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-rw-r--r--deps/recastnavigation/Detour/Source/DetourAlloc.cpp50
-rw-r--r--deps/recastnavigation/Detour/Source/DetourCommon.cpp388
-rw-r--r--deps/recastnavigation/Detour/Source/DetourNavMesh.cpp1522
-rw-r--r--deps/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp777
-rw-r--r--deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp3664
-rw-r--r--deps/recastnavigation/Detour/Source/DetourNode.cpp200
6 files changed, 6601 insertions, 0 deletions
diff --git a/deps/recastnavigation/Detour/Source/DetourAlloc.cpp b/deps/recastnavigation/Detour/Source/DetourAlloc.cpp
new file mode 100644
index 0000000000..d9ad1fc013
--- /dev/null
+++ b/deps/recastnavigation/Detour/Source/DetourAlloc.cpp
@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <stdlib.h>
+#include "DetourAlloc.h"
+
+static void *dtAllocDefault(size_t size, dtAllocHint)
+{
+ return malloc(size);
+}
+
+static void dtFreeDefault(void *ptr)
+{
+ free(ptr);
+}
+
+static dtAllocFunc* sAllocFunc = dtAllocDefault;
+static dtFreeFunc* sFreeFunc = dtFreeDefault;
+
+void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc)
+{
+ sAllocFunc = allocFunc ? allocFunc : dtAllocDefault;
+ sFreeFunc = freeFunc ? freeFunc : dtFreeDefault;
+}
+
+void* dtAlloc(size_t size, dtAllocHint hint)
+{
+ return sAllocFunc(size, hint);
+}
+
+void dtFree(void* ptr)
+{
+ if (ptr)
+ sFreeFunc(ptr);
+}
diff --git a/deps/recastnavigation/Detour/Source/DetourCommon.cpp b/deps/recastnavigation/Detour/Source/DetourCommon.cpp
new file mode 100644
index 0000000000..26fe65c178
--- /dev/null
+++ b/deps/recastnavigation/Detour/Source/DetourCommon.cpp
@@ -0,0 +1,388 @@
+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include "DetourCommon.h"
+#include "DetourMath.h"
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+void dtClosestPtPointTriangle(float* closest, const float* p,
+ const float* a, const float* b, const float* c)
+{
+ // Check if P in vertex region outside A
+ float ab[3], ac[3], ap[3];
+ dtVsub(ab, b, a);
+ dtVsub(ac, c, a);
+ dtVsub(ap, p, a);
+ float d1 = dtVdot(ab, ap);
+ float d2 = dtVdot(ac, ap);
+ if (d1 <= 0.0f && d2 <= 0.0f)
+ {
+ // barycentric coordinates (1,0,0)
+ dtVcopy(closest, a);
+ return;
+ }
+
+ // Check if P in vertex region outside B
+ float bp[3];
+ dtVsub(bp, p, b);
+ float d3 = dtVdot(ab, bp);
+ float d4 = dtVdot(ac, bp);
+ if (d3 >= 0.0f && d4 <= d3)
+ {
+ // barycentric coordinates (0,1,0)
+ dtVcopy(closest, b);
+ return;
+ }
+
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ float vc = d1*d4 - d3*d2;
+ if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f)
+ {
+ // barycentric coordinates (1-v,v,0)
+ float v = d1 / (d1 - d3);
+ closest[0] = a[0] + v * ab[0];
+ closest[1] = a[1] + v * ab[1];
+ closest[2] = a[2] + v * ab[2];
+ return;
+ }
+
+ // Check if P in vertex region outside C
+ float cp[3];
+ dtVsub(cp, p, c);
+ float d5 = dtVdot(ab, cp);
+ float d6 = dtVdot(ac, cp);
+ if (d6 >= 0.0f && d5 <= d6)
+ {
+ // barycentric coordinates (0,0,1)
+ dtVcopy(closest, c);
+ return;
+ }
+
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ float vb = d5*d2 - d1*d6;
+ if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f)
+ {
+ // barycentric coordinates (1-w,0,w)
+ float w = d2 / (d2 - d6);
+ closest[0] = a[0] + w * ac[0];
+ closest[1] = a[1] + w * ac[1];
+ closest[2] = a[2] + w * ac[2];
+ return;
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ float va = d3*d6 - d5*d4;
+ if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f)
+ {
+ // barycentric coordinates (0,1-w,w)
+ float w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
+ closest[0] = b[0] + w * (c[0] - b[0]);
+ closest[1] = b[1] + w * (c[1] - b[1]);
+ closest[2] = b[2] + w * (c[2] - b[2]);
+ return;
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ float denom = 1.0f / (va + vb + vc);
+ float v = vb * denom;
+ float w = vc * denom;
+ closest[0] = a[0] + ab[0] * v + ac[0] * w;
+ closest[1] = a[1] + ab[1] * v + ac[1] * w;
+ closest[2] = a[2] + ab[2] * v + ac[2] * w;
+}
+
+bool dtIntersectSegmentPoly2D(const float* p0, const float* p1,
+ const float* verts, int nverts,
+ float& tmin, float& tmax,
+ int& segMin, int& segMax)
+{
+ static const float EPS = 0.00000001f;
+
+ tmin = 0;
+ tmax = 1;
+ segMin = -1;
+ segMax = -1;
+
+ float dir[3];
+ dtVsub(dir, p1, p0);
+
+ for (int i = 0, j = nverts-1; i < nverts; j=i++)
+ {
+ float edge[3], diff[3];
+ dtVsub(edge, &verts[i*3], &verts[j*3]);
+ dtVsub(diff, p0, &verts[j*3]);
+ const float n = dtVperp2D(edge, diff);
+ const float d = dtVperp2D(dir, edge);
+ if (fabsf(d) < EPS)
+ {
+ // S is nearly parallel to this edge
+ if (n < 0)
+ return false;
+ else
+ continue;
+ }
+ const float t = n / d;
+ if (d < 0)
+ {
+ // segment S is entering across this edge
+ if (t > tmin)
+ {
+ tmin = t;
+ segMin = j;
+ // S enters after leaving polygon
+ if (tmin > tmax)
+ return false;
+ }
+ }
+ else
+ {
+ // segment S is leaving across this edge
+ if (t < tmax)
+ {
+ tmax = t;
+ segMax = j;
+ // S leaves before entering polygon
+ if (tmax < tmin)
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t)
+{
+ float pqx = q[0] - p[0];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqz*pqz;
+ t = pqx*dx + pqz*dz;
+ if (d > 0) t /= d;
+ if (t < 0) t = 0;
+ else if (t > 1) t = 1;
+ dx = p[0] + t*pqx - pt[0];
+ dz = p[2] + t*pqz - pt[2];
+ return dx*dx + dz*dz;
+}
+
+void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts)
+{
+ tc[0] = 0.0f;
+ tc[1] = 0.0f;
+ tc[2] = 0.0f;
+ for (int j = 0; j < nidx; ++j)
+ {
+ const float* v = &verts[idx[j]*3];
+ tc[0] += v[0];
+ tc[1] += v[1];
+ tc[2] += v[2];
+ }
+ const float s = 1.0f / nidx;
+ tc[0] *= s;
+ tc[1] *= s;
+ tc[2] *= s;
+}
+
+bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h)
+{
+ float v0[3], v1[3], v2[3];
+ dtVsub(v0, c,a);
+ dtVsub(v1, b,a);
+ dtVsub(v2, p,a);
+
+ const float dot00 = dtVdot2D(v0, v0);
+ const float dot01 = dtVdot2D(v0, v1);
+ const float dot02 = dtVdot2D(v0, v2);
+ const float dot11 = dtVdot2D(v1, v1);
+ const float dot12 = dtVdot2D(v1, v2);
+
+ // Compute barycentric coordinates
+ const float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ const float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ const float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // The (sloppy) epsilon is needed to allow to get height of points which
+ // are interpolated along the edges of the triangles.
+ static const float EPS = 1e-4f;
+
+ // If point lies inside the triangle, return interpolated ycoord.
+ if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
+ {
+ h = a[1] + v0[1]*u + v1[1]*v;
+ return true;
+ }
+
+ return false;
+}
+
+/// @par
+///
+/// All points are projected onto the xz-plane, so the y-values are ignored.
+bool dtPointInPolygon(const float* pt, const float* verts, const int nverts)
+{
+ // TODO: Replace pnpoly with triArea2D tests?
+ int i, j;
+ bool c = false;
+ for (i = 0, j = nverts-1; i < nverts; j = i++)
+ {
+ const float* vi = &verts[i*3];
+ const float* vj = &verts[j*3];
+ if (((vi[2] > pt[2]) != (vj[2] > pt[2])) &&
+ (pt[0] < (vj[0]-vi[0]) * (pt[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
+ c = !c;
+ }
+ return c;
+}
+
+bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts,
+ float* ed, float* et)
+{
+ // TODO: Replace pnpoly with triArea2D tests?
+ int i, j;
+ bool c = false;
+ for (i = 0, j = nverts-1; i < nverts; j = i++)
+ {
+ const float* vi = &verts[i*3];
+ const float* vj = &verts[j*3];
+ if (((vi[2] > pt[2]) != (vj[2] > pt[2])) &&
+ (pt[0] < (vj[0]-vi[0]) * (pt[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
+ c = !c;
+ ed[j] = dtDistancePtSegSqr2D(pt, vj, vi, et[j]);
+ }
+ return c;
+}
+
+static void projectPoly(const float* axis, const float* poly, const int npoly,
+ float& rmin, float& rmax)
+{
+ rmin = rmax = dtVdot2D(axis, &poly[0]);
+ for (int i = 1; i < npoly; ++i)
+ {
+ const float d = dtVdot2D(axis, &poly[i*3]);
+ rmin = dtMin(rmin, d);
+ rmax = dtMax(rmax, d);
+ }
+}
+
+inline bool overlapRange(const float amin, const float amax,
+ const float bmin, const float bmax,
+ const float eps)
+{
+ return ((amin+eps) > bmax || (amax-eps) < bmin) ? false : true;
+}
+
+/// @par
+///
+/// All vertices are projected onto the xz-plane, so the y-values are ignored.
+bool dtOverlapPolyPoly2D(const float* polya, const int npolya,
+ const float* polyb, const int npolyb)
+{
+ const float eps = 1e-4f;
+
+ for (int i = 0, j = npolya-1; i < npolya; j=i++)
+ {
+ const float* va = &polya[j*3];
+ const float* vb = &polya[i*3];
+ const float n[3] = { vb[2]-va[2], 0, -(vb[0]-va[0]) };
+ float amin,amax,bmin,bmax;
+ projectPoly(n, polya, npolya, amin,amax);
+ projectPoly(n, polyb, npolyb, bmin,bmax);
+ if (!overlapRange(amin,amax, bmin,bmax, eps))
+ {
+ // Found separating axis
+ return false;
+ }
+ }
+ for (int i = 0, j = npolyb-1; i < npolyb; j=i++)
+ {
+ const float* va = &polyb[j*3];
+ const float* vb = &polyb[i*3];
+ const float n[3] = { vb[2]-va[2], 0, -(vb[0]-va[0]) };
+ float amin,amax,bmin,bmax;
+ projectPoly(n, polya, npolya, amin,amax);
+ projectPoly(n, polyb, npolyb, bmin,bmax);
+ if (!overlapRange(amin,amax, bmin,bmax, eps))
+ {
+ // Found separating axis
+ return false;
+ }
+ }
+ return true;
+}
+
+// Returns a random point in a convex polygon.
+// Adapted from Graphics Gems article.
+void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas,
+ const float s, const float t, float* out)
+{
+ // Calc triangle araes
+ float areasum = 0.0f;
+ for (int i = 2; i < npts; i++) {
+ areas[i] = dtTriArea2D(&pts[0], &pts[(i-1)*3], &pts[i*3]);
+ areasum += dtMax(0.001f, areas[i]);
+ }
+ // Find sub triangle weighted by area.
+ const float thr = s*areasum;
+ float acc = 0.0f;
+ float u = 0.0f;
+ int tri = 0;
+ for (int i = 2; i < npts; i++) {
+ const float dacc = areas[i];
+ if (thr >= acc && thr < (acc+dacc))
+ {
+ u = (thr - acc) / dacc;
+ tri = i;
+ break;
+ }
+ acc += dacc;
+ }
+
+ float v = dtMathSqrtf(t);
+
+ const float a = 1 - v;
+ const float b = (1 - u) * v;
+ const float c = u * v;
+ const float* pa = &pts[0];
+ const float* pb = &pts[(tri-1)*3];
+ const float* pc = &pts[tri*3];
+
+ out[0] = a*pa[0] + b*pb[0] + c*pc[0];
+ out[1] = a*pa[1] + b*pb[1] + c*pc[1];
+ out[2] = a*pa[2] + b*pb[2] + c*pc[2];
+}
+
+inline float vperpXZ(const float* a, const float* b) { return a[0]*b[2] - a[2]*b[0]; }
+
+bool dtIntersectSegSeg2D(const float* ap, const float* aq,
+ const float* bp, const float* bq,
+ float& s, float& t)
+{
+ float u[3], v[3], w[3];
+ dtVsub(u,aq,ap);
+ dtVsub(v,bq,bp);
+ dtVsub(w,ap,bp);
+ float d = vperpXZ(u,v);
+ if (fabsf(d) < 1e-6f) return false;
+ s = vperpXZ(v,w) / d;
+ t = vperpXZ(u,w) / d;
+ return true;
+}
+
diff --git a/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp b/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp
new file mode 100644
index 0000000000..f70fa04729
--- /dev/null
+++ b/deps/recastnavigation/Detour/Source/DetourNavMesh.cpp
@@ -0,0 +1,1522 @@
+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#include <string.h>
+#include <stdio.h>
+#include "DetourNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+#include "DetourMath.h"
+#include "DetourAlloc.h"
+#include "DetourAssert.h"
+#include <new>
+
+
+inline bool overlapSlabs(const float* amin, const float* amax,
+ const float* bmin, const float* bmax,
+ const float px, const float py)
+{
+ // Check for horizontal overlap.
+ // The segment is shrunken a little so that slabs which touch
+ // at end points are not connected.
+ const float minx = dtMax(amin[0]+px,bmin[0]+px);
+ const float maxx = dtMin(amax[0]-px,bmax[0]-px);
+ if (minx > maxx)
+ return false;
+
+ // Check vertical overlap.
+ const float ad = (amax[1]-amin[1]) / (amax[0]-amin[0]);
+ const float ak = amin[1] - ad*amin[0];
+ const float bd = (bmax[1]-bmin[1]) / (bmax[0]-bmin[0]);
+ const float bk = bmin[1] - bd*bmin[0];
+ const float aminy = ad*minx + ak;
+ const float amaxy = ad*maxx + ak;
+ const float bminy = bd*minx + bk;
+ const float bmaxy = bd*maxx + bk;
+ const float dmin = bminy - aminy;
+ const float dmax = bmaxy - amaxy;
+
+ // Crossing segments always overlap.
+ if (dmin*dmax < 0)
+ return true;
+
+ // Check for overlap at endpoints.
+ const float thr = dtSqr(py*2);
+ if (dmin*dmin <= thr || dmax*dmax <= thr)
+ return true;
+
+ return false;
+}
+
+static float getSlabCoord(const float* va, const int side)
+{
+ if (side == 0 || side == 4)
+ return va[0];
+ else if (side == 2 || side == 6)
+ return va[2];
+ return 0;
+}
+
+static void calcSlabEndPoints(const float* va, const float* vb, float* bmin, float* bmax, const int side)
+{
+ if (side == 0 || side == 4)
+ {
+ if (va[2] < vb[2])
+ {
+ bmin[0] = va[2];
+ bmin[1] = va[1];
+ bmax[0] = vb[2];
+ bmax[1] = vb[1];
+ }
+ else
+ {
+ bmin[0] = vb[2];
+ bmin[1] = vb[1];
+ bmax[0] = va[2];
+ bmax[1] = va[1];
+ }
+ }
+ else if (side == 2 || side == 6)
+ {
+ if (va[0] < vb[0])
+ {
+ bmin[0] = va[0];
+ bmin[1] = va[1];
+ bmax[0] = vb[0];
+ bmax[1] = vb[1];
+ }
+ else
+ {
+ bmin[0] = vb[0];
+ bmin[1] = vb[1];
+ bmax[0] = va[0];
+ bmax[1] = va[1];
+ }
+ }
+}
+
+inline int computeTileHash(int x, int y, const int mask)
+{
+ const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
+ const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
+ unsigned int n = h1 * x + h2 * y;
+ return (int)(n & mask);
+}
+
+inline unsigned int allocLink(dtMeshTile* tile)
+{
+ if (tile->linksFreeList == DT_NULL_LINK)
+ return DT_NULL_LINK;
+ unsigned int link = tile->linksFreeList;
+ tile->linksFreeList = tile->links[link].next;
+ return link;
+}
+
+inline void freeLink(dtMeshTile* tile, unsigned int link)
+{
+ tile->links[link].next = tile->linksFreeList;
+ tile->linksFreeList = link;
+}
+
+
+dtNavMesh* dtAllocNavMesh()
+{
+ void* mem = dtAlloc(sizeof(dtNavMesh), DT_ALLOC_PERM);
+ if (!mem) return 0;
+ return new(mem) dtNavMesh;
+}
+
+/// @par
+///
+/// This function will only free the memory for tiles with the #DT_TILE_FREE_DATA
+/// flag set.
+void dtFreeNavMesh(dtNavMesh* navmesh)
+{
+ if (!navmesh) return;
+ navmesh->~dtNavMesh();
+ dtFree(navmesh);
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+/**
+@class dtNavMesh
+
+The navigation mesh consists of one or more tiles defining three primary types of structural data:
+
+A polygon mesh which defines most of the navigation graph. (See rcPolyMesh for its structure.)
+A detail mesh used for determining surface height on the polygon mesh. (See rcPolyMeshDetail for its structure.)
+Off-mesh connections, which define custom point-to-point edges within the navigation graph.
+
+The general build process is as follows:
+
+-# Create rcPolyMesh and rcPolyMeshDetail data using the Recast build pipeline.
+-# Optionally, create off-mesh connection data.
+-# Combine the source data into a dtNavMeshCreateParams structure.
+-# Create a tile data array using dtCreateNavMeshData().
+-# Allocate at dtNavMesh object and initialize it. (For single tile navigation meshes,
+ the tile data is loaded during this step.)
+-# For multi-tile navigation meshes, load the tile data using dtNavMesh::addTile().
+
+Notes:
+
+- This class is usually used in conjunction with the dtNavMeshQuery class for pathfinding.
+- Technically, all navigation meshes are tiled. A 'solo' mesh is simply a navigation mesh initialized
+ to have only a single tile.
+- This class does not implement any asynchronous methods. So the ::dtStatus result of all methods will
+ always contain either a success or failure flag.
+
+@see dtNavMeshQuery, dtCreateNavMeshData, dtNavMeshCreateParams, #dtAllocNavMesh, #dtFreeNavMesh
+*/
+
+dtNavMesh::dtNavMesh() :
+ m_tileWidth(0),
+ m_tileHeight(0),
+ m_maxTiles(0),
+ m_tileLutSize(0),
+ m_tileLutMask(0),
+ m_posLookup(0),
+ m_nextFree(0),
+ m_tiles(0)
+{
+#ifndef DT_POLYREF64
+ m_saltBits = 0;
+ m_tileBits = 0;
+ m_polyBits = 0;
+#endif
+ memset(&m_params, 0, sizeof(dtNavMeshParams));
+ m_orig[0] = 0;
+ m_orig[1] = 0;
+ m_orig[2] = 0;
+}
+
+dtNavMesh::~dtNavMesh()
+{
+ for (int i = 0; i < m_maxTiles; ++i)
+ {
+ if (m_tiles[i].flags & DT_TILE_FREE_DATA)
+ {
+ dtFree(m_tiles[i].data);
+ m_tiles[i].data = 0;
+ m_tiles[i].dataSize = 0;
+ }
+ }
+ dtFree(m_posLookup);
+ dtFree(m_tiles);
+}
+
+dtStatus dtNavMesh::init(const dtNavMeshParams* params)
+{
+ memcpy(&m_params, params, sizeof(dtNavMeshParams));
+ dtVcopy(m_orig, params->orig);
+ m_tileWidth = params->tileWidth;
+ m_tileHeight = params->tileHeight;
+
+ // Init tiles
+ m_maxTiles = params->maxTiles;
+ m_tileLutSize = dtNextPow2(params->maxTiles/4);
+ if (!m_tileLutSize) m_tileLutSize = 1;
+ m_tileLutMask = m_tileLutSize-1;
+
+ m_tiles = (dtMeshTile*)dtAlloc(sizeof(dtMeshTile)*m_maxTiles, DT_ALLOC_PERM);
+ if (!m_tiles)
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
+ m_posLookup = (dtMeshTile**)dtAlloc(sizeof(dtMeshTile*)*m_tileLutSize, DT_ALLOC_PERM);
+ if (!m_posLookup)
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
+ memset(m_tiles, 0, sizeof(dtMeshTile)*m_maxTiles);
+ memset(m_posLookup, 0, sizeof(dtMeshTile*)*m_tileLutSize);
+ m_nextFree = 0;
+ for (int i = m_maxTiles-1; i >= 0; --i)
+ {
+ m_tiles[i].salt = 1;
+ m_tiles[i].next = m_nextFree;
+ m_nextFree = &m_tiles[i];
+ }
+
+ // Init ID generator values.
+#ifndef DT_POLYREF64
+ m_tileBits = dtIlog2(dtNextPow2((unsigned int)params->maxTiles));
+ m_polyBits = dtIlog2(dtNextPow2((unsigned int)params->maxPolys));
+ // Only allow 31 salt bits, since the salt mask is calculated using 32bit uint and it will overflow.
+ m_saltBits = dtMin((unsigned int)31, 32 - m_tileBits - m_polyBits);
+
+ if (m_saltBits < 10)
+ return DT_FAILURE | DT_INVALID_PARAM;
+#endif
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMesh::init(unsigned char* data, const int dataSize, const int flags)
+{
+ // Make sure the data is in right format.
+ dtMeshHeader* header = (dtMeshHeader*)data;
+ if (header->magic != DT_NAVMESH_MAGIC)
+ return DT_FAILURE | DT_WRONG_MAGIC;
+ if (header->version != DT_NAVMESH_VERSION)
+ return DT_FAILURE | DT_WRONG_VERSION;
+
+ dtNavMeshParams params;
+ dtVcopy(params.orig, header->bmin);
+ params.tileWidth = header->bmax[0] - header->bmin[0];
+ params.tileHeight = header->bmax[2] - header->bmin[2];
+ params.maxTiles = 1;
+ params.maxPolys = header->polyCount;
+
+ dtStatus status = init(&params);
+ if (dtStatusFailed(status))
+ return status;
+
+ return addTile(data, dataSize, flags, 0, 0);
+}
+
+/// @par
+///
+/// @note The parameters are created automatically when the single tile
+/// initialization is performed.
