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Diffstat (limited to 'src/scripts/Commands/cs_misc.cpp')
-rw-r--r-- | src/scripts/Commands/cs_misc.cpp | 3178 |
1 files changed, 0 insertions, 3178 deletions
diff --git a/src/scripts/Commands/cs_misc.cpp b/src/scripts/Commands/cs_misc.cpp deleted file mode 100644 index 058290c9e3..0000000000 --- a/src/scripts/Commands/cs_misc.cpp +++ /dev/null @@ -1,3178 +0,0 @@ -/* - * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 - * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - */ - -#include "Chat.h" -#include "ScriptMgr.h" -#include "AccountMgr.h" -#include "ArenaTeamMgr.h" -#include "CellImpl.h" -#include "GridNotifiers.h" -#include "Group.h" -#include "GuildMgr.h" -#include "InstanceSaveMgr.h" -#include "Language.h" -#include "MovementGenerator.h" -#include "ObjectAccessor.h" -#include "Opcodes.h" -#include "SpellAuras.h" -#include "TargetedMovementGenerator.h" -#include "WeatherMgr.h" -#include "ace/INET_Addr.h" -#include "Player.h" -#include "Pet.h" -#include "LFG.h" -#include "GroupMgr.h" -#include "BattlegroundMgr.h" -#include "MapManager.h" - -class misc_commandscript : public CommandScript -{ -public: - misc_commandscript() : CommandScript("misc_commandscript") { } - - std::vector<ChatCommand> GetCommands() const override - { - static std::vector<ChatCommand> groupCommandTable = - { - { "leader", SEC_GAMEMASTER, false, &HandleGroupLeaderCommand, "" }, - { "disband", SEC_GAMEMASTER, false, &HandleGroupDisbandCommand, "" }, - { "remove", SEC_GAMEMASTER, false, &HandleGroupRemoveCommand, "" }, - { "join", SEC_GAMEMASTER, false, &HandleGroupJoinCommand, "" }, - { "list", SEC_GAMEMASTER, false, &HandleGroupListCommand, "" } - }; - static std::vector<ChatCommand> petCommandTable = - { - { "create", SEC_GAMEMASTER, false, &HandleCreatePetCommand, "" }, - { "learn", SEC_GAMEMASTER, false, &HandlePetLearnCommand, "" }, - { "unlearn", SEC_GAMEMASTER, false, &HandlePetUnlearnCommand, "" } - }; - static std::vector<ChatCommand> sendCommandTable = - { - { "items", SEC_GAMEMASTER, true, &HandleSendItemsCommand, "" }, - { "mail", SEC_GAMEMASTER, true, &HandleSendMailCommand, "" }, - { "message", SEC_ADMINISTRATOR, true, &HandleSendMessageCommand, "" }, - { "money", SEC_GAMEMASTER, true, &HandleSendMoneyCommand, "" } - }; - static std::vector<ChatCommand> commandTable = - { - { "dev", SEC_ADMINISTRATOR, false, &HandleDevCommand, "" }, - { "gps", SEC_MODERATOR, false, &HandleGPSCommand, "" }, - { "aura", SEC_GAMEMASTER, false, &HandleAuraCommand, "" }, - { "unaura", SEC_GAMEMASTER, false, &HandleUnAuraCommand, "" }, - { "appear", SEC_MODERATOR, false, &HandleAppearCommand, "" }, - { "summon", SEC_GAMEMASTER, false, &HandleSummonCommand, "" }, - { "groupsummon", SEC_GAMEMASTER, false, &HandleGroupSummonCommand, "" }, - { "commands", SEC_PLAYER, true, &HandleCommandsCommand, "" }, - { "die", SEC_GAMEMASTER, false, &HandleDieCommand, "" }, - { "revive", SEC_GAMEMASTER, true, &HandleReviveCommand, "" }, - { "dismount", SEC_PLAYER, false, &HandleDismountCommand, "" }, - { "guid", SEC_GAMEMASTER, false, &HandleGUIDCommand, "" }, - { "help", SEC_PLAYER, true, &HandleHelpCommand, "" }, - { "itemmove", SEC_GAMEMASTER, false, &HandleItemMoveCommand, "" }, - { "cooldown", SEC_GAMEMASTER, false, &HandleCooldownCommand, "" }, - { "distance", SEC_ADMINISTRATOR, false, &HandleGetDistanceCommand, "" }, - { "recall", SEC_GAMEMASTER, false, &HandleRecallCommand, "" }, - { "save", SEC_PLAYER, false, &HandleSaveCommand, "" }, - { "saveall", SEC_GAMEMASTER, true, &HandleSaveAllCommand, "" }, - { "kick", SEC_GAMEMASTER, true, &HandleKickPlayerCommand, "" }, - { "unstuck", SEC_GAMEMASTER, true, &HandleUnstuckCommand, "" }, - { "taxicheat", SEC_GAMEMASTER, false, &HandleTaxiCheatCommand, "" }, - { "linkgrave", SEC_ADMINISTRATOR, false, &HandleLinkGraveCommand, "" }, - { "neargrave", SEC_GAMEMASTER, false, &HandleNearGraveCommand, "" }, - { "explorecheat", SEC_ADMINISTRATOR, false, &HandleExploreCheatCommand, "" }, - { "showarea", SEC_GAMEMASTER, false, &HandleShowAreaCommand, "" }, - { "hidearea", SEC_ADMINISTRATOR, false, &HandleHideAreaCommand, "" }, - { "additem", SEC_GAMEMASTER, false, &HandleAddItemCommand, "" }, - { "additemset", SEC_GAMEMASTER, false, &HandleAddItemSetCommand, "" }, - { "bank", SEC_ADMINISTRATOR, false, &HandleBankCommand, "" }, - { "wchange", SEC_ADMINISTRATOR, false, &HandleChangeWeather, "" }, - { "maxskill", SEC_GAMEMASTER, false, &HandleMaxSkillCommand, "" }, - { "setskill", SEC_GAMEMASTER, false, &HandleSetSkillCommand, "" }, - { "pinfo", SEC_GAMEMASTER, true, &HandlePInfoCommand, "" }, - { "respawn", SEC_GAMEMASTER, false, &HandleRespawnCommand, "" }, - { "send", SEC_GAMEMASTER, true, nullptr, "", sendCommandTable }, - { "pet", SEC_GAMEMASTER, false, nullptr, "", petCommandTable }, - { "mute", SEC_GAMEMASTER, true, &HandleMuteCommand, "" }, - { "unmute", SEC_GAMEMASTER, true, &HandleUnmuteCommand, "" }, - { "movegens", SEC_ADMINISTRATOR, false, &HandleMovegensCommand, "" }, - { "cometome", SEC_ADMINISTRATOR, false, &HandleComeToMeCommand, "" }, - { "damage", SEC_GAMEMASTER, false, &HandleDamageCommand, "" }, - { "combatstop", SEC_GAMEMASTER, true, &HandleCombatStopCommand, "" }, - { "flusharenapoints", SEC_ADMINISTRATOR, false, &HandleFlushArenaPointsCommand, "" }, - { "repairitems", SEC_GAMEMASTER, true, &HandleRepairitemsCommand, "" }, - { "waterwalk", SEC_GAMEMASTER, false, &HandleWaterwalkCommand, "" }, - { "freeze", SEC_GAMEMASTER, false, &HandleFreezeCommand, "" }, - { "unfreeze", SEC_GAMEMASTER, false, &HandleUnFreezeCommand, "" }, - { "group", SEC_GAMEMASTER, false, nullptr, "", groupCommandTable }, - { "possess", SEC_GAMEMASTER, false, HandlePossessCommand, "" }, - { "unpossess", SEC_GAMEMASTER, false, HandleUnPossessCommand, "" }, - { "bindsight", SEC_ADMINISTRATOR, false, HandleBindSightCommand, "" }, - { "unbindsight", SEC_ADMINISTRATOR, false, HandleUnbindSightCommand, "" }, - { "playall", SEC_GAMEMASTER, false, HandlePlayAllCommand, "" }, - { "skirmish", SEC_ADMINISTRATOR, false, HandleSkirmishCommand, "" }, - { "mailbox", SEC_MODERATOR, false, &HandleMailBoxCommand, "" } - }; - return commandTable; - } - - static bool HandleSkirmishCommand(ChatHandler* handler, char const* args) - { - Tokenizer tokens(args, ' '); - - if (!*args || !tokens.size()) - { - handler->PSendSysMessage("Usage: .skirmish [arena] [XvX] [Nick1] [Nick2] ... [NickN]"); - handler->PSendSysMessage("[arena] can be \"all\" or comma-separated list of possible arenas (NA,BE,RL,DS,RV)."); - handler->PSendSysMessage("[XvX] can be 1v1, 2v2, 3v3, 5v5. After [XvX] specify enough nicknames for that mode."); - handler->SetSentErrorMessage(true); - return false; - } - - Tokenizer::const_iterator i = tokens.begin(); - - std::set<BattlegroundTypeId> allowedArenas; - std::string arenasStr = *(i++); - std::string tmpStr; - Tokenizer arenaTokens(arenasStr, ','); - for (Tokenizer::const_iterator itr = arenaTokens.begin(); itr != arenaTokens.end(); ++itr) - { - tmpStr = std::string(*itr); - if (tmpStr == "all") - { - if (arenaTokens.size() > 1) - { - handler->PSendSysMessage("Invalid [arena] specified."); - handler->SetSentErrorMessage(true); - return false; - } - allowedArenas.insert(BATTLEGROUND_NA); - allowedArenas.insert(BATTLEGROUND_BE); - allowedArenas.insert(BATTLEGROUND_RL); - allowedArenas.insert(BATTLEGROUND_DS); - allowedArenas.insert(BATTLEGROUND_RV); - } - else if (tmpStr == "NA") - allowedArenas.insert(BATTLEGROUND_NA); - else if (tmpStr == "BE") - allowedArenas.insert(BATTLEGROUND_BE); - else if (tmpStr == "RL") - allowedArenas.insert(BATTLEGROUND_RL); - else if (tmpStr == "DS") - allowedArenas.insert(BATTLEGROUND_DS); - else if (tmpStr == "RV") - allowedArenas.insert(BATTLEGROUND_RV); - else - { - handler->PSendSysMessage("Invalid [arena] specified."); - handler->SetSentErrorMessage(true); - return false; - } - } - ASSERT(!allowedArenas.empty()); - BattlegroundTypeId randomizedArenaBgTypeId = Trinity::Containers::SelectRandomContainerElement(allowedArenas); - - uint8 count = 0; - if (i != tokens.end()) - { - std::string mode = *(i++); - if (mode == "1v1") count = 2; - else if (mode == "2v2") count = 4; - else if (mode == "3v3") count = 6; - else if (mode == "5v5") count = 10; - } - - if (!count) - { - handler->PSendSysMessage("Invalid bracket. Can be 1v1, 2v2, 3v3, 5v5"); - handler->SetSentErrorMessage(true); - return false; - } - - if (tokens.size() != uint16(count+2)) - { - handler->PSendSysMessage("Invalid number of nicknames for this bracket."); - handler->SetSentErrorMessage(true); - return false; - } - - uint8 hcnt = count / 2; - uint8 error = 0; - std::string last_name; - Player* plr = nullptr; - Player* players[10] = {nullptr}; - uint8 