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-rw-r--r--src/game/AI/CreatureAI.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/AI/CreatureAI.cpp b/src/game/AI/CreatureAI.cpp
index f611f6d3c2..981ff1b5ff 100644
--- a/src/game/AI/CreatureAI.cpp
+++ b/src/game/AI/CreatureAI.cpp
@@ -132,7 +132,9 @@ void CreatureAI::EnterEvadeMode()
if (!_EnterEvadeMode())
return;
- ;//sLog->outDebug(LOG_FILTER_UNITS, "Creature %u enters evade mode.", me->GetEntry());
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_UNITS, "Creature %u enters evade mode.", me->GetEntry());
+#endif
if (!me->GetVehicle()) // otherwise me will be in evade mode forever
{