summaryrefslogtreecommitdiff
path: root/src/game/Handlers/MovementHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/game/Handlers/MovementHandler.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/game/Handlers/MovementHandler.cpp b/src/game/Handlers/MovementHandler.cpp
index 1feb9ac65e..11a574b354 100644
--- a/src/game/Handlers/MovementHandler.cpp
+++ b/src/game/Handlers/MovementHandler.cpp
@@ -474,16 +474,26 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
- if (movementInfo.pos.GetPositionZ() < -500.0f)
+ if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()))
if (!plrMover->GetBattleground() || !plrMover->GetBattleground()->HandlePlayerUnderMap(_player))
{
if (plrMover->IsAlive())
{
+ plrMover->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM
if (plrMover->IsAlive())
plrMover->KillPlayer();
}
+ else if (!plrMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
+ {
+ WorldSafeLocsEntry const* grave = sObjectMgr->GetClosestGraveyard(plrMover->GetPositionX(), plrMover->GetPositionY(), plrMover->GetPositionZ(), plrMover->GetMapId(), plrMover->GetTeamId());
+
+ if ( grave)
+ plrMover->TeleportTo(grave->map_id, grave->x, grave->y, grave->z, plrMover->GetOrientation());
+ plrMover->Relocate(grave->x, grave->y, grave->z, plrMover->GetOrientation());
+ }
+
plrMover->StopMovingOnCurrentPos(); // pussywizard: moving corpse can't release spirit
}
}