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+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURCOMMON_H
+#define DETOURCOMMON_H
+
+#include "DetourMath.h"
+#include <stddef.h>
+
+/**
+@defgroup detour Detour
+
+Members in this module are used to create, manipulate, and query navigation
+meshes.
+
+@note This is a summary list of members. Use the index or search
+feature to find minor members.
+*/
+
+/// @name General helper functions
+/// @{
+
+/// Used to ignore a function parameter. VS complains about unused parameters
+/// and this silences the warning.
+/// @param [in] _ Unused parameter
+template<class T> void dtIgnoreUnused(const T&) { }
+
+/// Swaps the values of the two parameters.
+/// @param[in,out] a Value A
+/// @param[in,out] b Value B
+template<class T> inline void dtSwap(T& a, T& b) { T t = a; a = b; b = t; }
+
+/// Returns the minimum of two values.
+/// @param[in] a Value A
+/// @param[in] b Value B
+/// @return The minimum of the two values.
+template<class T> inline T dtMin(T a, T b) { return a < b ? a : b; }
+
+/// Returns the maximum of two values.
+/// @param[in] a Value A
+/// @param[in] b Value B
+/// @return The maximum of the two values.
+template<class T> inline T dtMax(T a, T b) { return a > b ? a : b; }
+
+/// Returns the absolute value.
+/// @param[in] a The value.
+/// @return The absolute value of the specified value.
+template<class T> inline T dtAbs(T a) { return a < 0 ? -a : a; }
+
+/// Returns the square of the value.
+/// @param[in] a The value.
+/// @return The square of the value.
+template<class T> inline T dtSqr(T a) { return a*a; }
+
+/// Clamps the value to the specified range.
+/// @param[in] v The value to clamp.
+/// @param[in] mn The minimum permitted return value.
+/// @param[in] mx The maximum permitted return value.
+/// @return The value, clamped to the specified range.
+template<class T> inline T dtClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+
+/// @}
+/// @name Vector helper functions.
+/// @{
+
+/// Derives the cross product of two vectors. (@p v1 x @p v2)
+/// @param[out] dest The cross product. [(x, y, z)]
+/// @param[in] v1 A Vector [(x, y, z)]
+/// @param[in] v2 A vector [(x, y, z)]
+inline void dtVcross(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+/// Derives the dot product of two vectors. (@p v1 . @p v2)
+/// @param[in] v1 A Vector [(x, y, z)]
+/// @param[in] v2 A vector [(x, y, z)]
+/// @return The dot product.
+inline float dtVdot(const float* v1, const float* v2)
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s))
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)]
+/// @param[in] s The amount to scale @p v2 by before adding to @p v1.
+inline void dtVmad(float* dest, const float* v1, const float* v2, const float s)
+{
+ dest[0] = v1[0]+v2[0]*s;
+ dest[1] = v1[1]+v2[1]*s;
+ dest[2] = v1[2]+v2[2]*s;
+}
+
+/// Performs a linear interpolation between two vectors. (@p v1 toward @p v2)
+/// @param[out] dest The result vector. [(x, y, x)]
+/// @param[in] v1 The starting vector.
+/// @param[in] v2 The destination vector.
+/// @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0]
+inline void dtVlerp(float* dest, const float* v1, const float* v2, const float t)
+{
+ dest[0] = v1[0]+(v2[0]-v1[0])*t;
+ dest[1] = v1[1]+(v2[1]-v1[1])*t;
+ dest[2] = v1[2]+(v2[2]-v1[2])*t;
+}
+
+/// Performs a vector addition. (@p v1 + @p v2)
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to add to @p v1. [(x, y, z)]
+inline void dtVadd(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]+v2[0];
+ dest[1] = v1[1]+v2[1];
+ dest[2] = v1[2]+v2[2];
+}
+
+/// Performs a vector subtraction. (@p v1 - @p v2)
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v1 The base vector. [(x, y, z)]
+/// @param[in] v2 The vector to subtract from @p v1. [(x, y, z)]
+inline void dtVsub(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]-v2[0];
+ dest[1] = v1[1]-v2[1];
+ dest[2] = v1[2]-v2[2];
+}
+
+/// Scales the vector by the specified value. (@p v * @p t)
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] v The vector to scale. [(x, y, z)]
+/// @param[in] t The scaling factor.
+inline void dtVscale(float* dest, const float* v, const float t)
+{
+ dest[0] = v[0]*t;
+ dest[1] = v[1]*t;
+ dest[2] = v[2]*t;
+}
+
+/// Selects the minimum value of each element from the specified vectors.
+/// @param[in,out] mn A vector. (Will be updated with the result.) [(x, y, z)]
+/// @param[in] v A vector. [(x, y, z)]
+inline void dtVmin(float* mn, const float* v)
+{
+ mn[0] = dtMin(mn[0], v[0]);
+ mn[1] = dtMin(mn[1], v[1]);
+ mn[2] = dtMin(mn[2], v[2]);
+}
+
+/// Selects the maximum value of each element from the specified vectors.
+/// @param[in,out] mx A vector. (Will be updated with the result.) [(x, y, z)]
+/// @param[in] v A vector. [(x, y, z)]
+inline void dtVmax(float* mx, const float* v)
+{
+ mx[0] = dtMax(mx[0], v[0]);
+ mx[1] = dtMax(mx[1], v[1]);
+ mx[2] = dtMax(mx[2], v[2]);
+}
+
+/// Sets the vector elements to the specified values.
+/// @param[out] dest The result vector. [(x, y, z)]
+/// @param[in] x The x-value of the vector.
+/// @param[in] y The y-value of the vector.
+/// @param[in] z The z-value of the vector.
+inline void dtVset(float* dest, const float x, const float y, const float z)
+{
+ dest[0] = x; dest[1] = y; dest[2] = z;
+}
+
+/// Performs a vector copy.
+/// @param[out] dest The result. [(x, y, z)]
+/// @param[in] a The vector to copy. [(x, y, z)]
+inline void dtVcopy(float* dest, const float* a)
+{
+ dest[0] = a[0];
+ dest[1] = a[1];
+ dest[2] = a[2];
+}
+
+/// Derives the scalar length of the vector.
+/// @param[in] v The vector. [(x, y, z)]
+/// @return The scalar length of the vector.
+inline float dtVlen(const float* v)
+{
+ return dtMathSqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+}
+
+/// Derives the square of the scalar length of the vector. (len * len)
+/// @param[in] v The vector. [(x, y, z)]
+/// @return The square of the scalar length of the vector.
+inline float dtVlenSqr(const float* v)
+{
+ return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+}
+
+/// Returns the distance between two points.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The distance between the two points.
+inline float dtVdist(const float* v1, const float* v2)
+{
+ const float dx = v2[0] - v1[0];
+ const float dy = v2[1] - v1[1];
+ const float dz = v2[2] - v1[2];
+ return dtMathSqrtf(dx*dx + dy*dy + dz*dz);
+}
+
+/// Returns the square of the distance between two points.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The square of the distance between the two points.
+inline float dtVdistSqr(const float* v1, const float* v2)
+{
+ const float dx = v2[0] - v1[0];
+ const float dy = v2[1] - v1[1];
+ const float dz = v2[2] - v1[2];
+ return dx*dx + dy*dy + dz*dz;
+}
+
+/// Derives the distance between the specified points on the xz-plane.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The distance between the point on the xz-plane.
+///
+/// The vectors are projected onto the xz-plane, so the y-values are ignored.
+inline float dtVdist2D(const float* v1, const float* v2)
+{
+ const float dx = v2[0] - v1[0];
+ const float dz = v2[2] - v1[2];
+ return dtMathSqrtf(dx*dx + dz*dz);
+}
+
+/// Derives the square of the distance between the specified points on the xz-plane.
+/// @param[in] v1 A point. [(x, y, z)]
+/// @param[in] v2 A point. [(x, y, z)]
+/// @return The square of the distance between the point on the xz-plane.
+inline float dtVdist2DSqr(const float* v1, const float* v2)
+{
+ const float dx = v2[0] - v1[0];
+ const float dz = v2[2] - v1[2];
+ return dx*dx + dz*dz;
+}
+
+/// Normalizes the vector.
+/// @param[in,out] v The vector to normalize. [(x, y, z)]
+inline void dtVnormalize(float* v)
+{
+ float d = 1.0f / dtMathSqrtf(dtSqr(v[0]) + dtSqr(v[1]) + dtSqr(v[2]));
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+/// Performs a 'sloppy' colocation check of the specified points.
+/// @param[in] p0 A point. [(x, y, z)]
+/// @param[in] p1 A point. [(x, y, z)]
+/// @return True if the points are considered to be at the same location.
+///
+/// Basically, this function will return true if the specified points are
+/// close enough to eachother to be considered colocated.
+inline bool dtVequal(const float* p0, const float* p1)
+{
+ static const float thr = dtSqr(1.0f/16384.0f);
+ const float d = dtVdistSqr(p0, p1);
+ return d < thr;
+}
+
+/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
+/// @param[in] u A vector [(x, y, z)]
+/// @param[in] v A vector [(x, y, z)]
+/// @return The dot product on the xz-plane.
+///
+/// The vectors are projected onto the xz-plane, so the y-values are ignored.
+inline float dtVdot2D(const float* u, const float* v)
+{
+ return u[0]*v[0] + u[2]*v[2];
+}
+
+/// Derives the xz-plane 2D perp product of the two vectors. (uz*vx - ux*vz)
+/// @param[in] u The LHV vector [(x, y, z)]
+/// @param[in] v The RHV vector [(x, y, z)]
+/// @return The dot product on the xz-plane.
+///
+/// The vectors are projected onto the xz-plane, so the y-values are ignored.
+inline float dtVperp2D(const float* u, const float* v)
+{
+ return u[2]*v[0] - u[0]*v[2];
+}
+
+/// @}
+/// @name Computational geometry helper functions.
+/// @{
+
+/// Derives the signed xz-plane area of the triangle ABC, or the relationship of line AB to point C.
+/// @param[in] a Vertex A. [(x, y, z)]
+/// @param[in] b Vertex B. [(x, y, z)]
+/// @param[in] c Vertex C. [(x, y, z)]
+/// @return The signed xz-plane area of the triangle.
+inline float dtTriArea2D(const float* a, const float* b, const float* c)
+{
+ const float abx = b[0] - a[0];
+ const float abz = b[2] - a[2];
+ const float acx = c[0] - a[0];
+ const float acz = c[2] - a[2];
+ return acx*abz - abx*acz;
+}
+
+/// Determines if two axis-aligned bounding boxes overlap.
+/// @param[in] amin Minimum bounds of box A. [(x, y, z)]
+/// @param[in] amax Maximum bounds of box A. [(x, y, z)]
+/// @param[in] bmin Minimum bounds of box B. [(x, y, z)]
+/// @param[in] bmax Maximum bounds of box B. [(x, y, z)]
+/// @return True if the two AABB's overlap.
+/// @see dtOverlapBounds
+inline bool dtOverlapQuantBounds(const unsigned short amin[3], const unsigned short amax[3],
+ const unsigned short bmin[3], const unsigned short bmax[3])
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+/// Determines if two axis-aligned bounding boxes overlap.
+/// @param[in] amin Minimum bounds of box A. [(x, y, z)]
+/// @param[in] amax Maximum bounds of box A. [(x, y, z)]
+/// @param[in] bmin Minimum bounds of box B. [(x, y, z)]
+/// @param[in] bmax Maximum bounds of box B. [(x, y, z)]
+/// @return True if the two AABB's overlap.
+/// @see dtOverlapQuantBounds
+inline bool dtOverlapBounds(const float* amin, const float* amax,
+ const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+/// Derives the closest point on a triangle from the specified reference point.
+/// @param[out] closest The closest point on the triangle.
+/// @param[in] p The reference point from which to test. [(x, y, z)]
+/// @param[in] a Vertex A of triangle ABC. [(x, y, z)]
+/// @param[in] b Vertex B of triangle ABC. [(x, y, z)]
+/// @param[in] c Vertex C of triangle ABC. [(x, y, z)]
+void dtClosestPtPointTriangle(float* closest, const float* p,
+ const float* a, const float* b, const float* c);
+
+/// Derives the y-axis height of the closest point on the triangle from the specified reference point.
+/// @param[in] p The reference point from which to test. [(x, y, z)]
+/// @param[in] a Vertex A of triangle ABC. [(x, y, z)]
+/// @param[in] b Vertex B of triangle ABC. [(x, y, z)]
+/// @param[in] c Vertex C of triangle ABC. [(x, y, z)]
+/// @param[out] h The resulting height.
+bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h);
+
+bool dtIntersectSegmentPoly2D(const float* p0, const float* p1,
+ const float* verts, int nverts,
+ float& tmin, float& tmax,
+ int& segMin, int& segMax);
+
+bool dtIntersectSegSeg2D(const float* ap, const float* aq,
+ const float* bp, const float* bq,
+ float& s, float& t);
+
+/// Determines if the specified point is inside the convex polygon on the xz-plane.
+/// @param[in] pt The point to check. [(x, y, z)]
+/// @param[in] verts The polygon vertices. [(x, y, z) * @p nverts]
+/// @param[in] nverts The number of vertices. [Limit: >= 3]
+/// @return True if the point is inside the polygon.
+bool dtPointInPolygon(const float* pt, const float* verts, const int nverts);
+
+bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts,
+ float* ed, float* et);
+
+float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t);
+
+/// Derives the centroid of a convex polygon.