cnt = 0; - for (; i != tokens.end(); ++i) - { - last_name = std::string(*i); - plr = ObjectAccessor::FindPlayerByName(last_name, false); - if (!plr) { error = 1; break; } - if (!plr->IsInWorld() || !plr->FindMap() || plr->IsBeingTeleported()) { error = 2; break; } - if (plr->GetMap()->GetEntry()->Instanceable()) { error = 3; break; } - if (plr->isUsingLfg()) { error = 4; break; } - if (plr->InBattlegroundQueue()) { error = 5; break; } - if (plr->IsInFlight()) { error = 10; break; } - if (!plr->IsAlive()) { error = 11; break; } - const Group* g = plr->GetGroup(); - if (hcnt > 1) - { - if (!g) { error = 6; break; } - if (g->isRaidGroup() || g->isBGGroup() || g->isBFGroup() || g->isLFGGroup()) { error = 7; break; } - if (g->GetMembersCount() != hcnt) { error = 8; break; } - - uint8 sti = (cnt < hcnt ? 0 : hcnt); - if (sti != cnt) - if (players[sti]->GetGroup() != plr->GetGroup()) { error = 9; last_name += " and " + players[sti]->GetName(); break; } - } - else // 1v1 - { - if (g) { error = 12; break; } - } - players[cnt++] = plr; - } - - for (uint8 i=0; i<cnt && !error; ++i) - for (uint8 j=i+1; j<cnt; ++j) - if (players[i]->GetGUID() == players[j]->GetGUID()) - { - last_name = players[i]->GetName(); - error = 13; - break; - } - - switch (error) - { - case 1: - handler->PSendSysMessage("Player %s not found.", last_name.c_str()); - break; - case 2: - handler->PSendSysMessage("Player %s is being teleported.", last_name.c_str()); - break; - case 3: - handler->PSendSysMessage("Player %s is in instance/battleground/arena.", last_name.c_str()); - break; - case 4: - handler->PSendSysMessage("Player %s is in LFG system.", last_name.c_str()); - break; - case 5: - handler->PSendSysMessage("Player %s is queued for battleground/arena.", last_name.c_str()); - break; - case 6: - handler->PSendSysMessage("Player %s is not in group.", last_name.c_str()); - break; - case 7: - handler->PSendSysMessage("Player %s is not in normal group.", last_name.c_str()); - break; - case 8: - handler->PSendSysMessage("Group of player %s has invalid member count.", last_name.c_str()); - break; - case 9: - handler->PSendSysMessage("Players %s are not in the same group.", last_name.c_str()); - break; - case 10: - handler->PSendSysMessage("Player %s is in flight.", last_name.c_str()); - break; - case 11: - handler->PSendSysMessage("Player %s is dead.", last_name.c_str()); - break; - case 12: - handler->PSendSysMessage("Player %s is in a group.", last_name.c_str()); - break; - case 13: - handler->PSendSysMessage("Player %s occurs more than once.", last_name.c_str()); - break; - } - - if (error) - { - handler->SetSentErrorMessage(true); - return false; - } - - Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA); - if (!bgt) - { - handler->PSendSysMessage("Couldn't create arena map!"); - handler->SetSentErrorMessage(true); - return false; - } - - Battleground* bg = sBattlegroundMgr->CreateNewBattleground(randomizedArenaBgTypeId, 80, 80, ArenaType(hcnt >= 2 ? hcnt : 2), false); - if (!bg) - { - handler->PSendSysMessage("Couldn't create arena map!"); - handler->SetSentErrorMessage(true); - return false; - } - - bg->StartBattleground(); - - BattlegroundTypeId bgTypeId = bg->GetBgTypeID(); - - TeamId teamId1 = Player::TeamIdForRace(players[0]->getRace()); - TeamId teamId2 = (teamId1 == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE); - for (uint8 i=0; i<cnt; ++i) - { - Player* player = players[i]; - - TeamId teamId = (i < hcnt ? teamId1 : teamId2); - player->SetEntryPoint(); - - uint32 queueSlot = 0; - WorldPacket data; - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId); - player->GetSession()->SendPacket(&data); - - player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId, queueSlot, true, false, teamId); - sBattlegroundMgr->SendToBattleground(player, bg->GetInstanceID(), bgTypeId); - } - - handler->PSendSysMessage("Success! Players are now being teleported to the arena."); - return true; - } - - static bool HandleDevCommand(ChatHandler* handler, char const* args) - { - if (!*args) - { - if (handler->GetSession()->GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER)) - handler->GetSession()->SendNotification(LANG_DEV_ON); - else - handler->GetSession()->SendNotification(LANG_DEV_OFF); - return true; - } - - std::string argstr = (char*)args; - - if (argstr == "on") - { - handler->GetSession()->GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER); - handler->GetSession()->SendNotification(LANG_DEV_ON); - return true; - } - - if (argstr == "off") - { - handler->GetSession()->GetPlayer()->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER); - handler->GetSession()->SendNotification(LANG_DEV_OFF); - return true; - } - - handler->SendSysMessage(LANG_USE_BOL); - handler->SetSentErrorMessage(true); - return false; - } - - static bool HandleGPSCommand(ChatHandler* handler, char const* args) - { - WorldObject* object = nullptr; - if (*args) - { - uint64 guid = handler->extractGuidFromLink((char*)args); - if (guid) - object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); - - if (!object) - { - handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); - handler->SetSentErrorMessage(true); - return false; - } - } - else - { - object = handler->getSelectedUnit(); - - if (!object) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - } - - CellCoord cellCoord = Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()); - Cell cell(cellCoord); - - uint32 zoneId, areaId; - object->GetZoneAndAreaId(zoneId, areaId); - - MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId()); - AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId); - AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId); - - float zoneX = object->GetPositionX(); - float zoneY = object->GetPositionY(); - - Map2ZoneCoordinates(zoneX, zoneY, zoneId); - - Map const* map = object->GetMap(); - float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); - float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); - - GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY()); - - // 63? WHY? - int gridX = 63 - gridCoord.x_coord; - int gridY = 63 - gridCoord.y_coord; - - uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0; - uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0; - - if (haveVMap) - { - if (map->IsOutdoors(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ())) - handler->PSendSysMessage("You are outdoors"); - else - handler->PSendSysMessage("You are indoors"); - } - else - handler->PSendSysMessage("no VMAP available for area info"); - - handler->PSendSysMessage(LANG_MAP_POSITION, - object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"), - zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), - areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), - object->GetPhaseMask(), - object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(), - cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(), - zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap); - - LiquidData liquidStatus; - ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus); - - if (status) - handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); - if (object->GetTransport()) - handler->PSendSysMessage("Transport offset: %.2f, %.2f, %.2f, %.2f", object->m_movementInfo.transport.pos.GetPositionX(), object->m_movementInfo.transport.pos.GetPositionY(), object->m_movementInfo.transport.pos.GetPositionZ(), object->m_movementInfo.transport.pos.GetOrientation()); - - return true; - } - - static bool HandleAuraCommand(ChatHandler* handler, char const* args) - { - Unit* target = handler->getSelectedUnit(); - if (!target) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spellId = handler->extractSpellIdFromLink((char*)args); - if (!spellId) - return false; - - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); - if (!spellInfo) - { - handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); - handler->SetSentErrorMessage(true); - return false; - } - - if (!SpellMgr::IsSpellValid(spellInfo)) - { - handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId); - handler->SetSentErrorMessage(true); - return false; - } - - SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); - uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spellId); - if (bounds.first != bounds.second || spellDifficultyId) - { - handler->PSendSysMessage("Aura %u cannot be applied using a command!", spellId); - handler->SetSentErrorMessage(true); - return false; - } - - Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, target, target); - - return true; - } - - static bool HandleUnAuraCommand(ChatHandler* handler, char const* args) - { - Unit* target = handler->getSelectedUnit(); - if (!target) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - std::string argstr = args; - if (argstr == "all") - { - target->RemoveAllAuras(); - return true; - } - - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spellId = handler->extractSpellIdFromLink((char*)args); - if (!spellId) - return false; - - target->RemoveAurasDueToSpell(spellId); - - return true; - } - // Teleport to Player - static bool HandleAppearCommand(ChatHandler* handler, char const* args) - { - Player* target; - uint64 targetGuid; - std::string targetName; - if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) - return false; - - Player* _player = handler->GetSession()->GetPlayer(); - if (target == _player || targetGuid == _player->GetGUID()) - { - handler->SendSysMessage(LANG_CANT_TELEPORT_SELF); - handler->SetSentErrorMessage(true); - return false; - } - - if (target) - { - // check online security - if (handler->HasLowerSecurity(target, 0)) - return false; - - std::string chrNameLink = handler->playerLink(targetName); - - Map* map = target->GetMap(); - if (map->IsBattlegroundOrArena()) - { - // only allow if gm mode is on - if (!_player->IsGameMaster()) - { - handler->PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - - if (!_player->GetMap()->IsBattlegroundOrArena()) - _player->SetEntryPoint(); - - _player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId(), PLAYER_MAX_BATTLEGROUND_QUEUES, false, false, TEAM_NEUTRAL); - } - else if (map->IsDungeon()) - { - // we have to go to instance, and can go to player only if: - // 1) we are in his group (either as leader or as member) - // 2) we are not bound to any group and have GM mode on - if (_player->GetGroup()) - { - // we are in group, we can go only if we are in the player group - if (_player->GetGroup() != target->GetGroup()) - { - handler->PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - } - else - { - // we are not in group, let's verify our GM mode - if (!_player->IsGameMaster()) - { - handler->PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - } - - // if the GM is bound to another instance, he will not be bound to another one - InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(_player->GetGUIDLow(), target->GetMapId(), target->GetDifficulty(map->IsRaid())); - if (!bind) - if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId())) - sInstanceSaveMgr->PlayerBindToInstance(_player->GetGUIDLow(), save, !save->CanReset(), _player); - - if (map->IsRaid()) - _player->SetRaidDifficulty(target->GetRaidDifficulty()); - else - _player->SetDungeonDifficulty(target->GetDungeonDifficulty()); - } - - handler->PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str()); - - // stop flight if need - if (_player->IsInFlight()) - { - _player->GetMotionMaster()->MovementExpired(); - _player->CleanupAfterTaxiFlight(); - } - // save only in non-flight case - else - _player->SaveRecallPosition(); - - _player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+0.25f, _player->GetOrientation(), TELE_TO_GM_MODE); - _player->SetPhaseMask(target->GetPhaseMask() | 1, false); - } - else - { - // check offline security - if (handler->HasLowerSecurity(nullptr, targetGuid)) - return false; - - std::string nameLink = handler->playerLink(targetName); - - handler->PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str()); - - // to point where player stay (if loaded) - float x, y, z, o; - uint32 map; - bool in_flight; - if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, targetGuid)) - return false; - - // stop flight if need - if (_player->IsInFlight()) - { - _player->GetMotionMaster()->MovementExpired(); - _player->CleanupAfterTaxiFlight(); - } - // save only in non-flight case - else - _player->SaveRecallPosition(); - - _player->TeleportTo(map, x, y, z, _player->GetOrientation()); - } - - return true; - } - // Summon Player - static bool HandleSummonCommand(ChatHandler* handler, char const* args) - { - Player* target; - uint64 targetGuid; - std::string targetName; - if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) - return false; - - Player* _player = handler->GetSession()->GetPlayer(); - if (target == _player || targetGuid == _player->GetGUID()) - { - handler->PSendSysMessage(LANG_CANT_TELEPORT_SELF); - handler->SetSentErrorMessage(true); - return false; - } - - if (target) - { - std::string nameLink = handler->playerLink(targetName); - // check online security - if (handler->HasLowerSecurity(target, 