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path: root/src/common/Collision/Models/ModelInstance.cpp
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-rw-r--r--src/common/Collision/Models/ModelInstance.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp
index b69918aee6..289763f2fb 100644
--- a/src/common/Collision/Models/ModelInstance.cpp
+++ b/src/common/Collision/Models/ModelInstance.cpp
@@ -14,10 +14,10 @@ using G3D::Ray;
namespace VMAP
{
- ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
+ ModelInstance::ModelInstance(const ModelSpawn& spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
{
- iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iRot.y/180.f, G3D::pi()*iRot.x/180.f, G3D::pi()*iRot.z/180.f).inverse();
- iInvScale = 1.f/iScale;
+ iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi() * iRot.y / 180.f, G3D::pi() * iRot.x / 180.f, G3D::pi() * iRot.z / 180.f).inverse();
+ iInvScale = 1.f / iScale;
}
bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const
@@ -30,16 +30,16 @@ namespace VMAP
float time = pRay.intersectionTime(iBound);
if (time == G3D::inf())
{
-// std::cout << "Ray does not hit '" << name << "'\n";
+ // std::cout << "Ray does not hit '" << name << "'\n";
return false;
}
-// std::cout << "Ray crosses bound of '" << name << "'\n";
-/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
- << " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
- << " t/tmax:" << time << '/' << pMaxDist;
- std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
- << iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
+ // std::cout << "Ray crosses bound of '" << name << "'\n";
+ /* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
+ << " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
+ << " t/tmax:" << time << '/' << pMaxDist;
+ std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
+ << iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
// child bounds are defined in object space:
Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
Ray modRay(p, iInvRot * pRay.direction());
@@ -53,7 +53,7 @@ namespace VMAP
return hit;
}
- void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const
+ void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo& info) const
{
if (!iModel)
{
@@ -87,7 +87,7 @@ namespace VMAP
}
}
- bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
+ bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const
{
if (!iModel)
{
@@ -123,7 +123,7 @@ namespace VMAP
return false;
}
- bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
+ bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const
{
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
@@ -139,7 +139,7 @@ namespace VMAP
return false;
}
- bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn)
+ bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn& spawn)
{
uint32 check = 0, nameLen;
check += fread(&spawn.flags, sizeof(uint32), 1, rf);
@@ -185,9 +185,9 @@ namespace VMAP
return true;
}
- bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn)
+ bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn& spawn)
{
- uint32 check=0;
+ uint32 check = 0;
check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);