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-rw-r--r--deps/recastnavigation/Detour/Source/DetourNavMesh.cpp162
1 files changed, 112 insertions, 50 deletions
diff --git a/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp b/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp
index b81a2567b2..a655d1d89a 100644
--- a/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp
+++ b/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp
@@ -616,63 +616,84 @@ void dtNavMesh::baseOffMeshLinks(dtMeshTile* tile)
}
}
-void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
+namespace
{
- const dtMeshTile* tile = 0;
- const dtPoly* poly = 0;
- getTileAndPolyByRefUnsafe(ref, &tile, &poly);
-
- // Off-mesh connections don't have detail polygons.
- if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ template<bool onlyBoundary>
+ void closestPointOnDetailEdges(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* closest)
{
- const float* v0 = &tile->verts[poly->verts[0]*3];
- const float* v1 = &tile->verts[poly->verts[1]*3];
- const float d0 = dtVdist(pos, v0);
- const float d1 = dtVdist(pos, v1);
- const float u = d0 / (d0+d1);
- dtVlerp(closest, v0, v1, u);
- if (posOverPoly)
- *posOverPoly = false;
- return;
+ const unsigned int ip = (unsigned int)(poly - tile->polys);
+ const dtPolyDetail* pd = &tile->detailMeshes[ip];
+
+ float dmin = FLT_MAX;
+ float tmin = 0;
+ const float* pmin = 0;
+ const float* pmax = 0;
+
+ for (int i = 0; i < pd->triCount; i++)
+ {
+ const unsigned char* tris = &tile->detailTris[(pd->triBase + i) * 4];
+ const int ANY_BOUNDARY_EDGE =
+ (DT_DETAIL_EDGE_BOUNDARY << 0) |
+ (DT_DETAIL_EDGE_BOUNDARY << 2) |
+ (DT_DETAIL_EDGE_BOUNDARY << 4);
+ if (onlyBoundary && (tris[3] & ANY_BOUNDARY_EDGE) == 0)
+ continue;
+
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (tris[j] < poly->vertCount)
+ v[j] = &tile->verts[poly->verts[tris[j]] * 3];
+ else
+ v[j] = &tile->detailVerts[(pd->vertBase + (tris[j] - poly->vertCount)) * 3];
+ }
+
+ for (int k = 0, j = 2; k < 3; j = k++)
+ {
+ if ((dtGetDetailTriEdgeFlags(tris[3], j) & DT_DETAIL_EDGE_BOUNDARY) == 0 &&
+ (onlyBoundary || tris[j] < tris[k]))
+ {
+ // Only looking at boundary edges and this is internal, or
+ // this is an inner edge that we will see again or have already seen.
+ continue;
+ }
+
+ float t;
+ float d = dtDistancePtSegSqr2D(pos, v[j], v[k], t);
+ if (d < dmin)
+ {
+ dmin = d;
+ tmin = t;
+ pmin = v[j];
+ pmax = v[k];
+ }
+ }
+ }
+
+ dtVlerp(closest, pmin, pmax, tmin);
}
-
+}
+
+bool dtNavMesh::getPolyHeight(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* height) const
+{
+ // Off-mesh connections do not have detail polys and getting height
+ // over them does not make sense.
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ return false;
+
const unsigned int ip = (unsigned int)(poly - tile->polys);
const dtPolyDetail* pd = &tile->detailMeshes[ip];
- // Clamp point to be inside the polygon.
float verts[DT_VERTS_PER_POLYGON*3];
- float edged[DT_VERTS_PER_POLYGON];
- float edget[DT_VERTS_PER_POLYGON];
const int nv = poly->vertCount;
for (int i = 0; i < nv; ++i)
dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
- dtVcopy(closest, pos);
- if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
- {
- // Point is outside the polygon, dtClamp to nearest edge.
- float dmin = edged[0];
- int imin = 0;
- for (int i = 1; i < nv; ++i)
- {
- if (edged[i] < dmin)
- {
- dmin = edged[i];
- imin = i;
- }
- }
- const float* va = &verts[imin*3];
- const float* vb = &verts[((imin+1)%nv)*3];
- dtVlerp(closest, va, vb, edget[imin]);
-
- if (posOverPoly)
- *posOverPoly = false;
- }
- else
- {
- if (posOverPoly)
- *posOverPoly = true;
- }
+ if (!dtPointInPolygon(pos, verts, nv))
+ return false;
+
+ if (!height)
+ return true;
// Find height at the location.
for (int j = 0; j < pd->triCount; ++j)
@@ -687,12 +708,53 @@ void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* close
v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
}
float h;
- if (dtClosestHeightPointTriangle(closest, v[0], v[1], v[2], h))
+ if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
{
- closest[1] = h;
- break;
+ *height = h;
+ return true;
}
}
+
+ // If all triangle checks failed above (can happen with degenerate triangles
+ // or larger floating point values) the point is on an edge, so just select
+ // closest. This should almost never happen so the extra iteration here is
+ // ok.
+ float closest[3];
+ closestPointOnDetailEdges<false>(tile, poly, pos, closest);
+ *height = closest[1];
+ return true;
+}
+
+void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
+{
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ getTileAndPolyByRefUnsafe(ref, &tile, &poly);
+
+ dtVcopy(closest, pos);
+ if (getPolyHeight(tile, poly, pos, &closest[1]))
+ {
+ if (posOverPoly)
+ *posOverPoly = true;
+ return;
+ }
+
+ if (posOverPoly)
+ *posOverPoly = false;
+
+ // Off-mesh connections don't have detail polygons.
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const float* v0 = &tile->verts[poly->verts[0]*3];
+ const float* v1 = &tile->verts[poly->verts[1]*3];
+ float t;
+ dtDistancePtSegSqr2D(pos, v0, v1, t);
+ dtVlerp(closest, v0, v1, t);
+ return;
+ }
+
+ // Outside poly that is not an offmesh connection.
+ closestPointOnDetailEdges<true>(tile, poly, pos, closest);
}
dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile,
@@ -855,7 +917,7 @@ dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
// Make sure the location is free.
if (getTileAt(header->x, header->y, header->layer))
- return DT_FAILURE;
+ return DT_FAILURE | DT_ALREADY_OCCUPIED;
// Allocate a tile.
dtMeshTile* tile = 0;