summaryrefslogtreecommitdiff
path: root/src/scripts/Commands/cs_character.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/scripts/Commands/cs_character.cpp')
-rw-r--r--src/scripts/Commands/cs_character.cpp598
1 files changed, 598 insertions, 0 deletions
diff --git a/src/scripts/Commands/cs_character.cpp b/src/scripts/Commands/cs_character.cpp
new file mode 100644
index 0000000000..d78de158b9
--- /dev/null
+++ b/src/scripts/Commands/cs_character.cpp
@@ -0,0 +1,598 @@
+/*
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: character_commandscript
+%Complete: 100
+Comment: All character related commands
+Category: commandscripts
+EndScriptData */
+
+#include "AccountMgr.h"
+#include "Chat.h"
+#include "ObjectMgr.h"
+#include "PlayerDump.h"
+#include "Player.h"
+#include "ReputationMgr.h"
+#include "ScriptMgr.h"
+
+class character_commandscript : public CommandScript
+{
+public:
+ character_commandscript() : CommandScript("character_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+ static ChatCommand pdumpCommandTable[] =
+ {
+ { "load", SEC_ADMINISTRATOR, true, &HandlePDumpLoadCommand, "", NULL },
+ { "write", SEC_ADMINISTRATOR, true, &HandlePDumpWriteCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+
+ static ChatCommand characterCommandTable[] =
+ {
+ { "customize", SEC_GAMEMASTER, true, &HandleCharacterCustomizeCommand, "", NULL },
+ { "changefaction", SEC_GAMEMASTER, true, &HandleCharacterChangeFactionCommand, "", NULL },
+ { "changerace", SEC_GAMEMASTER, true, &HandleCharacterChangeRaceCommand, "", NULL },
+ { "level", SEC_ADMINISTRATOR, true, &HandleCharacterLevelCommand, "", NULL },
+ { "rename", SEC_GAMEMASTER, true, &HandleCharacterRenameCommand, "", NULL },
+ { "reputation", SEC_GAMEMASTER, true, &HandleCharacterReputationCommand, "", NULL },
+ { "titles", SEC_GAMEMASTER, true, &HandleCharacterTitlesCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+
+ static ChatCommand commandTable[] =
+ {
+ { "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable },
+ { "levelup", SEC_ADMINISTRATOR, false, &HandleLevelUpCommand, "", NULL },
+ { "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ return commandTable;
+ }
+
+ // Stores informations about a deleted character
+ struct DeletedInfo
+ {
+ uint32 lowGuid; ///< the low GUID from the character
+ std::string name; ///< the character name
+ uint32 accountId; ///< the account id
+ std::string accountName; ///< the account name
+ time_t deleteDate; ///< the date at which the character has been deleted
+ };
+
+ static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
+ {
+ if (player)
+ {
+ player->GiveLevel(newLevel);
+ player->InitTalentForLevel();
+ player->SetUInt32Value(PLAYER_XP, 0);
+
+ if (handler->needReportToTarget(player))
+ {
+ if (oldLevel == newLevel)
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
+ else if (oldLevel < newLevel)
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
+ else // if (oldlevel > newlevel)
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
+ }
+ }
+ else
+ {
+ // Update level and reset XP, everything else will be updated at login
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
+ stmt->setUInt8(0, uint8(newLevel));
+ stmt->setUInt32(1, GUID_LOPART(playerGuid));
+ CharacterDatabase.Execute(stmt);
+
+ // xinef: update global storage
+ sWorld->UpdateGlobalPlayerData(GUID_LOPART(playerGuid), PLAYER_UPDATE_DATA_LEVEL, "", newLevel);
+ }
+ }
+
+ static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ Player* target;
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+
+ LocaleConstant loc = handler->GetSessionDbcLocale();
+ char const* targetName = target->GetName().c_str();
+ char const* knownStr = handler->GetTrinityString(LANG_KNOWN);
+
+ // Search in CharTitles.dbc
+ for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
+ {
+ CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
+
+ if (titleInfo && target->HasTitle(titleInfo))
+ {
+ std::string name = target->getGender() == GENDER_MALE ? titleInfo->nameMale[loc] : titleInfo->nameFemale[loc];
+ if (name.empty())
+ continue;
+
+ char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
+ ? handler->GetTrinityString(LANG_ACTIVE)
+ : "";
+
+ char titleNameStr[80];
+ snprintf(titleNameStr, 80, name.c_str(), targetName);
+
+ // send title in "id (idx:idx) - [namedlink locale]" format
+ if (handler->GetSession())
+ handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
+ else
+ handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
+ }
+ }
+
+ return true;
+ }
+
+ //rename characters
