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Diffstat (limited to 'src/game/AI/CreatureAISelector.cpp')
-rw-r--r--src/game/AI/CreatureAISelector.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/game/AI/CreatureAISelector.cpp b/src/game/AI/CreatureAISelector.cpp
index d76c624f49..3970ee9e46 100644
--- a/src/game/AI/CreatureAISelector.cpp
+++ b/src/game/AI/CreatureAISelector.cpp
@@ -86,7 +86,9 @@ namespace FactorySelector
// xinef: unused
// ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
- ;//sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
+#endif
return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
}
@@ -132,9 +134,11 @@ namespace FactorySelector
//future goAI types go here
// xinef: unused
- //std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
+ std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
- ;//sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
+#endif
return (ai_factory == NULL ? new NullGameObjectAI(go) : ai_factory->Create(go));
}