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-rw-r--r--src/game/Scripting/ScriptMgr.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h
index b8f798cf62..ee717b3e63 100644
--- a/src/game/Scripting/ScriptMgr.h
+++ b/src/game/Scripting/ScriptMgr.h
@@ -287,6 +287,9 @@ class FormulaScript : public ScriptObject
// Called when calculating the experience rate for group experience.
virtual void OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/) { }
+
+ // Called after calculating arena rating changes
+ virtual void OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange, int32 &winnerChange, int32 &loserChange) { };
};
template<class TMap> class MapScript : public UpdatableScript<TMap>
@@ -599,7 +602,6 @@ class BattlegroundScript : public ScriptObject
// Should return a fully valid Battleground object for the type ID.
virtual Battleground* GetBattleground() const = 0;
- virtual void OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange) { };
};
class OutdoorPvPScript : public ScriptObject
@@ -899,6 +901,7 @@ class PlayerScript : public ScriptObject
virtual void OnBeforeUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, float& /*val2*/, bool /*ranged*/) { }
virtual void OnAfterUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, float& /*base_attPower*/, float& /*attPowerMod*/, float& /*attPowerMultiplier*/, bool /*ranged*/) { }
+ virtual void OnBeforeInitTalentForLevel(Player* /*player*/, uint8& /*level*/, uint32& /*talentPointsForLevel*/) { }
};
class GuildScript : public ScriptObject
@@ -1053,6 +1056,7 @@ class ScriptMgr
void OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content);
void OnGainCalculation(uint32& gain, Player* player, Unit* unit);
void OnGroupRateCalculation(float& rate, uint32 count, bool isRaid);
+ void OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange, int32 &winnerChange, int32 &loserChange);
public: /* MapScript */
@@ -1113,8 +1117,6 @@ class ScriptMgr
Battleground* CreateBattleground(BattlegroundTypeId typeId);
- void OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange);
-
public: /* OutdoorPvPScript */
OutdoorPvP* CreateOutdoorPvP(OutdoorPvPData const* data);
@@ -1216,6 +1218,7 @@ class ScriptMgr
void OnAfterUpdateMaxHealth(Player* player, float& value);
void OnBeforeUpdateAttackPowerAndDamage(Player* player, float& level, float& val2, bool ranged);
void OnAfterUpdateAttackPowerAndDamage(Player* player, float& level, float& base_attPower, float& attPowerMod, float& attPowerMultiplier, bool ranged);
+ void OnBeforeInitTalentForLevel(Player* player, uint8& level, uint32& talentPointsForLevel);
public: /* GuildScript */