+ static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ if (target)
+ {
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
+ target->SetAtLoginFlag(AT_LOGIN_RENAME);
+ }
+ else
+ {
+ // check offline security
+ if (handler->HasLowerSecurity(NULL, targetGuid))
+ return false;
+
+ std::string oldNameLink = handler->playerLink(targetName);
+ handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ CharacterDatabase.Execute(stmt);
+ }
+
+ return true;
+ }
+
+ static bool HandleCharacterLevelCommand(ChatHandler* handler, char const* args)
+ {
+ char* nameStr;
+ char* levelStr;
+ handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
+ if (!levelStr)
+ return false;
+
+ // exception opt second arg: .character level $name
+ if (isalpha(levelStr[0]))
+ {
+ nameStr = levelStr;
+ levelStr = NULL; // current level will used
+ }
+
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
+ return false;
+
+ int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid);
+ int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
+
+ if (newlevel < 1)
+ return false; // invalid level
+
+ if (newlevel > DEFAULT_MAX_LEVEL) // hardcoded maximum level
+ newlevel = DEFAULT_MAX_LEVEL;
+
+ HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
+ if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL
+ {
+ std::string nameLink = handler->playerLink(targetName);
+ handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
+ }
+
+ return true;
+ }
+
+ // customize characters
+ static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
+ if (target)
+ {
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
+ target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
+ stmt->setUInt32(1, target->GetGUIDLow());
+ }
+ else
+ {
+ std::string oldNameLink = handler->playerLink(targetName);
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+ }
+ CharacterDatabase.Execute(stmt);
+
+ return true;
+ }
+
+ static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
+ if (target)
+ {
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
+ target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
+ stmt->setUInt32(1, target->GetGUIDLow());
+ }
+ else
+ {
+ std::string oldNameLink = handler->playerLink(targetName);
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ }
+ CharacterDatabase.Execute(stmt);
+
+ return true;
+ }
+
+ static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
+ if (target)
+ {
+ // TODO : add text into database
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
+ target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
+ stmt->setUInt32(1, target->GetGUIDLow());
+ }
+ else
+ {
+ std::string oldNameLink = handler->playerLink(targetName);
+ // TODO : add text into database
+ handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ }
+ CharacterDatabase.Execute(stmt);
+
+ return true;
+ }
+
+ static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+
+ LocaleConstant loc = handler->GetSessionDbcLocale();
+
+ FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
+ for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
+ {
+ FactionState const& faction = itr->second;
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
+ char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
+ ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
+ std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]);
+ std::ostringstream ss;
+ if (handler->GetSession())
+ ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
+ else
+ ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];
+
+ ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
+
+ if (faction.Flags & FACTION_FLAG_VISIBLE)
+ ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
+ if (faction.Flags & FACTION_FLAG_AT_WAR)
+ ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
+ if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
+ ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
+ if (faction.Flags & FACTION_FLAG_HIDDEN)
+ ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
+ if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
+ ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
+ if (faction.Flags & FACTION_FLAG_INACTIVE)
+ ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
+
+ handler->SendSysMessage(ss.str().c_str());
+ }
+
+ return true;
+ }
+
+ static bool HandleLevelUpCommand(ChatHandler* handler, char const* args)
+ {
+ char* nameStr;
+ char* levelStr;
+ handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
+
+ // exception opt second arg: .character level $name
+ if (levelStr && isalpha(levelStr[0]))