+const dtNavMeshParams* dtNavMesh::getParams() const
+{
+ return &m_params;
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+int dtNavMesh::findConnectingPolys(const float* va, const float* vb,
+ const dtMeshTile* tile, int side,
+ dtPolyRef* con, float* conarea, int maxcon) const
+{
+ if (!tile) return 0;
+
+ float amin[2], amax[2];
+ calcSlabEndPoints(va, vb, amin, amax, side);
+ const float apos = getSlabCoord(va, side);
+
+ // Remove links pointing to 'side' and compact the links array.
+ float bmin[2], bmax[2];
+ unsigned short m = DT_EXT_LINK | (unsigned short)side;
+ int n = 0;
+
+ dtPolyRef base = getPolyRefBase(tile);
+
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ dtPoly* poly = &tile->polys[i];
+ const int nv = poly->vertCount;
+ for (int j = 0; j < nv; ++j)
+ {
+ // Skip edges which do not point to the right side.
+ if (poly->neis[j] != m) continue;
+
+ const float* vc = &tile->verts[poly->verts[j]*3];
+ const float* vd = &tile->verts[poly->verts[(j+1) % nv]*3];
+ const float bpos = getSlabCoord(vc, side);
+
+ // Segments are not close enough.
+ if (dtAbs(apos-bpos) > 0.01f)
+ continue;
+
+ // Check if the segments touch.
+ calcSlabEndPoints(vc,vd, bmin,bmax, side);
+
+ if (!overlapSlabs(amin,amax, bmin,bmax, 0.01f, tile->header->walkableClimb)) continue;
+
+ // Add return value.
+ if (n < maxcon)
+ {
+ conarea[n*2+0] = dtMax(amin[0], bmin[0]);
+ conarea[n*2+1] = dtMin(amax[0], bmax[0]);
+ con[n] = base | (dtPolyRef)i;
+ n++;
+ }
+ break;
+ }
+ }
+ return n;
+}
+
+void dtNavMesh::unconnectLinks(dtMeshTile* tile, dtMeshTile* target)
+{
+ if (!tile || !target) return;
+
+ const unsigned int targetNum = decodePolyIdTile(getTileRef(target));
+
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ dtPoly* poly = &tile->polys[i];
+ unsigned int j = poly->firstLink;
+ unsigned int pj = DT_NULL_LINK;
+ while (j != DT_NULL_LINK)
+ {
+ if (decodePolyIdTile(tile->links[j].ref) == targetNum)
+ {
+ // Remove link.
+ unsigned int nj = tile->links[j].next;
+ if (pj == DT_NULL_LINK)
+ poly->firstLink = nj;
+ else
+ tile->links[pj].next = nj;
+ freeLink(tile, j);
+ j = nj;
+ }
+ else
+ {
+ // Advance
+ pj = j;
+ j = tile->links[j].next;
+ }
+ }
+ }
+}
+
+void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side)
+{
+ if (!tile) return;
+
+ // Connect border links.
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ dtPoly* poly = &tile->polys[i];
+
+ // Create new links.
+// unsigned short m = DT_EXT_LINK | (unsigned short)side;
+
+ const int nv = poly->vertCount;
+ for (int j = 0; j < nv; ++j)
+ {
+ // Skip non-portal edges.
+ if ((poly->neis[j] & DT_EXT_LINK) == 0)
+ continue;
+
+ const int dir = (int)(poly->neis[j] & 0xff);
+ if (side != -1 && dir != side)
+ continue;
+
+ // Create new links
+ const float* va = &tile->verts[poly->verts[j]*3];
+ const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3];
+ dtPolyRef nei[4];
+ float neia[4*2];
+ int nnei = findConnectingPolys(va,vb, target, dtOppositeTile(dir), nei,neia,4);
+ for (int k = 0; k < nnei; ++k)
+ {
+ unsigned int idx = allocLink(tile);
+ if (idx != DT_NULL_LINK)
+ {
+ dtLink* link = &tile->links[idx];
+ link->ref = nei[k];
+ link->edge = (unsigned char)j;
+ link->side = (unsigned char)dir;
+
+ link->next = poly->firstLink;
+ poly->firstLink = idx;
+
+ // Compress portal limits to a byte value.
+ if (dir == 0 || dir == 4)
+ {
+ float tmin = (neia[k*2+0]-va[2]) / (vb[2]-va[2]);
+ float tmax = (neia[k*2+1]-va[2]) / (vb[2]-va[2]);
+ if (tmin > tmax)
+ dtSwap(tmin,tmax);
+ link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
+ link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
+ }
+ else if (dir == 2 || dir == 6)
+ {
+ float tmin = (neia[k*2+0]-va[0]) / (vb[0]-va[0]);
+ float tmax = (neia[k*2+1]-va[0]) / (vb[0]-va[0]);
+ if (tmin > tmax)
+ dtSwap(tmin,tmax);
+ link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
+ link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
+ }
+ }
+ }
+ }
+ }
+}
+
+void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side)
+{
+ if (!tile) return;
+
+ // Connect off-mesh links.
+ // We are interested on links which land from target tile to this tile.
+ const unsigned char oppositeSide = (side == -1) ? 0xff : (unsigned char)dtOppositeTile(side);
+
+ for (int i = 0; i < target->header->offMeshConCount; ++i)
+ {
+ dtOffMeshConnection* targetCon = &target->offMeshCons[i];
+ if (targetCon->side != oppositeSide)
+ continue;
+
+ dtPoly* targetPoly = &target->polys[targetCon->poly];
+ // Skip off-mesh connections which start location could not be connected at all.
+ if (targetPoly->firstLink == DT_NULL_LINK)
+ continue;
+
+ const float ext[3] = { targetCon->rad, target->header->walkableClimb, targetCon->rad };
+
+ // Find polygon to connect to.
+ const float* p = &targetCon->pos[3];
+ float nearestPt[3];
+ dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt);
+ if (!ref)
+ continue;
+ // findNearestPoly may return too optimistic results, further check to make sure.
+ if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(targetCon->rad))
+ continue;
+ // Make sure the location is on current mesh.
+ float* v = &target->verts[targetPoly->verts[1]*3];
+ dtVcopy(v, nearestPt);
+
+ // Link off-mesh connection to target poly.
+ unsigned int idx = allocLink(target);
+ if (idx != DT_NULL_LINK)
+ {
+ dtLink* link = &target->links[idx];
+ link->ref = ref;
+ link->edge = (unsigned char)1;
+ link->side = oppositeSide;
+ link->bmin = link->bmax = 0;
+ // Add to linked list.
+ link->next = targetPoly->firstLink;
+ targetPoly->firstLink = idx;
+ }
+
+ // Link target poly to off-mesh connection.
+ if (targetCon->flags & DT_OFFMESH_CON_BIDIR)
+ {
+ unsigned int tidx = allocLink(tile);
+ if (tidx != DT_NULL_LINK)
+ {
+ const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
+ dtPoly* landPoly = &tile->polys[landPolyIdx];
+ dtLink* link = &tile->links[tidx];
+ link->ref = getPolyRefBase(target) | (dtPolyRef)(targetCon->poly);
+ link->edge = 0xff;
+ link->side = (unsigned char)(side == -1 ? 0xff : side);
+ link->bmin = link->bmax = 0;
+ // Add to linked list.
+ link->next = landPoly->firstLink;
+ landPoly->firstLink = tidx;
+ }
+ }
+ }
+
+}
+
+void dtNavMesh::connectIntLinks(dtMeshTile* tile)
+{
+ if (!tile) return;
+
+ dtPolyRef base = getPolyRefBase(tile);
+
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ dtPoly* poly = &tile->polys[i];
+ poly->firstLink = DT_NULL_LINK;
+
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+
+ // Build edge links backwards so that the links will be
+ // in the linked list from lowest index to highest.
+ for (int j = poly->vertCount-1; j >= 0; --j)
+ {
+ // Skip hard and non-internal edges.
+ if (poly->neis[j] == 0 || (poly->neis[j] & DT_EXT_LINK)) continue;
+
+ unsigned int idx = allocLink(tile);
+ if (idx != DT_NULL_LINK)
+ {
+ dtLink* link = &tile->links[idx];
+ link->ref = base | (dtPolyRef)(poly->neis[j]-1);
+ link->edge = (unsigned char)j;
+ link->side = 0xff;
+ link->bmin = link->bmax = 0;
+ // Add to linked list.
+ link->next = poly->firstLink;
+ poly->firstLink = idx;
+ }
+ }
+ }
+}
+
+void dtNavMesh::baseOffMeshLinks(dtMeshTile* tile)
+{
+ if (!tile) return;
+
+ dtPolyRef base = getPolyRefBase(tile);
+
+ // Base off-mesh connection start points.
+ for (int i = 0; i < tile->header->offMeshConCount; ++i)
+ {
+ dtOffMeshConnection* con = &tile->offMeshCons[i];
+ dtPoly* poly = &tile->polys[con->poly];
+
+ const float ext[3] = { con->rad, tile->header->walkableClimb, con->rad };
+
+ // Find polygon to connect to.
+ const float* p = &con->pos[0]; // First vertex
+ float nearestPt[3];
+ dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt);
+ if (!ref) continue;
+ // findNearestPoly may return too optimistic results, further check to make sure.
+ if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(con->rad))
+ continue;
+ // Make sure the location is on current mesh.
+ float* v = &tile->verts[poly->verts[0]*3];
+ dtVcopy(v, nearestPt);
+
+ // Link off-mesh connection to target poly.
+ unsigned int idx = allocLink(tile);
+ if (idx != DT_NULL_LINK)
+ {
+ dtLink* link = &tile->links[idx];
+ link->ref = ref;
+ link->edge = (unsigned char)0;
+ link->side = 0xff;
+ link->bmin = link->bmax = 0;
+ // Add to linked list.
+ link->next = poly->firstLink;
+ poly->firstLink = idx;
+ }
+
+ // Start end-point is always connect back to off-mesh connection.
+ unsigned int tidx = allocLink(tile);
+ if (tidx != DT_NULL_LINK)
+ {
+ const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
+ dtPoly* landPoly = &tile->polys[landPolyIdx];
+ dtLink* link = &tile->links[tidx];
+ link->ref = base | (dtPolyRef)(con->poly);
+ link->edge = 0xff;
+ link->side = 0xff;
+ link->bmin = link->bmax = 0;
+ // Add to linked list.
+ link->next = landPoly->firstLink;
+ landPoly->firstLink = tidx;
+ }
+ }
+}
+
+void dtNavMesh::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
+{
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ getTileAndPolyByRefUnsafe(ref, &tile, &poly);
+
+ // Off-mesh connections don't have detail polygons.
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const float* v0 = &tile->verts[poly->verts[0]*3];
+ const float* v1 = &tile->verts[poly->verts[1]*3];
+ const float d0 = dtVdist(pos, v0);
+ const float d1 = dtVdist(pos, v1);
+ const float u = d0 / (d0+d1);
+ dtVlerp(closest, v0, v1, u);
+ if (posOverPoly)
+ *posOverPoly = false;
+ return;
+ }
+
+ const unsigned int ip = (unsigned int)(poly - tile->polys);
+ const dtPolyDetail* pd = &tile->detailMeshes[ip];
+
+ // Clamp point to be inside the polygon.
+ float verts[DT_VERTS_PER_POLYGON*3];
+ float edged[DT_VERTS_PER_POLYGON];
+ float edget[DT_VERTS_PER_POLYGON];
+ const int nv = poly->vertCount;
+ for (int i = 0; i < nv; ++i)
+ dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
+
+ dtVcopy(closest, pos);
+ if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
+ {
+ // Point is outside the polygon, dtClamp to nearest edge.
+ float dmin = edged[0];
+ int imin = 0;
+ for (int i = 1; i < nv; ++i)
+ {
+ if (edged[i] < dmin)
+ {
+ dmin = edged[i];
+ imin = i;
+ }
+ }
+ const float* va = &verts[imin*3];
+ const float* vb = &verts[((imin+1)%nv)*3];
+ dtVlerp(closest, va, vb, edget[imin]);
+
+ if (posOverPoly)
+ *posOverPoly = false;
+ }
+ else
+ {
+ if (posOverPoly)
+ *posOverPoly = true;
+ }
+
+ // Find height at the location.
+ for (int j = 0; j < pd->triCount; ++j)
+ {
+ const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->vertCount)
+ v[k] = &tile->verts[poly->verts[t[k]]*3];
+ else
+ v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
+ }
+ float h;
+ if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ closest[1] = h;
+ break;
+ }
+ }
+}
+
+dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile,
+ const float* center, const float* extents,
+ float* nearestPt) const
+{
+ float bmin[3], bmax[3];
+ dtVsub(bmin, center, extents);
+ dtVadd(bmax, center, extents);
+
+ // Get nearby polygons from proximity grid.
+ dtPolyRef polys[128];
+ int polyCount = queryPolygonsInTile(tile, bmin, bmax, polys, 128);
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtPolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < polyCount; ++i)
+ {
+ dtPolyRef ref = polys[i];
+ float closestPtPoly[3];
+ float diff[3];
+ bool posOverPoly = false;
+ float d;
+ closestPointOnPoly(ref, center, closestPtPoly, &posOverPoly);
+
+ // If a point is directly over a polygon and closer than
+ // climb height, favor that instead of straight line nearest point.
+ dtVsub(diff, center, closestPtPoly);
+ if (posOverPoly)
+ {
+ d = dtAbs(diff[1]) - tile->header->walkableClimb;
+ d = d > 0 ? d*d : 0;
+ }
+ else
+ {
+ d = dtVlenSqr(diff);
+ }
+
+ if (d < nearestDistanceSqr)
+ {
+ dtVcopy(nearestPt, closestPtPoly);
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ return nearest;
+}
+
+int dtNavMesh::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
+ dtPolyRef* polys, const int maxPolys) const
+{
+ if (tile->bvTree)
+ {
+ const dtBVNode* node = &tile->bvTree[0];
+ const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount];
+ const float* tbmin = tile->header->bmin;
+ const float* tbmax = tile->header->bmax;
+ const float qfac = tile->header->bvQuantFactor;
+
+ // Calculate quantized box
+ unsigned short bmin[3], bmax[3];
+ // dtClamp query box to world box.
+ float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0];
+ float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1];
+ float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2];
+ float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0];
+ float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1];
+ float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2];
+ // Quantize
+ bmin[0] = (unsigned short)(qfac * minx) & 0xfffe;
+ bmin[1] = (unsigned short)(qfac * miny) & 0xfffe;
+ bmin[2] = (unsigned short)(qfac * minz) & 0xfffe;
+ bmax[0] = (unsigned short)(qfac * maxx + 1) | 1;
+ bmax[1] = (unsigned short)(qfac * maxy + 1) | 1;
+ bmax[2] = (unsigned short)(qfac * maxz + 1) | 1;
+
+ // Traverse tree
+ dtPolyRef base = getPolyRefBase(tile);
+ int n = 0;
+ while (node < end)
+ {
+ const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax);
+ const bool isLeafNode = node->i >= 0;
+
+ if (isLeafNode && overlap)
+ {
+ if (n < maxPolys)
+ polys[n++] = base | (dtPolyRef)node->i;
+ }
+
+ if (overlap || isLeafNode)
+ node++;
+ else
+ {
+ const int escapeIndex = -node->i;
+ node += escapeIndex;
+ }
+ }
+
+ return n;
+ }
+ else
+ {
+ float bmin[3], bmax[3];
+ int n = 0;
+ dtPolyRef base = getPolyRefBase(tile);
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ dtPoly* p = &tile->polys[i];
+ // Do not return off-mesh connection polygons.
+ if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+ // Calc polygon bounds.
+ const float* v = &tile->verts[p->verts[0]*3];
+ dtVcopy(bmin, v);
+ dtVcopy(bmax, v);
+ for (int j = 1; j < p->vertCount; ++j)
+ {
+ v = &tile->verts[p->verts[j]*3];
+ dtVmin(bmin, v);
+ dtVmax(bmax, v);
+ }
+ if (dtOverlapBounds(qmin,qmax, bmin,bmax))
+ {
+ if (n < maxPolys)
+ polys[n++] = base | (dtPolyRef)i;
+ }
+ }
+ return n;
+ }
+}
+
+/// @par
+///
+/// The add operation will fail if the data is in the wrong format, the allocated tile
+/// space is full, or there is a tile already at the specified reference.
+///
+/// The lastRef parameter is used to restore a tile with the same tile
+/// reference it had previously used. In this case the #dtPolyRef's for the
+/// tile will be restored to the same values they were before the tile was
+/// removed.
+///
+/// The nav mesh assumes exclusive access to the data passed and will make
+/// changes to the dynamic portion of the data. For that reason the data
+/// should not be reused in other nav meshes until the tile has been successfully
+/// removed from this nav mesh.
+///
+/// @see dtCreateNavMeshData, #removeTile
+dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
+ dtTileRef lastRef, dtTileRef* result)
+{
+ // Make sure the data is in right format.
+ dtMeshHeader* header = (dtMeshHeader*)data;
+ if (header->magic != DT_NAVMESH_MAGIC)
+ return DT_FAILURE | DT_WRONG_MAGIC;
+ if (header->version != DT_NAVMESH_VERSION)
+ return DT_FAILURE | DT_WRONG_VERSION;
+
+ // Make sure the location is free.
+ if (getTileAt(header->x, header->y, header->layer))
+ return DT_FAILURE;
+
+ // Allocate a tile.
+ dtMeshTile* tile = 0;
+ if (!lastRef)
+ {
+ if (m_nextFree)
+ {
+ tile = m_nextFree;
+ m_nextFree = tile->next;
+ tile->next = 0;
+ }
+ }
+ else
+ {
+ // Try to relocate the tile to specific index with same salt.
+ int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef);
+ if (tileIndex >= m_maxTiles)
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
+ // Try to find the specific tile id from the free list.
+ dtMeshTile* target = &m_tiles[tileIndex];
+ dtMeshTile* prev = 0;
+ tile = m_nextFree;
+ while (tile && tile != target)
+ {
+ prev = tile;
+ tile = tile->next;
+ }
+ // Could not find the correct location.
+ if (tile != target)
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
+ // Remove from freelist
+ if (!prev)
+ m_nextFree = tile->next;
+ else
+ prev->next = tile->next;
+
+ // Restore salt.
+ tile->salt = decodePolyIdSalt((dtPolyRef)lastRef);
+ }
+
+ // Make sure we could allocate a tile.
+ if (!tile)
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
+
+ // Insert tile into the position lut.
+ int h = computeTileHash(header->x, header->y, m_tileLutMask);
+ tile->next = m_posLookup[h];
+ m_posLookup[h] = tile;
+
+ // Patch header pointers.
+ const int headerSize = dtAlign4(sizeof(dtMeshHeader));
+ const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount);
+ const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount);
+ const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount));
+ const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount);
+ const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount);
+ const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount);
+ const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount);
+ const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount);
+
+ unsigned char* d = data + headerSize;
+ tile->verts = dtGetThenAdvanceBufferPointer<float>(d, vertsSize);
+ tile->polys = dtGetThenAdvanceBufferPointer<dtPoly>(d, polysSize);
+ tile->links = dtGetThenAdvanceBufferPointer<dtLink>(d, linksSize);
+ tile->detailMeshes = dtGetThenAdvanceBufferPointer<dtPolyDetail>(d, detailMeshesSize);
+ tile->detailVerts = dtGetThenAdvanceBufferPointer<float>(d, detailVertsSize);
+ tile->detailTris = dtGetThenAdvanceBufferPointer<unsigned char>(d, detailTrisSize);
+ tile->bvTree = dtGetThenAdvanceBufferPointer<dtBVNode>(d, bvtreeSize);
+ tile->offMeshCons = dtGetThenAdvanceBufferPointer<dtOffMeshConnection>(d, offMeshLinksSize);
+
+ // If there are no items in the bvtree, reset the tree pointer.
+ if (!bvtreeSize)
+ tile->bvTree = 0;
+
+ // Build links freelist
+ tile->linksFreeList = 0;
+ tile->links[header->maxLinkCount-1].next = DT_NULL_LINK;
+ for (int i = 0; i < header->maxLinkCount-1; ++i)
+ tile->links[i].next = i+1;
+
+ // Init tile.
+ tile->header = header;
+ tile->data = data;
+ tile->dataSize = dataSize;
+ tile->flags = flags;
+
+ connectIntLinks(tile);
+
+ // Base off-mesh connections to their starting polygons and connect connections inside the tile.
+ baseOffMeshLinks(tile);
+ connectExtOffMeshLinks(tile, tile, -1);
+
+ // Create connections with neighbour tiles.
+ static const int MAX_NEIS = 32;
+ dtMeshTile* neis[MAX_NEIS];
+ int nneis;
+
+ // Connect with layers in current tile.
+ nneis = getTilesAt(header->x, header->y, neis, MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
+ {
+ if (neis[j] == tile)
+ continue;
+
+ connectExtLinks(tile, neis[j], -1);
+ connectExtLinks(neis[j], tile, -1);
+ connectExtOffMeshLinks(tile, neis[j], -1);
+ connectExtOffMeshLinks(neis[j], tile, -1);
+ }
+
+ // Connect with neighbour tiles.
+ for (int i = 0; i < 8; ++i)
+ {
+ nneis = getNeighbourTilesAt(header->x, header->y, i, neis, MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
+ {
+ connectExtLinks(tile, neis[j], i);
+ connectExtLinks(neis[j], tile, dtOppositeTile(i));
+ connectExtOffMeshLinks(tile, neis[j], i);
+ connectExtOffMeshLinks(neis[j], tile, dtOppositeTile(i));
+ }
+ }
+
+ if (result)
+ *result = getTileRef(tile);
+
+ return DT_SUCCESS;
+}
+
+const dtMeshTile* dtNavMesh::getTileAt(const int x, const int y, const int layer) const
+{
+ // Find tile based on hash.
+ int h = computeTileHash(x,y,m_tileLutMask);
+ dtMeshTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->header &&
+ tile->header->x == x &&
+ tile->header->y == y &&
+ tile->header->layer == layer)
+ {
+ return tile;
+ }
+ tile = tile->next;
+ }
+ return 0;
+}
+
+int dtNavMesh::getNeighbourTilesAt(const int x, const int y, const int side, dtMeshTile** tiles, const int maxTiles) const
+{
+ int nx = x, ny = y;
+ switch (side)
+ {
+ case 0: nx++; break;
+ case 1: nx++; ny++; break;
+ case 2: ny++; break;
+ case 3: nx--; ny++; break;
+ case 4: nx--; break;
+ case 5: nx--; ny--; break;
+ case 6: ny--; break;
+ case 7: nx++; ny--; break;
+ };
+
+ return getTilesAt(nx, ny, tiles, maxTiles);
+}
+
+int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile** tiles, const int maxTiles) const
+{
+ int n = 0;
+
+ // Find tile based on hash.
