summaryrefslogtreecommitdiff
path: root/src/common/Collision/Models/GameObjectModel.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 56b91c49d5..dbac4440d3 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -81,8 +81,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
fclose(model_list_file);
- LOG_INFO("server", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
- LOG_INFO("server", " ");
+ LOG_INFO("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
}
GameObjectModel::~GameObjectModel()
@@ -101,7 +101,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
// ignore models with no bounds
if (mdl_box == G3D::AABox::zero())
{
- LOG_ERROR("server", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
+ LOG_ERROR("maps", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
return false;
}