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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp16
-rw-r--r--src/server/game/Conditions/ConditionMgr.h8
2 files changed, 19 insertions, 5 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 482ce909b5..6537e8b07e 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -420,6 +420,11 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = unit->HasAuraType(AuraType(ConditionValue1));
break;
}
+ case CONDITION_DIFFICULTY_ID:
+ {
+ condMeets = object->GetMap()->GetDifficulty() == ConditionValue1;
+ break;
+ }
case CONDITION_PET_TYPE:
{
if (Player* player = object->ToPlayer())
@@ -624,6 +629,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_HAS_AURA_TYPE:
mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
break;
+ case CONDITION_DIFFICULTY_ID:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
case CONDITION_PET_TYPE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
@@ -1687,7 +1695,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
switch (cond->ConditionType)
{
case CONDITION_TERRAIN_SWAP:
- case CONDITION_DIFFICULTY_ID:
LOG_ERROR("sql.sql", "SourceEntry {} in `condition` table has a ConditionType that is not supported on 3.3.5a ({}), ignoring.", cond->SourceEntry, uint32(cond->ConditionType));
return false;
case CONDITION_STAND_STATE:
@@ -2274,6 +2281,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
+ case CONDITION_DIFFICULTY_ID:
+ if (cond->ConditionValue1 >= MAX_DIFFICULTY)
+ {
+ LOG_ERROR("sql.sql", "CONDITION_DIFFICULTY_ID has non existing difficulty in value1 ({}), skipped.", cond->ConditionValue1);
+ return false;
+ }
+ break;
case CONDITION_PET_TYPE:
if (cond->ConditionValue1 >= (1 << MAX_PET_TYPE))
{
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index b099c0e46e..8d3afa844d 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -81,13 +81,13 @@ enum ConditionTypes
CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest
- CONDITION_DIFFICULTY_ID = 49, // don't use on 3.3.5a
+ CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id
CONDITION_TC_END = 50, // placeholder
CONDITION_AC_START = 100,
- CONDITION_QUEST_SATISFY_EXCLUSIVE = 101, // quest_id 0 0 true if satisfied exclusive group
- CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type
- CONDITION_AC_END = 103 // placeholder
+ CONDITION_QUEST_SATISFY_EXCLUSIVE = 101, // quest_id 0 0 true if satisfied exclusive group
+ CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type
+ CONDITION_AC_END = 103 // placeholder
};
/*! Documentation on implementing a new ConditionSourceType: