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Diffstat (limited to 'src/game/Instances/InstanceScript.cpp')
-rw-r--r--src/game/Instances/InstanceScript.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/game/Instances/InstanceScript.cpp b/src/game/Instances/InstanceScript.cpp
index 72fc24d3d8..e2e5e49d5e 100644
--- a/src/game/Instances/InstanceScript.cpp
+++ b/src/game/Instances/InstanceScript.cpp
@@ -43,7 +43,9 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go)
if (go)
go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
else
- ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed");
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed");
+#endif
}
bool InstanceScript::IsEncounterInProgress() const
@@ -64,7 +66,9 @@ void InstanceScript::LoadMinionData(const MinionData* data)
++data;
}
- ;//sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
+#endif
}
void InstanceScript::LoadDoorData(const DoorData* data)
@@ -76,7 +80,9 @@ void InstanceScript::LoadDoorData(const DoorData* data)
++data;
}
- ;//sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
+#endif
}
void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
@@ -295,7 +301,9 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
player->SendUpdateWorldState(uiStateId, uiStateData);
}
else
- ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map.");
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map.");
+#endif
}
// Send Notify to all players in instance