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path: root/src/game/Scripting/ScriptMgr.cpp
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-rw-r--r--src/game/Scripting/ScriptMgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp
index eacb9e34cf..d876cc595e 100644
--- a/src/game/Scripting/ScriptMgr.cpp
+++ b/src/game/Scripting/ScriptMgr.cpp
@@ -1509,18 +1509,18 @@ void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32
FOREACH_SCRIPT(GlobalScript)->OnBeforeUpdateArenaPoints(at,ap);
}
-void ScriptMgr::OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount)
+void ScriptMgr::OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount, LootStore const& store)
{
- FOREACH_SCRIPT(GlobalScript)->OnAfterRefCount(player, LootStoreItem, loot, canRate, lootMode, maxcount);
+ FOREACH_SCRIPT(GlobalScript)->OnAfterRefCount(player, LootStoreItem, loot, canRate, lootMode, maxcount, store);
}
-void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem)
+void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store)
{
- FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem);
+ FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store);
}
-void ScriptMgr::OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem) {
- FOREACH_SCRIPT(GlobalScript)->OnBeforeItemRoll(player, loot, canRate, lootMode, LootStoreItem);
+void ScriptMgr::OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store) {
+ FOREACH_SCRIPT(GlobalScript)->OnBeforeItemRoll(player, loot, canRate, lootMode, LootStoreItem, store);
}
void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData)