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-rw-r--r--src/scripts/Commands/cs_debug.cpp1373
1 files changed, 1373 insertions, 0 deletions
diff --git a/src/scripts/Commands/cs_debug.cpp b/src/scripts/Commands/cs_debug.cpp
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+++ b/src/scripts/Commands/cs_debug.cpp
@@ -0,0 +1,1373 @@
+/*
+ * Copyright (C)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: debug_commandscript
+%Complete: 100
+Comment: All debug related commands
+Category: commandscripts
+EndScriptData */
+
+#include "ScriptMgr.h"
+#include "ObjectMgr.h"
+#include "BattlegroundMgr.h"
+#include "Chat.h"
+#include "Cell.h"
+#include "CellImpl.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "GossipDef.h"
+#include "Language.h"
+
+#include <fstream>
+
+class debug_commandscript : public CommandScript
+{
+public:
+ debug_commandscript() : CommandScript("debug_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+ static ChatCommand debugPlayCommandTable[] =
+ {
+ { "cinematic", SEC_GAMEMASTER, false, &HandleDebugPlayCinematicCommand, "", NULL },
+ { "movie", SEC_GAMEMASTER, false, &HandleDebugPlayMovieCommand, "", NULL },
+ { "sound", SEC_GAMEMASTER, false, &HandleDebugPlaySoundCommand, "", NULL },
+ { NULL, SEC_PLAYER, false, NULL, "", NULL }
+ };
+ static ChatCommand debugSendCommandTable[] =
+ {
+ { "buyerror", SEC_ADMINISTRATOR, false, &HandleDebugSendBuyErrorCommand, "", NULL },
+ { "channelnotify", SEC_ADMINISTRATOR, false, &HandleDebugSendChannelNotifyCommand, "", NULL },
+ { "chatmmessage", SEC_ADMINISTRATOR, false, &HandleDebugSendChatMsgCommand, "", NULL },
+ { "equiperror", SEC_ADMINISTRATOR, false, &HandleDebugSendEquipErrorCommand, "", NULL },
+ { "largepacket", SEC_ADMINISTRATOR, false, &HandleDebugSendLargePacketCommand, "", NULL },
+ { "opcode", SEC_ADMINISTRATOR, false, &HandleDebugSendOpcodeCommand, "", NULL },
+ { "qpartymsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestPartyMsgCommand, "", NULL },
+ { "qinvalidmsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestInvalidMsgCommand, "", NULL },
+ { "sellerror", SEC_ADMINISTRATOR, false, &HandleDebugSendSellErrorCommand, "", NULL },
+ { "setphaseshift", SEC_ADMINISTRATOR, false, &HandleDebugSendSetPhaseShiftCommand, "", NULL },
+ { "spellfail", SEC_ADMINISTRATOR, false, &HandleDebugSendSpellFailCommand, "", NULL },
+ { NULL, SEC_PLAYER, false, NULL, "", NULL }
+ };
+ static ChatCommand debugCommandTable[] =
+ {
+ { "setbit", SEC_ADMINISTRATOR, false, &HandleDebugSet32BitCommand, "", NULL },
+ { "threat", SEC_ADMINISTRATOR, false, &HandleDebugThreatListCommand, "", NULL },
+ { "hostil", SEC_ADMINISTRATOR, false, &HandleDebugHostileRefListCommand, "", NULL },
+ { "anim", SEC_GAMEMASTER, false, &HandleDebugAnimCommand, "", NULL },
+ { "arena", SEC_ADMINISTRATOR, false, &HandleDebugArenaCommand, "", NULL },
+ { "bg", SEC_ADMINISTRATOR, false, &HandleDebugBattlegroundCommand, "", NULL },
+ { "getitemstate", SEC_ADMINISTRATOR, false, &HandleDebugGetItemStateCommand, "", NULL },
+ { "lootrecipient", SEC_GAMEMASTER, false, &HandleDebugGetLootRecipientCommand, "", NULL },
+ { "getvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetValueCommand, "", NULL },
+ { "getitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetItemValueCommand, "", NULL },
+ { "Mod32Value", SEC_ADMINISTRATOR, false, &HandleDebugMod32ValueCommand, "", NULL },
+ { "play", SEC_GAMEMASTER, false, NULL, "", debugPlayCommandTable },
+ { "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable },
+ { "setaurastate", SEC_ADMINISTRATOR, false, &HandleDebugSetAuraStateCommand, "", NULL },
+ { "setitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetItemValueCommand, "", NULL },
+ { "setvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetValueCommand, "", NULL },
+ { "spawnvehicle", SEC_ADMINISTRATOR, false, &HandleDebugSpawnVehicleCommand, "", NULL },
+ { "setvid", SEC_ADMINISTRATOR, false, &HandleDebugSetVehicleIdCommand, "", NULL },
+ { "entervehicle", SEC_ADMINISTRATOR, false, &HandleDebugEnterVehicleCommand, "", NULL },
+ { "uws", SEC_ADMINISTRATOR, false, &HandleDebugUpdateWorldStateCommand, "", NULL },
+ { "update", SEC_ADMINISTRATOR, false, &HandleDebugUpdateCommand, "", NULL },
+ { "itemexpire", SEC_ADMINISTRATOR, false, &HandleDebugItemExpireCommand, "", NULL },
+ { "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "", NULL },
+ { "los", SEC_GAMEMASTER, false, &HandleDebugLoSCommand, "", NULL },
+ { "moveflags", SEC_ADMINISTRATOR, false, &HandleDebugMoveflagsCommand, "", NULL },
+ { "unitstate", SEC_ADMINISTRATOR, false, &HandleDebugUnitStateCommand, "", NULL },
+ { NULL, SEC_PLAYER, false, NULL, "", NULL }
+ };
+ static ChatCommand commandTable[] =
+ {
+ { "debug", SEC_GAMEMASTER, true, NULL, "", debugCommandTable },
+ { "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", NULL },
+ { NULL, SEC_PLAYER, false, NULL, "", NULL }
+ };
+ return commandTable;
+ }
+
+ static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args)
+ {
+ // USAGE: .debug play cinematic #cinematicid
+ // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
+ if (!*args)
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 id = atoi((char*)args);
+
+ if (!sCinematicSequencesStore.LookupEntry(id))
+ {
+ handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->GetSession()->GetPlayer()->SendCinematicStart(id);
+ return true;
+ }
+
+ static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args)
+ {
+ // USAGE: .debug play movie #movieid
+ // #movieid - ID decimal number from Movie.dbc (1st column)
+ if (!*args)
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 id = atoi((char*)args);
+
+ if (!sMovieStore.LookupEntry(id))
+ {
+ handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->GetSession()->GetPlayer()->SendMovieStart(id);
+ return true;
+ }
+
+ //Play sound
+ static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args)
+ {
+ // USAGE: .debug playsound #soundid
+ // #soundid - ID decimal number from SoundEntries.dbc (1st column)
+ if (!*args)
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 soundId = atoi((char*)args);
+
+ if (!sSoundEntriesStore.LookupEntry(soundId))
+ {
+ handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Unit* unit = handler->getSelectedUnit();
+ if (!unit)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (handler->GetSession()->GetPlayer()->GetTarget())
+ unit->PlayDistanceSound(soundId, handler->GetSession()->GetPlayer());
+ else
+ unit->PlayDirectSound(soundId, handler->GetSession()->GetPlayer());
+
+ handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
+ return true;
+ }
+
+ static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* result = strtok((char*)args, " ");
+ if (!result)
+ return false;
+
+ uint8 failNum = (uint8)atoi(result);
+ if (failNum == 0 && *result != '0')
+ return false;
+
+ char* fail1 = strtok(NULL, " ");
+ uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0;
+
+ char* fail2 = strtok(NULL, " ");
+ uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0;
+
+ WorldPacket data(SMSG_CAST_FAILED, 5);
+ data << uint8(0);
+ data << uint32(133);
+ data << uint8(failNum);
+ if (fail1 || fail2)
+ data << uint32(failArg1);
+ if (fail2)
+ data << uint32(failArg2);
+
+ handler->GetSession()->SendPacket(&data);
+
+ return true;
+ }
+
+ static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ InventoryResult msg = InventoryResult(atoi(args));
+ handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL);
+ return true;
+ }
+
+ static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ SellResult msg = SellResult(atoi(args));
+ handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0);
+ return true;
+ }
+
+ static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ BuyResult msg = BuyResult(atoi(args));
+ handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0);
+ return true;
+ }
+
+ static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Unit* unit = handler->getSelectedUnit();
+ Player* player = NULL;
+ if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
+ player = handler->GetSession()->GetPlayer();
+ else
+ player = unit->ToPlayer();
+
+ if (!unit)
+ unit = player;
+
+ std::ifstream ifs("opcode.txt");
+ if (ifs.bad())
+ return false;
+
+ // remove comments from file
+ std::stringstream parsedStream;
+ while (!ifs.eof())
+ {
+ char commentToken[2];
+ ifs.get(commentToken[0]);
+ if (commentToken[0] == '/' && !ifs.eof())
+ {
+ ifs.get(commentToken[1]);
+ // /* comment
+ if (commentToken[1] == '*')
+ {
+ while (!ifs.eof())
+ {
+ ifs.get(commentToken[0]);
+ if (commentToken[0] == '*' && !ifs.eof())
+ {
+ ifs.get(commentToken[1]);
+ if (commentToken[1] == '/')
+ break;
+ else
+ ifs.putback(commentToken[1]);
+ }
+ }
+ continue;
+ }
+ // line comment
+ else if (commentToken[1] == '/')
+ {
+ std::string str;
+ getline(ifs, str);
+ continue;
+ }
+ // regular data
+ else
+ ifs.putback(commentToken[1]);
+ }
+ parsedStream.put(commentToken[0]);
+ }
+ ifs.close();
+
+ uint32 opcode;
+ parsedStream >> opcode;
+
+ WorldPacket data(opcode, 0);
+
+ while (!parsedStream.eof())
+ {
+ std::string type;
+ parsedStream >> type;
+
+ if (type == "")
+ break;
+
+ if (type == "uint8")
+ {
+ uint16 val1;
+ parsedStream >> val1;
+ data << uint8(val1);
+ }
+ else if (type == "uint16")
+ {
+ uint16 val2;
+ parsedStream >> val2;
+ data << val2;
+ }
+ else if (type == "uint32")
+ {
+ uint32 val3;
+ parsedStream >> val3;
+ data << val3;
+ }
+ else if (type == "uint64")
+ {
+ uint64 val4;
+ parsedStream >> val4;
+ data << val4;
+ }
+ else if (type == "float")
+ {
+ float val5;
+ parsedStream >> val5;
+ data << val5;
+ }
+ else if (type == "string")
+ {
+ std::string val6;
+ parsedStream >> val6;
+ data << val6;
+ }
+ else if (type == "appitsguid")
+ {
+ data.append(unit->GetPackGUID());
+ }
+ else if (type == "appmyguid")
+ {
+ data.append(player->GetPackGUID());
+ }
+ else if (type == "appgoguid")
+ {
+ GameObject* obj = handler->GetNearbyGameObject();
+ if (!obj)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
+ handler->SetSentErrorMessage(true);
+ ifs.close();
+ return false;
+ }
+ data.append(obj->GetPackGUID());
+ }
+ else if (type == "goguid")
+ {
+ GameObject* obj = handler->GetNearbyGameObject();
+ if (!obj)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
+ handler->SetSentErrorMessage(true);
+ ifs.close();
+ return false;
+ }
+ data << uint64(obj->GetGUID());
+ }
+ else if (type == "myguid")
+ {
+ data << uint64(player->GetGUID());
+ }
+ else if (type == "itsguid")
+ {
+ data << uint64(unit->GetGUID());
+ }
+ else if (type == "itspos")
+ {
+ data << unit->GetPositionX();
+ data << unit->GetPositionY();
+ data << unit->GetPositionZ();
+ }
+ else if (type == "mypos")
+ {
+ data << player->GetPositionX();
+ data << player->GetPositionY();
+ data << player->GetPositionZ();
+ }
+ else
+ {
+ sLog->outError("Sending opcode that has unknown type '%s'", type.c_str());
+ break;
+ }
+ }
+
+ data.hexlike(true);
+ player->GetSession()->SendPacket(&data);
+ handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str());
+ return true;
+ }
+
+ static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
+ {
+ char* w = strtok((char*)args, " ");
+ char* s = strtok(NULL, " ");
+
+ if (!w || !s)
+ return false;
+
+ uint32 world = (uint32)atoi(w);
+ uint32 state = (uint32)atoi(s);
+ handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
+ return true;
+ }
+
+ static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+ if (!player->isDebugAreaTriggers)
+ {
+ handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
+ player->isDebugAreaTriggers = true;
+ }
+ else
+ {
+ handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
+ player->isDebugAreaTriggers = false;
+ }
+ return true;
+ }
+
+ //Send notification in channel
+ static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char const* name = "test";
+ uint8 code = atoi(args);
+
+ WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
+ data << code; // notify type
+ data << name; // channel name
+ data << uint32(0);
+ data << uint32(0);
+ handler->GetSession()->SendPacket(&data);
+ return true;
+ }
+
+ //Send notification in chat
+ static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char const* msg = "testtest";
+ uint8 type = atoi(args);
+ WorldPacket data;
+ ChatHandler::BuildChatPacket(data, ChatMsg(type), LANG_UNIVERSAL, handler->GetSession()->GetPlayer(), handler->GetSession()->GetPlayer(), msg, 0, "chan");
+ handler->GetSession()->SendPacket(&data);
+ return true;
+ }
+
+ static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 msg = atol((char*)args);
+ handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg);
+ return true;
+ }
+
+ static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Creature* target = handler->getSelectedCreature();
+ if (!target)
+ return false;
+
+ handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, DB GUID %u) is %s", target->GetName().c_str(), target->GetGUIDLow(), target->GetDBTableGUIDLow(), target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
+ return true;
+ }
+
+ static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 msg = atol((char*)args);
+ handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg);
+ return true;
+ }
+
+ static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ std::string itemState = args;
+
+ ItemUpdateState state = ITEM_UNCHANGED;
+ bool listQueue = false;
+ bool checkAll = false;
+
+ if (itemState == "unchanged")
+ state = ITEM_UNCHANGED;
+ else if (itemState == "changed")
+ state = ITEM_CHANGED;
+ else if (itemState == "new")
+ state = ITEM_NEW;
+ else if (itemState == "removed")
+ state = ITEM_REMOVED;
+ else if (itemState == "queue")
+ listQueue = true;
+ else if (itemState == "check_all")
+ checkAll = true;
+ else
+ return false;
+
+ Player* player = handler->getSelectedPlayer();
+ if (!player)
+ player = handler->GetSession()->GetPlayer();
+
+ if (!listQueue && !checkAll)
+ {
+ itemState = "The player has the following " + itemState + " items: ";
+ handler->SendSysMessage(itemState.c_str());
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
+ {
+ if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
+ continue;
+
+ if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ {
+ if (Bag* bag = item->ToBag())
+ {
+ for (uint8 j = 0; j < bag->GetBagSize(); ++j)
+ if (Item* item2 = bag->GetItemByPos(j))
+ if (item2->GetState() == state)
+ handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
+ }
+ else if (item->GetState() == state)
+ handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
+ }
+ }
+ }
+
+ if (listQueue)
+ {
+ std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
+ for (size_t i = 0; i < updateQueue.size(); ++i)
+ {
+ Item* item = updateQueue[i];
+ if (!item)
+ continue;
+
+ Bag* container = item->GetContainer();
+ uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
+
+ std::string st;
+ switch (item->GetState())
+ {
+ case ITEM_UNCHANGED:
+ st = "unchanged";
+ break;
+ case ITEM_CHANGED:
+ st = "changed";
+ break;
+ case ITEM_NEW:
+ st = "new";
+ break;
+ case ITEM_REMOVED:
+ st = "removed";
+ break;
+ }
+
+ handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
+ }
+ if (updateQueue.empty())
+ handler->PSendSysMessage("The player's updatequeue is empty");
+ }
+
+ if (checkAll)
+ {
+ bool error = false;
+ std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
+ {
+ if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
+ continue;
+
+ Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (!item)
+ continue;
+
+ if (item->GetSlot() != i)
+ {
+ handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
+ error = true;
+ continue;
+ }
+
+ if (item->GetOwnerGUID() != player->GetGUID())
+ {
+ handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ error = true;
+ continue;
+ }
+
+ if (Bag* container = item->GetContainer())
+ {
+ handler->PSendSysMessage("The item with slot %d and guid %d has a container (slot: %d, guid: %d) but shouldn't!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
+ error = true;
+ continue;
+ }
+
+ if (item->IsInUpdateQueue())
+ {
+ uint16 qp = item->GetQueuePos();
+ if (qp > updateQueue.size())
+ {
+ handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
+ error = true;
+ continue;
+ }
+
+ if (updateQueue[qp] == NULL)
+ {
+ handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
+ error = true;
+ continue;
+ }
+
+ if (updateQueue[qp] != item)
+ {
+ handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
+ error = true;
+ continue;
+ }
+ }
+ else if (item->GetState() != ITEM_UNCHANGED)
+ {
+ handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
+ error = true;
+ continue;
+ }
+
+ if (Bag* bag = item->ToBag())
+ {
+ for (uint8 j = 0; j < bag->GetBagSize(); ++j)
+ {
+ Item* item2 = bag->GetItemByPos(j);
+ if (!item2)
+ continue;
+
+ if (item2->GetSlot() != j)
+ {
+ handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
+ error = true;
+ continue;
+ }
+
+ if (item2->GetOwnerGUID() != player->GetGUID())
+ {
+ handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
+ error = true;
+ continue;
+ }
+
+ Bag* container = item2->GetContainer();
+ if (!container)
+ {
+ handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
+ error = true;
+ continue;
+ }
+
+ if (container != bag)
+ {
+ handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
+ error = true;
+ continue;
+ }
+
+ if (item2->IsInUpdateQueue())
+ {
+ uint16 qp = item2->GetQueuePos();
+ if (qp > updateQueue.size())
+ {
+ handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
+ error = true;
+ continue;
+ }
+
+ if (updateQueue[qp] == NULL)
+ {
+ handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
+ error = true;
+ continue;
+ }
+
+ if (updateQueue[qp] != item2)
+ {
+ handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
+ error = true;
+ continue;
+ }
+ }
+ else if (item2->GetState() != ITEM_UNCHANGED)
+ {
+ handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
+ error = true;
+ continue;
+ }
+ }
+ }
+ }
+
+ for (size_t i = 0; i < updateQueue.size(); ++i)
+ {
+ Item* item = updateQueue[i];
+ if (!item)
+ continue;
+
+ if (item->GetOwnerGUID() != player->GetGUID())
+ {
+ handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ error = true;
+ continue;
+ }
+
+ if (item->GetQueuePos() != i)
+ {
+ handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
+ error = true;
+ continue;
+ }
+
+ if (item->GetState() == ITEM_REMOVED)
+ continue;
+
+ Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
+
+ if (test == NULL)
+ {
+ handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
+ error = true;
+ continue;
+ }
+
+ if (test != item)
+ {
+ handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, an item which guid is %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
+ error = true;
+ continue;
+ }
+ }
+ if (!error)
+ handler->SendSysMessage("All OK!");
+ }
+
+ return true;
+ }
+
+ static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/)
+ {
+ sBattlegroundMgr->ToggleTesting();
+ return true;
+ }
+
+ static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/)
+ {
+ sBattlegroundMgr->ToggleArenaTesting();
+ return true;
+ }
+
+ static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Creature* target = handler->getSelectedCreature();
+ if (!target || target->IsTotem() || target->IsPet())
+ return false;
+
+ ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
+ ThreatContainer::StorageType::const_iterator itr;
+ uint32 count = 0;
+ handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow());
+ for (itr = threatList.begin(); itr != threatList.end(); ++itr)
+ {
+ Unit* unit = (*itr)->getTarget();
+ if (!unit)
+ {
+ handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat());
+ continue;
+ }
+ handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat());
+ }
+ ThreatContainer::StorageType const &threatList2 = target->getThreatManager().getOfflineThreatList();
+ for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
+ {
+ Unit* unit = (*itr)->getTarget();
+ if (!unit)
+ {
+ handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat());
+ continue;
+ }
+ handler->PSendSysMessage(" %u. [offline] %s (guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat());
+ }
+ handler->SendSysMessage("End of threat list.");
+
+ return true;
+ }
+
+ static bool HandleDebugHostileRefListCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Unit* target = handler->getSelectedUnit();
+ if (!target)
+ target = handler->GetSession()->GetPlayer();
+ HostileReference* ref = target->getHostileRefManager().getFirst();
+ uint32 count = 0;
+ handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow());
+ while (ref)
+ {
+ if (Unit* unit = ref->GetSource()->GetOwner())
+ handler->PSendSysMessage(" %u. %s %s (guid %u) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"), unit->GetName().c_str(), unit->GetGUIDLow(), ref->getThreat());
+ else
+ handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat());
+ ref = ref->next();
+ }
+ handler->SendSysMessage("End of hostil reference list.");
+ return true;
+ }
+
+ static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, char const* args)
+ {
+ Unit* target = handler->getSelectedUnit();
+ if (!target || target->IsVehicle())
+ return false;
+
+ if (!args)
+ return false;
+
+ char* i = strtok((char*)args, " ");
+ if (!i)
+ return false;
+
+ uint32 id = (uint32)atoi(i);
+ //target->SetVehicleId(id);
+ handler->PSendSysMessage("Vehicle id set to %u", id);
+ return true;
+ }
+
+ static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args)
+ {
+ Unit* target = handler->getSelectedUnit();
+ if (!target || !target->IsVehicle())
+ return false;
+
+ if (!args)
+ return false;
+
+ char* i = strtok((char*)args, " ");
+ if (!i)
+ return false;
+
+ char* j = strtok(NULL, " ");
+
+ uint32 entry = (uint32)atoi(i);
+ int8 seatId = j ? (int8)atoi(j) : -1;
+
+ if (!entry)
+ handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
+ else
+ {
+ Creature* passenger = NULL;
+ Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
+ Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
+ handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher);
+ if (!passenger || passenger == target)
+ return false;
+ passenger->EnterVehicle(target, seatId);
+ }
+
+ handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
+ return true;
+ }
+
+ static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* e = strtok((char*)args, " ");
+ char* i = strtok(NULL, " ");
+
+ if (!e)
+ return false;
+
+ uint32 entry = (uint32)atoi(e);
+
+ float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
+ handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());
+
+ if (!i)
+ return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o);
+
+ uint32 id = (uint32)atoi(i);
+
+ CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
+
+ if (!ci)
+ return false;
+
+ VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
+
+ if (!ve)
+ return false;
+
+ Creature* v = new Creature;
+
+ Map* map = handler->GetSession()->GetPlayer()->GetMap();
+
+ if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, x, y, z, o))
+ {
+ delete v;
+ return false;
+ }
+
+ map->AddToMap(v->ToCreature());
+
+ return true;
+ }
+
+ static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
+ std::ostringstream ss;
+ while (ss.str().size() < 128000)
+ ss << stuffingString;
+ handler->SendSysMessage(ss.str().c_str());
+ return true;
+ }
+
+ static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 PhaseShift = atoi(args);
+ handler->GetSession()->SendSetPhaseShift(PhaseShift);
+ return true;
+ }
