diff options
-rw-r--r-- | data/sql/updates/pending_db_world/rev_1759180852833254842.sql | 3 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp | 13 |
2 files changed, 13 insertions, 3 deletions
diff --git a/data/sql/updates/pending_db_world/rev_1759180852833254842.sql b/data/sql/updates/pending_db_world/rev_1759180852833254842.sql new file mode 100644 index 0000000000..9e2a2cb868 --- /dev/null +++ b/data/sql/updates/pending_db_world/rev_1759180852833254842.sql @@ -0,0 +1,3 @@ +-- Drakkari Colossus - Mortal Strike spell difficulty +DELETE FROM `spelldifficulty_dbc` WHERE `ID` = 54715; +INSERT INTO `spelldifficulty_dbc` (`ID`, `DifficultySpellID_1`, `DifficultySpellID_2`, `DifficultySpellID_3`, `DifficultySpellID_4`) VALUES (54715, 54715, 59454, 0, 0); diff --git a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp index 8a9463b514..18a30b7dbc 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp @@ -27,6 +27,7 @@ enum Spells SPELL_MOJO_WAVE = 55626, SPELL_FREEZE_ANIM = 52656, SPELL_MIGHTY_BLOW = 54719, + SPELL_MORTAL_STRIKE = 54715, SPELL_ELEMENTAL_SPAWN_EFFECT = 54888, SPELL_EMERGE = 54850, @@ -54,9 +55,10 @@ enum Misc EMOTE_ALTAR = 1, EVENT_COLOSSUS_MIGHTY_BLOW = 1, - EVENT_COLOSSUS_HEALTH_1 = 2, - EVENT_COLOSSUS_HEALTH_2 = 3, - EVENT_COLOSSUS_START_FIGHT = 4, + EVENT_COLOSSUS_MORTAL_STRIKE = 2, + EVENT_COLOSSUS_HEALTH_1 = 3, + EVENT_COLOSSUS_HEALTH_2 = 4, + EVENT_COLOSSUS_START_FIGHT = 5, EVENT_ELEMENTAL_HEALTH = 10, EVENT_ELEMENTAL_SURGE = 11, @@ -146,6 +148,7 @@ public: { BossAI::JustEngagedWith(who); events.ScheduleEvent(EVENT_COLOSSUS_MIGHTY_BLOW, 10s); + events.ScheduleEvent(EVENT_COLOSSUS_MORTAL_STRIKE, 7s); events.ScheduleEvent(EVENT_COLOSSUS_HEALTH_1, 1s); events.ScheduleEvent(EVENT_COLOSSUS_HEALTH_2, 1s); } @@ -212,6 +215,10 @@ public: me->CastSpell(me->GetVictim(), SPELL_MIGHTY_BLOW, false); events.ScheduleEvent(EVENT_COLOSSUS_MIGHTY_BLOW, 10s); break; + case EVENT_COLOSSUS_MORTAL_STRIKE: + DoCastVictim(SPELL_MORTAL_STRIKE); + events.ScheduleEvent(EVENT_COLOSSUS_MORTAL_STRIKE, 7s); + break; case EVENT_COLOSSUS_HEALTH_1: if (me->HealthBelowPct(51)) { |