0)) - return false; - - if (target->IsBeingTeleported()) - { - handler->PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - - Map* map = handler->GetSession()->GetPlayer()->GetMap(); - - if (map->IsBattlegroundOrArena()) - { - handler->PSendSysMessage("Can't summon to a battleground!"); - handler->SetSentErrorMessage(true); - return false; - } - else if (map->IsDungeon()) - { - // Allow GM to summon players or only other GM accounts inside instances. - if (!sWorld->getBoolConfig(CONFIG_INSTANCE_GMSUMMON_PLAYER)) - { - // pussywizard: prevent unbinding normal player's perm bind by just summoning him >_> - if (!target->GetSession()->GetSecurity()) - { - handler->PSendSysMessage("Only GMs can be summoned to an instance!"); - handler->SetSentErrorMessage(true); - return false; - } - } - - Map* destMap = target->GetMap(); - - if (destMap->Instanceable() && destMap->GetInstanceId() != map->GetInstanceId()) - sInstanceSaveMgr->PlayerUnbindInstance(target->GetGUIDLow(), map->GetInstanceId(), target->GetDungeonDifficulty(), true, target); - - // we are in an instance, and can only summon players in our group with us as leader - if (!handler->GetSession()->GetPlayer()->GetGroup() || !target->GetGroup() || - (target->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) || - (handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID())) - // the last check is a bit excessive, but let it be, just in case - { - handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - } - - handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), ""); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str()); - - // stop flight if need - if (target->IsInFlight()) - { - target->GetMotionMaster()->MovementExpired(); - target->CleanupAfterTaxiFlight(); - } - // save only in non-flight case - else - target->SaveRecallPosition(); - - // before GM - float x, y, z; - handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize()); - target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation()); - target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), false); - } - else - { - // check offline security - if (handler->HasLowerSecurity(nullptr, targetGuid)) - return false; - - std::string nameLink = handler->playerLink(targetName); - - handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE)); - - // in point where GM stay - Player::SavePositionInDB(handler->GetSession()->GetPlayer()->GetMapId(), - handler->GetSession()->GetPlayer()->GetPositionX(), - handler->GetSession()->GetPlayer()->GetPositionY(), - handler->GetSession()->GetPlayer()->GetPositionZ(), - handler->GetSession()->GetPlayer()->GetOrientation(), - handler->GetSession()->GetPlayer()->GetZoneId(), - targetGuid); - } - - return true; - } - // Summon group of player - static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args) - { - Player* target; - if (!handler->extractPlayerTarget((char*)args, &target)) - return false; - - // check online security - if (handler->HasLowerSecurity(target, 0)) - return false; - - Group* group = target->GetGroup(); - - std::string nameLink = handler->GetNameLink(target); - - if (!group) - { - handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - - Map* gmMap = handler->GetSession()->GetPlayer()->GetMap(); - bool toInstance = gmMap->Instanceable(); - - // we are in instance, and can summon only player in our group with us as lead - if (toInstance && ( - !handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) || - (handler->GetSession()->GetPlayer()->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()))) - // the last check is a bit excessive, but let it be, just in case - { - handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST); - handler->SetSentErrorMessage(true); - return false; - } - - for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) - { - Player* player = itr->GetSource(); - - if (!player || player == handler->GetSession()->GetPlayer() || !player->GetSession()) - continue; - - // check online security - if (handler->HasLowerSecurity(player, 0)) - return false; - - std::string plNameLink = handler->GetNameLink(player); - - if (player->IsBeingTeleported() == true) - { - handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - - if (toInstance) - { - Map* playerMap = player->GetMap(); - - if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId()) - { - // cannot summon from instance to instance - handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - } - - handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), ""); - if (handler->needReportToTarget(player)) - ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str()); - - // stop flight if need - if (player->IsInFlight()) - { - player->GetMotionMaster()->MovementExpired(); - player->CleanupAfterTaxiFlight(); - } - // save only in non-flight case - else - player->SaveRecallPosition(); - - // before GM - float x, y, z; - handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize()); - player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation()); - } - - return true; - } - - static bool HandleCommandsCommand(ChatHandler* handler, char const* /*args*/) - { - handler->ShowHelpForCommand(handler->getCommandTable(), ""); - return true; - } - - static bool HandleDieCommand(ChatHandler* handler, char const* /*args*/) - { - Unit* target = handler->getSelectedUnit(); - - if (!target || !handler->GetSession()->GetPlayer()->GetTarget()) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - if (target->GetTypeId() == TYPEID_PLAYER) - { - if (handler->HasLowerSecurity(target->ToPlayer(), 0, false)) - return false; - } - - if (target->IsAlive()) - { - if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE)) - { - if (target->GetTypeId() == TYPEID_UNIT && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard - target->ToCreature()->LowerPlayerDamageReq(target->GetMaxHealth()); - Unit::Kill(handler->GetSession()->GetPlayer(), target); - } - else - Unit::DealDamage(handler->GetSession()->GetPlayer(), target, target->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false, true); - } - - return true; - } - - static bool HandleReviveCommand(ChatHandler* handler, char const* args) - { - Player* target; - uint64 targetGuid; - if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid)) - return false; - - if (target) - { - target->ResurrectPlayer(!AccountMgr::IsPlayerAccount(target->GetSession()->GetSecurity()) ? 1.0f : 0.5f); - target->SpawnCorpseBones(); - target->SaveToDB(false, false); - } - else - // will resurrected at login without corpse - sObjectAccessor->ConvertCorpseForPlayer(targetGuid); - - return true; - } - - static bool HandleDismountCommand(ChatHandler* handler, char const* /*args*/) - { - Player* player = handler->GetSession()->GetPlayer(); - - // If player is not mounted, so go out :) - if (!player->IsMounted()) - { - handler->SendSysMessage(LANG_CHAR_NON_MOUNTED); - handler->SetSentErrorMessage(true); - return false; - } - - if (player->IsInFlight()) - { - handler->SendSysMessage(LANG_YOU_IN_FLIGHT); - handler->SetSentErrorMessage(true); - return false; - } - - player->Dismount(); - player->RemoveAurasByType(SPELL_AURA_MOUNTED); - return true; - } - - static bool HandleGUIDCommand(ChatHandler* handler, char const* /*args*/) - { - uint64 guid = handler->GetSession()->GetPlayer()->GetTarget(); - - if (guid == 0) - { - handler->SendSysMessage(LANG_NO_SELECTION); - handler->SetSentErrorMessage(true); - return false; - } - - handler->PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid)); - return true; - } - - static bool HandleHelpCommand(ChatHandler* handler, char const* args) - { - char const* cmd = strtok((char*)args, " "); - if (!cmd) - { - handler->ShowHelpForCommand(handler->getCommandTable(), "help"); - handler->ShowHelpForCommand(handler->getCommandTable(), ""); - } - else - { - if (!handler->ShowHelpForCommand(handler->getCommandTable(), cmd)) - handler->SendSysMessage(LANG_NO_HELP_CMD); - } - - return true; - } - // move item to other slot - static bool HandleItemMoveCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - char const* param1 = strtok((char*)args, " "); - if (!param1) - return false; - - char const* param2 = strtok(nullptr, " "); - if (!param2) - return false; - - uint8 srcSlot = uint8(atoi(param1)); - uint8 dstSlot = uint8(atoi(param2)); - - if (srcSlot == dstSlot) - return true; - - if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true)) - return false; - - if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false)) - return false; - - uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot); - uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot); - - handler->GetSession()->GetPlayer()->SwapItem(src, dst); - - return true; - } - - static bool HandleCooldownCommand(ChatHandler* handler, char const* args) - { - Player* target = handler->getSelectedPlayer(); - if (!target) - { - handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); - handler->SetSentErrorMessage(true); - return false; - } - - std::string nameLink = handler->GetNameLink(target); - - if (!