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Diffstat (limited to 'deps/acelite/ace/Reactor.h')
-rw-r--r-- | deps/acelite/ace/Reactor.h | 908 |
1 files changed, 0 insertions, 908 deletions
diff --git a/deps/acelite/ace/Reactor.h b/deps/acelite/ace/Reactor.h deleted file mode 100644 index d44a519092..0000000000 --- a/deps/acelite/ace/Reactor.h +++ /dev/null @@ -1,908 +0,0 @@ -// -*- C++ -*- - -//============================================================================= -/** - * @file Reactor.h - * - * @author Irfan Pyarali <irfan@cs.wustl.edu> - * @author Douglas C. Schmidt <d.schmidt@vanderbilt.edu> - */ -//============================================================================= - -#ifndef ACE_REACTOR_H -#define ACE_REACTOR_H - -#include /**/ "ace/pre.h" - -// Timer Queue is a complicated template class. A simple forward -// declaration will not work. -#include "ace/Timer_Queuefwd.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -# pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -// Contains the timer related interface for the Reactor. -#include "ace/Reactor_Timer_Interface.h" - -// Event_Handler.h contains the definition of ACE_Reactor_Mask -#include "ace/Event_Handler.h" - -// Get ACE_Time_Value in -#include "ace/Time_Value.h" - -ACE_BEGIN_VERSIONED_NAMESPACE_DECL - -class ACE_Reactor_Impl; -class ACE_Handle_Set; -class ACE_Sig_Action; -class ACE_Sig_Handler; -class ACE_Sig_Set; - -/* - * Hook to specialize the Reactor implementation with the concrete - * Reactor type, for example, select, thread pool reactor known - * at compile time. - */ -//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK - -/** - * @class ACE_Reactor - * - * @brief This class forwards all methods to its delegation/implementation class, e.g., - * ACE_Select_Reactor or ACE_WFMO_Reactor. - */ -class ACE_Export ACE_Reactor : public ACE_Reactor_Timer_Interface -{ -public: - /// Operations on the "ready" mask and the "dispatch" mask. - enum - { - /// Retrieve current value of the the "ready" mask or the - /// "dispatch" mask. - GET_MASK = 1, - /// Set value of bits to new mask (changes the entire mask). - SET_MASK = 2, - /// Bitwise "or" the value into the mask (only changes enabled - /// bits). - ADD_MASK = 3, - /// Bitwise "and" the negation of the value out of the mask (only - /// changes enabled bits). - CLR_MASK = 4 - }; - - /** - * You can specify a hook function to event-handling methods that will - * be called after each iteration of event handling. If the hook function - * returns a non-zero value, the event loop will immediately resume - * waiting for the next event(s) to process without checking the error - * status of the just-completed iteration of event handling or the - * end-of-loop indication. If the hook function returns 0, the event - * handling error status and the end-of-loop indication will be checked - * as normal, just as if there is no hook function specified. - */ - typedef int (*REACTOR_EVENT_HOOK)(ACE_Reactor *); - - /// Get pointer to a process-wide ACE_Reactor. - static ACE_Reactor *instance (void); - - /** - * Set pointer to a process-wide ACE_Reactor and return existing - * pointer. If @a delete_reactor == true then we'll delete the Reactor - * at destruction time. - */ - static ACE_Reactor *instance (ACE_Reactor *, bool delete_reactor = false); - - /// Delete the dynamically allocated Singleton - static void close_singleton (void); - - /// Name of the dll in which the dll lives. - static const ACE_TCHAR *dll_name (void); - - /// Name of the component--ACE_Reactor in this case. - static const ACE_TCHAR *name (void); - - // = Singleton reactor event loop management methods. - - // Note that these method ONLY work on the "Singleton Reactor," - // i.e., the one returned from ACE_Reactor::instance(). - /** - * Run the event loop until the - * ACE_Reactor::handle_events()/ACE_Reactor::alertable_handle_events() - * method returns -1 or the end_event_loop() method is invoked. - * Note that this method can only be used by the singleton - * ACE_Reactor::instance(). Thus, to run another reactor use - * ACE_Reactor::run_reactor_event_loop(). - * - * @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead - */ - static int run_event_loop (void); - static int run_alertable_event_loop (void); - - /** - * Run the event loop until the ACE_Reactor::handle_events() or - * <ACE_Reactor::alertable_handle_events> methods returns -1, the - * end_event_loop() method is invoked, or the ACE_Time_Value - * expires. Note that this method can only be used by the singleton - * ACE_Reactor::instance(). Thus, to run another reactor use - * <ACE_Reactor::run_reactor_event_loop>. - * - * @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead - */ - static int run_event_loop (ACE_Time_Value &tv); - static int run_alertable_event_loop (ACE_Time_Value &tv); - - /** - * Instruct the ACE_Reactor::instance() to terminate its event loop - * and notifies the ACE_Reactor::instance() so that it can wake up - * and close down gracefully. Note that this method can only be - * used by the singleton ACE_Reactor::instance(). Thus, to - * terminate another reactor, use - * <ACE_Reactor::end_reactor_event_loop>. - * - * @deprecated Use ACE_Reactor::instance()->end_reactor_event_loop() instead - */ - static int end_event_loop (void); - - /** - * Report if the ACE_Reactor::instance()'s event loop is finished. - * Note that this method can only be used by the singleton - * ACE_Reactor::instance(). Thus, to check another reactor use - * <ACE_Reactor::reactor_event_loop_done>. - * - * @deprecated Use ACE_Reactor::instance()->reactor_event_loop_done() instead - */ - static int event_loop_done (void); - - /** - * Resets the ACE_Reactor::end_event_loop_ static so that the - * run_event_loop() method can be restarted. Note that this method - * can only be used by the singleton ACE_Reactor::instance(). Thus, - * to reset another reactor use ACE_Reactor::reset_reactor_event_loop(). - * - * @deprecated Use ACE_Reactor::instance()->reset_reactor_event_loop() - * instead - */ - static void reset_event_loop (void); - - /** - * The singleton reactor is used by the ACE_Service_Config. - * Therefore, we must check for the reconfiguration request and - * handle it after handling an event. - */ - static int check_reconfiguration (ACE_Reactor *); - - // = Reactor event loop management methods. - - // These methods work with an instance of a reactor. - /** - * Run the event loop until the ACE_Reactor::handle_events() or - * ACE_Reactor::alertable_handle_events() method returns -1 or - * the end_reactor_event_loop() method is invoked. - */ - int run_reactor_event_loop (REACTOR_EVENT_HOOK = 0); - int run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK = 0); - - /** - * Run the event loop until the ACE_Reactor::handle_events() or - * ACE_Reactor::alertable_handle_events() method returns -1, the - * end_reactor_event_loop() method is invoked, or the ACE_Time_Value - * expires while the underlying event demultiplexer is waiting for - * events. - * Note that it is possible for events to continuously be available, - * avoiding the need to wait for events. In this situation the timeout - * value will not have an opportunity to expire until the next time - * the underlying event demultiplexer waits for events. - */ - int run_reactor_event_loop (ACE_Time_Value &tv, - REACTOR_EVENT_HOOK = 0); - int run_alertable_reactor_event_loop (ACE_Time_Value &tv, - REACTOR_EVENT_HOOK = 0); - - /** - * Instruct the Reactor to terminate its event loop and notifies the - * Reactor so that it can wake up and deactivate - * itself. Deactivating the Reactor would allow the Reactor to be - * shutdown gracefully. Internally the Reactor calls deactivate () - * on the underlying implementation. - * Any queued notifications remain queued on return from this method. - * If the event loop is restarted in the future, the notifications - * will be dispatched then. If the reactor is closed or deleted without - * further dispatching, the notifications will be lost. - */ - int end_reactor_event_loop (void); - - /// Indicate if the Reactor's event loop has been ended. - int reactor_event_loop_done (void); - - /// Resets the ACE_Reactor::end_event_loop_ static so that the - /// run_event_loop() method can be restarted. - void reset_reactor_event_loop (void); - - /** - * Create the Reactor using @a implementation. The flag - * @a delete_implementation tells the Reactor whether or not to - * delete the @a implementation on destruction. - */ - ACE_Reactor (ACE_Reactor_Impl *implementation = 0, - bool delete_implementation = false); - - /// Close down and release all resources. - /** - * Any notifications that remain queued on this reactor instance are - * lost. - */ - virtual ~ACE_Reactor (void); - - /** - * Initialize the ACE_Reactor to manage @a max_number_of_handles. - * If @a restart is false then the ACE_Reactor's handle_events() - * method will be restarted automatically when @c EINTR occurs. If - * @a signal_handler or @a timer_queue are non-0 they are used as the - * signal handler and timer queue, respectively. - */ - int open (size_t max_number_of_handles, - bool restart = false, - ACE_Sig_Handler *signal_handler = 0, - ACE_Timer_Queue *timer_queue = 0); - - /// Use a user specified signal handler instead. - int set_sig_handler (ACE_Sig_Handler *signal_handler); - - /// Set a user-specified timer queue. - int timer_queue (ACE_Timer_Queue *tq); - - /// Return the current ACE_Timer_Queue. - ACE_Timer_Queue *timer_queue (void) const; - - /// Close down and release all resources. - int close (void); - - // = Event loop drivers. - - /** - * Returns non-zero if there are I/O events "ready" for dispatching, - * but does not actually dispatch the event handlers. By default, - * don't block while checking this, i.e., "poll". - */ - int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero); - - /** - * This event loop driver blocks for up to @a max_wait_time before - * returning. It will return earlier if events occur. Note that - * @a max_wait_time can be 0, in which case this method blocks - * indefinitely until events occur. - * - * @a max_wait_time is decremented to reflect how much time this call - * took. For instance, if a time value of 3 seconds is passed to - * handle_events and an event occurs after 2 seconds, - * @a max_wait_time will equal 1 second. This can be used if an - * application wishes to handle events for some fixed amount of - * time. - * - * Returns the total number of timers and I/O ACE_Event_Handlers - * that were dispatched, 0 if the @a max_wait_time elapsed without - * dispatching any handlers, or -1 if an error occurs. - * - * The only difference between alertable_handle_events() and - * handle_events() is that in the alertable case, the eventloop will - * return when the system queues an I/O completion routine or an - * Asynchronous Procedure Call. - */ - int handle_events (ACE_Time_Value *max_wait_time = 0); - int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); - - /** - * This method is just like the one above, except the - * @a max_wait_time value is a reference and can therefore never be - * NULL. - * - * The only difference between alertable_handle_events() and - * handle_events() is that in the alertable case, the eventloop will - * return when the system queues an I/O completion routine or an - * Asynchronous Procedure Call. - */ - int handle_events (ACE_Time_Value &max_wait_time); - int alertable_handle_events (ACE_Time_Value &max_wait_time); - - // = Register and remove handlers. - - /** - * Register handler for I/O events. - * - * A handler can be associated with multiple handles. A handle - * cannot be associated with multiple handlers. - * - * The handle will come from ACE_Event_Handler::get_handle(). - * - * Reactor will call ACE_Event_Handler::add_reference() for a new - * handler/handle pair. - * - * If this handler/handle pair has already been registered, any new - * masks specified will be added. In this case, - * ACE_Event_Handler::add_reference() will not be called. - * - * If the registered handler is currently suspended, it will remain - * suspended. When the handler is resumed, it will have the - * existing masks plus any masks added through this call. Handlers - * do not have partial suspensions. - */ - int register_handler (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - - /** - * Register handler for I/O events. - * - * Same as register_handler(ACE_Event_Handler*,ACE_Reactor_Mask), - * except handle is explicitly specified. - */ - int register_handler (ACE_HANDLE io_handle, - ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - -#if defined (ACE_WIN32) - /** - * Register handler for OS events. - * - * Register an @a event_handler that will be notified when - * <event_handle> is signaled. This will call back its - * <handle_signal> hook method. - * - * Reactor will call ACE_Event_Handler::add_reference() for a new - * handler/handle pair. - * - * This interface is only available Win32 platforms because - * ACE_HANDLE is an int on non-Win32 platforms and compilers are not - * able to tell the difference between - * register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and - * register_handler(ACE_Event_Handler*,ACE_HANDLE). - */ - int register_handler (ACE_Event_Handler *event_handler, - ACE_HANDLE event_handle = ACE_INVALID_HANDLE); -#endif /* ACE_WIN32 */ - - /** - * Register handler for I/O events. - * - * Similar to - * register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask), - * except that the user gets to specify the event handle that will - * be used for this registration. This only applies to Reactors - * that use event handles for I/O registrations. - */ - int register_handler (ACE_HANDLE event_handle, - ACE_HANDLE io_handle, - ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - - /** - * Register handler for multiple I/O