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Diffstat (limited to 'src/game/Server/WorldSocket.cpp')
-rw-r--r--src/game/Server/WorldSocket.cpp35
1 files changed, 20 insertions, 15 deletions
diff --git a/src/game/Server/WorldSocket.cpp b/src/game/Server/WorldSocket.cpp
index bae62d44c1..f0ebcb90ee 100644
--- a/src/game/Server/WorldSocket.cpp
+++ b/src/game/Server/WorldSocket.cpp
@@ -282,14 +282,18 @@ int WorldSocket::handle_input (ACE_HANDLE)
return Update(); // interesting line, isn't it ?
}
- ;//sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
+#endif
errno = ECONNRESET;
return -1;
}
case 0:
{
- ;//sLog->outStaticDebug("WorldSocket::handle_input: Peer has closed connection");
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outStaticDebug("WorldSocket::handle_input: Peer has closed connection");
+#endif
errno = ECONNRESET;
return -1;
@@ -752,13 +756,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
recvPacket >> unk4;
recvPacket.read(digest, 20);
- ;//sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
- // BuiltNumberClient,
- // unk2,
- // account.c_str(),
- // unk3,
- // clientSeed);
-
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u", BuiltNumberClient, unk2, account.c_str(), unk3, clientSeed);
+#endif
// Get the account information from the realmd database
// 0 1 2 3 4 5 6 7 8
// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
@@ -878,7 +878,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
- ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
+#endif
if (AccountTypes(security) < allowedAccountType)
{
WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
@@ -886,7 +888,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
SendPacket(packet);
- ;//sLog->outDetail("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outDetail("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
+#endif
return -1;
}
@@ -914,10 +918,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return -1;
}
- ;//sLog->outStaticDebug("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
- // account.c_str(),
- // address.c_str());
-
+#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
+ sLog->outStaticDebug("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
+ account.c_str(),
+ address.c_str());
+#endif
// Check if this user is by any chance a recruiter
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);