diff options
Diffstat (limited to 'src/common/Collision/Models')
| -rw-r--r-- | src/common/Collision/Models/GameObjectModel.cpp | 35 | ||||
| -rw-r--r-- | src/common/Collision/Models/GameObjectModel.h | 11 | ||||
| -rw-r--r-- | src/common/Collision/Models/ModelIgnoreFlags.h | 10 | ||||
| -rw-r--r-- | src/common/Collision/Models/ModelInstance.cpp | 54 | ||||
| -rw-r--r-- | src/common/Collision/Models/ModelInstance.h | 11 | ||||
| -rw-r--r-- | src/common/Collision/Models/WorldModel.cpp | 135 | ||||
| -rw-r--r-- | src/common/Collision/Models/WorldModel.h | 20 |
7 files changed, 115 insertions, 161 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index 683dd0c1a9..eebc7e62d2 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -203,27 +203,6 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto return hit; } -void GameObjectModel::IntersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, uint32 ph_mask) const -{ - if (!(phasemask & ph_mask) || !owner->IsSpawned() || !IsMapObject()) - return; - - if (!iBound.contains(point)) - return; - - // child bounds are defined in object space: - Vector3 pModel = iInvRot * (point - iPos) * iInvScale; - Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); - float zDist; - if (iModel->IntersectPoint(pModel, zDirModel, zDist, info)) - { - Vector3 modelGround = pModel + zDist * zDirModel; - float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; - if (info.ground_Z < world_Z) - info.ground_Z = world_Z; - } -} - bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, uint32 ph_mask) const { if (!(phasemask & ph_mask) || !owner->IsSpawned() || !IsMapObject()) @@ -236,7 +215,9 @@ bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationI Vector3 pModel = iInvRot * (point - iPos) * iInvScale; Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); float zDist; - if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info)) + + VMAP::GroupLocationInfo groupInfo; + if (iModel->GetLocationInfo(pModel, zDirModel, zDist, groupInfo)) { Vector3 modelGround = pModel + zDist * zDirModel; float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index d0f8e35f4a..5938a5c1d0 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -70,7 +70,6 @@ public: [[nodiscard]] bool IsMapObject() const { return isWmo; } bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask, VMAP::ModelIgnoreFlags ignoreFlags) const; - void IntersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, uint32 ph_mask) const; bool GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, uint32 ph_mask) const; bool GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const; diff --git a/src/common/Collision/Models/ModelIgnoreFlags.h b/src/common/Collision/Models/ModelIgnoreFlags.h index f54da68ef5..2a7ccfe737 100644 --- a/src/common/Collision/Models/ModelIgnoreFlags.h +++ b/src/common/Collision/Models/ModelIgnoreFlags.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp index a18d5d4f9f..c5b6fbfdb0 100644 --- a/src/common/Collision/Models/ModelInstance.cpp +++ b/src/common/Collision/Models/ModelInstance.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -63,44 +63,6 @@ namespace VMAP return hit; } - void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo& info) const - { - if (!iModel) - { -#ifdef VMAP_DEBUG - std::cout << "<object not loaded>\n"; -#endif - return; - } - - // M2 files don't contain area info, only WMO files - if (flags & MOD_M2) - { - return; - } - if (!iBound.contains(p)) - { - return; - } - // child bounds are defined in object space: - Vector3 pModel = iInvRot * (p - iPos) * iInvScale; - Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); - float zDist; - if (iModel->IntersectPoint(pModel, zDirModel, zDist, info)) - { - Vector3 modelGround = pModel + zDist * zDirModel; - // Transform back to world space. Note that: - // Mat * vec == vec * Mat.transpose() - // and for rotation matrices: Mat.inverse() == Mat.transpose() - float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; - if (info.ground_Z < world_Z) - { - info.ground_Z = world_Z; - info.adtId = adtId; - } - } - } - bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const { if (!iModel) @@ -124,7 +86,9 @@ namespace VMAP Vector3 pModel = iInvRot * (p - iPos) * iInvScale; Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); float zDist; - if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info)) + + GroupLocationInfo groupInfo; + if (iModel->GetLocationInfo(pModel, zDirModel, zDist, groupInfo)) { Vector3 modelGround = pModel + zDist * zDirModel; // Transform back to world space. Note that: @@ -133,6 +97,8 @@ namespace VMAP float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection? { + info.rootId = groupInfo.rootId; + info.hitModel = groupInfo.hitModel; info.ground_Z = world_Z; info.hitInstance = this; return true; diff --git a/src/common/Collision/Models/ModelInstance.h b/src/common/Collision/Models/ModelInstance.h index 25987f3fd6..3476a514d5 100644 --- a/src/common/Collision/Models/ModelInstance.h +++ b/src/common/Collision/Models/ModelInstance.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -66,7 +66,6 @@ namespace VMAP ModelInstance(const ModelSpawn& spawn, WorldModel* model); void setUnloaded() { iModel = nullptr; } bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit, ModelIgnoreFlags ignoreFlags) const; - void intersectPoint(const G3D::Vector3& p, AreaInfo& info) const; bool GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const; bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const; WorldModel* getWorldModel() { return iModel; } diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp index 99375e294a..53bd55a2d2 100644 --- a/src/common/Collision/Models/WorldModel.cpp +++ b/src/common/Collision/Models/WorldModel.cpp @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -20,9 +20,9 @@ #include "ModelIgnoreFlags.h" #include "ModelInstance.h" #include "VMapDefinitions.h" +#include <array> using G3D::Vector3; -using G3D::Ray; template<> struct BoundsTrait<VMAP::GroupModel> { @@ -451,21 +451,46 @@ namespace VMAP return callback.hit; } - bool GroupModel::IsInsideObject(const Vector3& pos, const Vector3& down, float& z_dist) const + inline bool IsInsideOrAboveBound(G3D::AABox const& bounds, const G3D::Point3& point) { - if (triangles.empty() || !iBound.contains(pos)) + return point.x >= bounds.low().x + && point.y >= bounds.low().y + && point.z >= bounds.low().z + && point.x <= bounds.high().x + && point.y <= bounds.high().y; + } + + GroupModel::InsideResult GroupModel::IsInsideObject(G3D::Ray const& ray, float& z_dist) const + { + if (triangles.empty() || !IsInsideOrAboveBound(iBound, ray.origin())) + return OUT_OF_BOUNDS; + + if (meshTree.bound().high().z >= ray.origin().z) { - return false; + float dist = G3D::finf(); + if (IntersectRay(ray, dist, false)) + { + z_dist = dist - 0.1f; + return INSIDE; + } + if (meshTree.bound().contains(ray.origin())) + return MAYBE_INSIDE; } - Vector3 rPos = pos - 0.1f * down; - float dist = G3D::inf(); - G3D::Ray ray(rPos, down); - bool hit = IntersectRay(ray, dist, false); - if (hit) + else { - z_dist = dist - 0.1f; + // some group models don't have any floor to intersect with + // so we should attempt to intersect with a model part below this group + // then find back where we originated from (in WorldModel::GetLocationInfo) + float dist = G3D::finf(); + float delta = ray.origin().z - meshTree.bound().high().z; + if (IntersectRay(ray.bumpedRay(delta), dist, false)) + { + z_dist = dist - 0.1f + delta; + return ABOVE; + } } - return hit; + + return OUT_OF_BOUNDS; } bool GroupModel::GetLiquidLevel(const Vector3& pos, float& liqHeight) const @@ -541,76 +566,58 @@ namespace VMAP class WModelAreaCallback { public: - WModelAreaCallback(const std::vector<GroupModel>& vals, const Vector3& down): - prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) { } - std::vector<GroupModel>::const_iterator prims; - std::vector<GroupModel>::const_iterator hit; - float minVol; - float zDist; - Vector3 zVec; - void operator()(const Vector3& point, uint32 entry) + WModelAreaCallback(std::vector<GroupModel> const& vals) : + prims(vals), hit() { } + std::vector<GroupModel> const& prims; + std::array<GroupModel const*, 3> hit; + bool operator()(G3D::Ray const& ray, uint32 entry, float& distance, bool /*stopAtFirstHit*/) { float group_Z; - //float pVol = prims[entry].GetBound().volume(); - //if (pVol < minVol) - //{ - /* if (prims[entry].iBound.contains(point)) */ - if (prims[entry].IsInsideObject(point, zVec, group_Z)) + if (GroupModel::InsideResult result = prims[entry].IsInsideObject(ray, group_Z); result != GroupModel::OUT_OF_BOUNDS) { - //minVol = pVol; - //hit = prims + entry; - if (group_Z < zDist) + if (result != GroupModel::MAYBE_INSIDE) { - zDist = group_Z; - hit = prims + entry; + if (group_Z < distance) + { + distance = group_Z; + hit[result] = &prims[entry]; + return