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Diffstat (limited to 'src/game/AI/SmartScripts/SmartAI.cpp')
-rw-r--r--src/game/AI/SmartScripts/SmartAI.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/AI/SmartScripts/SmartAI.cpp b/src/game/AI/SmartScripts/SmartAI.cpp
index 40dea991e5..f8e6f26248 100644
--- a/src/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/game/AI/SmartScripts/SmartAI.cpp
@@ -1096,7 +1096,9 @@ void SmartGameObjectAI::Reset()
// Called when a player opens a gossip dialog with the gameobject.
bool SmartGameObjectAI::GossipHello(Player* player, bool reportUse)
{
- ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
+#endif
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, (uint32)reportUse, 0, false, NULL, go);
return false;
}
@@ -1177,7 +1179,9 @@ class SmartTrigger : public AreaTriggerScript
if (!player->IsAlive())
return false;
- ;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id);
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id);
+#endif
SmartScript script;
script.OnInitialize(NULL, trigger);
script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->id);