+/// @param[out] tc The centroid of the polgyon. [(x, y, z)]
+/// @param[in] idx The polygon indices. [(vertIndex) * @p nidx]
+/// @param[in] nidx The number of indices in the polygon. [Limit: >= 3]
+/// @param[in] verts The polygon vertices. [(x, y, z) * vertCount]
+void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts);
+
+/// Determines if the two convex polygons overlap on the xz-plane.
+/// @param[in] polya Polygon A vertices. [(x, y, z) * @p npolya]
+/// @param[in] npolya The number of vertices in polygon A.
+/// @param[in] polyb Polygon B vertices. [(x, y, z) * @p npolyb]
+/// @param[in] npolyb The number of vertices in polygon B.
+/// @return True if the two polygons overlap.
+bool dtOverlapPolyPoly2D(const float* polya, const int npolya,
+ const float* polyb, const int npolyb);
+
+/// @}
+/// @name Miscellanious functions.
+/// @{
+
+inline unsigned int dtNextPow2(unsigned int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+
+inline unsigned int dtIlog2(unsigned int v)
+{
+ unsigned int r;
+ unsigned int shift;
+ r = (v > 0xffff) << 4; v >>= r;
+ shift = (v > 0xff) << 3; v >>= shift; r |= shift;
+ shift = (v > 0xf) << 2; v >>= shift; r |= shift;
+ shift = (v > 0x3) << 1; v >>= shift; r |= shift;
+ r |= (v >> 1);
+ return r;
+}
+
+inline int dtAlign4(int x) { return (x+3) & ~3; }
+
+inline int dtOppositeTile(int side) { return (side+4) & 0x7; }
+
+inline void dtSwapByte(unsigned char* a, unsigned char* b)
+{
+ unsigned char tmp = *a;
+ *a = *b;
+ *b = tmp;
+}
+
+inline void dtSwapEndian(unsigned short* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+1);
+}
+
+inline void dtSwapEndian(short* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+1);
+}
+
+inline void dtSwapEndian(unsigned int* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
+}
+
+inline void dtSwapEndian(int* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
+}
+
+inline void dtSwapEndian(float* v)
+{
+ unsigned char* x = (unsigned char*)v;
+ dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
+}
+
+void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas,
+ const float s, const float t, float* out);
+
+template<typename TypeToRetrieveAs>
+TypeToRetrieveAs* dtGetThenAdvanceBufferPointer(const unsigned char*& buffer, const size_t distanceToAdvance)
+{
+ TypeToRetrieveAs* returnPointer = reinterpret_cast<TypeToRetrieveAs*>(buffer);
+ buffer += distanceToAdvance;
+ return returnPointer;
+}
+
+template<typename TypeToRetrieveAs>
+TypeToRetrieveAs* dtGetThenAdvanceBufferPointer(unsigned char*& buffer, const size_t distanceToAdvance)
+{
+ TypeToRetrieveAs* returnPointer = reinterpret_cast<TypeToRetrieveAs*>(buffer);
+ buffer += distanceToAdvance;
+ return returnPointer;
+}
+
+
+/// @}
+
+#endif // DETOURCOMMON_H
+
+///////////////////////////////////////////////////////////////////////////
+
+// This section contains detailed documentation for members that don't have
+// a source file. It reduces clutter in the main section of the header.
+
+/**
+
+@fn float dtTriArea2D(const float* a, const float* b, const float* c)
+@par
+
+The vertices are projected onto the xz-plane, so the y-values are ignored.
+
+This is a low cost function than can be used for various purposes. Its main purpose
+is for point/line relationship testing.
+
+In all cases: A value of zero indicates that all vertices are collinear or represent the same point.
+(On the xz-plane.)
+
+When used for point/line relationship tests, AB usually represents a line against which
+the C point is to be tested. In this case:
+
+A positive value indicates that point C is to the left of line AB, looking from A toward B.<br/>
+A negative value indicates that point C is to the right of lineAB, looking from A toward B.
+
+When used for evaluating a triangle:
+
+The absolute value of the return value is two times the area of the triangle when it is
+projected onto the xz-plane.
+
+A positive return value indicates:
+
+<ul>
+<li>The vertices are wrapped in the normal Detour wrap direction.</li>
+<li>The triangle's 3D face normal is in the general up direction.</li>
+</ul>
+
+A negative return value indicates:
+
+<ul>
+<li>The vertices are reverse wrapped. (Wrapped opposite the normal Detour wrap direction.)</li>
+<li>The triangle's 3D face normal is in the general down direction.</li>
+</ul>
+
+*/