+
+ static bool HandleDebugGetItemValueCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* e = strtok((char*)args, " ");
+ char* f = strtok(NULL, " ");
+
+ if (!e || !f)
+ return false;
+
+ uint32 guid = (uint32)atoi(e);
+ uint32 index = (uint32)atoi(f);
+
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+
+ if (!i)
+ return false;
+
+ if (index >= i->GetValuesCount())
+ return false;
+
+ uint32 value = i->GetUInt32Value(index);
+
+ handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value);
+
+ return true;
+ }
+
+ static bool HandleDebugSetItemValueCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* e = strtok((char*)args, " ");
+ char* f = strtok(NULL, " ");
+ char* g = strtok(NULL, " ");
+
+ if (!e || !f || !g)
+ return false;
+
+ uint32 guid = (uint32)atoi(e);
+ uint32 index = (uint32)atoi(f);
+ uint32 value = (uint32)atoi(g);
+
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+
+ if (!i)
+ return false;
+
+ if (index >= i->GetValuesCount())
+ return false;
+
+ i->SetUInt32Value(index, value);
+
+ return true;
+ }
+
+ static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* e = strtok((char*)args, " ");
+ if (!e)
+ return false;
+
+ uint32 guid = (uint32)atoi(e);
+
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
+
+ if (!i)
+ return false;
+
+ handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
+ sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate());
+
+ return true;
+ }
+
+ //show animation
+ static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 animId = atoi((char*)args);
+ handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId);
+ return true;
+ }
+
+ static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ if (Unit* unit = handler->getSelectedUnit())
+ handler->PSendSysMessage("Unit %s (GuidLow: %u) is %sin LoS", unit->GetName().c_str(), unit->GetGUIDLow(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not ");
+ return true;
+ }
+
+ static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Unit* unit = handler->getSelectedUnit();
+ if (!unit)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ int32 state = atoi((char*)args);
+ if (!state)
+ {
+ // reset all states
+ for (int i = 1; i <= 32; ++i)
+ unit->ModifyAuraState(AuraStateType(i), false);
+ return true;
+ }
+
+ unit->ModifyAuraState(AuraStateType(abs(state)), state > 0);
+ return true;
+ }
+
+ static bool HandleDebugSetValueCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* x = strtok((char*)args, " ");
+ char* y = strtok(NULL, " ");
+ char* z = strtok(NULL, " ");
+
+ if (!x || !y)
+ return false;
+
+ WorldObject* target = handler->getSelectedObject();
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = target->GetGUID();
+
+ uint32 opcode = (uint32)atoi(x);
+ if (opcode >= target->GetValuesCount())
+ {
+ handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
+ return false;
+ }
+
+ bool isInt32 = true;
+ if (z)
+ isInt32 = (bool)atoi(z);
+
+ if (isInt32)
+ {
+ uint32 value = (uint32)atoi(y);
+ target->SetUInt32Value(opcode , value);
+ handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
+ }
+ else
+ {
+ float value = (float)atof(y);
+ target->SetFloatValue(opcode , value);
+ handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
+ }
+
+ return true;
+ }
+
+ static bool HandleDebugGetValueCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* x = strtok((char*)args, " ");
+ char* z = strtok(NULL, " ");
+
+ if (!x)
+ return false;
+
+ Unit* target = handler->getSelectedUnit();
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = target->GetGUID();
+
+ uint32 opcode = (uint32)atoi(x);
+ if (opcode >= target->GetValuesCount())
+ {
+ handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
+ return false;
+ }
+
+ bool isInt32 = true;
+ if (z)
+ isInt32 = (bool)atoi(z);
+
+ if (isInt32)
+ {
+ uint32 value = target->GetUInt32Value(opcode);
+ handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
+ }
+ else