+ {
+ nameStr = levelStr;
+ levelStr = NULL; // current level will used
+ }
+
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
+ return false;
+
+ int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid);
+ int32 addlevel = levelStr ? atoi(levelStr) : 1;
+ int32 newlevel = oldlevel + addlevel;
+
+ if (newlevel < 1)
+ newlevel = 1;
+
+ if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
+ newlevel = STRONG_MAX_LEVEL;
+
+ HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
+
+ if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including chr == NULL
+ {
+ std::string nameLink = handler->playerLink(targetName);
+ handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
+ }
+
+ return true;
+ }
+
+ static bool HandlePDumpLoadCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* fileStr = strtok((char*)args, " ");
+ if (!fileStr)
+ return false;
+
+ char* accountStr = strtok(NULL, " ");
+ if (!accountStr)
+ return false;
+
+ std::string accountName = accountStr;
+ if (!AccountMgr::normalizeString(accountName))
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 accountId = AccountMgr::GetId(accountName);
+ if (!accountId)
+ {
+ accountId = atoi(accountStr); // use original string
+ if (!accountId)
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ if (!AccountMgr::GetName(accountId, accountName))
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* guidStr = NULL;
+ char* nameStr = strtok(NULL, " ");
+
+ std::string name;
+ if (nameStr)
+ {
+ name = nameStr;
+ // normalize the name if specified and check if it exists
+ if (!normalizePlayerName(name))
+ {
+ handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS)
+ {
+ handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ guidStr = strtok(NULL, " ");
+ }
+
+ uint32 guid = 0;
+
+ if (guidStr)
+ {
+ guid = uint32(atoi(guidStr));
+ if (!guid)
+ {
+ handler->PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
+ {
+ handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid))
+ {
+ case DUMP_SUCCESS:
+ handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
+ break;
+ case DUMP_FILE_OPEN_ERROR:
+ handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
+ handler->SetSentErrorMessage(true);
+ return false;
+ case DUMP_FILE_BROKEN:
+ handler->PSendSysMessage(LANG_DUMP_BROKEN, fileStr);
+ handler->SetSentErrorMessage(true);
+ return false;
+ case DUMP_TOO_MANY_CHARS:
+ handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), accountId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ default:
+ handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+ }
+
+ static bool HandlePDumpWriteCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* fileStr = strtok((char*)args, " ");
+ char* playerStr = strtok(NULL, " ");
+
+ if (!fileStr && !playerStr)
+ {
+ QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters");
+ if (!result)
+ return true;
+ do{
+ uint64 _guid = result->Fetch()[0].GetUInt64();
+ char buff[20];
+ sprintf(buff,"%u.dump", _guid);
+ switch(PlayerDumpWriter().WriteDump(buff, uint32(_guid)))
+ {
+ case DUMP_SUCCESS:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
+ break;
+ case DUMP_FILE_OPEN_ERROR:
+ handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, buff);
+ handler->SetSentErrorMessage(true);
+ return false;
+ case DUMP_CHARACTER_DELETED:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
+ handler->SetSentErrorMessage(true);
+ return false;
+ default:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }while(result->NextRow());
+ }
+
+ if (!fileStr || !playerStr)
+ return false;
+
+ uint64 guid;
+ // character name can't start from number
+ if (isNumeric(playerStr))
+ guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
+ else
+ {
+ std::string name = handler->extractPlayerNameFromLink(playerStr);
+ if (name.empty())
+ {
+ handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ guid = sObjectMgr->GetPlayerGUIDByName(name);
+ }
+
+ if (!sObjectMgr->GetPlayerAccountIdByGUID(guid))
+ {
+ handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid)))
+ {
+ case DUMP_SUCCESS:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
+ break;
+ case DUMP_FILE_OPEN_ERROR:
+ handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
+ handler->SetSentErrorMessage(true);
+ return false;
+ case DUMP_CHARACTER_DELETED:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
+ handler->SetSentErrorMessage(true);
+ return false;
+ default:
+ handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+ }
+};
+
+void AddSC_character_commandscript()
+{
+ new character_commandscript();
+}