events. - * - * Shorthand for calling - * register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask), - * multiple times for the same @a event_handler and @a masks but - * different @a handles. - */ - int register_handler (const ACE_Handle_Set &handles, - ACE_Event_Handler *event_handler, - ACE_Reactor_Mask masks); - - /** - * Register handler for signals. - * - * Register @a new_sh to handle the signal @a signum using the - * @a new_disp. Returns the @a old_sh that was previously registered - * (if any), along with the @a old_disp of the signal handler. - * - * Reactor will call ACE_Event_Handler::add_reference() on @a new_sh - * and ACE_Event_Handler::remove_reference() on @a old_sh. - */ - int register_handler (int signum, - ACE_Event_Handler *new_sh, - ACE_Sig_Action *new_disp = 0, - ACE_Event_Handler **old_sh = 0, - ACE_Sig_Action *old_disp = 0); - - /** - * Register handler for multiple signals. - * - * Shorthand for calling - * register_handler(int,ACE_Event_Handler*,ACE_Sig_Action*,ACE_Event_Handler**,ACE_Sig_Action*) - * multiple times for the same @a event_handler and @a sig_action but - * different <signals>. - */ - int register_handler (const ACE_Sig_Set &sigset, - ACE_Event_Handler *event_handler, - ACE_Sig_Action *sig_action = 0); - - /** - * Remove @a masks from @a handle registration. - * - * For I/O handles, @a masks are removed from the Reactor. Unless - * @a masks includes ACE_Event_Handler::DONT_CALL, - * ACE_Event_Handler::handle_close() will be called with the @a masks - * that have been removed. If all masks have been removed, - * ACE_Event_Handler::remove_reference() will be called. - * - * For OS handles, the @a handle is removed from the Reactor. Unless - * @a masks includes ACE_Event_Handler::DONT_CALL, - * ACE_Event_Handler::handle_close() will be called with - * ACE_Event_Handler::NULL_MASK. - * ACE_Event_Handler::remove_reference() will also be called. - */ - int remove_handler (ACE_HANDLE handle, - ACE_Reactor_Mask masks); - - /** - * Remove @a masks from @a event_handler registration. - * - * Same as remove_handler(ACE_HANDLE,ACE_Reactor_Mask), except - * @a handle comes from ACE_Event_Handler::get_handle(). - */ - int remove_handler (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask masks); - - /** - * Remove @a masks from multiple <handle> registrations. - * - * Shorthand for calling remove_handler(ACE_HANDLE,ACE_Reactor_Mask) - * multiple times for the same @a masks but different @a handles. - */ - int remove_handler (const ACE_Handle_Set &handles, - ACE_Reactor_Mask masks); - - /** - * Remove signal handler registration. - * - * Remove the ACE_Event_Handler currently associated with @a signum. - * Install the new disposition (if given) and return the previous - * disposition (if desired by the caller). - * - * Note that the registered handler's ACE_Event_Handler::handle_close () - * callback will be called to indicate the signal handler has been removed. - * Unlike with I/O handles, there is no way to prevent this callback. The - * handle_close() callback can check the passed mask for the value - * ACE_Event_Handler::SIGNAL_MASK to tell when the callback is the result - * of a signal handler removal. - */ - int remove_handler (int signum, - ACE_Sig_Action *new_disp, - ACE_Sig_Action *old_disp = 0, - int sigkey = -1); - - /** - * Remove multiple signal handler registrations. - * - * Shorthand for calling - * remove_handler(int,ACE_Sig_Action*,ACE_Sig_Action*,int) multiple - * times for every signal in @a sigset. - */ - int remove_handler (const ACE_Sig_Set &sigset); - - // = Suspend and resume Handlers. - - /** - * Suspend @a handle temporarily. - */ - int suspend_handler (ACE_HANDLE handle); - - /** - * Suspend @a event_handler temporarily. - * - * Handle is obtained from ACE_Event_Handler::get_handle(). - */ - int suspend_handler (ACE_Event_Handler *event_handler); - - /** - * Suspend @a handles temporarily. - * - * Shorthand for calling suspend_handler(ACE_HANDLE) with multiple - * @a handles. - */ - int suspend_handler (const ACE_Handle_Set &handles); - - /** - * Suspend all registered handles temporarily. - */ - int suspend_handlers (void); - - /** - * Resume @a handle. - */ - int resume_handler (ACE_HANDLE handle); - - /** - * Resume @a event_handler. - * - * Handle is obtained from ACE_Event_Handler::get_handle(). - */ - int resume_handler (ACE_Event_Handler *event_handler); - - /** - * Resume @a handles. - * - * Shorthand for calling resume_handler(ACE_HANDLE) with multiple - * @a handles. - */ - int resume_handler (const ACE_Handle_Set &handles); - - /** - * Resume all registered handles. - */ - int