+ int h = computeTileHash(x,y,m_tileLutMask);
+ dtMeshTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->header &&
+ tile->header->x == x &&
+ tile->header->y == y)
+ {
+ if (n < maxTiles)
+ tiles[n++] = tile;
+ }
+ tile = tile->next;
+ }
+
+ return n;
+}
+
+/// @par
+///
+/// This function will not fail if the tiles array is too small to hold the
+/// entire result set. It will simply fill the array to capacity.
+int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile const** tiles, const int maxTiles) const
+{
+ int n = 0;
+
+ // Find tile based on hash.
+ int h = computeTileHash(x,y,m_tileLutMask);
+ dtMeshTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->header &&
+ tile->header->x == x &&
+ tile->header->y == y)
+ {
+ if (n < maxTiles)
+ tiles[n++] = tile;
+ }
+ tile = tile->next;
+ }
+
+ return n;
+}
+
+
+dtTileRef dtNavMesh::getTileRefAt(const int x, const int y, const int layer) const
+{
+ // Find tile based on hash.
+ int h = computeTileHash(x,y,m_tileLutMask);
+ dtMeshTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->header &&
+ tile->header->x == x &&
+ tile->header->y == y &&
+ tile->header->layer == layer)
+ {
+ return getTileRef(tile);
+ }
+ tile = tile->next;
+ }
+ return 0;
+}
+
+const dtMeshTile* dtNavMesh::getTileByRef(dtTileRef ref) const
+{
+ if (!ref)
+ return 0;
+ unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
+ unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
+ if ((int)tileIndex >= m_maxTiles)
+ return 0;
+ const dtMeshTile* tile = &m_tiles[tileIndex];
+ if (tile->salt != tileSalt)
+ return 0;
+ return tile;
+}
+
+int dtNavMesh::getMaxTiles() const
+{
+ return m_maxTiles;
+}
+
+dtMeshTile* dtNavMesh::getTile(int i)
+{
+ return &m_tiles[i];
+}
+
+const dtMeshTile* dtNavMesh::getTile(int i) const
+{
+ return &m_tiles[i];
+}
+
+void dtNavMesh::calcTileLoc(const float* pos, int* tx, int* ty) const
+{
+ *tx = (int)floorf((pos[0]-m_orig[0]) / m_tileWidth);
+ *ty = (int)floorf((pos[2]-m_orig[2]) / m_tileHeight);
+}
+
+dtStatus dtNavMesh::getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
+{
+ if (!ref) return DT_FAILURE;
+ unsigned int salt, it, ip;
+ decodePolyId(ref, salt, it, ip);
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
+ if (ip >= (unsigned int)m_tiles[it].header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
+ *tile = &m_tiles[it];
+ *poly = &m_tiles[it].polys[ip];
+ return DT_SUCCESS;
+}
+
+/// @par
+///
+/// @warning Only use this function if it is known that the provided polygon
+/// reference is valid. This function is faster than #getTileAndPolyByRef, but
+/// it does not validate the reference.
+void dtNavMesh::getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
+{
+ unsigned int salt, it, ip;
+ decodePolyId(ref, salt, it, ip);
+ *tile = &m_tiles[it];
+ *poly = &m_tiles[it].polys[ip];
+}
+
+bool dtNavMesh::isValidPolyRef(dtPolyRef ref) const
+{
+ if (!ref) return false;
+ unsigned int salt, it, ip;
+ decodePolyId(ref, salt, it, ip);
+ if (it >= (unsigned int)m_maxTiles) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ if (ip >= (unsigned int)m_tiles[it].header->polyCount) return false;
+ return true;
+}
+
+/// @par
+///
+/// This function returns the data for the tile so that, if desired,
+/// it can be added back to the navigation mesh at a later point.
+///
+/// @see #addTile
+dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize)
+{
+ if (!ref)
+ return DT_FAILURE | DT_INVALID_PARAM;
+ unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
+ unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
+ if ((int)tileIndex >= m_maxTiles)
+ return DT_FAILURE | DT_INVALID_PARAM;
+ dtMeshTile* tile = &m_tiles[tileIndex];
+ if (tile->salt != tileSalt)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // Remove tile from hash lookup.
+ int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask);
+ dtMeshTile* prev = 0;
+ dtMeshTile* cur = m_posLookup[h];
+ while (cur)
+ {
+ if (cur == tile)
+ {
+ if (prev)
+ prev->next = cur->next;
+ else
+ m_posLookup[h] = cur->next;
+ break;
+ }
+ prev = cur;
+ cur = cur->next;
+ }
+
+ // Remove connections to neighbour tiles.
+ static const int MAX_NEIS = 32;
+ dtMeshTile* neis[MAX_NEIS];
+ int nneis;
+
+ // Disconnect from other layers in current tile.
+ nneis = getTilesAt(tile->header->x, tile->header->y, neis, MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
+ {
+ if (neis[j] == tile) continue;
+ unconnectLinks(neis[j], tile);
+ }
+
+ // Disconnect from neighbour tiles.
+ for (int i = 0; i < 8; ++i)
+ {
+ nneis = getNeighbourTilesAt(tile->header->x, tile->header->y, i, neis, MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
+ unconnectLinks(neis[j], tile);
+ }
+
+ // Reset tile.
+ if (tile->flags & DT_TILE_FREE_DATA)
+ {
+ // Owns data
+ dtFree(tile->data);
+ tile->data = 0;
+ tile->dataSize = 0;
+ if (data) *data = 0;
+ if (dataSize) *dataSize = 0;
+ }
+ else
+ {
+ if (data) *data = tile->data;
+ if (dataSize) *dataSize = tile->dataSize;
+ }
+
+ tile->header = 0;
+ tile->flags = 0;
+ tile->linksFreeList = 0;
+ tile->polys = 0;
+ tile->verts = 0;
+ tile->links = 0;
+ tile->detailMeshes = 0;
+ tile->detailVerts = 0;
+ tile->detailTris = 0;
+ tile->bvTree = 0;
+ tile->offMeshCons = 0;
+
+ // Update salt, salt should never be zero.
+#ifdef DT_POLYREF64
+ tile->salt = (tile->salt+1) & ((1<<DT_SALT_BITS)-1);
+#else
+ tile->salt = (tile->salt+1) & ((1<<m_saltBits)-1);
+#endif
+ if (tile->salt == 0)
+ tile->salt++;
+
+ // Add to free list.
+ tile->next = m_nextFree;
+ m_nextFree = tile;
+
+ return DT_SUCCESS;
+}
+
+dtTileRef dtNavMesh::getTileRef(const dtMeshTile* tile) const
+{
+ if (!tile) return 0;
+ const unsigned int it = (unsigned int)(tile - m_tiles);
+ return (dtTileRef)encodePolyId(tile->salt, it, 0);
+}
+
+/// @par
+///
+/// Example use case:
+/// @code
+///
+/// const dtPolyRef base = navmesh->getPolyRefBase(tile);
+/// for (int i = 0; i < tile->header->polyCount; ++i)
+/// {
+/// const dtPoly* p = &tile->polys[i];
+/// const dtPolyRef ref = base | (dtPolyRef)i;
+///
+/// // Use the reference to access the polygon data.
+/// }
+/// @endcode
+dtPolyRef dtNavMesh::getPolyRefBase(const dtMeshTile* tile) const
+{
+ if (!tile) return 0;
+ const unsigned int it = (unsigned int)(tile - m_tiles);
+ return encodePolyId(tile->salt, it, 0);
+}
+
+struct dtTileState
+{
+ int magic; // Magic number, used to identify the data.
+ int version; // Data version number.
+ dtTileRef ref; // Tile ref at the time of storing the data.
+};
+
+struct dtPolyState
+{
+ unsigned short flags; // Flags (see dtPolyFlags).
+ unsigned char area; // Area ID of the polygon.
+};
+
+/// @see #storeTileState
+int dtNavMesh::getTileStateSize(const dtMeshTile* tile) const
+{
+ if (!tile) return 0;
+ const int headerSize = dtAlign4(sizeof(dtTileState));
+ const int polyStateSize = dtAlign4(sizeof(dtPolyState) * tile->header->polyCount);
+ return headerSize + polyStateSize;
+}
+
+/// @par
+///
+/// Tile state includes non-structural data such as polygon flags, area ids, etc.
+/// @note The state data is only valid until the tile reference changes.
+/// @see #getTileStateSize, #restoreTileState
+dtStatus dtNavMesh::storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const
+{
+ // Make sure there is enough space to store the state.
+ const int sizeReq = getTileStateSize(tile);
+ if (maxDataSize < sizeReq)
+ return DT_FAILURE | DT_BUFFER_TOO_SMALL;
+
+ dtTileState* tileState = dtGetThenAdvanceBufferPointer<dtTileState>(data, dtAlign4(sizeof(dtTileState)));
+ dtPolyState* polyStates = dtGetThenAdvanceBufferPointer<dtPolyState>(data, dtAlign4(sizeof(dtPolyState) * tile->header->polyCount));
+
+ // Store tile state.
+ tileState->magic = DT_NAVMESH_STATE_MAGIC;
+ tileState->version = DT_NAVMESH_STATE_VERSION;
+ tileState->ref = getTileRef(tile);
+
+ // Store per poly state.
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ const dtPoly* p = &tile->polys[i];
+ dtPolyState* s = &polyStates[i];
+ s->flags = p->flags;
+ s->area = p->getArea();
+ }
+
+ return DT_SUCCESS;
+}
+
+/// @par
+///
+/// Tile state includes non-structural data such as polygon flags, area ids, etc.
+/// @note This function does not impact the tile's #dtTileRef and #dtPolyRef's.
+/// @see #storeTileState
+dtStatus dtNavMesh::restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize)
+{
+ // Make sure there is enough space to store the state.
+ const int sizeReq = getTileStateSize(tile);
+ if (maxDataSize < sizeReq)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ const dtTileState* tileState = dtGetThenAdvanceBufferPointer<const dtTileState>(data, dtAlign4(sizeof(dtTileState)));
+ const dtPolyState* polyStates = dtGetThenAdvanceBufferPointer<const dtPolyState>(data, dtAlign4(sizeof(dtPolyState) * tile->header->polyCount));
+
+ // Check that the restore is possible.
+ if (tileState->magic != DT_NAVMESH_STATE_MAGIC)
+ return DT_FAILURE | DT_WRONG_MAGIC;
+ if (tileState->version != DT_NAVMESH_STATE_VERSION)
+ return DT_FAILURE | DT_WRONG_VERSION;
+ if (tileState->ref != getTileRef(tile))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // Restore per poly state.
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ dtPoly* p = &tile->polys[i];
+ const dtPolyState* s = &polyStates[i];
+ p->flags = s->flags;
+ p->setArea(s->area);
+ }
+
+ return DT_SUCCESS;
+}
+
+/// @par
+///
+/// Off-mesh connections are stored in the navigation mesh as special 2-vertex
+/// polygons with a single edge. At least one of the vertices is expected to be
+/// inside a normal polygon. So an off-mesh connection is "entered" from a
+/// normal polygon at one of its endpoints. This is the polygon identified by
+/// the prevRef parameter.
+dtStatus dtNavMesh::getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const
+{
+ unsigned int salt, it, ip;
+
+ if (!polyRef)
+ return DT_FAILURE;
+
+ // Get current polygon
+ decodePolyId(polyRef, salt, it, ip);
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
+ const dtMeshTile* tile = &m_tiles[it];
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
+ const dtPoly* poly = &tile->polys[ip];
+
+ // Make sure that the current poly is indeed off-mesh link.
+ if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION)
+ return DT_FAILURE;
+
+ // Figure out which way to hand out the vertices.
+ int idx0 = 0, idx1 = 1;
+
+ // Find link that points to first vertex.
+ for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next)
+ {
+ if (tile->links[i].edge == 0)
+ {
+ if (tile->links[i].ref != prevRef)
+ {
+ idx0 = 1;
+ idx1 = 0;
+ }
+ break;
+ }
+ }
+
+ dtVcopy(startPos, &tile->verts[poly->verts[idx0]*3]);
+ dtVcopy(endPos, &tile->verts[poly->verts[idx1]*3]);
+
+ return DT_SUCCESS;
+}
+
+
+const dtOffMeshConnection* dtNavMesh::getOffMeshConnectionByRef(dtPolyRef ref) const
+{
+ unsigned int salt, it, ip;
+
+ if (!ref)
+ return 0;
+
+ // Get current polygon
+ decodePolyId(ref, salt, it, ip);
+ if (it >= (unsigned int)m_maxTiles) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ const dtMeshTile* tile = &m_tiles[it];
+ if (ip >= (unsigned int)tile->header->polyCount) return 0;
+ const dtPoly* poly = &tile->polys[ip];
+
+ // Make sure that the current poly is indeed off-mesh link.
+ if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION)
+ return 0;
+
+ const unsigned int idx = ip - tile->header->offMeshBase;
+ dtAssert(idx < (unsigned int)tile->header->offMeshConCount);
+ return &tile->offMeshCons[idx];
+}
+
+
+dtStatus dtNavMesh::setPolyFlags(dtPolyRef ref, unsigned short flags)
+{
+ if (!ref) return DT_FAILURE;
+ unsigned int salt, it, ip;
+ decodePolyId(ref, salt, it, ip);
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
+ dtMeshTile* tile = &m_tiles[it];
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
+ dtPoly* poly = &tile->polys[ip];
+
+ // Change flags.
+ poly->flags = flags;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMesh::getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const
+{
+ if (!ref) return DT_FAILURE;
+ unsigned int salt, it, ip;
+ decodePolyId(ref, salt, it, ip);
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
+ const dtMeshTile* tile = &m_tiles[it];
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
+ const dtPoly* poly = &tile->polys[ip];
+
+ *resultFlags = poly->flags;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMesh::setPolyArea(dtPolyRef ref, unsigned char area)
+{
+ if (!ref) return DT_FAILURE;
+ unsigned int salt, it, ip;
+ decodePolyId(ref, salt, it, ip);
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
+ dtMeshTile* tile = &m_tiles[it];
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
+ dtPoly* poly = &tile->polys[ip];
+
+ poly->setArea(area);
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMesh::getPolyArea(dtPolyRef ref, unsigned char* resultArea) const
+{
+ if (!ref) return DT_FAILURE;
+ unsigned int salt, it, ip;
+ decodePolyId(ref, salt, it, ip);
+ if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
+ const dtMeshTile* tile = &m_tiles[it];
+ if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
+ const dtPoly* poly = &tile->polys[ip];
+
+ *resultArea = poly->getArea();
+
+ return DT_SUCCESS;
+}
+
diff --git a/deps/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp b/deps/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp
new file mode 100644
index 0000000000..965e6cdc5c
--- /dev/null
+++ b/deps/recastnavigation/Detour/Source/DetourNavMeshBuilder.cpp
@@ -0,0 +1,777 @@
+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <float.h>
+#include "DetourNavMesh.h"
+#include "DetourCommon.h"
+#include "DetourMath.h"
+#include "DetourNavMeshBuilder.h"
+#include "DetourAlloc.h"
+#include "DetourAssert.h"
+
+static unsigned short MESH_NULL_IDX = 0xffff;
+
+
+struct BVItem
+{
+ unsigned short bmin[3];
+ unsigned short bmax[3];
+ int i;
+};
+
+static int compareItemX(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[0] < b->bmin[0])
+ return -1;
+ if (a->bmin[0] > b->bmin[0])
+ return 1;
+ return 0;
+}
+
+static int compareItemY(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[1] < b->bmin[1])
+ return -1;
+ if (a->bmin[1] > b->bmin[1])
+ return 1;
+ return 0;
+}
+
+static int compareItemZ(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[2] < b->bmin[2])
+ return -1;
+ if (a->bmin[2] > b->bmin[2])
+ return 1;
+ return 0;
+}
+
+static void calcExtends(BVItem* items, const int /*nitems*/, const int imin, const int imax,
+ unsigned short* bmin, unsigned short* bmax)
+{
+ bmin[0] = items[imin].bmin[0];
+ bmin[1] = items[imin].bmin[1];
+ bmin[2] = items[imin].bmin[2];
+
+ bmax[0] = items[imin].bmax[0];
+ bmax[1] = items[imin].bmax[1];
+ bmax[2] = items[imin].bmax[2];
+
+ for (int i = imin+1; i < imax; ++i)
+ {
+ const BVItem& it = items[i];
+ if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
+ if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
+ if (it.bmin[2] < bmin[2]) bmin[2] = it.bmin[2];
+
+ if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
+ if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
+ if (it.bmax[2] > bmax[2]) bmax[2] = it.bmax[2];
+ }
+}
+
+inline int longestAxis(unsigned short x, unsigned short y, unsigned short z)
+{
+ int axis = 0;
+ unsigned short maxVal = x;
+ if (y > maxVal)
+ {
+ axis = 1;
+ maxVal = y;
+ }
+ if (z > maxVal)
+ {
+ axis = 2;
+ }
+ return axis;
+}
+
+static void subdivide(BVItem* items, int nitems, int imin, int imax, int& curNode, dtBVNode* nodes)
+{
+ int inum = imax - imin;
+ int icur = curNode;
+
+ dtBVNode& node = nodes[curNode++];
+
+ if (inum == 1)
+ {
+ // Leaf
+ node.bmin[0] = items[imin].bmin[0];
+ node.bmin[1] = items[imin].bmin[1];
+ node.bmin[2] = items[imin].bmin[2];
+
+ node.bmax[0] = items[imin].bmax[0];
+ node.bmax[1] = items[imin].bmax[1];
+ node.bmax[2] = items[imin].bmax[2];
+
+ node.i = items[imin].i;
+ }
+ else
+ {
+ // Split
+ calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
+
+ int axis = longestAxis(node.bmax[0] - node.bmin[0],
+ node.bmax[1] - node.bmin[1],
+ node.bmax[2] - node.bmin[2]);
+
+ if (axis == 0)
+ {
+ // Sort along x-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemX);
+ }
+ else if (axis == 1)
+ {
+ // Sort along y-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemY);
+ }
+ else
+ {
+ // Sort along z-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemZ);
+ }
+
+ int isplit = imin+inum/2;
+
+ // Left
+ subdivide(items, nitems, imin, isplit, curNode, nodes);
+ // Right
+ subdivide(items, nitems, isplit, imax, curNode, nodes);
+
+ int iescape = curNode - icur;
+ // Negative index means escape.
+ node.i = -iescape;
+ }
+}
+
+static int createBVTree(const unsigned short* verts, const int /*nverts*/,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const float cs, const float ch,
+ const int /*nnodes*/, dtBVNode* nodes)
+{
+ // Build tree
+ BVItem* items = (BVItem*)dtAlloc(sizeof(BVItem)*npolys, DT_ALLOC_TEMP);
+ for (int i = 0; i < npolys; i++)
+ {
+ BVItem& it = items[i];
+ it.i = i;
+ // Calc polygon bounds.
+ const unsigned short* p = &polys[i*nvp*2];
+ it.bmin[0] = it.bmax[0] = verts[p[0]*3+0];
+ it.bmin[1] = it.bmax[1] = verts[p[0]*3+1];
+ it.bmin[2] = it.bmax[2] = verts[p[0]*3+2];
+
+ for (int j = 1; j < nvp; ++j)
+ {
+ if (p[j] == MESH_NULL_IDX) break;
+ unsigned short x = verts[p[j]*3+0];
+ unsigned short y = verts[p[j]*3+1];
+ unsigned short z = verts[p[j]*3+2];
+
+ if (x < it.bmin[0]) it.bmin[0] = x;
+ if (y < it.bmin[1]) it.bmin[1] = y;
+ if (z < it.bmin[2]) it.bmin[2] = z;
+
+ if (x > it.bmax[0]) it.bmax[0] = x;
+ if (y > it.bmax[1]) it.bmax[1] = y;
+ if (z > it.bmax[2]) it.bmax[2] = z;
+ }
+ // Remap y
+ it.bmin[1] = (unsigned short)dtMathFloorf((float)it.bmin[1]*ch/cs);
+ it.bmax[1] = (unsigned short)dtMathCeilf((float)it.bmax[1]*ch/cs);
+ }
+
+ int curNode = 0;
+ subdivide(items, npolys, 0, npolys, curNode, nodes);
+
+ dtFree(items);
+
+ return curNode;
+}
+
+static unsigned char classifyOffMeshPoint(const float* pt, const float* bmin, const float* bmax)
+{
+ static const unsigned char XP = 1<<0;
+ static const unsigned char ZP = 1<<1;
+ static const unsigned char XM = 1<<2;
+ static const unsigned char ZM = 1<<3;
+
+ unsigned char outcode = 0;
+ outcode |= (pt[0] >= bmax[0]) ? XP : 0;
+ outcode |= (pt[2] >= bmax[2]) ? ZP : 0;
+ outcode |= (pt[0] < bmin[0]) ? XM : 0;
+ outcode |= (pt[2] < bmin[2]) ? ZM : 0;
+
+ switch (outcode)
+ {
+ case XP: return 0;
+ case XP|ZP: return 1;
+ case ZP: return 2;
+ case XM|ZP: return 3;
+ case XM: return 4;
+ case XM|ZM: return 5;
+ case ZM: return 6;
+ case XP|ZM: return 7;
+ };
+
+ return 0xff;
+}
+
+// TODO: Better error handling.
+
+/// @par
+///
+/// The output data array is allocated using the detour allocator (dtAlloc()). The method
+/// used to free the memory will be determined by how the tile is added to the navigation
+/// mesh.
+///
+/// @see dtNavMesh, dtNavMesh::addTile()
+bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize)
+{
+ if (params->nvp > DT_VERTS_PER_POLYGON)
+ return false;
+ if (params->vertCount >= 0xffff)
+ return false;
+ if (!params->vertCount || !params->verts)
+ return false;
+ if (!params->polyCount || !params->polys)
+ return false;
+
+ const int nvp = params->nvp;
+
+ // Classify off-mesh connection points. We store only the connections
+ // whose start point is inside the tile.
+ unsigned char* offMeshConClass = 0;
+ int storedOffMeshConCount = 0;
+ int offMeshConLinkCount = 0;
+
+ if (params->offMeshConCount > 0)
+ {
+ offMeshConClass = (unsigned char*)dtAlloc(sizeof(unsigned char)*params->offMeshConCount*2, DT_ALLOC_TEMP);
+ if (!offMeshConClass)
+ return false;
+
+ // Find tight heigh bounds, used for culling out off-mesh start locations.
+ float hmin = FLT_MAX;
+ float hmax = -FLT_MAX;
+
+ if (params->detailVerts && params->detailVertsCount)
+ {
+ for (int i = 0; i < params->detailVertsCount; ++i)
+ {
+ const float h = params->detailVerts[i*3+1];
+ hmin = dtMin(hmin,h);
+ hmax = dtMax(hmax,h);
+ }
+ }
+ else
+ {
+ for (int i = 0; i < params->vertCount; ++i)
+ {
+ const unsigned short* iv = &params->verts[i*3];
+ const float h = params->bmin[1] + iv[1] * params->ch;
+ hmin = dtMin(hmin,h);
+ hmax = dtMax(hmax,h);
+ }
+ }
+ hmin -= params->walkableClimb;
+ hmax += params->walkableClimb;
+ float bmin[3], bmax[3];
+ dtVcopy(bmin, params->bmin);
+ dtVcopy(bmax, params->bmax);
+ bmin[1] = hmin;
+ bmax[1] = hmax;
+
+ for (int i = 0; i < params->offMeshConCount; ++i)
+ {
+ const float* p0 = &params->offMeshConVerts[(i*2+0)*3];
+ const float* p1 = &params->offMeshConVerts[(i*2+1)*3];
+ offMeshConClass[i*2+0] = classifyOffMeshPoint(p0, bmin, bmax);
+ offMeshConClass[i*2+1] = classifyOffMeshPoint(p1, bmin, bmax);
+
+ // Zero out off-mesh start positions which are not even potentially touching the mesh.
+ if (offMeshConClass[i*2+0] == 0xff)
+ {
+ if (p0[1] < bmin[1] || p0[1] > bmax[1])
+ offMeshConClass[i*2+0] = 0;
+ }
+
+ // Cound how many links should be allocated for off-mesh connections.
+ if (offMeshConClass[i*2+0] == 0xff)
+ offMeshConLinkCount++;
+ if (offMeshConClass[i*2+1] == 0xff)
+ offMeshConLinkCount++;
+
+ if (offMeshConClass[i*2+0] == 0xff)
+ storedOffMeshConCount++;
+ }
+ }
+
+ // Off-mesh connectionss are stored as polygons, adjust values.
+ const int totPolyCount = params->polyCount + storedOffMeshConCount;
+ const int totVertCount = params->vertCount + storedOffMeshConCount*2;
+
+ // Find portal edges which are at tile borders.
+ int edgeCount = 0;
+ int portalCount = 0;
+ for (int i = 0; i < params->polyCount; ++i)
+ {
+ const unsigned short* p = &params->polys[i*2*nvp];
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == MESH_NULL_IDX) break;
+ edgeCount++;
+
+ if (p[nvp+j] & 0x8000)
+ {
+ unsigned short dir = p[nvp+j] & 0xf;
+ if (dir != 0xf)
+ portalCount++;
+ }
+ }
+ }
+
+ const int maxLinkCount = edgeCount + portalCount*2 + offMeshConLinkCount*2;
+
+ // Find unique detail vertices.
+ int uniqueDetailVertCount = 0;
+ int detailTriCount = 0;
+ if (params->detailMeshes)
+ {
+ // Has detail mesh, count unique detail vertex count and use input detail tri count.
+ detailTriCount = params->detailTriCount;
+ for (int i = 0; i < params->polyCount; ++i)
+ {
+ const unsigned short* p = &params->polys[i*nvp*2];
+ int ndv = params->detailMeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == MESH_NULL_IDX) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVertCount += ndv;
+ }
+ }
+ else
+ {
+ // No input detail mesh, build detail mesh from nav polys.
+ uniqueDetailVertCount = 0; // No extra detail verts.
+ detailTriCount = 0;
+ for (int i = 0; i < params->polyCount; ++i)
+ {
+ const unsigned short* p = &params->polys[i*nvp*2];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == MESH_NULL_IDX) break;
+ nv++;
+ }
+ detailTriCount += nv-2;
+ }
+ }
+
+ // Calculate data size
+ const int headerSize = dtAlign4(sizeof(dtMeshHeader));
+ const int vertsSize = dtAlign4(sizeof(float)*3*totVertCount);
+ const int polysSize = dtAlign4(sizeof(dtPoly)*totPolyCount);
+ const int linksSize = dtAlign4(sizeof(dtLink)*maxLinkCount);
+ const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*params->polyCount);
+ const int detailVertsSize = dtAlign4(sizeof(float)*3*uniqueDetailVertCount);
+ const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*detailTriCount);
+ const int bvTreeSize = params->buildBvTree ? dtAlign4(sizeof(dtBVNode)*params->polyCount*2) : 0;
+ const int offMeshConsSize = dtAlign4(sizeof(dtOffMeshConnection)*storedOffMeshConCount);
+
+ const int dataSize = headerSize + vertsSize + polysSize + linksSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize +
+ bvTreeSize + offMeshConsSize;
+
+ unsigned char* data = (unsigned char*)dtAlloc(sizeof(unsigned char)*dataSize, DT_ALLOC_PERM);
+ if (!data)
+ {
+ dtFree(offMeshConClass);
+ return false;
+ }
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+
+ dtMeshHeader* header = dtGetThenAdvanceBufferPointer<dtMeshHeader>(d, headerSize);
+ float* navVerts = dtGetThenAdvanceBufferPointer<float>(d, vertsSize);
+ dtPoly* navPolys = dtGetThenAdvanceBufferPointer<dtPoly>(d, polysSize);
+ d += linksSize; // Ignore links; just leave enough space for them. They'll be created on load.
+ dtPolyDetail* navDMeshes = dtGetThenAdvanceBufferPointer<dtPolyDetail>(d, detailMeshesSize);
+ float* navDVerts = dtGetThenAdvanceBufferPointer<float>(d, detailVertsSize);
+ unsigned char* navDTris = dtGetThenAdvanceBufferPointer<unsigned char>(d, detailTrisSize);
+ dtBVNode* navBvtree = dtGetThenAdvanceBufferPointer<dtBVNode>(d, bvTreeSize);
+ dtOffMeshConnection* offMeshCons = dtGetThenAdvanceBufferPointer<dtOffMeshConnection>(d, offMeshConsSize);
+
+
+ // Store header
+ header->magic = DT_NAVMESH_MAGIC;
+ header->version = DT_NAVMESH_VERSION;
+ header->x = params->tileX;
+ header->y = params->tileY;
+ header->layer = params->tileLayer;
+ header->userId = params->userId;
+ header->polyCount = totPolyCount;
+ header->vertCount = totVertCount;
+ header->maxLinkCount = maxLinkCount;
+ dtVcopy(header->bmin, params->bmin);
+ dtVcopy(header->bmax, params->bmax);
+ header->detailMeshCount = params->polyCount;
+ header->detailVertCount = uniqueDetailVertCount;
+ header->detailTriCount = detailTriCount;
+ header->bvQuantFactor = 1.0f / params->cs;
+ header->offMeshBase = params->polyCount;
+ header->walkableHeight = params->walkableHeight;
+ header->walkableRadius = params->walkableRadius;
+ header->walkableClimb = params->walkableClimb;
+ header->offMeshConCount = storedOffMeshConCount;
+ header->bvNodeCount = params->buildBvTree ? params->polyCount*2 : 0;
+
+ const int offMeshVertsBase = params->vertCount;
+ const int offMeshPolyBase = params->polyCount;
+
+ // Store vertices
+ // Mesh vertices
+ for (int i = 0; i < params->vertCount; ++i)
+ {
+ const unsigned short* iv = &params->verts[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = params->bmin[0] + iv[0] * params->cs;
+ v[1] = params->bmin[1] + iv[1] * params->ch;
+ v[2] = params->bmin[2] + iv[2] * params->cs;
+ }
+ // Off-mesh link vertices.
+ int n = 0;
+ for (int i = 0; i < params->offMeshConCount; ++i)
+ {
+ // Only store connections which start from this tile.
+ if (offMeshConClass[i*2+0] == 0xff)
+ {
+ const float* linkv = &params->offMeshConVerts[i*2*3];
+ float* v = &navVerts[(offMeshVertsBase + n*2)*3];
+ dtVcopy(&v[0], &linkv[0]);
+ dtVcopy(&v[3], &linkv[3]);
+ n++;
+ }
+ }
+
+ // Store polygons
+ // Mesh polys
+ const unsigned short* src = params->polys;
+ for (int i = 0; i < params->polyCount; ++i)
+ {
+ dtPoly* p = &navPolys[i];
+ p->vertCount = 0;
+ p->flags = params->polyFlags[i];
+ p->setArea(params->polyAreas[i]);
+ p->setType(DT_POLYTYPE_GROUND);
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (src[j] == MESH_NULL_IDX) break;
+ p->verts[j] = src[j];
+ if (src[nvp+j] & 0x8000)
+ {
+ // Border or portal edge.
+ unsigned short dir = src[nvp+j] & 0xf;
+ if (dir == 0xf) // Border
+ p->neis[j] = 0;
+ else if (dir == 0) // Portal x-
+ p->neis[j] = DT_EXT_LINK | 4;
+ else if (dir == 1) // Portal z+
+ p->neis[j] = DT_EXT_LINK | 2;
+ else if (dir == 2) // Portal x+
+ p->neis[j] = DT_EXT_LINK | 0;
+ else if (dir == 3) // Portal z-
+ p->neis[j] = DT_EXT_LINK | 6;
+ }
+ else
+ {
+ // Normal connection
+ p->neis[j] = src[nvp+j]+1;
+ }
+
+ p->vertCount++;
+ }
+ src += nvp*2;
+ }
+ // Off-mesh connection vertices.
+ n = 0;
+ for (int i = 0; i < params->offMeshConCount; ++i)
+ {
+ // Only store connections which start from this tile.
+ if (offMeshConClass[i*2+0] == 0xff)
+ {
+ dtPoly* p = &navPolys[offMeshPolyBase+n];
+ p->vertCount = 2;
+ p->verts[0] = (unsigned short)(offMeshVertsBase + n*2+0);
+ p->verts[1] = (unsigned short)(offMeshVertsBase + n*2+1);
+ p->flags = params->offMeshConFlags[i];
+ p->setArea(params->offMeshConAreas[i]);
+ p->setType(DT_POLYTYPE_OFFMESH_CONNECTION);
+ n++;
+ }
+ }
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ if (params->detailMeshes)
+ {
+ unsigned short vbase = 0;
+ for (int i = 0; i < params->polyCount; ++i)
+ {
+ dtPolyDetail& dtl = navDMeshes[i];
+ const int vb = (int)params->detailMeshes[i*4+0];
+ const int ndv = (int)params->detailMeshes[i*4+1];
+ const int nv = navPolys[i].vertCount;
+ dtl.vertBase = (unsigned int)vbase;
+ dtl.vertCount = (unsigned char)(ndv-nv);
+ dtl.triBase = (unsigned int)params->detailMeshes[i*4+2];
+ dtl.triCount = (unsigned char)params->detailMeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
+ {
+ memcpy(&navDVerts[vbase*3], &params->detailVerts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += (unsigned short)(ndv-nv);
+ }
+ }
+ // Store triangles.
+ memcpy(navDTris, params->detailTris, sizeof(unsigned char)*4*params->detailTriCount);
+ }
+ else
+ {
+ // Create dummy detail mesh by triangulating polys.
+ int tbase = 0;
+ for (int i = 0; i < params->polyCount; ++i)
+ {
+ dtPolyDetail& dtl = navDMeshes[i];
+ const int nv = navPolys[i].vertCount;
+ dtl.vertBase = 0;
+ dtl.vertCount = 0;
+ dtl.triBase = (unsigned int)tbase;
+ dtl.triCount = (unsigned char)(nv-2);
+ // Triangulate polygon (local indices).
+ for (int j = 2; j < nv; ++j)
+ {
+ unsigned char* t = &navDTris[tbase*4];
+ t[0] = 0;
+ t[1] = (unsigned char)(j-1);
+ t[2] = (unsigned char)j;
+ // Bit for each edge that belongs to poly boundary.
+ t[3] = (1<<2);
+ if (j == 2) t[3] |= (1<<0);
+ if (j == nv-1) t[3] |= (1<<4);
+ tbase++;
+ }
+ }
+ }
+
+ // Store and create BVtree.
+ // TODO: take detail mesh into account! use byte per bbox extent?
+ if (params->buildBvTree)
+ {
+ createBVTree(params->verts, params->vertCount, params->polys, params->polyCount,
+ nvp, params->cs, params->ch, params->polyCount*2, navBvtree);
+ }
+
+ // Store Off-Mesh connections.
+ n = 0;
+ for (int i = 0; i < params->offMeshConCount; ++i)
+ {
+ // Only store connections which start from this tile.
+ if (offMeshConClass[i*2+0] == 0xff)
+ {
+ dtOffMeshConnection* con = &offMeshCons[n];
+ con->poly = (unsigned short)(offMeshPolyBase + n);
+ // Copy connection end-points.
+ const float* endPts = &params->offMeshConVerts[i*2*3];
+ dtVcopy(&con->pos[0], &endPts[0]);
+ dtVcopy(&con->pos[3], &endPts[3]);
+ con->rad = params->offMeshConRad[i];
+ con->flags = params->offMeshConDir[i] ? DT_OFFMESH_CON_BIDIR : 0;
+ con->side = offMeshConClass[i*2+1];
+ if (params->offMeshConUserID)
+ con->userId = params->offMeshConUserID[i];
+ n++;
+ }
+ }
+
+ dtFree(offMeshConClass);
+
+ *outData = data;
+ *outDataSize = dataSize;
+
+ return true;
+}
+
+bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int /*dataSize*/)
+{
+ dtMeshHeader* header = (dtMeshHeader*)data;
+
+ int swappedMagic = DT_NAVMESH_MAGIC;
+ int swappedVersion = DT_NAVMESH_VERSION;
+ dtSwapEndian(&swappedMagic);
+ dtSwapEndian(&swappedVersion);
+
+ if ((header->magic != DT_NAVMESH_MAGIC || header->version != DT_NAVMESH_VERSION) &&
+ (header->magic != swappedMagic || header->version != swappedVersion))
+ {
+ return false;
+ }
+
+ dtSwapEndian(&header->magic);
+ dtSwapEndian(&header->version);
+ dtSwapEndian(&header->x);
+ dtSwapEndian(&header->y);
+ dtSwapEndian(&header->layer);
+ dtSwapEndian(&header->userId);
+ dtSwapEndian(&header->polyCount);
+ dtSwapEndian(&header->vertCount);
+ dtSwapEndian(&header->maxLinkCount);
+ dtSwapEndian(&header->detailMeshCount);
+ dtSwapEndian(&header->detailVertCount);
+ dtSwapEndian(&header->detailTriCount);
+ dtSwapEndian(&header->bvNodeCount);
+ dtSwapEndian(&header->offMeshConCount);
+ dtSwapEndian(&header->offMeshBase);
+ dtSwapEndian(&header->walkableHeight);
+ dtSwapEndian(&header->walkableRadius);
+ dtSwapEndian(&header->walkableClimb);
+ dtSwapEndian(&header->bmin[0]);
+ dtSwapEndian(&header->bmin[1]);
+ dtSwapEndian(&header->bmin[2]);
+ dtSwapEndian(&header->bmax[0]);
+ dtSwapEndian(&header->bmax[1]);
+ dtSwapEndian(&header->bmax[2]);
+ dtSwapEndian(&header->bvQuantFactor);
+
+ // Freelist index and pointers are updated when tile is added, no need to swap.
+
+ return true;
+}
+
+/// @par
+///
+/// @warning This function assumes that the header is in the correct endianess already.
+/// Call #dtNavMeshHeaderSwapEndian() first on the data if the data is expected to be in wrong endianess
+/// to start with. Call #dtNavMeshHeaderSwapEndian() after the data has been swapped if converting from
+/// native to foreign endianess.
+bool dtNavMeshDataSwapEndian(unsigned char* data, const int /*dataSize*/)
+{
+ // Make sure the data is in right format.
+ dtMeshHeader* header = (dtMeshHeader*)data;
+ if (header->magic != DT_NAVMESH_MAGIC)
+ return false;
+ if (header->version != DT_NAVMESH_VERSION)
+ return false;
+
+ // Patch header pointers.
+ const int headerSize = dtAlign4(sizeof(dtMeshHeader));
+ const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount);
+ const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount);
+ const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount));
+ const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount);
+ const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount);
+ const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount);
+ const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount);
+ const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount);
+
+ unsigned char* d = data + headerSize;
+ float* verts = dtGetThenAdvanceBufferPointer<float>(d, vertsSize);
+ dtPoly* polys = dtGetThenAdvanceBufferPointer<dtPoly>(d, polysSize);
+ d += linksSize; // Ignore links; they technically should be endian-swapped but all their data is overwritten on load anyway.
+ //dtLink* links = dtGetThenAdvanceBufferPointer<dtLink>(d, linksSize);
+ dtPolyDetail* detailMeshes = dtGetThenAdvanceBufferPointer<dtPolyDetail>(d, detailMeshesSize);
+ float* detailVerts = dtGetThenAdvanceBufferPointer<float>(d, detailVertsSize);
+ d += detailTrisSize; // Ignore detail tris; single bytes can't be endian-swapped.
+ //unsigned char* detailTris = dtGetThenAdvanceBufferPointer<unsigned char>(d, detailTrisSize);
+ dtBVNode* bvTree = dtGetThenAdvanceBufferPointer<dtBVNode>(d, bvtreeSize);
+ dtOffMeshConnection* offMeshCons = dtGetThenAdvanceBufferPointer<dtOffMeshConnection>(d, offMeshLinksSize);
+
+ // Vertices
+ for (int i = 0; i < header->vertCount*3; ++i)
+ {
+ dtSwapEndian(&verts[i]);
+ }
+
+ // Polys
+ for (int i = 0; i < header->polyCount; ++i)
+ {
+ dtPoly* p = &polys[i];
+ // poly->firstLink is update when tile is added, no need to swap.
+ for (int j = 0; j < DT_VERTS_PER_POLYGON; ++j)
+ {
+ dtSwapEndian(&p->verts[j]);
+ dtSwapEndian(&p->neis[j]);
+ }
+ dtSwapEndian(&p->flags);
+ }
+
+ // Links are rebuild when tile is added, no need to swap.
+
+ // Detail meshes
+ for (int i = 0; i < header->detailMeshCount; ++i)
+ {
+ dtPolyDetail* pd = &detailMeshes[i];
+ dtSwapEndian(&pd->vertBase);
+ dtSwapEndian(&pd->triBase);
+ }
+
+ // Detail verts
+ for (int i = 0; i < header->detailVertCount*3; ++i)
+ {
+ dtSwapEndian(&detailVerts[i]);
+ }
+
+ // BV-tree
+ for (int i = 0; i < header->bvNodeCount; ++i)
+ {
+ dtBVNode* node = &bvTree[i];
+ for (int j = 0; j < 3; ++j)
+ {
+ dtSwapEndian(&node->bmin[j]);
+ dtSwapEndian(&node->bmax[j]);
+ }
+ dtSwapEndian(&node->i);
+ }
+
+ // Off-mesh Connections.
+ for (int i = 0; i < header->offMeshConCount; ++i)
+ {
+ dtOffMeshConnection* con = &offMeshCons[i];
+ for (int j = 0; j < 6; ++j)
+ dtSwapEndian(&con->pos[j]);
+ dtSwapEndian(&con->rad);
+ dtSwapEndian(&con->poly);
+ }
+
+ return true;
+}
diff --git a/deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp b/deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
new file mode 100644
index 0000000000..a263106dc1
--- /dev/null
+++ b/deps/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp
@@ -0,0 +1,3664 @@
+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#include <string.h>
+#include "DetourNavMeshQuery.h"
+#include "DetourNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+#include "DetourMath.h"
+#include "DetourAlloc.h"
+#include "DetourAssert.h"
+#include <new>
+
+/// @class dtQueryFilter
+///
+/// <b>The Default Implementation</b>
+///
+/// At construction: All area costs default to 1.0. All flags are included
+/// and none are excluded.
+///
+/// If a polygon has both an include and an exclude flag, it will be excluded.
+///
+/// The way filtering works, a navigation mesh polygon must have at least one flag
+/// set to ever be considered by a query. So a polygon with no flags will never
+/// be considered.
+///
+/// Setting the include flags to 0 will result in all polygons being excluded.
+///
+/// <b>Custom Implementations</b>
+///
+/// DT_VIRTUAL_QUERYFILTER must be defined in order to extend this class.
+///
+/// Implement a custom query filter by overriding the virtual passFilter()
+/// and getCost() functions. If this is done, both functions should be as
+/// fast as possible. Use cached local copies of data rather than accessing
+/// your own objects where possible.
+///
+/// Custom implementations do not need to adhere to the flags or cost logic
+/// used by the default implementation.
+///
+/// In order for A* searches to work properly, the cost should be proportional to
+/// the travel distance. Implementing a cost modifier less than 1.0 is likely
+/// to lead to problems during pathfinding.
+///
+/// @see dtNavMeshQuery
+
+dtQueryFilter::dtQueryFilter() :
+ m_includeFlags(0xffff),
+ m_excludeFlags(0)
+{
+ for (int i = 0; i < DT_MAX_AREAS; ++i)
+ m_areaCost[i] = 1.0f;
+}
+
+#ifdef DT_VIRTUAL_QUERYFILTER
+bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/,
+ const dtMeshTile* /*tile*/,
+ const dtPoly* poly) const
+{
+ return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0;
+}
+
+float dtQueryFilter::getCost(const float* pa, const float* pb,
+ const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
+ const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
+ const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const
+{
+ return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()];
+}
+#else
+inline bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/,
+ const dtMeshTile* /*tile*/,
+ const dtPoly* poly) const
+{
+ return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0;
+}
+
+inline float dtQueryFilter::getCost(const float* pa, const float* pb,
+ const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
+ const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
+ const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const
+{
+ return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()];
+}
+#endif
+
+static const float H_SCALE = 2.0f; // Search heuristic scale.
+
+
+dtNavMeshQuery* dtAllocNavMeshQuery()
+{
+ void* mem = dtAlloc(sizeof(dtNavMeshQuery), DT_ALLOC_PERM);
+ if (!mem) return 0;
+ return new(mem) dtNavMeshQuery;
+}
+
+void dtFreeNavMeshQuery(dtNavMeshQuery* navmesh)
+{
+ if (!navmesh) return;
+ navmesh->~dtNavMeshQuery();
+ dtFree(navmesh);
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+/// @class dtNavMeshQuery
+///
+/// For methods that support undersized buffers, if the buffer is too small
+/// to hold the entire result set the return status of the method will include
+/// the #DT_BUFFER_TOO_SMALL flag.
+///
+/// Constant member functions can be used by multiple clients without side
+/// effects. (E.g. No change to the closed list. No impact on an in-progress
+/// sliced path query. Etc.)
+///
+/// Walls and portals: A @e wall is a polygon segment that is
+/// considered impassable. A @e portal is a passable segment between polygons.
+/// A portal may be treated as a wall based on the dtQueryFilter used for a query.
+///
+/// @see dtNavMesh, dtQueryFilter, #dtAllocNavMeshQuery(), #dtAllocNavMeshQuery()
+
+dtNavMeshQuery::dtNavMeshQuery() :
+ m_nav(0),
+ m_tinyNodePool(0),
+ m_nodePool(0),
+ m_openList(0)
+{
+ memset(&m_query, 0, sizeof(dtQueryData));
+}
+
+dtNavMeshQuery::~dtNavMeshQuery()
+{
+ if (m_tinyNodePool)
+ m_tinyNodePool->~dtNodePool();
+ if (m_nodePool)
+ m_nodePool->~dtNodePool();
+ if (m_openList)
+ m_openList->~dtNodeQueue();
+ dtFree(m_tinyNodePool);
+ dtFree(m_nodePool);
+ dtFree(m_openList);
+}
+
+/// @par
+///
+/// Must be the first function called after construction, before other
+/// functions are used.
+///
+/// This function can be used multiple times.
+dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes)
+{
+ if (maxNodes > DT_NULL_IDX || maxNodes > (1 << DT_NODE_PARENT_BITS) - 1)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ m_nav = nav;
+
+ if (!m_nodePool || m_nodePool->getMaxNodes() < maxNodes)
+ {
+ if (m_nodePool)
+ {
+ m_nodePool->~dtNodePool();
+ dtFree(m_nodePool);
+ m_nodePool = 0;
+ }
+ m_nodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(maxNodes, dtNextPow2(maxNodes/4));
+ if (!m_nodePool)
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
+ }
+ else
+ {
+ m_nodePool->clear();
+ }
+
+ if (!m_tinyNodePool)
+ {
+ m_tinyNodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(64, 32);
+ if (!m_tinyNodePool)
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
+ }
+ else
+ {
+ m_tinyNodePool->clear();
+ }
+
+ if (!m_openList || m_openList->getCapacity() < maxNodes)
+ {
+ if (m_openList)
+ {
+ m_openList->~dtNodeQueue();
+ dtFree(m_openList);
+ m_openList = 0;
+ }
+ m_openList = new (dtAlloc(sizeof(dtNodeQueue), DT_ALLOC_PERM)) dtNodeQueue(maxNodes);
+ if (!m_openList)
+ return DT_FAILURE | DT_OUT_OF_MEMORY;
+ }
+ else
+ {
+ m_openList->clear();
+ }
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::findRandomPoint(const dtQueryFilter* filter, float (*frand)(),
+ dtPolyRef* randomRef, float* randomPt) const
+{
+ dtAssert(m_nav);
+
+ // Randomly pick one tile. Assume that all tiles cover roughly the same area.
+ const dtMeshTile* tile = 0;
+ float tsum = 0.0f;
+ for (int i = 0; i < m_nav->getMaxTiles(); i++)
+ {
+ const dtMeshTile* t = m_nav->getTile(i);
+ if (!t || !t->header) continue;
+
+ // Choose random tile using reservoi sampling.
+ const float area = 1.0f; // Could be tile area too.
+ tsum += area;
+ const float u = frand();
+ if (u*tsum <= area)
+ tile = t;
+ }
+ if (!tile)
+ return DT_FAILURE;
+
+ // Randomly pick one polygon weighted by polygon area.
+ const dtPoly* poly = 0;
+ dtPolyRef polyRef = 0;
+ const dtPolyRef base = m_nav->getPolyRefBase(tile);
+
+ float areaSum = 0.0f;
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ const dtPoly* p = &tile->polys[i];
+ // Do not return off-mesh connection polygons.
+ if (p->getType() != DT_POLYTYPE_GROUND)
+ continue;
+ // Must pass filter
+ const dtPolyRef ref = base | (dtPolyRef)i;
+ if (!filter->passFilter(ref, tile, p))
+ continue;
+
+ // Calc area of the polygon.
+ float polyArea = 0.0f;
+ for (int j = 2; j < p->vertCount; ++j)
+ {
+ const float* va = &tile->verts[p->verts[0]*3];
+ const float* vb = &tile->verts[p->verts[j-1]*3];
+ const float* vc = &tile->verts[p->verts[j]*3];
+ polyArea += dtTriArea2D(va,vb,vc);
+ }
+
+ // Choose random polygon weighted by area, using reservoi sampling.
+ areaSum += polyArea;
+ const float u = frand();
+ if (u*areaSum <= polyArea)
+ {
+ poly = p;
+ polyRef = ref;
+ }
+ }
+
+ if (!poly)
+ return DT_FAILURE;
+
+ // Randomly pick point on polygon.
+ const float* v = &tile->verts[poly->verts[0]*3];
+ float verts[3*DT_VERTS_PER_POLYGON];
+ float areas[DT_VERTS_PER_POLYGON];
+ dtVcopy(&verts[0*3],v);
+ for (int j = 1; j < poly->vertCount; ++j)
+ {
+ v = &tile->verts[poly->verts[j]*3];
+ dtVcopy(&verts[j*3],v);
+ }
+
+ const float s = frand();
+ const float t = frand();
+
+ float pt[3];
+ dtRandomPointInConvexPoly(verts, poly->vertCount, areas, s, t, pt);
+
+ float h = 0.0f;
+ dtStatus status = getPolyHeight(polyRef, pt, &h);
+ if (dtStatusFailed(status))
+ return status;
+ pt[1] = h;
+
+ dtVcopy(randomPt, pt);
+ *randomRef = polyRef;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float maxRadius,
+ const dtQueryFilter* filter, float (*frand)(),
+ dtPolyRef* randomRef, float* randomPt) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ // Validate input
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ const dtMeshTile* startTile = 0;
+ const dtPoly* startPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(startRef, &startTile, &startPoly);
+ if (!filter->passFilter(startRef, startTile, startPoly))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, centerPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtStatus status = DT_SUCCESS;
+
+ const float radiusSqr = dtSqr(maxRadius);
+ float areaSum = 0.0f;
+
+ const dtMeshTile* randomTile = 0;
+ const dtPoly* randomPoly = 0;
+ dtPolyRef randomPolyRef = 0;
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Place random locations on on ground.
+ if (bestPoly->getType() == DT_POLYTYPE_GROUND)
+ {
+ // Calc area of the polygon.
+ float polyArea = 0.0f;
+ for (int j = 2; j < bestPoly->vertCount; ++j)
+ {
+ const float* va = &bestTile->verts[bestPoly->verts[0]*3];
+ const float* vb = &bestTile->verts[bestPoly->verts[j-1]*3];
+ const float* vc = &bestTile->verts[bestPoly->verts[j]*3];
+ polyArea += dtTriArea2D(va,vb,vc);
+ }
+ // Choose random polygon weighted by area, using reservoi sampling.
+ areaSum += polyArea;
+ const float u = frand();
+ if (u*areaSum <= polyArea)
+ {
+ randomTile = bestTile;
+ randomPoly = bestPoly;
+ randomPolyRef = bestRef;
+ }
+ }
+
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ const dtLink* link = &bestTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours and do not follow back to parent.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Expand to neighbour
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Do not advance if the polygon is excluded by the filter.
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // Find edge and calc distance to the edge.
+ float va[3], vb[3];
+ if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
+ continue;
+
+ // If the circle is not touching the next polygon, skip it.
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
+ continue;
+ }
+
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Cost
+ if (neighbourNode->flags == 0)
+ dtVlerp(neighbourNode->pos, va, vb, 0.5f);
+
+ const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ neighbourNode->flags = DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+ }
+ }
+
+ if (!randomPoly)
+ return DT_FAILURE;
+
+ // Randomly pick point on polygon.
+ const float* v = &randomTile->verts[randomPoly->verts[0]*3];
+ float verts[3*DT_VERTS_PER_POLYGON];
+ float areas[DT_VERTS_PER_POLYGON];
+ dtVcopy(&verts[0*3],v);
+ for (int j = 1; j < randomPoly->vertCount; ++j)
+ {
+ v = &randomTile->verts[randomPoly->verts[j]*3];
+ dtVcopy(&verts[j*3],v);
+ }
+
+ const float s = frand();
+ const float t = frand();
+
+ float pt[3];
+ dtRandomPointInConvexPoly(verts, randomPoly->vertCount, areas, s, t, pt);
+
+ float h = 0.0f;
+ dtStatus stat = getPolyHeight(randomPolyRef, pt, &h);
+ if (dtStatusFailed(status))
+ return stat;
+ pt[1] = h;
+
+ dtVcopy(randomPt, pt);
+ *randomRef = randomPolyRef;
+
+ return DT_SUCCESS;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+/// @par
+///
+/// Uses the detail polygons to find the surface height. (Most accurate.)
+///
+/// @p pos does not have to be within the bounds of the polygon or navigation mesh.
+///
+/// See closestPointOnPolyBoundary() for a limited but faster option.
+///
+dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const
+{
+ dtAssert(m_nav);
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+ if (!tile)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // Off-mesh connections don't have detail polygons.
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const float* v0 = &tile->verts[poly->verts[0]*3];
+ const float* v1 = &tile->verts[poly->verts[1]*3];
+ const float d0 = dtVdist(pos, v0);
+ const float d1 = dtVdist(pos, v1);
+ const float u = d0 / (d0+d1);
+ dtVlerp(closest, v0, v1, u);
+ if (posOverPoly)
+ *posOverPoly = false;
+ return DT_SUCCESS;
+ }
+
+ const unsigned int ip = (unsigned int)(poly - tile->polys);
+ const dtPolyDetail* pd = &tile->detailMeshes[ip];
+
+ // Clamp point to be inside the polygon.
+ float verts[DT_VERTS_PER_POLYGON*3];
+ float edged[DT_VERTS_PER_POLYGON];
+ float edget[DT_VERTS_PER_POLYGON];
+ const int nv = poly->vertCount;
+ for (int i = 0; i < nv; ++i)
+ dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
+
+ dtVcopy(closest, pos);
+ if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
+ {
+ // Point is outside the polygon, dtClamp to nearest edge.
+ float dmin = edged[0];
+ int imin = 0;
+ for (int i = 1; i < nv; ++i)
+ {
+ if (edged[i] < dmin)
+ {
+ dmin = edged[i];
+ imin = i;
+ }
+ }
+ const float* va = &verts[imin*3];
+ const float* vb = &verts[((imin+1)%nv)*3];
+ dtVlerp(closest, va, vb, edget[imin]);
+
+ if (posOverPoly)
+ *posOverPoly = false;
+ }
+ else
+ {
+ if (posOverPoly)
+ *posOverPoly = true;
+ }
+
+ // Find height at the location.
+ for (int j = 0; j < pd->triCount; ++j)
+ {
+ const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->vertCount)
+ v[k] = &tile->verts[poly->verts[t[k]]*3];
+ else
+ v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
+ }
+ float h;
+ if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ closest[1] = h;
+ break;
+ }
+ }
+
+ return DT_SUCCESS;
+}
+
+/// @par
+///
+/// Much faster than closestPointOnPoly().
+///
+/// If the provided position lies within the polygon's xz-bounds (above or below),
+/// then @p pos and @p closest will be equal.
+///
+/// The height of @p closest will be the polygon boundary. The height detail is not used.
+///
+/// @p pos does not have to be within the bounds of the polybon or the navigation mesh.
+///
+dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const
+{
+ dtAssert(m_nav);
+
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // Collect vertices.
+ float verts[DT_VERTS_PER_POLYGON*3];
+ float edged[DT_VERTS_PER_POLYGON];
+ float edget[DT_VERTS_PER_POLYGON];
+ int nv = 0;
+ for (int i = 0; i < (int)poly->vertCount; ++i)
+ {
+ dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]);
+ nv++;
+ }
+
+ bool inside = dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget);
+ if (inside)
+ {
+ // Point is inside the polygon, return the point.
+ dtVcopy(closest, pos);
+ }
+ else
+ {
+ // Point is outside the polygon, dtClamp to nearest edge.
+ float dmin = edged[0];
+ int imin = 0;
+ for (int i = 1; i < nv; ++i)
+ {
+ if (edged[i] < dmin)
+ {
+ dmin = edged[i];
+ imin = i;
+ }
+ }
+ const float* va = &verts[imin*3];
+ const float* vb = &verts[((imin+1)%nv)*3];
+ dtVlerp(closest, va, vb, edget[imin]);
+ }
+
+ return DT_SUCCESS;
+}
+
+/// @par
+///
+/// Will return #DT_FAILURE if the provided position is outside the xz-bounds
+/// of the polygon.
+///
+dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* height) const
+{
+ dtAssert(m_nav);
+
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const float* v0 = &tile->verts[poly->verts[0]*3];
+ const float* v1 = &tile->verts[poly->verts[1]*3];
+ const float d0 = dtVdist2D(pos, v0);
+ const float d1 = dtVdist2D(pos, v1);
+ const float u = d0 / (d0+d1);
+ if (height)
+ *height = v0[1] + (v1[1] - v0[1]) * u;
+ return DT_SUCCESS;
+ }
+ else
+ {
+ const unsigned int ip = (unsigned int)(poly - tile->polys);
+ const dtPolyDetail* pd = &tile->detailMeshes[ip];
+ for (int j = 0; j < pd->triCount; ++j)
+ {
+ const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->vertCount)
+ v[k] = &tile->verts[poly->verts[t[k]]*3];
+ else
+ v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
+ }
+ float h;
+ if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ if (height)
+ *height = h;
+ return DT_SUCCESS;
+ }
+ }
+ }
+
+ return DT_FAILURE | DT_INVALID_PARAM;
+}
+
+class dtFindNearestPolyQuery : public dtPolyQuery
+{
+ const dtNavMeshQuery* m_query;
+ const float* m_center;
+ float m_nearestDistanceSqr;
+ dtPolyRef m_nearestRef;
+ float m_nearestPoint[3];
+
+public:
+ dtFindNearestPolyQuery(const dtNavMeshQuery* query, const float* center)
+ : m_query(query), m_center(center), m_nearestDistanceSqr(FLT_MAX), m_nearestRef(0), m_nearestPoint()
+ {
+ }
+
+ dtPolyRef nearestRef() const { return m_nearestRef; }
+ const float* nearestPoint() const { return m_nearestPoint; }
+
+ void process(const dtMeshTile* tile, dtPoly** polys, dtPolyRef* refs, int count)
+ {
+ dtIgnoreUnused(polys);
+
+ for (int i = 0; i < count; ++i)
+ {
+ dtPolyRef ref = refs[i];
+ float closestPtPoly[3];
+ float diff[3];
+ bool posOverPoly = false;
+ float d;
+ m_query->closestPointOnPoly(ref, m_center, closestPtPoly, &posOverPoly);
+
+ // If a point is directly over a polygon and closer than
+ // climb height, favor that instead of straight line nearest point.
+ dtVsub(diff, m_center, closestPtPoly);
+ if (posOverPoly)
+ {
+ d = dtAbs(diff[1]) - tile->header->walkableClimb;
+ d = d > 0 ? d*d : 0;
+ }
+ else
+ {
+ d = dtVlenSqr(diff);
+ }
+
+ if (d < m_nearestDistanceSqr)
+ {
+ dtVcopy(m_nearestPoint, closestPtPoly);
+
+ m_nearestDistanceSqr = d;
+ m_nearestRef = ref;
+ }
+ }
+ }
+};
+
+/// @par
+///
+/// @note If the search box does not intersect any polygons the search will
+/// return #DT_SUCCESS, but @p nearestRef will be zero. So if in doubt, check
+/// @p nearestRef before using @p nearestPt.
+///
+dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* extents,
+ const dtQueryFilter* filter,
+ dtPolyRef* nearestRef, float* nearestPt) const
+{
+ dtAssert(m_nav);
+
+ if (!nearestRef)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ dtFindNearestPolyQuery query(this, center);
+
+ dtStatus status = queryPolygons(center, extents, filter, &query);
+ if (dtStatusFailed(status))
+ return status;
+
+ *nearestRef = query.nearestRef();
+ // Only override nearestPt if we actually found a poly so the nearest point
+ // is valid.
+ if (nearestPt && *nearestRef)
+ dtVcopy(nearestPt, query.nearestPoint());
+
+ return DT_SUCCESS;
+}
+
+void dtNavMeshQuery::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
+ const dtQueryFilter* filter, dtPolyQuery* query) const
+{
+ dtAssert(m_nav);
+ static const int batchSize = 32;
+ dtPolyRef polyRefs[batchSize];
+ dtPoly* polys[batchSize];
+ int n = 0;
+
+ if (tile->bvTree)
+ {
+ const dtBVNode* node = &tile->bvTree[0];
+ const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount];
+ const float* tbmin = tile->header->bmin;
+ const float* tbmax = tile->header->bmax;
+ const float qfac = tile->header->bvQuantFactor;
+
+ // Calculate quantized box
+ unsigned short bmin[3], bmax[3];
+ // dtClamp query box to world box.
+ float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0];
+ float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1];
+ float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2];
+ float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0];
+ float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1];
+ float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2];
+ // Quantize
+ bmin[0] = (unsigned short)(qfac * minx) & 0xfffe;
+ bmin[1] = (unsigned short)(qfac * miny) & 0xfffe;
+ bmin[2] = (unsigned short)(qfac * minz) & 0xfffe;
+ bmax[0] = (unsigned short)(qfac * maxx + 1) | 1;
+ bmax[1] = (unsigned short)(qfac * maxy + 1) | 1;
+ bmax[2] = (unsigned short)(qfac * maxz + 1) | 1;
+
+ // Traverse tree
+ const dtPolyRef base = m_nav->getPolyRefBase(tile);
+ while (node < end)
+ {
+ const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax);
+ const bool isLeafNode = node->i >= 0;
+
+ if (isLeafNode && overlap)
+ {
+ dtPolyRef ref = base | (dtPolyRef)node->i;
+ if (filter->passFilter(ref, tile, &tile->polys[node->i]))
+ {
+ polyRefs[n] = ref;
+ polys[n] = &tile->polys[node->i];
+
+ if (n == batchSize - 1)
+ {
+ query->process(tile, polys, polyRefs, batchSize);
+ n = 0;
+ }
+ else
+ {
+ n++;
+ }
+ }
+ }
+
+ if (overlap || isLeafNode)
+ node++;
+ else
+ {
+ const int escapeIndex = -node->i;
+ node += escapeIndex;
+ }
+ }
+ }
+ else
+ {
+ float bmin[3], bmax[3];
+ const dtPolyRef base = m_nav->getPolyRefBase(tile);
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ dtPoly* p = &tile->polys[i];
+ // Do not return off-mesh connection polygons.
+ if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+ // Must pass filter
+ const dtPolyRef ref = base | (dtPolyRef)i;
+ if (!filter->passFilter(ref, tile, p))
+ continue;
+ // Calc polygon bounds.
+ const float* v = &tile->verts[p->verts[0]*3];
+ dtVcopy(bmin, v);
+ dtVcopy(bmax, v);
+ for (int j = 1; j < p->vertCount; ++j)
+ {
+ v = &tile->verts[p->verts[j]*3];
+ dtVmin(bmin, v);
+ dtVmax(bmax, v);
+ }
+ if (dtOverlapBounds(qmin, qmax, bmin, bmax))
+ {
+ polyRefs[n] = ref;
+ polys[n] = p;
+
+ if (n == batchSize - 1)
+ {
+ query->process(tile, polys, polyRefs, batchSize);
+ n = 0;
+ }
+ else
+ {
+ n++;
+ }
+ }
+ }
+ }
+
+ // Process the last polygons that didn't make a full batch.
+ if (n > 0)
+ query->process(tile, polys, polyRefs, n);
+}
+
+class dtCollectPolysQuery : public dtPolyQuery
+{
+ dtPolyRef* m_polys;
+ const int m_maxPolys;
+ int m_numCollected;
+ bool m_overflow;
+
+public:
+ dtCollectPolysQuery(dtPolyRef* polys, const int maxPolys)
+ : m_polys(polys), m_maxPolys(maxPolys), m_numCollected(0), m_overflow(false)
+ {
+ }
+
+ int numCollected() const { return m_numCollected; }
+ bool overflowed() const { return m_overflow; }
+
+ void process(const dtMeshTile* tile, dtPoly** polys, dtPolyRef* refs, int count)
+ {
+ dtIgnoreUnused(tile);
+ dtIgnoreUnused(polys);
+
+ int numLeft = m_maxPolys - m_numCollected;
+ int toCopy = count;
+ if (toCopy > numLeft)
+ {
+ m_overflow = true;
+ toCopy = numLeft;
+ }
+
+ memcpy(m_polys + m_numCollected, refs, (size_t)toCopy * sizeof(dtPolyRef));
+ m_numCollected += toCopy;
+ }
+};
+
+/// @par
+///
+/// If no polygons are found, the function will return #DT_SUCCESS with a
+/// @p polyCount of zero.
+///
+/// If @p polys is too small to hold the entire result set, then the array will
+/// be filled to capacity. The method of choosing which polygons from the
+/// full set are included in the partial result set is undefined.
+///
+dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* extents,
+ const dtQueryFilter* filter,
+ dtPolyRef* polys, int* polyCount, const int maxPolys) const
+{
+ if (!polys || !polyCount || maxPolys < 0)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ dtCollectPolysQuery collector(polys, maxPolys);
+
+ dtStatus status = queryPolygons(center, extents, filter, &collector);
+ if (dtStatusFailed(status))
+ return status;
+
+ *polyCount = collector.numCollected();
+ return collector.overflowed() ? DT_SUCCESS | DT_BUFFER_TOO_SMALL : DT_SUCCESS;
+}
+
+/// @par
+///
+/// The query will be invoked with batches of polygons. Polygons passed
+/// to the query have bounding boxes that overlap with the center and extents
+/// passed to this function. The dtPolyQuery::process function is invoked multiple
+/// times until all overlapping polygons have been processed.
+///
+dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* extents,
+ const dtQueryFilter* filter, dtPolyQuery* query) const
+{
+ dtAssert(m_nav);
+
+ if (!center || !extents || !filter || !query)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ float bmin[3], bmax[3];
+ dtVsub(bmin, center, extents);
+ dtVadd(bmax, center, extents);
+
+ // Find tiles the query touches.
+ int minx, miny, maxx, maxy;
+ m_nav->calcTileLoc(bmin, &minx, &miny);
+ m_nav->calcTileLoc(bmax, &maxx, &maxy);
+
+ static const int MAX_NEIS = 32;
+ const dtMeshTile* neis[MAX_NEIS];
+
+ for (int y = miny; y <= maxy; ++y)
+ {
+ for (int x = minx; x <= maxx; ++x)
+ {
+ const int nneis = m_nav->getTilesAt(x,y,neis,MAX_NEIS);
+ for (int j = 0; j < nneis; ++j)
+ {
+ queryPolygonsInTile(neis[j], bmin, bmax, filter, query);
+ }
+ }
+ }
+
+ return DT_SUCCESS;
+}
+
+/// @par
+///
+/// If the end polygon cannot be reached through the navigation graph,
+/// the last polygon in the path will be the nearest the end polygon.
+///
+/// If the path array is to small to hold the full result, it will be filled as
+/// far as possible from the start polygon toward the end polygon.
+///
+/// The start and end positions are used to calculate traversal costs.
+/// (The y-values impact the result.)
+///
+dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
+ const float* startPos, const float* endPos,
+ const dtQueryFilter* filter,
+ dtPolyRef* path, int* pathCount, const int maxPath) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ if (pathCount)
+ *pathCount = 0;
+
+ // Validate input
+ if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef) ||
+ !startPos || !endPos || !filter || maxPath <= 0 || !path || !pathCount)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ if (startRef == endRef)
+ {
+ path[0] = startRef;
+ *pathCount = 1;
+ return DT_SUCCESS;
+ }
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, startPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = dtVdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtNode* lastBestNode = startNode;
+ float lastBestNodeCost = startNode->total;
+
+ bool outOfNodes = false;
+
+ while (!m_openList->empty())
+ {
+ // Remove node from open list and put it in closed list.
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Reached the goal, stop searching.
+ if (bestNode->id == endRef)
+ {
+ lastBestNode = bestNode;
+ break;
+ }
+
+ // Get current poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ dtPolyRef neighbourRef = bestTile->links[i].ref;
+
+ // Skip invalid ids and do not expand back to where we came from.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Get neighbour poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // deal explicitly with crossing tile boundaries
+ unsigned char crossSide = 0;
+ if (bestTile->links[i].side != 0xff)
+ crossSide = bestTile->links[i].side >> 1;
+
+ // get the node
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide);
+ if (!neighbourNode)
+ {
+ outOfNodes = true;
+ continue;
+ }
+
+ // If the node is visited the first time, calculate node position.
+ if (neighbourNode->flags == 0)
+ {
+ getEdgeMidPoint(bestRef, bestPoly, bestTile,
+ neighbourRef, neighbourPoly, neighbourTile,
+ neighbourNode->pos);
+ }
+
+ // Calculate cost and heuristic.
+ float cost = 0;
+ float heuristic = 0;
+
+ // Special case for last node.
+ if (neighbourRef == endRef)
+ {
+ // Cost
+ const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+ const float endCost = filter->getCost(neighbourNode->pos, endPos,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly,
+ 0, 0, 0);
+
+ cost = bestNode->cost + curCost + endCost;
+ heuristic = 0;
+ }
+ else
+ {
+ // Cost
+ const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+ cost = bestNode->cost + curCost;
+ heuristic = dtVdist(neighbourNode->pos, endPos)*H_SCALE;
+ }
+
+ const float total = cost + heuristic;
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+ // The node is already visited and process, and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total)
+ continue;
+
+ // Add or update the node.
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
+ neighbourNode->cost = cost;
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ // Already in open, update node location.
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ // Put the node in open list.
+ neighbourNode->flags |= DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+
+ // Update nearest node to target so far.
+ if (heuristic < lastBestNodeCost)
+ {
+ lastBestNodeCost = heuristic;
+ lastBestNode = neighbourNode;
+ }
+ }
+ }
+
+ dtStatus status = getPathToNode(lastBestNode, path, pathCount, maxPath);
+
+ if (lastBestNode->id != endRef)
+ status |= DT_PARTIAL_RESULT;
+
+ if (outOfNodes)
+ status |= DT_OUT_OF_NODES;
+
+ return status;
+}
+
+dtStatus dtNavMeshQuery::getPathToNode(dtNode* endNode, dtPolyRef* path, int* pathCount, int maxPath) const
+{
+ // Find the length of the entire path.
+ dtNode* curNode = endNode;
+ int length = 0;
+ do
+ {
+ length++;
+ curNode = m_nodePool->getNodeAtIdx(curNode->pidx);
+ } while (curNode);
+
+ // If the path cannot be fully stored then advance to the last node we will be able to store.
+ curNode = endNode;
+ int writeCount;
+ for (writeCount = length; writeCount > maxPath; writeCount--)
+ {
+ dtAssert(curNode);
+
+ curNode = m_nodePool->getNodeAtIdx(curNode->pidx);
+ }
+
+ // Write path
+ for (int i = writeCount - 1; i >= 0; i--)
+ {
+ dtAssert(curNode);
+
+ path[i] = curNode->id;
+ curNode = m_nodePool->getNodeAtIdx(curNode->pidx);
+ }
+
+ dtAssert(!curNode);
+
+ *pathCount = dtMin(length, maxPath);
+
+ if (length > maxPath)
+ return DT_SUCCESS | DT_BUFFER_TOO_SMALL;
+
+ return DT_SUCCESS;
+}
+
+
+/// @par
+///
+/// @warning Calling any non-slice methods before calling finalizeSlicedFindPath()
+/// or finalizeSlicedFindPathPartial() may result in corrupted data!
+///
+/// The @p filter pointer is stored and used for the duration of the sliced
+/// path query.
+///
+dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
+ const float* startPos, const float* endPos,
+ const dtQueryFilter* filter, const unsigned int options)
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ // Init path state.
+ memset(&m_query, 0, sizeof(dtQueryData));
+ m_query.status = DT_FAILURE;
+ m_query.startRef = startRef;
+ m_query.endRef = endRef;
+ dtVcopy(m_query.startPos, startPos);
+ dtVcopy(m_query.endPos, endPos);
+ m_query.filter = filter;
+ m_query.options = options;
+ m_query.raycastLimitSqr = FLT_MAX;
+
+ if (!startRef || !endRef)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // Validate input
+ if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // trade quality with performance?
+ if (options & DT_FINDPATH_ANY_ANGLE)
+ {
+ // limiting to several times the character radius yields nice results. It is not sensitive
+ // so it is enough to compute it from the first tile.
+ const dtMeshTile* tile = m_nav->getTileByRef(startRef);
+ float agentRadius = tile->header->walkableRadius;
+ m_query.raycastLimitSqr = dtSqr(agentRadius * DT_RAY_CAST_LIMIT_PROPORTIONS);
+ }
+
+ if (startRef == endRef)
+ {
+ m_query.status = DT_SUCCESS;
+ return DT_SUCCESS;
+ }
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, startPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = dtVdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ m_query.status = DT_IN_PROGRESS;
+ m_query.lastBestNode = startNode;
+ m_query.lastBestNodeCost = startNode->total;
+
+ return m_query.status;
+}
+
+dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters)
+{
+ if (!dtStatusInProgress(m_query.status))
+ return m_query.status;
+
+ // Make sure the request is still valid.
+ if (!m_nav->isValidPolyRef(m_query.startRef) || !m_nav->isValidPolyRef(m_query.endRef))
+ {
+ m_query.status = DT_FAILURE;
+ return DT_FAILURE;
+ }
+
+ dtRaycastHit rayHit;
+ rayHit.maxPath = 0;
+
+ int iter = 0;
+ while (iter < maxIter && !m_openList->empty())
+ {
+ iter++;
+
+ // Remove node from open list and put it in closed list.
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Reached the goal, stop searching.
+ if (bestNode->id == m_query.endRef)
+ {
+ m_query.lastBestNode = bestNode;
+ const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
+ m_query.status = DT_SUCCESS | details;
+ if (doneIters)
+ *doneIters = iter;
+ return m_query.status;
+ }
+
+ // Get current poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(bestRef, &bestTile, &bestPoly)))
+ {
+ // The polygon has disappeared during the sliced query, fail.
+ m_query.status = DT_FAILURE;
+ if (doneIters)
+ *doneIters = iter;
+ return m_query.status;
+ }
+
+ // Get parent and grand parent poly and tile.
+ dtPolyRef parentRef = 0, grandpaRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ dtNode* parentNode = 0;
+ if (bestNode->pidx)
+ {
+ parentNode = m_nodePool->getNodeAtIdx(bestNode->pidx);
+ parentRef = parentNode->id;
+ if (parentNode->pidx)
+ grandpaRef = m_nodePool->getNodeAtIdx(parentNode->pidx)->id;
+ }
+ if (parentRef)
+ {
+ bool invalidParent = dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly));
+ if (invalidParent || (grandpaRef && !m_nav->isValidPolyRef(grandpaRef)) )
+ {
+ // The polygon has disappeared during the sliced query, fail.
+ m_query.status = DT_FAILURE;
+ if (doneIters)
+ *doneIters = iter;
+ return m_query.status;
+ }
+ }
+
+ // decide whether to test raycast to previous nodes
+ bool tryLOS = false;
+ if (m_query.options & DT_FINDPATH_ANY_ANGLE)
+ {
+ if ((parentRef != 0) && (dtVdistSqr(parentNode->pos, bestNode->pos) < m_query.raycastLimitSqr))
+ tryLOS = true;
+ }
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ dtPolyRef neighbourRef = bestTile->links[i].ref;
+
+ // Skip invalid ids and do not expand back to where we came from.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Get neighbour poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // get the neighbor node
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, 0);
+ if (!neighbourNode)
+ {
+ m_query.status |= DT_OUT_OF_NODES;
+ continue;
+ }
+
+ // do not expand to nodes that were already visited from the same parent
+ if (neighbourNode->pidx != 0 && neighbourNode->pidx == bestNode->pidx)
+ continue;
+
+ // If the node is visited the first time, calculate node position.
+ if (neighbourNode->flags == 0)
+ {
+ getEdgeMidPoint(bestRef, bestPoly, bestTile,
+ neighbourRef, neighbourPoly, neighbourTile,
+ neighbourNode->pos);
+ }
+
+ // Calculate cost and heuristic.
+ float cost = 0;
+ float heuristic = 0;
+
+ // raycast parent
+ bool foundShortCut = false;
+ rayHit.pathCost = rayHit.t = 0;
+ if (tryLOS)
+ {
+ raycast(parentRef, parentNode->pos, neighbourNode->pos, m_query.filter, DT_RAYCAST_USE_COSTS, &rayHit, grandpaRef);
+ foundShortCut = rayHit.t >= 1.0f;
+ }
+
+ // update move cost
+ if (foundShortCut)
+ {
+ // shortcut found using raycast. Using shorter cost instead
+ cost = parentNode->cost + rayHit.pathCost;
+ }
+ else
+ {
+ // No shortcut found.
+ const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+ cost = bestNode->cost + curCost;
+ }
+
+ // Special case for last node.
+ if (neighbourRef == m_query.endRef)
+ {
+ const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly,
+ 0, 0, 0);
+
+ cost = cost + endCost;
+ heuristic = 0;
+ }
+ else
+ {
+ heuristic = dtVdist(neighbourNode->pos, m_query.endPos)*H_SCALE;
+ }
+
+ const float total = cost + heuristic;
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+ // The node is already visited and process, and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total)
+ continue;
+
+ // Add or update the node.
+ neighbourNode->pidx = foundShortCut ? bestNode->pidx : m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags = (neighbourNode->flags & ~(DT_NODE_CLOSED | DT_NODE_PARENT_DETACHED));
+ neighbourNode->cost = cost;
+ neighbourNode->total = total;
+ if (foundShortCut)
+ neighbourNode->flags = (neighbourNode->flags | DT_NODE_PARENT_DETACHED);
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ // Already in open, update node location.
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ // Put the node in open list.
+ neighbourNode->flags |= DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+
+ // Update nearest node to target so far.
+ if (heuristic < m_query.lastBestNodeCost)
+ {
+ m_query.lastBestNodeCost = heuristic;
+ m_query.lastBestNode = neighbourNode;
+ }
+ }
+ }
+
+ // Exhausted all nodes, but could not find path.
+ if (m_openList->empty())
+ {
+ const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
+ m_query.status = DT_SUCCESS | details;
+ }
+
+ if (doneIters)
+ *doneIters = iter;
+
+ return m_query.status;
+}
+
+dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath)
+{
+ *pathCount = 0;
+
+ if (dtStatusFailed(m_query.status))
+ {
+ // Reset query.
+ memset(&m_query, 0, sizeof(dtQueryData));
+ return DT_FAILURE;
+ }
+
+ int n = 0;
+
+ if (m_query.startRef == m_query.endRef)
+ {
+ // Special case: the search starts and ends at same poly.
+ path[n++] = m_query.startRef;
+ }
+ else
+ {
+ // Reverse the path.
+ dtAssert(m_query.lastBestNode);
+
+ if (m_query.lastBestNode->id != m_query.endRef)
+ m_query.status |= DT_PARTIAL_RESULT;
+
+ dtNode* prev = 0;
+ dtNode* node = m_query.lastBestNode;
+ int prevRay = 0;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut)
+ node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node
+ prevRay = nextRay;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ dtStatus status = 0;
+ if (node->flags & DT_NODE_PARENT_DETACHED)
+ {
+ float t, normal[3];
+ int m;
+ status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n);
+ n += m;
+ // raycast ends on poly boundary and the path might include the next poly boundary.
+ if (path[n-1] == next->id)
+ n--; // remove to avoid duplicates
+ }
+ else
+ {
+ path[n++] = node->id;
+ if (n >= maxPath)
+ status = DT_BUFFER_TOO_SMALL;
+ }
+
+ if (status & DT_STATUS_DETAIL_MASK)
+ {
+ m_query.status |= status & DT_STATUS_DETAIL_MASK;
+ break;
+ }
+ node = next;
+ }
+ while (node);
+ }
+
+ const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
+
+ // Reset query.
+ memset(&m_query, 0, sizeof(dtQueryData));
+
+ *pathCount = n;
+
+ return DT_SUCCESS | details;
+}
+
+dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize,
+ dtPolyRef* path, int* pathCount, const int maxPath)
+{
+ *pathCount = 0;
+
+ if (existingSize == 0)
+ {
+ return DT_FAILURE;
+ }
+
+ if (dtStatusFailed(m_query.status))
+ {
+ // Reset query.
+ memset(&m_query, 0, sizeof(dtQueryData));
+ return DT_FAILURE;
+ }
+
+ int n = 0;
+
+ if (m_query.startRef == m_query.endRef)
+ {
+ // Special case: the search starts and ends at same poly.
+ path[n++] = m_query.startRef;
+ }
+ else
+ {
+ // Find furthest existing node that was visited.
+ dtNode* prev = 0;
+ dtNode* node = 0;
+ for (int i = existingSize-1; i >= 0; --i)
+ {
+ m_nodePool->findNodes(existing[i], &node, 1);
+ if (node)
+ break;
+ }
+
+ if (!node)
+ {
+ m_query.status |= DT_PARTIAL_RESULT;
+ dtAssert(m_query.lastBestNode);
+ node = m_query.lastBestNode;
+ }
+
+ // Reverse the path.
+ int prevRay = 0;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut)
+ node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node
+ prevRay = nextRay;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ dtStatus status = 0;
+ if (node->flags & DT_NODE_PARENT_DETACHED)
+ {
+ float t, normal[3];
+ int m;
+ status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n);
+ n += m;
+ // raycast ends on poly boundary and the path might include the next poly boundary.
+ if (path[n-1] == next->id)
+ n--; // remove to avoid duplicates
+ }
+ else
+ {
+ path[n++] = node->id;
+ if (n >= maxPath)
+ status = DT_BUFFER_TOO_SMALL;
+ }
+
+ if (status & DT_STATUS_DETAIL_MASK)
+ {
+ m_query.status |= status & DT_STATUS_DETAIL_MASK;
+ break;
+ }
+ node = next;
+ }
+ while (node);
+ }
+
+ const dtStatus details = m_query.status & DT_STATUS_DETAIL_MASK;
+
+ // Reset query.
+ memset(&m_query, 0, sizeof(dtQueryData));
+
+ *pathCount = n;
+
+ return DT_SUCCESS | details;
+}
+
+
+dtStatus dtNavMeshQuery::appendVertex(const float* pos, const unsigned char flags, const dtPolyRef ref,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath) const
+{
+ if ((*straightPathCount) > 0 && dtVequal(&straightPath[((*straightPathCount)-1)*3], pos))
+ {
+ // The vertices are equal, update flags and poly.
+ if (straightPathFlags)
+ straightPathFlags[(*straightPathCount)-1] = flags;
+ if (straightPathRefs)
+ straightPathRefs[(*straightPathCount)-1] = ref;
+ }
+ else
+ {
+ // Append new vertex.
+ dtVcopy(&straightPath[(*straightPathCount)*3], pos);
+ if (straightPathFlags)
+ straightPathFlags[(*straightPathCount)] = flags;
+ if (straightPathRefs)
+ straightPathRefs[(*straightPathCount)] = ref;
+ (*straightPathCount)++;
+
+ // If there is no space to append more vertices, return.
+ if ((*straightPathCount) >= maxStraightPath)
+ {
+ return DT_SUCCESS | DT_BUFFER_TOO_SMALL;
+ }
+
+ // If reached end of path, return.
+ if (flags == DT_STRAIGHTPATH_END)
+ {
+ return DT_SUCCESS;
+ }
+ }
+ return DT_IN_PROGRESS;
+}
+
+dtStatus dtNavMeshQuery::appendPortals(const int startIdx, const int endIdx, const float* endPos, const dtPolyRef* path,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath, const int options) const
+{
+ const float* startPos = &straightPath[(*straightPathCount-1)*3];
+ // Append or update last vertex
+ dtStatus stat = 0;
+ for (int i = startIdx; i < endIdx; i++)
+ {
+ // Calculate portal
+ const dtPolyRef from = path[i];
+ const dtMeshTile* fromTile = 0;
+ const dtPoly* fromPoly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ const dtPolyRef to = path[i+1];
+ const dtMeshTile* toTile = 0;
+ const dtPoly* toPoly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ float left[3], right[3];
+ if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right)))
+ break;
+
+ if (options & DT_STRAIGHTPATH_AREA_CROSSINGS)
+ {
+ // Skip intersection if only area crossings are requested.
+ if (fromPoly->getArea() == toPoly->getArea())
+ continue;
+ }
+
+ // Append intersection
+ float s,t;
+ if (dtIntersectSegSeg2D(startPos, endPos, left, right, s, t))
+ {
+ float pt[3];
+ dtVlerp(pt, left,right, t);
+
+ stat = appendVertex(pt, 0, path[i+1],
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+ }
+ }
+ return DT_IN_PROGRESS;
+}
+
+/// @par
+///
+/// This method peforms what is often called 'string pulling'.
+///
+/// The start position is clamped to the first polygon in the path, and the
+/// end position is clamped to the last. So the start and end positions should
+/// normally be within or very near the first and last polygons respectively.
+///
+/// The returned polygon references represent the reference id of the polygon
+/// that is entered at the associated path position. The reference id associated
+/// with the end point will always be zero. This allows, for example, matching
+/// off-mesh link points to their representative polygons.
+///
+/// If the provided result buffers are too small for the entire result set,
+/// they will be filled as far as possible from the start toward the end
+/// position.
+///
+dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* endPos,
+ const dtPolyRef* path, const int pathSize,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath, const int options) const
+{
+ dtAssert(m_nav);
+
+ *straightPathCount = 0;
+
+ if (!maxStraightPath)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ if (!path[0])
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ dtStatus stat = 0;
+
+ // TODO: Should this be callers responsibility?
+ float closestStartPos[3];
+ if (dtStatusFailed(closestPointOnPolyBoundary(path[0], startPos, closestStartPos)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ float closestEndPos[3];
+ if (dtStatusFailed(closestPointOnPolyBoundary(path[pathSize-1], endPos, closestEndPos)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // Add start point.
+ stat = appendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0],
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+
+ if (pathSize > 1)
+ {
+ float portalApex[3], portalLeft[3], portalRight[3];
+ dtVcopy(portalApex, closestStartPos);
+ dtVcopy(portalLeft, portalApex);
+ dtVcopy(portalRight, portalApex);
+ int apexIndex = 0;
+ int leftIndex = 0;
+ int rightIndex = 0;
+
+ unsigned char leftPolyType = 0;
+ unsigned char rightPolyType = 0;
+
+ dtPolyRef leftPolyRef = path[0];
+ dtPolyRef rightPolyRef = path[0];
+
+ for (int i = 0; i < pathSize; ++i)
+ {
+ float left[3], right[3];
+ unsigned char toType;
+
+ if (i+1 < pathSize)
+ {
+ unsigned char fromType; // fromType is ignored.
+
+ // Next portal.
+ if (dtStatusFailed(getPortalPoints(path[i], path[i+1], left, right, fromType, toType)))
+ {
+ // Failed to get portal points, in practice this means that path[i+1] is invalid polygon.
+ // Clamp the end point to path[i], and return the path so far.
+
+ if (dtStatusFailed(closestPointOnPolyBoundary(path[i], endPos, closestEndPos)))
+ {
+ // This should only happen when the first polygon is invalid.
+ return DT_FAILURE | DT_INVALID_PARAM;
+ }
+
+ // Apeend portals along the current straight path segment.
+ if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
+ {
+ // Ignore status return value as we're just about to return anyway.
+ appendPortals(apexIndex, i, closestEndPos, path,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath, options);
+ }
+
+ // Ignore status return value as we're just about to return anyway.
+ appendVertex(closestEndPos, 0, path[i],
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+
+ return DT_SUCCESS | DT_PARTIAL_RESULT | ((*straightPathCount >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0);
+ }
+
+ // If starting really close the portal, advance.
+ if (i == 0)
+ {
+ float t;
+ if (dtDistancePtSegSqr2D(portalApex, left, right, t) < dtSqr(0.001f))
+ continue;
+ }
+ }
+ else
+ {
+ // End of the path.
+ dtVcopy(left, closestEndPos);
+ dtVcopy(right, closestEndPos);
+
+ toType = DT_POLYTYPE_GROUND;
+ }
+
+ // Right vertex.
+ if (dtTriArea2D(portalApex, portalRight, right) <= 0.0f)
+ {
+ if (dtVequal(portalApex, portalRight) || dtTriArea2D(portalApex, portalLeft, right) > 0.0f)
+ {
+ dtVcopy(portalRight, right);
+ rightPolyRef = (i+1 < pathSize) ? path[i+1] : 0;
+ rightPolyType = toType;
+ rightIndex = i;
+ }
+ else
+ {
+ // Append portals along the current straight path segment.
+ if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
+ {
+ stat = appendPortals(apexIndex, leftIndex, portalLeft, path,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath, options);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+ }
+
+ dtVcopy(portalApex, portalLeft);
+ apexIndex = leftIndex;
+
+ unsigned char flags = 0;
+ if (!leftPolyRef)
+ flags = DT_STRAIGHTPATH_END;
+ else if (leftPolyType == DT_POLYTYPE_OFFMESH_CONNECTION)
+ flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION;
+ dtPolyRef ref = leftPolyRef;
+
+ // Append or update vertex
+ stat = appendVertex(portalApex, flags, ref,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+
+ dtVcopy(portalLeft, portalApex);
+ dtVcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+
+ // Left vertex.
+ if (dtTriArea2D(portalApex, portalLeft, left) >= 0.0f)
+ {
+ if (dtVequal(portalApex, portalLeft) || dtTriArea2D(portalApex, portalRight, left) < 0.0f)
+ {
+ dtVcopy(portalLeft, left);
+ leftPolyRef = (i+1 < pathSize) ? path[i+1] : 0;
+ leftPolyType = toType;
+ leftIndex = i;
+ }
+ else
+ {
+ // Append portals along the current straight path segment.
+ if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
+ {
+ stat = appendPortals(apexIndex, rightIndex, portalRight, path,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath, options);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+ }
+
+ dtVcopy(portalApex, portalRight);
+ apexIndex = rightIndex;
+
+ unsigned char flags = 0;
+ if (!rightPolyRef)
+ flags = DT_STRAIGHTPATH_END;
+ else if (rightPolyType == DT_POLYTYPE_OFFMESH_CONNECTION)
+ flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION;
+ dtPolyRef ref = rightPolyRef;
+
+ // Append or update vertex
+ stat = appendVertex(portalApex, flags, ref,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+
+ dtVcopy(portalLeft, portalApex);
+ dtVcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+
+ // Append portals along the current straight path segment.
+ if (options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS))
+ {
+ stat = appendPortals(apexIndex, pathSize-1, closestEndPos, path,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath, options);
+ if (stat != DT_IN_PROGRESS)
+ return stat;
+ }
+ }
+
+ // Ignore status return value as we're just about to return anyway.
+ appendVertex(closestEndPos, DT_STRAIGHTPATH_END, 0,
+ straightPath, straightPathFlags, straightPathRefs,
+ straightPathCount, maxStraightPath);
+
+ return DT_SUCCESS | ((*straightPathCount >= maxStraightPath) ? DT_BUFFER_TOO_SMALL : 0);
+}
+
+/// @par
+///
+/// This method is optimized for small delta movement and a small number of
+/// polygons. If used for too great a distance, the result set will form an
+/// incomplete path.
+///
+/// @p resultPos will equal the @p endPos if the end is reached.
+/// Otherwise the closest reachable position will be returned.
+///
+/// @p resultPos is not projected onto the surface of the navigation
+/// mesh. Use #getPolyHeight if this is needed.
+///
+/// This method treats the end position in the same manner as
+/// the #raycast method. (As a 2D point.) See that method's documentation
+/// for details.
+///
+/// If the @p visited array is too small to hold the entire result set, it will
+/// be filled as far as possible from the start position toward the end
+/// position.
+///
+dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos,
+ const dtQueryFilter* filter,
+ float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_tinyNodePool);
+
+ *visitedCount = 0;
+
+ // Validate input
+ if (!startRef)
+ return DT_FAILURE | DT_INVALID_PARAM;
+ if (!m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ dtStatus status = DT_SUCCESS;
+
+ static const int MAX_STACK = 48;
+ dtNode* stack[MAX_STACK];
+ int nstack = 0;
+
+ m_tinyNodePool->clear();
+
+ dtNode* startNode = m_tinyNodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_CLOSED;
+ stack[nstack++] = startNode;
+
+ float bestPos[3];
+ float bestDist = FLT_MAX;
+ dtNode* bestNode = 0;
+ dtVcopy(bestPos, startPos);
+
+ // Search constraints
+ float searchPos[3], searchRadSqr;
+ dtVlerp(searchPos, startPos, endPos, 0.5f);
+ searchRadSqr = dtSqr(dtVdist(startPos, endPos)/2.0f + 0.001f);
+
+ float verts[DT_VERTS_PER_POLYGON*3];
+
+ while (nstack)
+ {
+ // Pop front.
+ dtNode* curNode = stack[0];
+ for (int i = 0; i < nstack-1; ++i)
+ stack[i] = stack[i+1];
+ nstack--;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef curRef = curNode->id;
+ const dtMeshTile* curTile = 0;
+ const dtPoly* curPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly);
+
+ // Collect vertices.
+ const int nverts = curPoly->vertCount;
+ for (int i = 0; i < nverts; ++i)
+ dtVcopy(&verts[i*3], &curTile->verts[curPoly->verts[i]*3]);
+
+ // If target is inside the poly, stop search.
+ if (dtPointInPolygon(endPos, verts, nverts))
+ {
+ bestNode = curNode;
+ dtVcopy(bestPos, endPos);
+ break;
+ }
+
+ // Find wall edges and find nearest point inside the walls.
+ for (int i = 0, j = (int)curPoly->vertCount-1; i < (int)curPoly->vertCount; j = i++)
+ {
+ // Find links to neighbours.
+ static const int MAX_NEIS = 8;
+ int nneis = 0;
+ dtPolyRef neis[MAX_NEIS];
+
+ if (curPoly->neis[j] & DT_EXT_LINK)
+ {
+ // Tile border.
+ for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next)
+ {
+ const dtLink* link = &curTile->links[k];
+ if (link->edge == j)
+ {
+ if (link->ref != 0)
+ {
+ const dtMeshTile* neiTile = 0;
+ const dtPoly* neiPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
+ if (filter->passFilter(link->ref, neiTile, neiPoly))
+ {
+ if (nneis < MAX_NEIS)
+ neis[nneis++] = link->ref;
+ }
+ }
+ }
+ }
+ }
+ else if (curPoly->neis[j])
+ {
+ const unsigned int idx = (unsigned int)(curPoly->neis[j]-1);
+ const dtPolyRef ref = m_nav->getPolyRefBase(curTile) | idx;
+ if (filter->passFilter(ref, curTile, &curTile->polys[idx]))
+ {
+ // Internal edge, encode id.
+ neis[nneis++] = ref;
+ }
+ }
+
+ if (!nneis)
+ {
+ // Wall edge, calc distance.
+ const float* vj = &verts[j*3];
+ const float* vi = &verts[i*3];
+ float tseg;
+ const float distSqr = dtDistancePtSegSqr2D(endPos, vj, vi, tseg);
+ if (distSqr < bestDist)
+ {
+ // Update nearest distance.
+ dtVlerp(bestPos, vj,vi, tseg);
+ bestDist = distSqr;
+ bestNode = curNode;
+ }
+ }
+ else
+ {
+ for (int k = 0; k < nneis; ++k)
+ {
+ // Skip if no node can be allocated.
+ dtNode* neighbourNode = m_tinyNodePool->getNode(neis[k]);
+ if (!neighbourNode)
+ continue;
+ // Skip if already visited.
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Skip the link if it is too far from search constraint.
+ // TODO: Maybe should use getPortalPoints(), but this one is way faster.
+ const float* vj = &verts[j*3];
+ const float* vi = &verts[i*3];
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(searchPos, vj, vi, tseg);
+ if (distSqr > searchRadSqr)
+ continue;
+
+ // Mark as the node as visited and push to queue.
+ if (nstack < MAX_STACK)
+ {
+ neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode);
+ neighbourNode->flags |= DT_NODE_CLOSED;
+ stack[nstack++] = neighbourNode;
+ }
+ }
+ }
+ }
+ }
+
+ int n = 0;
+ if (bestNode)
+ {
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = bestNode;
+ do
+ {
+ dtNode* next = m_tinyNodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_tinyNodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store result
+ node = prev;
+ do
+ {
+ visited[n++] = node->id;
+ if (n >= maxVisitedSize)
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ break;
+ }
+ node = m_tinyNodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node);
+ }
+
+ dtVcopy(resultPos, bestPos);
+
+ *visitedCount = n;
+
+ return status;
+}
+
+
+dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right,
+ unsigned char& fromType, unsigned char& toType) const
+{
+ dtAssert(m_nav);
+
+ const dtMeshTile* fromTile = 0;
+ const dtPoly* fromPoly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+ fromType = fromPoly->getType();
+
+ const dtMeshTile* toTile = 0;
+ const dtPoly* toPoly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(to, &toTile, &toPoly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+ toType = toPoly->getType();
+
+ return getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right);
+}
+
+// Returns portal points between two polygons.
+dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
+ dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
+ float* left, float* right) const
+{
+ // Find the link that points to the 'to' polygon.
+ const dtLink* link = 0;
+ for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next)
+ {
+ if (fromTile->links[i].ref == to)
+ {
+ link = &fromTile->links[i];
+ break;
+ }
+ }
+ if (!link)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ // Handle off-mesh connections.
+ if (fromPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ // Find link that points to first vertex.
+ for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next)
+ {
+ if (fromTile->links[i].ref == to)
+ {
+ const int v = fromTile->links[i].edge;
+ dtVcopy(left, &fromTile->verts[fromPoly->verts[v]*3]);
+ dtVcopy(right, &fromTile->verts[fromPoly->verts[v]*3]);
+ return DT_SUCCESS;
+ }
+ }
+ return DT_FAILURE | DT_INVALID_PARAM;
+ }
+
+ if (toPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ for (unsigned int i = toPoly->firstLink; i != DT_NULL_LINK; i = toTile->links[i].next)
+ {
+ if (toTile->links[i].ref == from)
+ {
+ const int v = toTile->links[i].edge;
+ dtVcopy(left, &toTile->verts[toPoly->verts[v]*3]);
+ dtVcopy(right, &toTile->verts[toPoly->verts[v]*3]);
+ return DT_SUCCESS;
+ }
+ }
+ return DT_FAILURE | DT_INVALID_PARAM;
+ }
+
+ // Find portal vertices.
+ const int v0 = fromPoly->verts[link->edge];
+ const int v1 = fromPoly->verts[(link->edge+1) % (int)fromPoly->vertCount];
+ dtVcopy(left, &fromTile->verts[v0*3]);
+ dtVcopy(right, &fromTile->verts[v1*3]);
+
+ // If the link is at tile boundary, dtClamp the vertices to
+ // the link width.
+ if (link->side != 0xff)
+ {
+ // Unpack portal limits.
+ if (link->bmin != 0 || link->bmax != 255)
+ {
+ const float s = 1.0f/255.0f;
+ const float tmin = link->bmin*s;
+ const float tmax = link->bmax*s;
+ dtVlerp(left, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmin);
+ dtVlerp(right, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmax);
+ }
+ }
+
+ return DT_SUCCESS;
+}
+
+// Returns edge mid point between two polygons.
+dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const
+{
+ float left[3], right[3];
+ unsigned char fromType, toType;
+ if (dtStatusFailed(getPortalPoints(from, to, left,right, fromType, toType)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
+ dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
+ float* mid) const
+{
+ float left[3], right[3];
+ if (dtStatusFailed(getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return DT_SUCCESS;
+}
+
+
+
+/// @par
+///
+/// This method is meant to be used for quick, short distance checks.
+///
+/// If the path array is too small to hold the result, it will be filled as
+/// far as possible from the start postion toward the end position.
+///
+/// <b>Using the Hit Parameter (t)</b>
+///
+/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit
+/// the end position. In this case the path represents a valid corridor to the
+/// end position and the value of @p hitNormal is undefined.
+///
+/// If the hit parameter is zero, then the start position is on the wall that
+/// was hit and the value of @p hitNormal is undefined.
+///
+/// If 0 < t < 1.0 then the following applies:
+///
+/// @code
+/// distanceToHitBorder = distanceToEndPosition * t
+/// hitPoint = startPos + (endPos - startPos) * t
+/// @endcode
+///
+/// <b>Use Case Restriction</b>
+///
+/// The raycast ignores the y-value of the end position. (2D check.) This
+/// places significant limits on how it can be used. For example:
+///
+/// Consider a scene where there is a main floor with a second floor balcony
+/// that hangs over the main floor. So the first floor mesh extends below the
+/// balcony mesh. The start position is somewhere on the first floor. The end
+/// position is on the balcony.
+///
+/// The raycast will search toward the end position along the first floor mesh.
+/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX
+/// (no wall hit), meaning it reached the end position. This is one example of why
+/// this method is meant for short distance checks.
+///
+dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
+ const dtQueryFilter* filter,
+ float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const
+{
+ dtRaycastHit hit;
+ hit.path = path;
+ hit.maxPath = maxPath;
+
+ dtStatus status = raycast(startRef, startPos, endPos, filter, 0, &hit);
+
+ *t = hit.t;
+ if (hitNormal)
+ dtVcopy(hitNormal, hit.hitNormal);
+ if (pathCount)
+ *pathCount = hit.pathCount;
+
+ return status;
+}
+
+
+/// @par
+///
+/// This method is meant to be used for quick, short distance checks.
+///
+/// If the path array is too small to hold the result, it will be filled as
+/// far as possible from the start postion toward the end position.
+///
+/// <b>Using the Hit Parameter t of RaycastHit</b>
+///
+/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit
+/// the end position. In this case the path represents a valid corridor to the
+/// end position and the value of @p hitNormal is undefined.
+///
+/// If the hit parameter is zero, then the start position is on the wall that
+/// was hit and the value of @p hitNormal is undefined.
+///
+/// If 0 < t < 1.0 then the following applies:
+///
+/// @code
+/// distanceToHitBorder = distanceToEndPosition * t
+/// hitPoint = startPos + (endPos - startPos) * t
+/// @endcode
+///
+/// <b>Use Case Restriction</b>
+///
+/// The raycast ignores the y-value of the end position. (2D check.) This
+/// places significant limits on how it can be used. For example:
+///
+/// Consider a scene where there is a main floor with a second floor balcony
+/// that hangs over the main floor. So the first floor mesh extends below the
+/// balcony mesh. The start position is somewhere on the first floor. The end
+/// position is on the balcony.
+///
+/// The raycast will search toward the end position along the first floor mesh.
+/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX
+/// (no wall hit), meaning it reached the end position. This is one example of why
+/// this method is meant for short distance checks.
+///
+dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
+ const dtQueryFilter* filter, const unsigned int options,
+ dtRaycastHit* hit, dtPolyRef prevRef) const
+{
+ dtAssert(m_nav);
+
+ hit->t = 0;
+ hit->pathCount = 0;
+ hit->pathCost = 0;
+
+ // Validate input
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+ if (prevRef && !m_nav->isValidPolyRef(prevRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ float dir[3], curPos[3], lastPos[3];
+ float verts[DT_VERTS_PER_POLYGON*3+3];
+ int n = 0;
+
+ dtVcopy(curPos, startPos);
+ dtVsub(dir, endPos, startPos);
+ dtVset(hit->hitNormal, 0, 0, 0);
+
+ dtStatus status = DT_SUCCESS;
+
+ const dtMeshTile* prevTile, *tile, *nextTile;
+ const dtPoly* prevPoly, *poly, *nextPoly;
+ dtPolyRef curRef;
+
+ // The API input has been checked already, skip checking internal data.
+ curRef = startRef;
+ tile = 0;
+ poly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly);
+ nextTile = prevTile = tile;
+ nextPoly = prevPoly = poly;
+ if (prevRef)
+ m_nav->getTileAndPolyByRefUnsafe(prevRef, &prevTile, &prevPoly);
+
+ while (curRef)
+ {
+ // Cast ray against current polygon.
+
+ // Collect vertices.
+ int nv = 0;
+ for (int i = 0; i < (int)poly->vertCount; ++i)
+ {
+ dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]);
+ nv++;
+ }
+
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!dtIntersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
+ {
+ // Could not hit the polygon, keep the old t and report hit.
+ hit->pathCount = n;
+ return status;
+ }
+
+ hit->hitEdgeIndex = segMax;
+
+ // Keep track of furthest t so far.
+ if (tmax > hit->t)
+ hit->t = tmax;
+
+ // Store visited polygons.
+ if (n < hit->maxPath)
+ hit->path[n++] = curRef;
+ else
+ status |= DT_BUFFER_TOO_SMALL;
+
+ // Ray end is completely inside the polygon.
+ if (segMax == -1)
+ {
+ hit->t = FLT_MAX;
+ hit->pathCount = n;
+
+ // add the cost
+ if (options & DT_RAYCAST_USE_COSTS)
+ hit->pathCost += filter->getCost(curPos, endPos, prevRef, prevTile, prevPoly, curRef, tile, poly, curRef, tile, poly);
+ return status;
+ }
+
+ // Follow neighbours.
+ dtPolyRef nextRef = 0;
+
+ for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next)
+ {
+ const dtLink* link = &tile->links[i];
+
+ // Find link which contains this edge.
+ if ((int)link->edge != segMax)
+ continue;
+
+ // Get pointer to the next polygon.
+ nextTile = 0;
+ nextPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(link->ref, &nextTile, &nextPoly);
+
+ // Skip off-mesh connections.
+ if (nextPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+
+ // Skip links based on filter.
+ if (!filter->passFilter(link->ref, nextTile, nextPoly))
+ continue;
+
+ // If the link is internal, just return the ref.
+ if (link->side == 0xff)
+ {
+ nextRef = link->ref;
+ break;
+ }
+
+ // If the link is at tile boundary,
+
+ // Check if the link spans the whole edge, and accept.
+ if (link->bmin == 0 && link->bmax == 255)
+ {
+ nextRef = link->ref;
+ break;
+ }
+
+ // Check for partial edge links.
+ const int v0 = poly->verts[link->edge];
+ const int v1 = poly->verts[(link->edge+1) % poly->vertCount];
+ const float* left = &tile->verts[v0*3];
+ const float* right = &tile->verts[v1*3];
+
+ // Check that the intersection lies inside the link portal.
+ if (link->side == 0 || link->side == 4)
+ {
+ // Calculate link size.
+ const float s = 1.0f/255.0f;
+ float lmin = left[2] + (right[2] - left[2])*(link->bmin*s);
+ float lmax = left[2] + (right[2] - left[2])*(link->bmax*s);
+ if (lmin > lmax) dtSwap(lmin, lmax);
+
+ // Find Z intersection.
+ float z = startPos[2] + (endPos[2]-startPos[2])*tmax;
+ if (z >= lmin && z <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ else if (link->side == 2 || link->side == 6)
+ {
+ // Calculate link size.
+ const float s = 1.0f/255.0f;
+ float lmin = left[0] + (right[0] - left[0])*(link->bmin*s);
+ float lmax = left[0] + (right[0] - left[0])*(link->bmax*s);
+ if (lmin > lmax) dtSwap(lmin, lmax);
+
+ // Find X intersection.
+ float x = startPos[0] + (endPos[0]-startPos[0])*tmax;
+ if (x >= lmin && x <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ }
+
+ // add the cost
+ if (options & DT_RAYCAST_USE_COSTS)
+ {
+ // compute the intersection point at the furthest end of the polygon
+ // and correct the height (since the raycast moves in 2d)
+ dtVcopy(lastPos, curPos);
+ dtVmad(curPos, startPos, dir, hit->t);
+ float* e1 = &verts[segMax*3];
+ float* e2 = &verts[((segMax+1)%nv)*3];
+ float eDir[3], diff[3];
+ dtVsub(eDir, e2, e1);
+ dtVsub(diff, curPos, e1);
+ float s = dtSqr(eDir[0]) > dtSqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2];
+ curPos[1] = e1[1] + eDir[1] * s;
+
+ hit->pathCost += filter->getCost(lastPos, curPos, prevRef, prevTile, prevPoly, curRef, tile, poly, nextRef, nextTile, nextPoly);
+ }
+
+ if (!nextRef)
+ {
+ // No neighbour, we hit a wall.
+
+ // Calculate hit normal.
+ const int a = segMax;
+ const int b = segMax+1 < nv ? segMax+1 : 0;
+ const float* va = &verts[a*3];
+ const float* vb = &verts[b*3];
+ const float dx = vb[0] - va[0];
+ const float dz = vb[2] - va[2];
+ hit->hitNormal[0] = dz;
+ hit->hitNormal[1] = 0;
+ hit->hitNormal[2] = -dx;
+ dtVnormalize(hit->hitNormal);
+
+ hit->pathCount = n;
+ return status;
+ }
+
+ // No hit, advance to neighbour polygon.
+ prevRef = curRef;
+ curRef = nextRef;
+ prevTile = tile;
+ tile = nextTile;
+ prevPoly = poly;
+ poly = nextPoly;
+ }
+
+ hit->pathCount = n;
+
+ return status;
+}
+
+/// @par
+///
+/// At least one result array must be provided.
+///
+/// The order of the result set is from least to highest cost to reach the polygon.
+///
+/// A common use case for this method is to perform Dijkstra searches.
+/// Candidate polygons are found by searching the graph beginning at the start polygon.
+///
+/// If a polygon is not found via the graph search, even if it intersects the
+/// search circle, it will not be included in the result set. For example:
+///
+/// polyA is the start polygon.
+/// polyB shares an edge with polyA. (Is adjacent.)
+/// polyC shares an edge with polyB, but not with polyA
+/// Even if the search circle overlaps polyC, it will not be included in the
+/// result set unless polyB is also in the set.
+///
+/// The value of the center point is used as the start position for cost
+/// calculations. It is not projected onto the surface of the mesh, so its
+/// y-value will effect the costs.
+///
+/// Intersection tests occur in 2D. All polygons and the search circle are
+/// projected onto the xz-plane. So the y-value of the center point does not
+/// effect intersection tests.
+///
+/// If the result arrays are to small to hold the entire result set, they will be
+/// filled to capacity.
+///
+dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius,
+ const dtQueryFilter* filter,
+ dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
+ int* resultCount, const int maxResult) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ *resultCount = 0;
+
+ // Validate input
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, centerPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtStatus status = DT_SUCCESS;
+
+ int n = 0;
+
+ const float radiusSqr = dtSqr(radius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = bestRef;
+ if (resultParent)
+ resultParent[n] = parentRef;
+ if (resultCost)
+ resultCost[n] = bestNode->total;
+ ++n;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ const dtLink* link = &bestTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours and do not follow back to parent.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Expand to neighbour
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Do not advance if the polygon is excluded by the filter.
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // Find edge and calc distance to the edge.
+ float va[3], vb[3];
+ if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
+ continue;
+
+ // If the circle is not touching the next polygon, skip it.
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
+ continue;
+ }
+
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Cost
+ if (neighbourNode->flags == 0)
+ dtVlerp(neighbourNode->pos, va, vb, 0.5f);
+
+ float cost = filter->getCost(
+ bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+
+ const float total = bestNode->total + cost;
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+
+ neighbourNode->id = neighbourRef;
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ neighbourNode->flags = DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+ }
+ }
+
+ *resultCount = n;
+
+ return status;
+}
+
+/// @par
+///
+/// The order of the result set is from least to highest cost.
+///
+/// At least one result array must be provided.
+///
+/// A common use case for this method is to perform Dijkstra searches.
+/// Candidate polygons are found by searching the graph beginning at the start
+/// polygon.
+///
+/// The same intersection test restrictions that apply to findPolysAroundCircle()
+/// method apply to this method.
+///
+/// The 3D centroid of the search polygon is used as the start position for cost
+/// calculations.
+///
+/// Intersection tests occur in 2D. All polygons are projected onto the
+/// xz-plane. So the y-values of the vertices do not effect intersection tests.
+///
+/// If the result arrays are is too small to hold the entire result set, they will
+/// be filled to capacity.
+///
+dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts,
+ const dtQueryFilter* filter,
+ dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
+ int* resultCount, const int maxResult) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ *resultCount = 0;
+
+ // Validate input
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ float centerPos[3] = {0,0,0};
+ for (int i = 0; i < nverts; ++i)
+ dtVadd(centerPos,centerPos,&verts[i*3]);
+ dtVscale(centerPos,centerPos,1.0f/nverts);
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, centerPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtStatus status = DT_SUCCESS;
+
+ int n = 0;
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = bestRef;
+ if (resultParent)
+ resultParent[n] = parentRef;
+ if (resultCost)
+ resultCost[n] = bestNode->total;
+
+ ++n;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ const dtLink* link = &bestTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours and do not follow back to parent.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Expand to neighbour
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Do not advance if the polygon is excluded by the filter.
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // Find edge and calc distance to the edge.
+ float va[3], vb[3];
+ if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
+ continue;
+
+ // If the poly is not touching the edge to the next polygon, skip the connection it.
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!dtIntersectSegmentPoly2D(va, vb, verts, nverts, tmin, tmax, segMin, segMax))
+ continue;
+ if (tmin > 1.0f || tmax < 0.0f)
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
+ continue;
+ }
+
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Cost
+ if (neighbourNode->flags == 0)
+ dtVlerp(neighbourNode->pos, va, vb, 0.5f);
+
+ float cost = filter->getCost(
+ bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+
+ const float total = bestNode->total + cost;
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+
+ neighbourNode->id = neighbourRef;
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ neighbourNode->flags = DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+ }
+ }
+
+ *resultCount = n;
+
+ return status;
+}
+
+dtStatus dtNavMeshQuery::getPathFromDijkstraSearch(dtPolyRef endRef, dtPolyRef* path, int* pathCount, int maxPath) const
+{
+ if (!m_nav->isValidPolyRef(endRef) || !path || !pathCount || maxPath < 0)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ *pathCount = 0;
+
+ dtNode* endNode;
+ if (m_nodePool->findNodes(endRef, &endNode, 1) != 1 ||
+ (endNode->flags & DT_NODE_CLOSED) == 0)
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ return getPathToNode(endNode, path, pathCount, maxPath);
+}
+
+/// @par
+///
+/// This method is optimized for a small search radius and small number of result
+/// polygons.
+///
+/// Candidate polygons are found by searching the navigation graph beginning at
+/// the start polygon.
+///
+/// The same intersection test restrictions that apply to the findPolysAroundCircle
+/// mehtod applies to this method.
+///
+/// The value of the center point is used as the start point for cost calculations.
+/// It is not projected onto the surface of the mesh, so its y-value will effect
+/// the costs.
+///
+/// Intersection tests occur in 2D. All polygons and the search circle are
+/// projected onto the xz-plane. So the y-value of the center point does not
+/// effect intersection tests.
+///
+/// If the result arrays are is too small to hold the entire result set, they will
+/// be filled to capacity.
+///
+dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius,
+ const dtQueryFilter* filter,
+ dtPolyRef* resultRef, dtPolyRef* resultParent,
+ int* resultCount, const int maxResult) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_tinyNodePool);
+
+ *resultCount = 0;
+
+ // Validate input
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ static const int MAX_STACK = 48;
+ dtNode* stack[MAX_STACK];
+ int nstack = 0;
+
+ m_tinyNodePool->clear();
+
+ dtNode* startNode = m_tinyNodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_CLOSED;
+ stack[nstack++] = startNode;
+
+ const float radiusSqr = dtSqr(radius);
+
+ float pa[DT_VERTS_PER_POLYGON*3];
+ float pb[DT_VERTS_PER_POLYGON*3];
+
+ dtStatus status = DT_SUCCESS;
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ ++n;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
+
+ while (nstack)
+ {
+ // Pop front.
+ dtNode* curNode = stack[0];
+ for (int i = 0; i < nstack-1; ++i)
+ stack[i] = stack[i+1];
+ nstack--;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef curRef = curNode->id;
+ const dtMeshTile* curTile = 0;
+ const dtPoly* curPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly);
+
+ for (unsigned int i = curPoly->firstLink; i != DT_NULL_LINK; i = curTile->links[i].next)
+ {
+ const dtLink* link = &curTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours.
+ if (!neighbourRef)
+ continue;
+
+ // Skip if cannot alloca more nodes.
+ dtNode* neighbourNode = m_tinyNodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ continue;
+ // Skip visited.
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Expand to neighbour
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Skip off-mesh connections.
+ if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+
+ // Do not advance if the polygon is excluded by the filter.
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // Find edge and calc distance to the edge.
+ float va[3], vb[3];
+ if (!getPortalPoints(curRef, curPoly, curTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
+ continue;
+
+ // If the circle is not touching the next polygon, skip it.
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Mark node visited, this is done before the overlap test so that
+ // we will not visit the poly again if the test fails.
+ neighbourNode->flags |= DT_NODE_CLOSED;
+ neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode);
+
+ // Check that the polygon does not collide with existing polygons.
+
+ // Collect vertices of the neighbour poly.
+ const int npa = neighbourPoly->vertCount;
+ for (int k = 0; k < npa; ++k)
+ dtVcopy(&pa[k*3], &neighbourTile->verts[neighbourPoly->verts[k]*3]);
+
+ bool overlap = false;
+ for (int j = 0; j < n; ++j)
+ {
+ dtPolyRef pastRef = resultRef[j];
+
+ // Connected polys do not overlap.
+ bool connected = false;
+ for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next)
+ {
+ if (curTile->links[k].ref == pastRef)
+ {
+ connected = true;
+ break;
+ }
+ }
+ if (connected)
+ continue;
+
+ // Potentially overlapping.
+ const dtMeshTile* pastTile = 0;
+ const dtPoly* pastPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(pastRef, &pastTile, &pastPoly);
+
+ // Get vertices and test overlap
+ const int npb = pastPoly->vertCount;
+ for (int k = 0; k < npb; ++k)
+ dtVcopy(&pb[k*3], &pastTile->verts[pastPoly->verts[k]*3]);
+
+ if (dtOverlapPolyPoly2D(pa,npa, pb,npb))
+ {
+ overlap = true;
+ break;
+ }
+ }
+ if (overlap)
+ continue;
+
+ // This poly is fine, store and advance to the poly.
+ if (n < maxResult)
+ {
+ resultRef[n] = neighbourRef;
+ if (resultParent)
+ resultParent[n] = curRef;
+ ++n;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
+
+ if (nstack < MAX_STACK)
+ {
+ stack[nstack++] = neighbourNode;
+ }
+ }
+ }
+
+ *resultCount = n;
+
+ return status;
+}
+
+
+struct dtSegInterval
+{
+ dtPolyRef ref;
+ short tmin, tmax;
+};
+
+static void insertInterval(dtSegInterval* ints, int& nints, const int maxInts,
+ const short tmin, const short tmax, const dtPolyRef ref)
+{
+ if (nints+1 > maxInts) return;
+ // Find insertion point.
+ int idx = 0;
+ while (idx < nints)
+ {
+ if (tmax <= ints[idx].tmin)
+ break;
+ idx++;
+ }
+ // Move current results.
+ if (nints-idx)
+ memmove(ints+idx+1, ints+idx, sizeof(dtSegInterval)*(nints-idx));
+ // Store
+ ints[idx].ref = ref;
+ ints[idx].tmin = tmin;
+ ints[idx].tmax = tmax;
+ nints++;
+}
+
+/// @par
+///
+/// If the @p segmentRefs parameter is provided, then all polygon segments will be returned.
+/// Otherwise only the wall segments are returned.
+///
+/// A segment that is normally a portal will be included in the result set as a
+/// wall if the @p filter results in the neighbor polygon becoomming impassable.
+///
+/// The @p segmentVerts and @p segmentRefs buffers should normally be sized for the
+/// maximum segments per polygon of the source navigation mesh.
+///
+dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter,
+ float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount,
+ const int maxSegments) const
+{
+ dtAssert(m_nav);
+
+ *segmentCount = 0;
+
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly)))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ int n = 0;
+ static const int MAX_INTERVAL = 16;
+ dtSegInterval ints[MAX_INTERVAL];
+ int nints;
+
+ const bool storePortals = segmentRefs != 0;
+
+ dtStatus status = DT_SUCCESS;
+
+ for (int i = 0, j = (int)poly->vertCount-1; i < (int)poly->vertCount; j = i++)
+ {
+ // Skip non-solid edges.
+ nints = 0;
+ if (poly->neis[j] & DT_EXT_LINK)
+ {
+ // Tile border.
+ for (unsigned int k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
+ {
+ const dtLink* link = &tile->links[k];
+ if (link->edge == j)
+ {
+ if (link->ref != 0)
+ {
+ const dtMeshTile* neiTile = 0;
+ const dtPoly* neiPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
+ if (filter->passFilter(link->ref, neiTile, neiPoly))
+ {
+ insertInterval(ints, nints, MAX_INTERVAL, link->bmin, link->bmax, link->ref);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ // Internal edge
+ dtPolyRef neiRef = 0;
+ if (poly->neis[j])
+ {
+ const unsigned int idx = (unsigned int)(poly->neis[j]-1);
+ neiRef = m_nav->getPolyRefBase(tile) | idx;
+ if (!filter->passFilter(neiRef, tile, &tile->polys[idx]))
+ neiRef = 0;
+ }
+
+ // If the edge leads to another polygon and portals are not stored, skip.
+ if (neiRef != 0 && !storePortals)
+ continue;
+
+ if (n < maxSegments)
+ {
+ const float* vj = &tile->verts[poly->verts[j]*3];
+ const float* vi = &tile->verts[poly->verts[i]*3];
+ float* seg = &segmentVerts[n*6];
+ dtVcopy(seg+0, vj);
+ dtVcopy(seg+3, vi);
+ if (segmentRefs)
+ segmentRefs[n] = neiRef;
+ n++;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
+
+ continue;
+ }
+
+ // Add sentinels
+ insertInterval(ints, nints, MAX_INTERVAL, -1, 0, 0);
+ insertInterval(ints, nints, MAX_INTERVAL, 255, 256, 0);
+
+ // Store segments.
+ const float* vj = &tile->verts[poly->verts[j]*3];
+ const float* vi = &tile->verts[poly->verts[i]*3];
+ for (int k = 1; k < nints; ++k)
+ {
+ // Portal segment.
+ if (storePortals && ints[k].ref)
+ {
+ const float tmin = ints[k].tmin/255.0f;
+ const float tmax = ints[k].tmax/255.0f;
+ if (n < maxSegments)
+ {
+ float* seg = &segmentVerts[n*6];
+ dtVlerp(seg+0, vj,vi, tmin);
+ dtVlerp(seg+3, vj,vi, tmax);
+ if (segmentRefs)
+ segmentRefs[n] = ints[k].ref;
+ n++;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
+ }
+
+ // Wall segment.
+ const int imin = ints[k-1].tmax;
+ const int imax = ints[k].tmin;
+ if (imin != imax)
+ {
+ const float tmin = imin/255.0f;
+ const float tmax = imax/255.0f;
+ if (n < maxSegments)
+ {
+ float* seg = &segmentVerts[n*6];
+ dtVlerp(seg+0, vj,vi, tmin);
+ dtVlerp(seg+3, vj,vi, tmax);
+ if (segmentRefs)
+ segmentRefs[n] = 0;
+ n++;
+ }
+ else
+ {
+ status |= DT_BUFFER_TOO_SMALL;
+ }
+ }
+ }
+ }
+
+ *segmentCount = n;
+
+ return status;
+}
+
+/// @par
+///
+/// @p hitPos is not adjusted using the height detail data.
+///
+/// @p hitDist will equal the search radius if there is no wall within the
+/// radius. In this case the values of @p hitPos and @p hitNormal are
+/// undefined.
+///
+/// The normal will become unpredicable if @p hitDist is a very small number.
+///
+dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius,
+ const dtQueryFilter* filter,
+ float* hitDist, float* hitPos, float* hitNormal) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ // Validate input
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE | DT_INVALID_PARAM;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, centerPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ float radiusSqr = dtSqr(maxRadius);
+
+ dtStatus status = DT_SUCCESS;
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ // Hit test walls.
+ for (int i = 0, j = (int)bestPoly->vertCount-1; i < (int)bestPoly->vertCount; j = i++)
+ {
+ // Skip non-solid edges.
+ if (bestPoly->neis[j] & DT_EXT_LINK)
+ {
+ // Tile border.
+ bool solid = true;
+ for (unsigned int k = bestPoly->firstLink; k != DT_NULL_LINK; k = bestTile->links[k].next)
+ {
+ const dtLink* link = &bestTile->links[k];
+ if (link->edge == j)
+ {
+ if (link->ref != 0)
+ {
+ const dtMeshTile* neiTile = 0;
+ const dtPoly* neiPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
+ if (filter->passFilter(link->ref, neiTile, neiPoly))
+ solid = false;
+ }
+ break;
+ }
+ }
+ if (!solid) continue;
+ }
+ else if (bestPoly->neis[j])
+ {
+ // Internal edge
+ const unsigned int idx = (unsigned int)(bestPoly->neis[j]-1);
+ const dtPolyRef ref = m_nav->getPolyRefBase(bestTile) | idx;
+ if (filter->passFilter(ref, bestTile, &bestTile->polys[idx]))
+ continue;
+ }
+
+ // Calc distance to the edge.
+ const float* vj = &bestTile->verts[bestPoly->verts[j]*3];
+ const float* vi = &bestTile->verts[bestPoly->verts[i]*3];
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Hit wall, update radius.
+ radiusSqr = distSqr;
+ // Calculate hit pos.
+ hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
+ hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
+ hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
+ }
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ const dtLink* link = &bestTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours and do not follow back to parent.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Expand to neighbour.
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Skip off-mesh connections.
+ if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+
+ // Calc distance to the edge.
+ const float* va = &bestTile->verts[bestPoly->verts[link->edge]*3];
+ const float* vb = &bestTile->verts[bestPoly->verts[(link->edge+1) % bestPoly->vertCount]*3];
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ {
+ status |= DT_OUT_OF_NODES;
+ continue;
+ }
+
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Cost
+ if (neighbourNode->flags == 0)
+ {
+ getEdgeMidPoint(bestRef, bestPoly, bestTile,
+ neighbourRef, neighbourPoly, neighbourTile, neighbourNode->pos);
+ }
+
+ const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED);
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ neighbourNode->flags |= DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+ }
+ }
+
+ // Calc hit normal.
+ dtVsub(hitNormal, centerPos, hitPos);
+ dtVnormalize(hitNormal);
+
+ *hitDist = sqrtf(radiusSqr);
+
+ return status;
+}
+
+bool dtNavMeshQuery::isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const
+{
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ dtStatus status = m_nav->getTileAndPolyByRef(ref, &tile, &poly);
+ // If cannot get polygon, assume it does not exists and boundary is invalid.
+ if (dtStatusFailed(status))
+ return false;
+ // If cannot pass filter, assume flags has changed and boundary is invalid.
+ if (!filter->passFilter(ref, tile, poly))
+ return false;
+ return true;
+}
+
+/// @par
+///
+/// The closed list is the list of polygons that were fully evaluated during
+/// the last navigation graph search. (A* or Dijkstra)
+///
+bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const
+{
+ if (!m_nodePool) return false;
+
+ dtNode* nodes[DT_MAX_STATES_PER_NODE];
+ int n= m_nodePool->findNodes(ref, nodes, DT_MAX_STATES_PER_NODE);
+
+ for (int i=0; i<n; i++)
+ {
+ if (nodes[i]->flags & DT_NODE_CLOSED)
+ return true;
+ }
+
+ return false;
+}
diff --git a/deps/recastnavigation/Detour/Source/DetourNode.cpp b/deps/recastnavigation/Detour/Source/DetourNode.cpp
new file mode 100644
index 0000000000..48abbba6b5
--- /dev/null
+++ b/deps/recastnavigation/Detour/Source/DetourNode.cpp
@@ -0,0 +1,200 @@
+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include "DetourNode.h"
+#include "DetourAlloc.h"
+#include "DetourAssert.h"
+#include "DetourCommon.h"
+#include <string.h>
+
+#ifdef DT_POLYREF64
+// From Thomas Wang, https://gist.github.com/badboy/6267743
+inline unsigned int dtHashRef(dtPolyRef a)
+{
+ a = (~a) + (a << 18); // a = (a << 18) - a - 1;
+ a = a ^ (a >> 31);
+ a = a * 21; // a = (a + (a << 2)) + (a << 4);
+ a = a ^ (a >> 11);
+ a = a + (a << 6);
+ a = a ^ (a >> 22);
+ return (unsigned int)a;
+}
+#else
+inline unsigned int dtHashRef(dtPolyRef a)
+{
+ a += ~(a<<15);
+ a ^= (a>>10);
+ a += (a<<3);
+ a ^= (a>>6);
+ a += ~(a<<11);
+ a ^= (a>>16);
+ return (unsigned int)a;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNodePool::dtNodePool(int maxNodes, int hashSize) :
+ m_nodes(0),
+ m_first(0),
+ m_next(0),
+ m_maxNodes(maxNodes),
+ m_hashSize(hashSize),
+ m_nodeCount(0)
+{
+ dtAssert(dtNextPow2(m_hashSize) == (unsigned int)m_hashSize);
+ // pidx is special as 0 means "none" and 1 is the first node. For that reason
+ // we have 1 fewer nodes available than the number of values it can contain.
+ dtAssert(m_maxNodes > 0 && m_maxNodes <= DT_NULL_IDX && m_maxNodes <= (1 << DT_NODE_PARENT_BITS) - 1);
+
+ m_nodes = (dtNode*)dtAlloc(sizeof(dtNode)*m_maxNodes, DT_ALLOC_PERM);
+ m_next = (dtNodeIndex*)dtAlloc(sizeof(dtNodeIndex)*m_maxNodes, DT_ALLOC_PERM);
+ m_first = (dtNodeIndex*)dtAlloc(sizeof(dtNodeIndex)*hashSize, DT_ALLOC_PERM);
+
+ dtAssert(m_nodes);
+ dtAssert(m_next);
+ dtAssert(m_first);
+
+ memset(m_first, 0xff, sizeof(dtNodeIndex)*m_hashSize);
+ memset(m_next, 0xff, sizeof(dtNodeIndex)*m_maxNodes);
+}
+
+dtNodePool::~dtNodePool()
+{
+ dtFree(m_nodes);
+ dtFree(m_next);
+ dtFree(m_first);
+}
+
+void dtNodePool::clear()
+{
+ memset(m_first, 0xff, sizeof(dtNodeIndex)*m_hashSize);
+ m_nodeCount = 0;
+}
+
+unsigned int dtNodePool::findNodes(dtPolyRef id, dtNode** nodes, const int maxNodes)
+{
+ int n = 0;
+ unsigned int bucket = dtHashRef(id) & (m_hashSize-1);
+ dtNodeIndex i = m_first[bucket];
+ while (i != DT_NULL_IDX)
+ {
+ if (m_nodes[i].id == id)
+ {
+ if (n >= maxNodes)
+ return n;
+ nodes[n++] = &m_nodes[i];
+ }
+ i = m_next[i];
+ }
+
+ return n;
+}
+
+dtNode* dtNodePool::findNode(dtPolyRef id, unsigned char state)
+{
+ unsigned int bucket = dtHashRef(id) & (m_hashSize-1);
+ dtNodeIndex i = m_first[bucket];
+ while (i != DT_NULL_IDX)
+ {
+ if (m_nodes[i].id == id && m_nodes[i].state == state)
+ return &m_nodes[i];
+ i = m_next[i];
+ }
+ return 0;
+}
+
+dtNode* dtNodePool::getNode(dtPolyRef id, unsigned char state)
+{
+ unsigned int bucket = dtHashRef(id) & (m_hashSize-1);
+ dtNodeIndex i = m_first[bucket];
+ dtNode* node = 0;
+ while (i != DT_NULL_IDX)
+ {
+ if (m_nodes[i].id == id && m_nodes[i].state == state)
+ return &m_nodes[i];
+ i = m_next[i];
+ }
+
+ if (m_nodeCount >= m_maxNodes)
+ return 0;
+
+ i = (dtNodeIndex)m_nodeCount;
+ m_nodeCount++;
+
+ // Init node
+ node = &m_nodes[i];
+ node->pidx = 0;
+ node->cost = 0;
+ node->total = 0;
+ node->id = id;
+ node->state = state;
+ node->flags = 0;
+
+ m_next[i] = m_first[bucket];
+ m_first[bucket] = i;
+
+ return node;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNodeQueue::dtNodeQueue(int n) :
+ m_heap(0),
+ m_capacity(n),
+ m_size(0)
+{
+ dtAssert(m_capacity > 0);
+
+ m_heap = (dtNode**)dtAlloc(sizeof(dtNode*)*(m_capacity+1), DT_ALLOC_PERM);
+ dtAssert(m_heap);
+}
+
+dtNodeQueue::~dtNodeQueue()
+{
+ dtFree(m_heap);
+}
+
+void dtNodeQueue::bubbleUp(int i, dtNode* node)
+{
+ int parent = (i-1)/2;
+ // note: (index > 0) means there is a parent
+ while ((i > 0) && (m_heap[parent]->total > node->total))
+ {
+ m_heap[i] = m_heap[parent];
+ i = parent;
+ parent = (i-1)/2;
+ }
+ m_heap[i] = node;
+}
+
+void dtNodeQueue::trickleDown(int i, dtNode* node)
+{
+ int child = (i*2)+1;
+ while (child < m_size)
+ {
+ if (((child+1) < m_size) &&
+ (m_heap[child]->total > m_heap[child+1]->total))
+ {
+ child++;
+ }
+ m_heap[i] = m_heap[child];
+ i = child;
+ child = (i*2)+1;
+ }
+ bubbleUp(i, node);
+}