diff options
Diffstat (limited to 'src/game/Scripting/ScriptMgr.cpp')
| -rw-r--r-- | src/game/Scripting/ScriptMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp index b3eb459b92..3d149dfe56 100644 --- a/src/game/Scripting/ScriptMgr.cpp +++ b/src/game/Scripting/ScriptMgr.cpp @@ -1525,9 +1525,9 @@ void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage) FOREACH_SCRIPT(UnitScript)->ModifyHealRecieved(target, attacker, damage); } -void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance) +void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &attackerMaxSkillValueForLevel, int32 &victimMaxSkillValueForLevel, int32 &attackerWeaponSkill, int32 &victimDefenseSkill, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance) { - FOREACH_SCRIPT(UnitScript)->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance); + FOREACH_SCRIPT(UnitScript)->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance); } void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode) |
