diff options
-rw-r--r-- | apps/codestyle/codestyle.py | 28 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 3 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp | 3 | ||||
-rw-r--r-- | src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp | 9 |
5 files changed, 31 insertions, 15 deletions
diff --git a/apps/codestyle/codestyle.py b/apps/codestyle/codestyle.py index ea580f56b9..5cbf1691ab 100644 --- a/apps/codestyle/codestyle.py +++ b/apps/codestyle/codestyle.py @@ -21,6 +21,11 @@ results = { # Main function to parse all the files of the project def parsing_file(directory: str) -> None: + print("Starting AzerothCore CPP Codestyle check...") + print(" ") + print("Please read the C++ Code Standards for AzerothCore:") + print("https://www.azerothcore.org/wiki/cpp-code-standards") + print(" ") for root, _, files in os.walk(directory): for file in files: if not file.endswith('.ico'): # Skip .ico files that cannot be read @@ -138,23 +143,23 @@ def npcflags_helpers_check(file: io, file_path: str) -> None: for line_number, line in enumerate(file, start = 1): if 'GetUInt32Value(UNIT_NPC_FLAGS)' in line: print( - f"Please use GetNpcFlags() instead GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}") + f"Please use GetNpcFlags() instead of GetUInt32Value(UNIT_NPC_FLAGS): {file_path} at line {line_number}") check_failed = True if 'HasFlag(UNIT_NPC_FLAGS,' in line: print( - f"Please use HasNpcFlag() instead HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}") + f"Please use HasNpcFlag() instead of HasFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}") check_failed = True if 'SetUInt32Value(UNIT_NPC_FLAGS,' in line: print( - f"Please use ReplaceAllNpcFlags() instead SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}") + f"Please use ReplaceAllNpcFlags() instead of SetUInt32Value(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}") check_failed = True if 'SetFlag(UNIT_NPC_FLAGS,' in line: print( - f"Please use SetNpcFlag() instead SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}") + f"Please use SetNpcFlag() instead of SetFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}") check_failed = True if 'RemoveFlag(UNIT_NPC_FLAGS,' in line: print( - f"Please use RemoveNpcFlag() instead RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}") + f"Please use RemoveNpcFlag() instead of RemoveFlag(UNIT_NPC_FLAGS, ...): {file_path} at line {line_number}") check_failed = True # Handle the script error and update the result output if check_failed: @@ -214,19 +219,26 @@ def misc_codestyle_check(file: io, file_path: str) -> None: global error_handler, results file.seek(0) # Reset file pointer to the beginning check_failed = False + + # used to check for "if/else (...) {" "} else" ignores "if/else (...) {...}" "#define ... if/else (...) {" + ifelse_curlyregex = r"^[^#define].*\s+(if|else)(\s*\(.*\))?\s*{[^}]*$|}\s*else(\s*{[^}]*$)" # Parse all the file for line_number, line in enumerate(file, start = 1): if 'const auto&' in line: print( - f"Please use 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}") + f"Please use the 'auto const&' syntax instead of 'const auto&': {file_path} at line {line_number}") check_failed = True if re.search(r'\bconst\s+\w+\s*\*\b', line): print( - f"Please use the syntax 'Class/ObjectType const*' instead of 'const Class/ObjectType*': {file_path} at line {line_number}") + f"Please use the 'Class/ObjectType const*' syntax instead of 'const Class/ObjectType*': {file_path} at line {line_number}") check_failed = True if [match for match in [' if(', ' if ( '] if match in line]: print( - f"AC have as standard: if (XXXX). Please check spaces in your condition': {file_path} at line {line_number}") + f"Please use the 'if (XXXX)' syntax instead of 'if(XXXX)': {file_path} at line {line_number}") + check_failed = True + if re.match(ifelse_curlyregex, line): + print( + f"Curly brackets are not allowed to be leading or trailing if/else statements. Place it on a new line: {file_path} at line {line_number}") check_failed = True # Handle the script error and update the result output if check_failed: diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 9429afd9e7..a858acdb73 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -775,9 +775,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId sScriptMgr->OnQueueUpdate(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating); - if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)) { + if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)) return; - } m_SelectionPools[TEAM_ALLIANCE].Init(); m_SelectionPools[TEAM_HORDE].Init(); diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index ffdff117c8..77b5bb43bd 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -932,7 +932,8 @@ void WorldSession::ComputeNewClockDelta() uint32 sampleSizeAfterFiltering = 0; for (auto& pair : _timeSyncClockDeltaQueue.content()) { - if (pair.second <= latencyMedian + latencyStandardDeviation) { + if (pair.second <= latencyMedian + latencyStandardDeviation) + { clockDeltasAfterFiltering.push_back(pair.first); sampleSizeAfterFiltering++; } diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp index 3f785b6b06..17ac54f3b3 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp @@ -93,7 +93,8 @@ public: resetPosition = true; moved = true; } - else { + else + { moved = false; resetPosition = false; } diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp index a411f43a6e..23036977ca 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp @@ -147,7 +147,8 @@ void OPvPCapturePointNA::SpawnNPCsForTeam(HalaaNPCS teamNPC) { ObjectGuid::LowType spawnId = teamNPC[i]; const CreatureData* data = sObjectMgr->GetCreatureData(spawnId); - if (data) { + if (data) + { UpdateCreatureHalaa(spawnId, _pvp->GetMap(), data->posX, data->posY); _creatures[i] = spawnId; _creatureTypes[_creatures[i]] = i; @@ -650,12 +651,14 @@ bool OPvPCapturePointNA::Update(uint32 diff) } else m_GuardCheckTimer -= diff; - if (m_capturable) { + if (m_capturable) + { if (m_RespawnTimer < diff) { // if the guards have been killed, then the challenger has one hour to take over halaa. // in case they fail to do it, the guards are respawned, and they have to start again. - if (GetControllingFaction() == TEAM_ALLIANCE) { + if (GetControllingFaction() == TEAM_ALLIANCE) + { _state = OBJECTIVESTATE_ALLIANCE; _value = _maxValue; } |