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-rw-r--r--src/game/Scripting/ScriptMgr.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h
index 9ef21f775c..1f0965f022 100644
--- a/src/game/Scripting/ScriptMgr.h
+++ b/src/game/Scripting/ScriptMgr.h
@@ -906,6 +906,8 @@ class PlayerScript : public ScriptObject
virtual void OnAfterUpdateAttackPowerAndDamage(Player* /*player*/, float& /*level*/, float& /*base_attPower*/, float& /*attPowerMod*/, float& /*attPowerMultiplier*/, bool /*ranged*/) { }
virtual void OnBeforeInitTalentForLevel(Player* /*player*/, uint8& /*level*/, uint32& /*talentPointsForLevel*/) { }
+
+ virtual void OnFirstLogin(Player* /*player*/) { }
};
class GuildScript : public ScriptObject
@@ -991,6 +993,9 @@ class GlobalScript : public ScriptObject
virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { }
virtual void OnAfterRefCount(LootStoreItem* /*LootStoreItem*/, uint32& /*maxcount*/) { }
virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, LootStoreItem* /*LootStoreItem*/) { }
+
+ virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/) { }
+ virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { }
// On Before arena points distribution
virtual void OnBeforeUpdateArenaPoints(ArenaTeam* /*at*/, std::map<uint32, uint32> & /*ap*/) { }
@@ -1225,6 +1230,7 @@ class ScriptMgr
void OnBeforeUpdateAttackPowerAndDamage(Player* player, float& level, float& val2, bool ranged);
void OnAfterUpdateAttackPowerAndDamage(Player* player, float& level, float& base_attPower, float& attPowerMod, float& attPowerMultiplier, bool ranged);
void OnBeforeInitTalentForLevel(Player* player, uint8& level, uint32& talentPointsForLevel);
+ void OnFirstLogin(Player* player);
public: /* GuildScript */
@@ -1255,6 +1261,9 @@ class ScriptMgr
void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap);
void OnAfterRefCount(LootStoreItem* LootStoreItem, uint32 &maxcount);
void OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreItem* LootStoreItem);
+ void OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData);
+ void OnAfterInitializeLockedDungeons(Player* player);
+
public: /* Scheduled scripts */