true; + } } -#ifdef VMAP_DEBUG - const GroupModel& gm = prims[entry]; - printf("%10u %8X %7.3f, %7.3f, %7.3f | %7.3f, %7.3f, %7.3f | z=%f, p_z=%f\n", gm.GetWmoID(), gm.GetMogpFlags(), - gm.GetBound().low().x, gm.GetBound().low().y, gm.GetBound().low().z, - gm.GetBound().high().x, gm.GetBound().high().y, gm.GetBound().high().z, group_Z, point.z); -#endif + else + hit[result] = &prims[entry]; } - //} - //std::cout << "trying to intersect '" << prims[entry].name << "'\n"; + return false; } }; - bool WorldModel::IntersectPoint(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, AreaInfo& info) const + bool WorldModel::GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, GroupLocationInfo& info) const { if (groupModels.empty()) { return false; } - WModelAreaCallback callback(groupModels, down); - groupTree.intersectPoint(p, callback); - if (callback.hit != groupModels.end()) + WModelAreaCallback callback(groupModels); + G3D::Ray r(p - down * 0.1f, down); + float zDist = groupTree.bound().extent().length(); + groupTree.intersectRay(r, callback, zDist, false); + if (callback.hit[GroupModel::INSIDE]) { info.rootId = RootWMOID; - info.groupId = callback.hit->GetWmoID(); - info.flags = callback.hit->GetMogpFlags(); - info.result = true; - dist = callback.zDist; + info.hitModel = callback.hit[GroupModel::INSIDE]; + dist = zDist; return true; } - return false; - } - - bool WorldModel::GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, LocationInfo& info) const - { - if (groupModels.empty()) - { - return false; - } - WModelAreaCallback callback(groupModels, down); - groupTree.intersectPoint(p, callback); - if (callback.hit != groupModels.end()) + // some group models don't have any floor to intersect with + // so we should attempt to intersect with a model part below the group `p` is in (stored in GroupModel::ABOVE) + // then find back where we originated from (GroupModel::MAYBE_INSIDE) + if (callback.hit[GroupModel::MAYBE_INSIDE] && callback.hit[GroupModel::ABOVE]) { info.rootId = RootWMOID; - info.hitModel = &(*callback.hit); - dist = callback.zDist; + info.hitModel = callback.hit[GroupModel::MAYBE_INSIDE]; + dist = zDist; return true; } return false; diff --git a/src/common/Collision/Models/WorldModel.h b/src/common/Collision/Models/WorldModel.h index df1bd47512..2d5d8126b1 100644 --- a/src/common/Collision/Models/WorldModel.h +++ b/src/common/Collision/Models/WorldModel.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -29,6 +29,7 @@ namespace VMAP class TreeNode; struct AreaInfo; struct LocationInfo; + struct GroupLocationInfo; enum class ModelIgnoreFlags : uint32; class MeshTriangle @@ -81,12 +82,14 @@ namespace VMAP void setMeshData(std::vector<G3D::Vector3>& vert, std::vector<MeshTriangle>& tri); void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = nullptr; } bool IntersectRay(const G3D::Ray& ray, float& distance, bool stopAtFirstHit) const; - bool IsInsideObject(const G3D::Vector3& pos, const G3D::Vector3& down, float& z_dist) const; + enum InsideResult { INSIDE = 0, MAYBE_INSIDE = 1, ABOVE = 2, OUT_OF_BOUNDS = -1 }; + InsideResult IsInsideObject(G3D::Ray const& ray, float& z_dist) const; bool GetLiquidLevel(const G3D::Vector3& pos, float& liqHeight) const; [[nodiscard]] uint32 GetLiquidType() const; bool writeToFile(FILE* wf); bool readFromFile(FILE* rf); - [[nodiscard]] const G3D::AABox& GetBound() const { return iBound; } + [[nodiscard]] G3D::AABox const& GetBound() const { return iBound; } + [[nodiscard]] G3D::AABox const& GetMeshTreeBound() const { return meshTree.bound(); } [[nodiscard]] uint32 GetMogpFlags() const { return iMogpFlags; } [[nodiscard]] uint32 GetWmoID() const { return iGroupWMOID; } void GetMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid); @@ -109,8 +112,7 @@ namespace VMAP void setGroupModels(std::vector<GroupModel>& models); void setRootWmoID(uint32 id) { RootWMOID = id; } bool IntersectRay(const G3D::Ray& ray, float& distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) const; - bool IntersectPoint(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, AreaInfo& info) const; - bool GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, LocationInfo& info) const; + bool GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, GroupLocationInfo& info) const; bool writeFile(const std::string& filename); bool readFile(const std::string& filename); void GetGroupModels(std::vector<GroupModel>& outGroupModels); |
