +48,9 @@ void WardenMac::Init(WorldSession *pClient, BigNumber *K)
_outputCrypto.Init(_outputKey);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", pClient->GetAccountId());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module...");
#endif
@@ -66,8 +58,6 @@ void WardenMac::Init(WorldSession *pClient, BigNumber *K)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
#endif
RequestModule();
diff --git a/src/game/Warden/WardenWin.cpp b/src/game/Warden/WardenWin.cpp
index 0d8037e939..df50484437 100644
--- a/src/game/Warden/WardenWin.cpp
+++ b/src/game/Warden/WardenWin.cpp
@@ -55,17 +55,9 @@ void WardenWin::Init(WorldSession* session, BigNumber *k)
_outputCrypto.Init(_outputKey);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", session->GetAccountId());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module...");
#endif
@@ -73,8 +65,6 @@ void WardenWin::Init(WorldSession* session, BigNumber *k)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
#endif
RequestModule();
@@ -401,14 +391,8 @@ void WardenWin::HandleData(ByteBuffer &buff)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "ServerTicks %u", ticksNow); // Now
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "RequestTicks %u", _serverTicks); // At request
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Ticks %u", newClientTicks); // At response
-#endif
-#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks);
#endif
}