diff options
Diffstat (limited to 'src/game/Maps/MapManager.cpp')
-rw-r--r-- | src/game/Maps/MapManager.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/game/Maps/MapManager.cpp b/src/game/Maps/MapManager.cpp index aae4a117d4..f36fd24031 100644 --- a/src/game/Maps/MapManager.cpp +++ b/src/game/Maps/MapManager.cpp @@ -151,7 +151,9 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) // probably there must be special opcode, because client has this string constant in GlobalStrings.lua // TODO: this is not a good place to send the message player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName); - ;//sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); +#endif return false; } } @@ -184,15 +186,21 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) { WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE, 0); player->GetSession()->SendPacket(&data); - ;//sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); +#endif return false; } - ;//sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); +#endif player->ResurrectPlayer(0.5f, false); player->SpawnCorpseBones(); } else - ;//sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); +#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) + sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); +#endif } // if map exists - check for being full, etc. |