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path: root/src/game/Scripting/ScriptMgr.cpp
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-rw-r--r--src/game/Scripting/ScriptMgr.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp
index 55d4e65395..bb2f05f3b3 100644
--- a/src/game/Scripting/ScriptMgr.cpp
+++ b/src/game/Scripting/ScriptMgr.cpp
@@ -1303,6 +1303,11 @@ void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newAre
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
+void ScriptMgr::OnPlayerUpdateArea(Player* player, uint32 oldArea, uint32 newArea)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnUpdateArea(player, oldArea, newArea);
+}
+
void ScriptMgr::OnPlayerUpdateFaction(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnUpdateFaction(player);
@@ -1494,14 +1499,18 @@ void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32
FOREACH_SCRIPT(GlobalScript)->OnBeforeUpdateArenaPoints(at,ap);
}
-void ScriptMgr::OnAfterRefCount(LootStoreItem* LootStoreItem, uint32 &maxcount)
+void ScriptMgr::OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount)
{
- FOREACH_SCRIPT(GlobalScript)->OnAfterRefCount(LootStoreItem, maxcount);
+ FOREACH_SCRIPT(GlobalScript)->OnAfterRefCount(player, LootStoreItem, loot, canRate, lootMode, maxcount);
}
-void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreItem* LootStoreItem)
+void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem)
{
- FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, LootStoreItem);
+ FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem);
+}
+
+void ScriptMgr::OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem) {
+ FOREACH_SCRIPT(GlobalScript)->OnBeforeItemRoll(player, loot, canRate, lootMode, LootStoreItem);
}
void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData)