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-rw-r--r--src/game/Scripting/ScriptMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp
index b3eb459b92..3d149dfe56 100644
--- a/src/game/Scripting/ScriptMgr.cpp
+++ b/src/game/Scripting/ScriptMgr.cpp
@@ -1525,9 +1525,9 @@ void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
FOREACH_SCRIPT(UnitScript)->ModifyHealRecieved(target, attacker, damage);
}
-void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance)
+void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &attackerMaxSkillValueForLevel, int32 &victimMaxSkillValueForLevel, int32 &attackerWeaponSkill, int32 &victimDefenseSkill, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance)
{
- FOREACH_SCRIPT(UnitScript)->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
+ FOREACH_SCRIPT(UnitScript)->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
}
void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode)