diff options
Diffstat (limited to 'src/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/game/Instances/InstanceScript.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/game/Instances/InstanceScript.cpp b/src/game/Instances/InstanceScript.cpp index 72fc24d3d8..e2e5e49d5e 100644 --- a/src/game/Instances/InstanceScript.cpp +++ b/src/game/Instances/InstanceScript.cpp @@ -43,7 +43,9 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go) if (go) go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); else - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed"); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed"); +#endif } bool InstanceScript::IsEncounterInProgress() const @@ -64,7 +66,9 @@ void InstanceScript::LoadMinionData(const MinionData* data) ++data; } - ;//sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); +#endif } void InstanceScript::LoadDoorData(const DoorData* data) @@ -76,7 +80,9 @@ void InstanceScript::LoadDoorData(const DoorData* data) ++data; } - ;//sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); +#endif } void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state) @@ -295,7 +301,9 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) player->SendUpdateWorldState(uiStateId, uiStateData); } else - ;//sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map."); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map."); +#endif } // Send Notify to all players in instance |