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Diffstat (limited to 'deps/g3dlite/source/Image3.cpp')
-rw-r--r-- | deps/g3dlite/source/Image3.cpp | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/deps/g3dlite/source/Image3.cpp b/deps/g3dlite/source/Image3.cpp new file mode 100644 index 0000000000..0d85bdf45d --- /dev/null +++ b/deps/g3dlite/source/Image3.cpp @@ -0,0 +1,225 @@ +/** + @file Image3.cpp + + @maintainer Morgan McGuire, http://graphics.cs.williams.edu + + @created 2007-01-31 + @edited 2007-01-31 +*/ + + +#include "G3D/Image3.h" +#include "G3D/Image3uint8.h" +#include "G3D/GImage.h" +#include "G3D/Color4.h" +#include "G3D/Color4uint8.h" +#include "G3D/Color1.h" +#include "G3D/Color1uint8.h" +#include "G3D/ImageFormat.h" + +namespace G3D { + +Image3::Image3(int w, int h, WrapMode wrap) : Map2D<Color3, Color3>(w, h, wrap) { + setAll(Color3::black()); +} + + +Image3::Ref Image3::fromGImage(const GImage& im, WrapMode wrap) { + switch (im.channels()) { + case 1: + return fromArray(im.pixel1(), im.width(), im.height(), wrap); + + case 3: + return fromArray(im.pixel3(), im.width(), im.height(), wrap); + + case 4: + return fromArray(im.pixel4(), im.width(), im.height(), wrap); + + default: + debugAssertM(false, "Input GImage must have 1, 3, or 4 channels."); + return NULL; + } +} + + +Image3::Ref Image3::fromImage3uint8(const ReferenceCountedPointer<Image3uint8>& im) { + Ref out = createEmpty(im->wrapMode()); + out->resize(im->width(), im->height()); + + int N = im->width() * im->height(); + const Color3uint8* src = reinterpret_cast<Color3uint8*>(im->getCArray()); + for (int i = 0; i < N; ++i) { + out->data[i] = Color3(src[i]); + } + + return out; +} + + +Image3::Ref Image3::createEmpty(int width, int height, WrapMode wrap) { + return new Image3(width, height, wrap); +} + + +Image3::Ref Image3::createEmpty(WrapMode wrap) { + return createEmpty(0, 0, wrap); +} + + +Image3::Ref Image3::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) { + Ref out = createEmpty(wrap); + out->load(filename, fmt); + return out; +} + + +void Image3::load(const std::string& filename, GImage::Format fmt) { + copyGImage(GImage(filename, fmt)); + setChanged(true); +} + + +Image3::Ref Image3::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) { + Ref out = createEmpty(wrap); + out->copyArray(ptr, w, h); + return out; +} + + +Image3::Ref Image3::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) { + Ref out = createEmpty(wrap); + out->copyArray(ptr, w, h); + return out; +} + + +Image3::Ref Image3::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) { + Ref out = createEmpty(wrap); + out->copyArray(ptr, w, h); + return out; +} + + +Image3::Ref Image3::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) { + Ref out = createEmpty(wrap); + out->copyArray(ptr, w, h); + return out; +} + + +Image3::Ref Image3::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) { + Ref out = createEmpty(wrap); + out->copyArray(ptr, w, h); + return out; +} + + +Image3::Ref Image3::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) { + Ref out = createEmpty(wrap); + out->copyArray(ptr, w, h); + return out; +} + + +void Image3::copyGImage(const GImage& im) { + switch (im.channels()) { + case 1: + copyArray(im.pixel1(), im.width(), im.height()); + break; + + case 3: + copyArray(im.pixel3(), im.width(), im.height()); + break; + + case 4: + copyArray(im.pixel4(), im.width(), im.height()); + break; + } +} + + +void Image3::copyArray(const Color3uint8* src, int w, int h) { + resize(w, h); + + int N = w * h; + Color3* dst = data.getCArray(); + // Convert int8 -> float + for (int i = 0; i < N; ++i) { + dst[i] = Color3(src[i]); + } +} + + +void Image3::copyArray(const Color4uint8* src, int w, int h) { + resize(w, h); + + int N = w * h; + Color3* dst = data.getCArray(); + + // Strip alpha and convert + for (int i = 0; i < N; ++i) { + dst[i] = Color3(src[i].rgb()); + } +} + + +void Image3::copyArray(const Color3* src, int w, int h) { + resize(w, h); + System::memcpy(getCArray(), src, w * h * sizeof(Color3)); +} + + +void Image3::copyArray(const Color4* src, int w, int h) { + resize(w, h); + + int N = w * h; + Color3* dst = data.getCArray(); + + // Strip alpha + for (int i = 0; i < N; ++i) { + dst[i] = src[i].rgb(); + } +} + + +void Image3::copyArray(const Color1uint8* src, int w, int h) { + resize(w, h); + int N = w * h; + + Color3* dst = getCArray(); + for (int i = 0; i < N; ++i) { + dst[i].r = dst[i].g = dst[i].b = Color1(src[i]).value; + } +} + + +void Image3::copyArray(const Color1* src, int w, int h) { + resize(w, h); + int N = w * h; + + Color3* dst = getCArray(); + for (int i = 0; i < N; ++i) { + dst[i].r = dst[i].g = dst[i].b = src[i].value; + } +} + + +/** Saves in any of the formats supported by G3D::GImage. */ +void Image3::save(const std::string& filename, GImage::Format fmt) { + GImage im(width(), height(), 3); + + int N = im.width() * im.height(); + Color3uint8* dst = im.pixel3(); + for (int i = 0; i < N; ++i) { + dst[i] = Color3uint8(data[i]); + } + + im.save(filename, fmt); +} + + +const ImageFormat* Image3::format() const { + return ImageFormat::RGB32F(); +} + +} // G3D |