+ {
+ float value = target->GetFloatValue(opcode);
+ handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
+ }
+
+ return true;
+ }
+
+ static bool HandleDebugMod32ValueCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ char* x = strtok((char*)args, " ");
+ char* y = strtok(NULL, " ");
+
+ if (!x || !y)
+ return false;
+
+ uint32 opcode = (uint32)atoi(x);
+ int value = atoi(y);
+
+ if (opcode >= handler->GetSession()->GetPlayer()->GetValuesCount())
+ {
+ handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount());
+ return false;
+ }
+
+ int currentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(opcode);
+
+ currentValue += value;
+ handler->GetSession()->GetPlayer()->SetUInt32Value(opcode, (uint32)currentValue);
+
+ handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, opcode, currentValue);
+
+ return true;
+ }
+
+ static bool HandleDebugUpdateCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ uint32 updateIndex;
+ uint32 value;
+
+ char* index = strtok((char*)args, " ");
+
+ Unit* unit = handler->getSelectedUnit();
+ if (!unit)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!index)
+ return true;
+
+ updateIndex = atoi(index);
+ //check updateIndex
+ if (unit->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (updateIndex >= PLAYER_END)
+ return true;
+ }
+ else if (updateIndex >= UNIT_END)
+ return true;
+
+ char* val = strtok(NULL, " ");
+ if (!val)
+ {
+ value = unit->GetUInt32Value(updateIndex);
+
+ handler->PSendSysMessage(LANG_UPDATE, unit->GetGUIDLow(), updateIndex, value);
+ return true;
+ }
+
+ value = atoi(val);
+
+ handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUIDLow(), updateIndex, value);
+
+ unit->SetUInt32Value(updateIndex, value);
+
+ return true;
+ }
+
+ static bool HandleDebugSet32BitCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ WorldObject* target = handler->getSelectedObject();
+ if (!target)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* x = strtok((char*)args, " ");
+ char* y = strtok(NULL, " ");
+
+ if (!x || !y)
+ return false;
+
+ uint32 opcode = (uint32)atoi(x);
+ uint32 val = (uint32)atoi(y);
+ if (val > 32) //uint32 = 32 bits
+ return false;
+
+ uint32 value = val ? 1 << (val - 1) : 0;
+ target->SetUInt32Value(opcode, value);
+
+ handler->PSendSysMessage(LANG_SET_32BIT_FIELD, opcode, value);
+ return true;
+ }
+
+ static bool HandleDebugMoveflagsCommand(ChatHandler* handler, char const* args)
+ {
+ Unit* target = handler->getSelectedUnit();
+ if (!target)
+ target = handler->GetSession()->GetPlayer();
+
+ if (!*args)
+ {
+ //! Display case
+ handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
+ }
+ else
+ {
+ char* mask1 = strtok((char*)args, " ");
+ if (!mask1)
+ return false;
+
+ char* mask2 = strtok(NULL, " \n");
+
+ uint32 moveFlags = (uint32)atoi(mask1);
+ target->SetUnitMovementFlags(moveFlags);
+
+ if (mask2)
+ {
+ uint32 moveFlagsExtra = uint32(atoi(mask2));
+ target->SetExtraUnitMovementFlags(moveFlagsExtra);
+ }
+
+ target->SendMovementFlagUpdate();
+ handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
+ }
+
+ return true;
+ }
+
+ static bool HandleDebugUnitStateCommand(ChatHandler* handler, char const* args)
+ {
+ Unit* target = handler->getSelectedUnit();
+ if (!target)
+ target = handler->GetSession()->GetPlayer();
+
+ if (!*args)
+ {
+ handler->PSendSysMessage("Unit States: %u, React State: %u", target->GetUnitState(), target->ToCreature() ? target->ToCreature()->GetReactState() : 10);
+ }
+ else
+ {
+ uint32 unitState = atoi((char*)args);
+ target->ClearUnitState(target->GetUnitState());
+ target->AddUnitState(unitState);
+ }
+
+ return true;
+ }
+
+ static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+
+ sLog->outSQLDev("(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
+
+ handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
+ return true;
+ }
+};
+
+void AddSC_debug_commandscript()
+{
+ new debug_commandscript();
+}