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Diffstat (limited to 'src/scripts/Commands/cs_debug.cpp')
-rw-r--r-- | src/scripts/Commands/cs_debug.cpp | 1373 |
1 files changed, 1373 insertions, 0 deletions
diff --git a/src/scripts/Commands/cs_debug.cpp b/src/scripts/Commands/cs_debug.cpp new file mode 100644 index 0000000000..ddecaa2052 --- /dev/null +++ b/src/scripts/Commands/cs_debug.cpp @@ -0,0 +1,1373 @@ +/* + * Copyright (C) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* ScriptData +Name: debug_commandscript +%Complete: 100 +Comment: All debug related commands +Category: commandscripts +EndScriptData */ + +#include "ScriptMgr.h" +#include "ObjectMgr.h" +#include "BattlegroundMgr.h" +#include "Chat.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "GossipDef.h" +#include "Language.h" + +#include <fstream> + +class debug_commandscript : public CommandScript +{ +public: + debug_commandscript() : CommandScript("debug_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand debugPlayCommandTable[] = + { + { "cinematic", SEC_GAMEMASTER, false, &HandleDebugPlayCinematicCommand, "", NULL }, + { "movie", SEC_GAMEMASTER, false, &HandleDebugPlayMovieCommand, "", NULL }, + { "sound", SEC_GAMEMASTER, false, &HandleDebugPlaySoundCommand, "", NULL }, + { NULL, SEC_PLAYER, false, NULL, "", NULL } + }; + static ChatCommand debugSendCommandTable[] = + { + { "buyerror", SEC_ADMINISTRATOR, false, &HandleDebugSendBuyErrorCommand, "", NULL }, + { "channelnotify", SEC_ADMINISTRATOR, false, &HandleDebugSendChannelNotifyCommand, "", NULL }, + { "chatmmessage", SEC_ADMINISTRATOR, false, &HandleDebugSendChatMsgCommand, "", NULL }, + { "equiperror", SEC_ADMINISTRATOR, false, &HandleDebugSendEquipErrorCommand, "", NULL }, + { "largepacket", SEC_ADMINISTRATOR, false, &HandleDebugSendLargePacketCommand, "", NULL }, + { "opcode", SEC_ADMINISTRATOR, false, &HandleDebugSendOpcodeCommand, "", NULL }, + { "qpartymsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestPartyMsgCommand, "", NULL }, + { "qinvalidmsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestInvalidMsgCommand, "", NULL }, + { "sellerror", SEC_ADMINISTRATOR, false, &HandleDebugSendSellErrorCommand, "", NULL }, + { "setphaseshift", SEC_ADMINISTRATOR, false, &HandleDebugSendSetPhaseShiftCommand, "", NULL }, + { "spellfail", SEC_ADMINISTRATOR, false, &HandleDebugSendSpellFailCommand, "", NULL }, + { NULL, SEC_PLAYER, false, NULL, "", NULL } + }; + static ChatCommand debugCommandTable[] = + { + { "setbit", SEC_ADMINISTRATOR, false, &HandleDebugSet32BitCommand, "", NULL }, + { "threat", SEC_ADMINISTRATOR, false, &HandleDebugThreatListCommand, "", NULL }, + { "hostil", SEC_ADMINISTRATOR, false, &HandleDebugHostileRefListCommand, "", NULL }, + { "anim", SEC_GAMEMASTER, false, &HandleDebugAnimCommand, "", NULL }, + { "arena", SEC_ADMINISTRATOR, false, &HandleDebugArenaCommand, "", NULL }, + { "bg", SEC_ADMINISTRATOR, false, &HandleDebugBattlegroundCommand, "", NULL }, + { "getitemstate", SEC_ADMINISTRATOR, false, &HandleDebugGetItemStateCommand, "", NULL }, + { "lootrecipient", SEC_GAMEMASTER, false, &HandleDebugGetLootRecipientCommand, "", NULL }, + { "getvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetValueCommand, "", NULL }, + { "getitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetItemValueCommand, "", NULL }, + { "Mod32Value", SEC_ADMINISTRATOR, false, &HandleDebugMod32ValueCommand, "", NULL }, + { "play", SEC_GAMEMASTER, false, NULL, "", debugPlayCommandTable }, + { "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable }, + { "setaurastate", SEC_ADMINISTRATOR, false, &HandleDebugSetAuraStateCommand, "", NULL }, + { "setitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetItemValueCommand, "", NULL }, + { "setvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetValueCommand, "", NULL }, + { "spawnvehicle", SEC_ADMINISTRATOR, false, &HandleDebugSpawnVehicleCommand, "", NULL }, + { "setvid", SEC_ADMINISTRATOR, false, &HandleDebugSetVehicleIdCommand, "", NULL }, + { "entervehicle", SEC_ADMINISTRATOR, false, &HandleDebugEnterVehicleCommand, "", NULL }, + { "uws", SEC_ADMINISTRATOR, false, &HandleDebugUpdateWorldStateCommand, "", NULL }, + { "update", SEC_ADMINISTRATOR, false, &HandleDebugUpdateCommand, "", NULL }, + { "itemexpire", SEC_ADMINISTRATOR, false, &HandleDebugItemExpireCommand, "", NULL }, + { "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "", NULL }, + { "los", SEC_GAMEMASTER, false, &HandleDebugLoSCommand, "", NULL }, + { "moveflags", SEC_ADMINISTRATOR, false, &HandleDebugMoveflagsCommand, "", NULL }, + { "unitstate", SEC_ADMINISTRATOR, false, &HandleDebugUnitStateCommand, "", NULL }, + { NULL, SEC_PLAYER, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "debug", SEC_GAMEMASTER, true, NULL, "", debugCommandTable }, + { "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", NULL }, + { NULL, SEC_PLAYER, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args) + { + // USAGE: .debug play cinematic #cinematicid + // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column) + if (!*args) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + uint32 id = atoi((char*)args); + + if (!sCinematicSequencesStore.LookupEntry(id)) + { + handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, id); + handler->SetSentErrorMessage(true); + return false; + } + + handler->GetSession()->GetPlayer()->SendCinematicStart(id); + return true; + } + + static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args) + { + // USAGE: .debug play movie #movieid + // #movieid - ID decimal number from Movie.dbc (1st column) + if (!*args) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + uint32 id = atoi((char*)args); + + if (!sMovieStore.LookupEntry(id)) + { + handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, id); + handler->SetSentErrorMessage(true); + return false; + } + + handler->GetSession()->GetPlayer()->SendMovieStart(id); + return true; + } + + //Play sound + static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args) + { + // USAGE: .debug playsound #soundid + // #soundid - ID decimal number from SoundEntries.dbc (1st column) + if (!*args) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + uint32 soundId = atoi((char*)args); + + if (!sSoundEntriesStore.LookupEntry(soundId)) + { + handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId); + handler->SetSentErrorMessage(true); + return false; + } + + Unit* unit = handler->getSelectedUnit(); + if (!unit) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + if (handler->GetSession()->GetPlayer()->GetTarget()) + unit->PlayDistanceSound(soundId, handler->GetSession()->GetPlayer()); + else + unit->PlayDirectSound(soundId, handler->GetSession()->GetPlayer()); + + handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId); + return true; + } + + static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* result = strtok((char*)args, " "); + if (!result) + return false; + + uint8 failNum = (uint8)atoi(result); + if (failNum == 0 && *result != '0') + return false; + + char* fail1 = strtok(NULL, " "); + uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0; + + char* fail2 = strtok(NULL, " "); + uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0; + + WorldPacket data(SMSG_CAST_FAILED, 5); + data << uint8(0); + data << uint32(133); + data << uint8(failNum); + if (fail1 || fail2) + data << uint32(failArg1); + if (fail2) + data << uint32(failArg2); + + handler->GetSession()->SendPacket(&data); + + return true; + } + + static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + InventoryResult msg = InventoryResult(atoi(args)); + handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL); + return true; + } + + static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + SellResult msg = SellResult(atoi(args)); + handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0); + return true; + } + + static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + BuyResult msg = BuyResult(atoi(args)); + handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0); + return true; + } + + static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* unit = handler->getSelectedUnit(); + Player* player = NULL; + if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) + player = handler->GetSession()->GetPlayer(); + else + player = unit->ToPlayer(); + + if (!unit) + unit = player; + + std::ifstream ifs("opcode.txt"); + if (ifs.bad()) + return false; + + // remove comments from file + std::stringstream parsedStream; + while (!ifs.eof()) + { + char commentToken[2]; + ifs.get(commentToken[0]); + if (commentToken[0] == '/' && !ifs.eof()) + { + ifs.get(commentToken[1]); + // /* comment + if (commentToken[1] == '*') + { + while (!ifs.eof()) + { + ifs.get(commentToken[0]); + if (commentToken[0] == '*' && !ifs.eof()) + { + ifs.get(commentToken[1]); + if (commentToken[1] == '/') + break; + else + ifs.putback(commentToken[1]); + } + } + continue; + } + // line comment + else if (commentToken[1] == '/') + { + std::string str; + getline(ifs, str); + continue; + } + // regular data + else + ifs.putback(commentToken[1]); + } + parsedStream.put(commentToken[0]); + } + ifs.close(); + + uint32 opcode; + parsedStream >> opcode; + + WorldPacket