resume_handlers (void); - - /// Does the reactor allow the application to resume the handle on - /// its own ie. can it pass on the control of handle resumption to - /// the application. A positive value indicates that the handlers - /// are application resumable. A value of 0 indicates otherwise. - int resumable_handler (void); - - // = Timer management. - - /** - * Schedule a timer event. - * - * Schedule a timer event that will expire after an @a delay amount - * of time. The return value of this method, a timer_id value, - * uniquely identifies the @a event_handler in the ACE_Reactor's - * internal list of timers. This timer_id value can be used to - * cancel the timer with the cancel_timer() call. - * - * Reactor will call ACE_Event_Handler::add_reference() on the - * handler. After the timeout occurs and - * ACE_Event_Handler::handle_timeout() has completed, the handler - * will be implicitly removed from the Reactor and - * ACE_Event_Handler::remove_reference() will be called. - * - * @see cancel_timer() - * @see reset_timer_interval() - * - * @param event_handler Event handler to schedule on reactor. The handler's - * handle_timeout() method will be called when this - * scheduled timer expires. - * @param arg Argument passed to the handle_timeout() method of - * event_handler. - * @param delay Time interval after which the timer will expire. - * @param interval Time interval for which the timer will be - * automatically rescheduled if the handle_timeout() - * callback does not return a value less than 0. - * - * @retval timer id, on success. The id can be used to - * cancel or reschedule this timer. - * @retval -1 on failure, with errno set. - */ - virtual long schedule_timer (ACE_Event_Handler *event_handler, - const void *arg, - const ACE_Time_Value &delay, - const ACE_Time_Value &interval = - ACE_Time_Value::zero); -#if defined (ACE_HAS_CPP11) - template<class Rep1, class Period1, class Rep2 = int, class Period2 = std::ratio<1>> - long schedule_timer (ACE_Event_Handler *event_handler, - const void *arg, - const std::chrono::duration<Rep1, Period1>& delay, - const std::chrono::duration<Rep2, Period2>& interval = - std::chrono::duration<Rep2, Period2>::zero ()) - { - ACE_Time_Value const tv_delay (delay); - ACE_Time_Value const tv_interval (interval); - return this->schedule_timer (event_handler, arg, tv_delay, tv_interval); - } -#endif - /** - * Reset recurring timer interval. - * - * Resets the interval of the timer represented by @a timer_id to - * @a interval, which is specified in relative time to the current - * gettimeofday(). If @a interval is equal to - * ACE_Time_Value::zero, the timer will become a non-rescheduling - * timer. Returns 0 if successful, -1 if not. - * - * This change will not take effect until the next timeout. - */ - virtual int reset_timer_interval (long timer_id, - const ACE_Time_Value &interval); -#if defined (ACE_HAS_CPP11) - template<class Rep, class Period> - int reset_timer_interval (long timer_id, - const std::chrono::duration<Rep, Period>& interval) - { - ACE_Time_Value const tv_interval (interval); - return this->reset_timer_interval (timer_id, tv_interval); - } -#endif - - /** - * Cancel timer. - * - * Cancel timer associated with @a timer_id that was returned from - * the schedule_timer() method. If arg is non-NULL then it will be - * set to point to the ``magic cookie'' argument passed in when the - * handler was registered. This makes it possible to free up the - * memory and avoid memory leaks. Returns 1 if cancellation - * succeeded and 0 if the @a timer_id wasn't found. - * - * On successful cancellation, ACE_Event_Handler::handle_close() - * will be called with ACE_Event_Handler::TIMER_MASK. - * ACE_Event_Handler::remove_reference() will also be called. - */ - virtual int cancel_timer (long timer_id, - const void **arg = 0, - int dont_call_handle_close = 1); - - /** - * Cancel all timers associated with event handler. - * - * Shorthand for calling cancel_timer(long,const void **,int) - * multiple times for all timer associated with @a event_handler. - * - * ACE_Event_Handler::handle_close() will be called with - * ACE_Event_Handler::TIMER_MASK only once irrespective of the - * number of timers associated with the event handler. - * ACE_Event_Handler::remove_reference() will also be called once - * for every timer associated with the event handler. - * - * In case this operation is called with a nil event_handler - * it returns with 0 as the number of handlers cancelled. - * - * Returns number of handlers cancelled. - */ - virtual int cancel_timer (ACE_Event_Handler *event_handler, - int dont_call_handle_close = 1); - - // = High-level Event_Handler scheduling operations - - /// Add @a masks_to_be_added to the @a event_handler's entry. - /// @a event_handler must already have been registered. - /// Note that this call does not cause the Reactor to re-examine - /// its set of handlers - the new masks will be noticed the next - /// time the Reactor waits for activity. If there is no other - /// activity expected, or you need immediate re-examination of the - /// wait masks, either call ACE_Reactor::notify after this call, or - /// use ACE_Reactor::register_handler instead. - int schedule_wakeup (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask masks_to_be_added); - - /// Add @a masks_to_be_added to the @a handle's entry. <event_handler> - /// associated with @a handle must already have been registered. - /// Note that this call does not cause the Reactor to re-examine - /// its set of handlers - the new masks will be noticed the next - /// time the Reactor waits for activity. If there is no other - /// activity expected, or you need immediate re-examination of - /// the wait masks, either call ACE_Reactor::notify after this call, - /// or use ACE_Reactor::register_handler instead. - int schedule_wakeup (ACE_HANDLE handle, - ACE_Reactor_Mask masks_to_be_added); - - /// Clear @a masks_to_be_cleared from the @a event_handler's entry. - /// Note that this call does not cause the Reactor to re-examine - /// its set of handlers - the new masks will be noticed the next - /// time the Reactor waits for activity. If there is no other - /// activity expected, or you need immediate re-examination of - /// the wait masks, either call ACE_Reactor::notify after this - /// call, or use ACE_Reactor::register_handler instead. - int cancel_wakeup (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask masks_to_be_cleared); - - /// Clear @a masks_to_be_cleared from the @a handle's entry. - /// Note that this call does not cause the Reactor to re-examine - /// its set of handlers - the new masks will be noticed the next - /// time the Reactor waits for activity. If there is no other - /// activity expected, or you need immediate re-examination of - /// the wait masks, either call ACE_Reactor::notify after this - /// call, or use ACE_Reactor::register_handler instead. - int cancel_wakeup (ACE_HANDLE handle, - ACE_Reactor_Mask masks_to_be_cleared); - - // = Notification methods. - - /** - * Dispatch user specified events. - * - * Handler will be dispatched irrespective of whether it is - * registered, not registered, or suspended in the Reactor. - * - * If user specified event is successfully queued, - * ACE_Event_Handler::add_reference() will be called. After the - * notify occurs and the upcall to the handler completes, the - * handler will be implicitly removed from the Reactor and - * ACE_Event_Handler::remove_reference() will be called. No other - * upcall reference counting is done. - * - * For I/O or OS events, the upcall is invoked with an - * ACE_INVALID_HANDLE. - * - * For timer events, the upcall is invoked with a null ACT. - * - * @param event_handler: IN - Handler on which the event will be - * dispatched. - * @param masks: IN - Events to be dispatched - multiple events can - * be OR'd together. - * @param timeout: INOUT - Relative time up to which to wait for - * user specified event to be queued. If tv is 0, wait - * indefinitely. When the call returns, tv has the time remaining - * after the call completes. - */ - int notify (ACE_Event_Handler *event_handler = 0, - ACE_Reactor_Mask masks = ACE_Event_Handler::EXCEPT_MASK, - ACE_Time_Value *timeout = 0); - - /** - * Set the maximum number of times that ACE_Reactor will - * iterate and dispatch the ACE_Event_Handlers that are passed in - * via the notify queue before breaking out of its - * ACE_Message_Queue::dequeue() loop. By default, this is set to - * -1, which means "iterate until the queue is empty." Setting this - * to a value like "1 or 2" will increase "fairness" (and thus - * prevent starvation) at the expense of slightly higher dispatching - * overhead. - */ - void max_notify_iterations (int iterations); - - /** - * Get the maximum number of times that the ACE_Reactor will - * iterate and dispatch the ACE_Event_Handler's that are passed in - * via the notify queue before breaking out of its - * ACE_Message_Queue::dequeue() loop. - */ - int max_notify_iterations (void); - - /** - * Purge any notifications pending in this reactor for the specified - * ACE_Event_Handler object. If @a eh == 0, all notifications for - * all handlers are removed (but not any notifications posted just - * to wake