diff options
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 8 |
2 files changed, 19 insertions, 5 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 482ce909b5..6537e8b07e 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -420,6 +420,11 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) condMeets = unit->HasAuraType(AuraType(ConditionValue1)); break; } + case CONDITION_DIFFICULTY_ID: + { + condMeets = object->GetMap()->GetDifficulty() == ConditionValue1; + break; + } case CONDITION_PET_TYPE: { if (Player* player = object->ToPlayer()) @@ -624,6 +629,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() case CONDITION_HAS_AURA_TYPE: mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_DIFFICULTY_ID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; case CONDITION_PET_TYPE: mask |= GRID_MAP_TYPE_MASK_PLAYER; break; @@ -1687,7 +1695,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) switch (cond->ConditionType) { case CONDITION_TERRAIN_SWAP: - case CONDITION_DIFFICULTY_ID: LOG_ERROR("sql.sql", "SourceEntry {} in `condition` table has a ConditionType that is not supported on 3.3.5a ({}), ignoring.", cond->SourceEntry, uint32(cond->ConditionType)); return false; case CONDITION_STAND_STATE: @@ -2274,6 +2281,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } break; } + case CONDITION_DIFFICULTY_ID: + if (cond->ConditionValue1 >= MAX_DIFFICULTY) + { + LOG_ERROR("sql.sql", "CONDITION_DIFFICULTY_ID has non existing difficulty in value1 ({}), skipped.", cond->ConditionValue1); + return false; + } + break; case CONDITION_PET_TYPE: if (cond->ConditionValue1 >= (1 << MAX_PET_TYPE)) { diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index b099c0e46e..8d3afa844d 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -81,13 +81,13 @@ enum ConditionTypes CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded) CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest - CONDITION_DIFFICULTY_ID = 49, // don't use on 3.3.5a + CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id CONDITION_TC_END = 50, // placeholder CONDITION_AC_START = 100, - CONDITION_QUEST_SATISFY_EXCLUSIVE = 101, // quest_id 0 0 true if satisfied exclusive group - CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type - CONDITION_AC_END = 103 // placeholder + CONDITION_QUEST_SATISFY_EXCLUSIVE = 101, // quest_id 0 0 true if satisfied exclusive group + CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type + CONDITION_AC_END = 103 // placeholder }; /*! Documentation on implementing a new ConditionSourceType: |