data(opcode, 0); + + while (!parsedStream.eof()) + { + std::string type; + parsedStream >> type; + + if (type == "") + break; + + if (type == "uint8") + { + uint16 val1; + parsedStream >> val1; + data << uint8(val1); + } + else if (type == "uint16") + { + uint16 val2; + parsedStream >> val2; + data << val2; + } + else if (type == "uint32") + { + uint32 val3; + parsedStream >> val3; + data << val3; + } + else if (type == "uint64") + { + uint64 val4; + parsedStream >> val4; + data << val4; + } + else if (type == "float") + { + float val5; + parsedStream >> val5; + data << val5; + } + else if (type == "string") + { + std::string val6; + parsedStream >> val6; + data << val6; + } + else if (type == "appitsguid") + { + data.append(unit->GetPackGUID()); + } + else if (type == "appmyguid") + { + data.append(player->GetPackGUID()); + } + else if (type == "appgoguid") + { + GameObject* obj = handler->GetNearbyGameObject(); + if (!obj) + { + handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0); + handler->SetSentErrorMessage(true); + ifs.close(); + return false; + } + data.append(obj->GetPackGUID()); + } + else if (type == "goguid") + { + GameObject* obj = handler->GetNearbyGameObject(); + if (!obj) + { + handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0); + handler->SetSentErrorMessage(true); + ifs.close(); + return false; + } + data << uint64(obj->GetGUID()); + } + else if (type == "myguid") + { + data << uint64(player->GetGUID()); + } + else if (type == "itsguid") + { + data << uint64(unit->GetGUID()); + } + else if (type == "itspos") + { + data << unit->GetPositionX(); + data << unit->GetPositionY(); + data << unit->GetPositionZ(); + } + else if (type == "mypos") + { + data << player->GetPositionX(); + data << player->GetPositionY(); + data << player->GetPositionZ(); + } + else + { + sLog->outError("Sending opcode that has unknown type '%s'", type.c_str()); + break; + } + } + + data.hexlike(true); + player->GetSession()->SendPacket(&data); + handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str()); + return true; + } + + static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args) + { + char* w = strtok((char*)args, " "); + char* s = strtok(NULL, " "); + + if (!w || !s) + return false; + + uint32 world = (uint32)atoi(w); + uint32 state = (uint32)atoi(s); + handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state); + return true; + } + + static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); + if (!player->isDebugAreaTriggers) + { + handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON); + player->isDebugAreaTriggers = true; + } + else + { + handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF); + player->isDebugAreaTriggers = false; + } + return true; + } + + //Send notification in channel + static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char const* name = "test"; + uint8 code = atoi(args); + + WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10)); + data << code; // notify type + data << name; // channel name + data << uint32(0); + data << uint32(0); + handler->GetSession()->SendPacket(&data); + return true; + } + + //Send notification in chat + static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char const* msg = "testtest"; + uint8 type = atoi(args); + WorldPacket data; + ChatHandler::BuildChatPacket(data, ChatMsg(type), LANG_UNIVERSAL, handler->GetSession()->GetPlayer(), handler->GetSession()->GetPlayer(), msg, 0, "chan"); + handler->GetSession()->SendPacket(&data); + return true; + } + + static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, char const* args) + { + uint32 msg = atol((char*)args); + handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg); + return true; + } + + static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/) + { + Creature* target = handler->getSelectedCreature(); + if (!target) + return false; + + handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, DB GUID %u) is %s", target->GetName().c_str(), target->GetGUIDLow(), target->GetDBTableGUIDLow(), target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient"); + return true; + } + + static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, char const* args) + { + uint32 msg = atol((char*)args); + handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg); + return true; + } + + static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + std::string itemState = args; + + ItemUpdateState state = ITEM_UNCHANGED; + bool listQueue = false; + bool checkAll = false; + + if (itemState == "unchanged") + state = ITEM_UNCHANGED; + else if (itemState == "changed") + state = ITEM_CHANGED; + else if (itemState == "new") + state = ITEM_NEW; + else if (itemState == "removed") + state = ITEM_REMOVED; + else if (itemState == "queue") + listQueue = true; + else if (itemState == "check_all") + checkAll = true; + else + return false; + + Player* player = handler->getSelectedPlayer(); + if (!player) + player = handler->GetSession()->GetPlayer(); + + if (!listQueue && !checkAll) + { + itemState = "The player has the following " + itemState + " items: "; + handler->SendSysMessage(itemState.c_str()); + for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) + { + if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) + continue; + + if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + { + if (Bag* bag = item->ToBag()) + { + for (uint8 j = 0; j < bag->GetBagSize(); ++j) + if (Item* item2 = bag->GetItemByPos(j)) + if (item2->GetState() == state) + handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID())); + } + else if (item->GetState() == state) + handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); + } + } + } + + if (listQueue) + { + std::vector<Item*>& updateQueue = player->GetItemUpdateQueue(); + for (size_t i = 0; i < updateQueue.size(); ++i) + { + Item* item = updateQueue[i]; + if (!item) + continue; + + Bag* container = item->GetContainer(); + uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); + + std::string st; + switch (item->GetState()) + { + case ITEM_UNCHANGED: + st = "unchanged"; + break; + case ITEM_CHANGED: + st = "changed"; + break; + case ITEM_NEW: + st = "new"; + break; + case ITEM_REMOVED: + st = "removed"; + break; + } + + handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUIDLow(), st.c_str()); + } + if (updateQueue.empty()) + handler->PSendSysMessage("The player's updatequeue is empty"); + } + + if (checkAll) + { + bool error = false; + std::vector<Item*>& updateQueue = player->GetItemUpdateQueue(); + for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) + { + if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) + continue; + + Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (!item) + continue; + + if (item->GetSlot() != i) + { + handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot()); + error = true; + continue; + } + + if (item->GetOwnerGUID() != player->GetGUID()) + { + handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); + error = true; + continue; + } + + if (Bag* container = item->GetContainer()) + { + handler->PSendSysMessage("The item with slot %d and guid %d has a container (slot: %d, guid: %d) but shouldn't!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); + error = true; + continue; + } + + if (item->IsInUpdateQueue()) + { + uint16 qp = item->GetQueuePos(); + if (qp > updateQueue.size()) + { + handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp); + error = true; + continue; + } + + if (updateQueue[qp] == NULL) + { + handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp); + error = true; + continue; + } + + if (updateQueue[qp] != item) + { + handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); + error = true; + continue; + } + } + else if (item->GetState() != ITEM_UNCHANGED) + { + handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState()); + error = true; + continue; + } + + if (Bag* bag = item->ToBag()) + { + for (uint8 j = 0; j < bag->GetBagSize(); ++j) + { + Item* item2 = bag->GetItemByPos(j); + if (!item2) + continue; + + if (item2->GetSlot() != j) + { + handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot()); + error = true; + continue; + } + + if (item2->GetOwnerGUID() != player->GetGUID()) + { + handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow()); + error = true; + continue; + } + + Bag* container = item2->GetContainer(); + if (!container) + { + handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow()); + error = true; + continue; + } + + if (container != bag) + { + handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); + error = true; + continue; + } + + if (item2->IsInUpdateQueue()) + { + uint16 qp = item2->GetQueuePos(); + if (qp > updateQueue.size()) + { + handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp); + error = true; + continue; + } + + if (updateQueue[qp] == NULL) + { + handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp); + error = true; + continue; + } + + if (updateQueue[qp] != item2) + { + handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); + error = true; + continue; + } + } + else if (item2->GetState() != ITEM_UNCHANGED) + { + handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState()); + error = true; + continue; + } + } + } + } + + for (size_t i = 0; i < updateQueue.size(); ++i) + { + Item* item = updateQueue[i]; + if (!item) + continue; + + if (item->GetOwnerGUID() != player->GetGUID()) + { + handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); + error = true; + continue; + } + + if (item->GetQueuePos() != i) + { + handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow()); + error = true; + continue; + } + + if (item->GetState() == ITEM_REMOVED) + continue; + + Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot()); + + if (test == NULL) + { + handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow()); + error = true; + continue; + } + + if (test != item) + { + handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, an item which guid is %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); + error = true; + continue; + } + } + if (!error) + handler->SendSysMessage("All OK!"); + } + + return true; + } + + static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/) + { + sBattlegroundMgr->ToggleTesting(); + return true; + } + + static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/) + { + sBattlegroundMgr->ToggleArenaTesting(); + return true; + } + + static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/) + { + Creature* target = handler->getSelectedCreature(); + if (!target || target->IsTotem() || target->IsPet()) + return false; + + ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList(); + ThreatContainer::StorageType::const_iterator itr; + uint32 count = 0; + handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow()); + for (itr = threatList.begin(); itr != threatList.end(); ++itr) + { + Unit* unit = (*itr)->getTarget(); + if (!unit) + { + handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat()); + continue; + } + handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat()); + } + ThreatContainer::StorageType const &threatList2 = target->getThreatManager().getOfflineThreatList(); + for (itr = threatList2.begin(); itr != threatList2.end(); ++itr) + { + Unit* unit = (*itr)->getTarget(); + if (!unit) + { + handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat()); + continue; + } + handler->PSendSysMessage(" %u. [offline] %s (guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat()); + } + handler->SendSysMessage("End of threat list."); + + return true; + } + + static bool HandleDebugHostileRefListCommand(ChatHandler* handler, char const* /*args*/) + { + Unit* target = handler->getSelectedUnit(); + if (!target) + target = handler->GetSession()->GetPlayer(); + HostileReference* ref = target->getHostileRefManager().getFirst(); + uint32 count = 0; + handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow()); + while (ref) + { + if (Unit* unit = ref->GetSource()->GetOwner()) + handler->PSendSysMessage(" %u. %s %s (guid %u) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"), unit->GetName().c_str(), unit->GetGUIDLow(), ref->getThreat()); + else + handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat()); + ref = ref->next(); + } + handler->SendSysMessage("End of hostil reference list."); + return true; + } + + static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, char const* args) + { + Unit* target = handler->getSelectedUnit(); + if (!target || target->IsVehicle()) + return false; + + if (!args) + return false; + + char* i = strtok((char*)args, " "); + if (!i) + return false; + + uint32 id = (uint32)atoi(i); + //target->SetVehicleId(id); + handler->PSendSysMessage("Vehicle id set to %u", id); + return true; + } + + static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args) + { + Unit* target = handler->getSelectedUnit(); + if (!target || !target->IsVehicle()) + return false; + + if (!args) + return false; + + char* i = strtok((char*)args, " "); + if (!i) + return false; + + char* j = strtok(NULL, " "); + + uint32 entry = (uint32)atoi(i); + int8 seatId = j ? (int8)atoi(j) : -1; + + if (!entry) + handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId); + else + { + Creature* passenger = NULL; + Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f); + Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check); + handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher); + if (!passenger || passenger == target) + return false; + passenger->EnterVehicle(target, seatId); + } + + handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId); + return true; + } + + static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* e = strtok((char*)args, " "); + char* i = strtok(NULL, " "); + + if (!e) + return false; + + uint32 entry = (uint32)atoi(e); + + float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation(); + handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize()); + + if (!i) + return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o); + + uint32 id = (uint32)atoi(i); + + CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry); + + if (!ci) + return false; + + VehicleEntry const* ve = sVehicleStore.LookupEntry(id); + + if (!ve) + return false; + + Creature* v = new Creature; + + Map* map = handler->GetSession()->GetPlayer()->GetMap(); + + if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, x, y, z, o)) + { + delete v; + return false; + } + + map->AddToMap(v->ToCreature()); + + return true; + } + + static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/) + { + const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. "; + std::ostringstream ss; + while (ss.str().size() < 128000) + ss << stuffingString; + handler->SendSysMessage(ss.str().c_str()); + return true; + } + + static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 PhaseShift = atoi(args); + handler->GetSession()->SendSetPhaseShift(PhaseShift); + return true; + } + + static bool HandleDebugGetItemValueCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* e = strtok((char*)args, " "); + char* f = strtok(NULL, " "); + + if (!e || !f) + return false; + + uint32 guid = (uint32)atoi(e); + uint32 index = (uint32)atoi(f); + + Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); + + if (!i) + return false; + + if (index >= i->GetValuesCount()) + return false; + + uint32 value = i->GetUInt32Value(index); + + handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value); + + return true; + } + + static bool HandleDebugSetItemValueCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* e = strtok((char*)args, " "); + char* f = strtok(NULL, " "); + char* g = strtok(NULL, " "); + + if (!e || !f || !g) + return false; + + uint32 guid = (uint32)atoi(e); + uint32 index = (uint32)atoi(f); + uint32 value = (uint32)atoi(g); + + Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); + + if (!i) + return false; + + if (index >= i->GetValuesCount()) + return false; + + i->SetUInt32Value(index, value); + + return true; + } + + static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* e = strtok((char*)args, " "); + if (!e) + return false; + + uint32 guid = (uint32)atoi(e); + + Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); + + if (!i) + return false; + + handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true); + sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate()); + + return true; + } + + //show animation + static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 animId = atoi((char*)args); + handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId); + return true; + } + + static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/) + { + if (Unit* unit = handler->getSelectedUnit()) + handler->PSendSysMessage("Unit %s (GuidLow: %u) is %sin LoS", unit->GetName().c_str(), unit->GetGUIDLow(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not "); + return true; + } + + static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args) + { + if (!*args) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + Unit* unit = handler->getSelectedUnit(); + if (!unit) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + int32 state = atoi((char*)args); + if (!state) + { + // reset all states + for (int i = 1; i <= 32; ++i) + unit->ModifyAuraState(AuraStateType(i), false); + return true; + } + + unit->ModifyAuraState(AuraStateType(abs(state)), state > 0); + return true; + } + + static bool HandleDebugSetValueCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* x = strtok((char*)args, " "); + char* y = strtok(NULL, " "); + char* z = strtok(NULL, " "); + + if (!x || !y) + return false; + + WorldObject* target = handler->getSelectedObject(); + if (!target) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + uint64 guid = target->GetGUID(); + + uint32 opcode = (uint32)atoi(x); + if (opcode >= target->GetValuesCount()) + { + handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount()); + return false; + } + + bool isInt32 = true; + if (z) + isInt32 = (bool)atoi(z); + + if (isInt32) + { + uint32 value = (uint32)atoi(y); + target->SetUInt32Value(opcode , value); + handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), opcode, value); + } + else + { + float value = (float)atof(y); + target->SetFloatValue(opcode , value); + handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value); + } + + return true; + } + + static bool HandleDebugGetValueCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* x = strtok((char*)args, " "); + char* z = strtok(NULL, " "); + + if (!x) + return false; + + Unit* target = handler->getSelectedUnit(); + if (!target) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + uint64 guid = target->GetGUID(); + + uint32 opcode = (uint32)atoi(x); + if (opcode >= target->GetValuesCount()) + { + handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount()); + return false; + } + + bool isInt32 = true; + if (z) + isInt32 = (bool)atoi(z); + + if (isInt32) + { + uint32 value = target->GetUInt32Value(opcode); + handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), opcode, value); + } + else + { + float value = target->GetFloatValue(opcode); + handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value); + } + + return true; + } + + static bool HandleDebugMod32ValueCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + char* x = strtok((char*)args, " "); + char* y = strtok(NULL, " "); + + if (!x || !y) + return false; + + uint32 opcode = (uint32)atoi(x); + int value = atoi(y); + + if (opcode >= handler->GetSession()->GetPlayer()->GetValuesCount()) + { + handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount()); + return false; + } + + int currentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(opcode); + + currentValue += value; + handler->GetSession()->GetPlayer()->SetUInt32Value(opcode, (uint32)currentValue); + + handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, opcode, currentValue); + + return true; + } + + static bool HandleDebugUpdateCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 updateIndex; + uint32 value; + + char* index = strtok((char*)args, " "); + + Unit* unit = handler->getSelectedUnit(); + if (!unit) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + if (!index) + return true; + + updateIndex = atoi(index); + //check updateIndex + if (unit->GetTypeId() == TYPEID_PLAYER) + { + if (updateIndex >= PLAYER_END) + return true; + } + else if (updateIndex >= UNIT_END) + return true; + + char* val = strtok(NULL, " "); + if (!val) + { + value = unit->GetUInt32Value(updateIndex); + + handler->PSendSysMessage(LANG_UPDATE, unit->GetGUIDLow(), updateIndex, value); + return true; + } + + value = atoi(val); + + handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUIDLow(), updateIndex, value); + + unit->SetUInt32Value(updateIndex, value); + + return true; + } + + static bool HandleDebugSet32BitCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + WorldObject* target = handler->getSelectedObject(); + if (!target) + { + handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + char* x = strtok((char*)args, " "); + char* y = strtok(NULL, " "); + + if (!x || !y) + return false; + + uint32 opcode = (uint32)atoi(x); + uint32 val = (uint32)atoi(y); + if (val > 32) //uint32 = 32 bits + return false; + + uint32 value = val ? 1 << (val - 1) : 0; + target->SetUInt32Value(opcode, value); + + handler->PSendSysMessage(LANG_SET_32BIT_FIELD, opcode, value); + return true; + } + + static bool HandleDebugMoveflagsCommand(ChatHandler* handler, char const* args) + { + Unit* target = handler->getSelectedUnit(); + if (!target) + target = handler->GetSession()->GetPlayer(); + + if (!*args) + { + //! Display case + handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags()); + } + else + { + char* mask1 = strtok((char*)args, " "); + if (!mask1) + return false; + + char* mask2 = strtok(NULL, " \n"); + + uint32 moveFlags = (uint32)atoi(mask1); + target->SetUnitMovementFlags(moveFlags); + + if (mask2) + { + uint32 moveFlagsExtra = uint32(atoi(mask2)); + target->SetExtraUnitMovementFlags(moveFlagsExtra); + } + + target->SendMovementFlagUpdate(); + handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags()); + } + + return true; + } + + static bool HandleDebugUnitStateCommand(ChatHandler* handler, char const* args) + { + Unit* target = handler->getSelectedUnit(); + if (!target) + target = handler->GetSession()->GetPlayer(); + + if (!*args) + { + handler->PSendSysMessage("Unit States: %u, React State: %u", target->GetUnitState(), target->ToCreature() ? target->ToCreature()->GetReactState() : 10); + } + else + { + uint32 unitState = atoi((char*)args); + target->ClearUnitState(target->GetUnitState()); + target->AddUnitState(unitState); + } + + return true; + } + + static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); + + sLog->outSQLDev("(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); + + handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); + return true; + } +}; + +void AddSC_debug_commandscript() +{ + new debug_commandscript(); +} |