up the reactor itself). Returns the number of - * notifications purged. Returns -1 on error. - * - * After the purging occurs, the handler will be implicitly removed - * from the Reactor and ACE_Event_Handler::remove_reference() will - * be called. - */ - int purge_pending_notifications (ACE_Event_Handler *eh, - ACE_Reactor_Mask = - ACE_Event_Handler::ALL_EVENTS_MASK); - - // = Assorted helper methods. - - /** - * Return the Event_Handler associated with @a handle. Return 0 if - * @a handle is not registered. - * - * Reactor will call ACE_Event_Handler::add_reference() on the - * handler before returning it. - */ - ACE_Event_Handler *find_handler (ACE_HANDLE handle); - - /** - * Check to see if @a handle is associated with a valid Event_Handler - * bound to @a mask. Return the @c event_handler associated with this - * @a handler if @a event_handler != 0. - * - * Reactor will call ACE_Event_Handler::add_reference() on the - * handler before returning it if @a event_handler != 0. - */ - int handler (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - ACE_Event_Handler **event_handler = 0); - - /** - * Check to see if @a signum is associated with a valid Event_Handler - * bound to a signal. Return the @a event_handler associated with - * this @c handler if @a event_handler != 0. - */ - int handler (int signum, - ACE_Event_Handler **event_handler = 0); - - /// Returns true if Reactor has been successfully initialized, else - /// false. - int initialized (void); - - /// Returns the current size of the Reactor's internal descriptor - /// table. - size_t size (void) const; - - /// Returns a reference to the Reactor's internal lock. - ACE_Lock &lock (void); - - /// Wake up all threads in waiting in the event loop - void wakeup_all_threads (void); - - /// Transfers ownership of Reactor to the @a new_owner. - int owner (ACE_thread_t new_owner, - ACE_thread_t *old_owner = 0); - - /// Return the ID of the "owner" thread. - int owner (ACE_thread_t *owner); - - /// Set position of the owner thread. - void requeue_position (int position); - - /// Get position of the owner thread. - int requeue_position (void); - - /// Get the existing restart value. - bool restart (void); - - /// Set a new value for restart and return the original value. - bool restart (bool r); - - // = Low-level wait_set mask manipulation methods. - - /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the - /// @a event_handler and @a mask. - int mask_ops (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask, - int ops); - - /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the @a handle - /// and @a mask. - int mask_ops (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - int ops); - - // = Low-level ready_set mask manipulation methods. - /// GET/SET/ADD/CLR the ready "bit" bound with the @a event_handler - /// and @a mask. - int ready_ops (ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask, - int ops); - - /// GET/SET/ADD/CLR the ready "bit" bound with the @a handle and @a mask. - int ready_ops (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - int ops); - - /// Get the implementation class - ACE_Reactor_Impl *implementation (void) const; - - /** - * Returns 0, if the size of the current message has been put in - * @a size returns -1, if not. ACE_HANDLE allows the reactor to - * check if the caller is valid. Used for CLASSIX Reactor - * implementation. - */ - int current_info (ACE_HANDLE handle, size_t &msg_size); - - /// Return true if we any event associations were made by the reactor - /// for the handles that it waits on, false otherwise. - bool uses_event_associations (void); - - /// Declare the dynamic allocation hooks. - ACE_ALLOC_HOOK_DECLARE; - - /// Dump the state of the object. - void dump (void) const; - -protected: - /// Set the implementation class. - void implementation (ACE_Reactor_Impl *implementation); - - /// Delegation/implementation class that all methods will be - /// forwarded to. - ACE_Reactor_Impl *implementation_; - - /// Flag used to indicate whether we are responsible for cleaning up - /// the implementation instance - bool delete_implementation_; - - /// Pointer to a process-wide ACE_Reactor singleton. - static ACE_Reactor *reactor_; - - /// Must delete the reactor_ singleton if true. - static bool delete_reactor_; - - /// Deny access since member-wise won't work... - ACE_Reactor (const ACE_Reactor &); - ACE_Reactor &operator = (const ACE_Reactor &); -}; - -ACE_END_VERSIONED_NAMESPACE_DECL - - -#if defined (__ACE_INLINE__) -#include "ace/Reactor.inl" -#endif /* __ACE_INLINE__ */ - -#include /**/ "ace/post.h" - -#endif /* ACE_REACTOR_H */ |