diff options
Diffstat (limited to 'src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp')
-rw-r--r-- | src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index c1ca26c5ca..b44ec3ca0f 100644 --- a/src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -141,7 +141,7 @@ void FollowerAI::EnterEvadeMode() if (HasFollowState(STATE_FOLLOW_INPROGRESS)) { -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI left combat, returning to CombatStartPosition."); #endif @@ -169,7 +169,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff) { if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT)) { -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is set completed, despawns."); #endif me->DespawnOrUnsummon(); @@ -182,7 +182,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff) { if (HasFollowState(STATE_FOLLOW_RETURNING)) { -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI is returning to leader."); #endif @@ -213,7 +213,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff) if (bIsMaxRangeExceeded) { -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI failed because player/group was to far away or not found"); #endif me->DespawnOrUnsummon(); @@ -258,7 +258,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu { if (me->GetVictim()) { -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI attempt to StartFollow while in combat."); #endif return; @@ -282,7 +282,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle."); #endif } @@ -293,7 +293,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID); #endif } @@ -314,7 +314,7 @@ Player* FollowerAI::GetLeaderForFollower() if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE) && member->IsAlive()) { -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader changed and returned new leader."); #endif m_uiLeaderGUID = member->GetGUID(); @@ -325,7 +325,7 @@ Player* FollowerAI::GetLeaderForFollower() } } -#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: FollowerAI GetLeader can not find suitable leader."); #endif return NULL; |