*args) - { - target->RemoveAllSpellCooldown(); - handler->PSendSysMessage(LANG_REMOVEALL_COOLDOWN, nameLink.c_str()); - } - else - { - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form - uint32 spellIid = handler->extractSpellIdFromLink((char*)args); - if (!spellIid) - return false; - - if (!sSpellMgr->GetSpellInfo(spellIid)) - { - handler->PSendSysMessage(LANG_UNKNOWN_SPELL, target == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - - target->RemoveSpellCooldown(spellIid, true); - handler->PSendSysMessage(LANG_REMOVE_COOLDOWN, spellIid, target == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str()); - } - return true; - } - - static bool HandleGetDistanceCommand(ChatHandler* handler, char const* args) - { - WorldObject* obj = nullptr; - - if (*args) - { - uint64 guid = handler->extractGuidFromLink((char*)args); - if (guid) - obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); - - if (!obj) - { - handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); - handler->SetSentErrorMessage(true); - return false; - } - } - else - { - obj = handler->getSelectedUnit(); - - if (!obj) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - } - - handler->PSendSysMessage(LANG_DISTANCE, handler->GetSession()->GetPlayer()->GetDistance(obj), handler->GetSession()->GetPlayer()->GetDistance2d(obj), handler->GetSession()->GetPlayer()->GetExactDist(obj), handler->GetSession()->GetPlayer()->GetExactDist2d(obj)); - return true; - } - // Teleport player to last position - static bool HandleRecallCommand(ChatHandler* handler, char const* args) - { - Player* target; - if (!handler->extractPlayerTarget((char*)args, &target)) - return false; - - // check online security - if (handler->HasLowerSecurity(target, 0)) - return false; - - if (target->IsBeingTeleported()) - { - handler->PSendSysMessage(LANG_IS_TELEPORTED, handler->GetNameLink(target).c_str()); - handler->SetSentErrorMessage(true); - return false; - } - - // stop flight if need - if (target->IsInFlight()) - { - target->GetMotionMaster()->MovementExpired(); - target->CleanupAfterTaxiFlight(); - } - - target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO); - return true; - } - - static bool HandleSaveCommand(ChatHandler* /*handler*/, char const* /*args*/) - { - // pussywizard: fully disabled on 28.12.2011, but disabled it "silently" - return true; - } - - // Save all players in the world - static bool HandleSaveAllCommand(ChatHandler* handler, char const* /*args*/) - { - sObjectAccessor->SaveAllPlayers(); - handler->SendSysMessage(LANG_PLAYERS_SAVED); - return true; - } - - // kick player - static bool HandleKickPlayerCommand(ChatHandler* handler, char const* args) - { - Player* target = nullptr; - std::string playerName; - if (!handler->extractPlayerTarget((char*)args, &target, nullptr, &playerName)) - return false; - - if (handler->GetSession() && target == handler->GetSession()->GetPlayer()) - { - handler->SendSysMessage(LANG_COMMAND_KICKSELF); - handler->SetSentErrorMessage(true); - return false; - } - - // check online security - if (handler->HasLowerSecurity(target, 0)) - return false; - - if (sWorld->getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD)) - sWorld->SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str()); - else - handler->PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str()); - - target->GetSession()->KickPlayer(); - - return true; - } - - static bool HandleUnstuckCommand(ChatHandler* handler, char const* args) - { - //No args required for players - if (handler->GetSession() && AccountMgr::IsPlayerAccount(handler->GetSession()->GetSecurity())) - { - // 7355: "Stuck" - if (Player* player = handler->GetSession()->GetPlayer()) - player->CastSpell(player, 7355, false); - return true; - } - - if (!*args) - return false; - - char* player_str = strtok((char*)args, " "); - if (!player_str) - return false; - - std::string location_str = "inn"; - if (char const* loc = strtok(nullptr, " ")) - location_str = loc; - - Player* player = nullptr; - if (!handler->extractPlayerTarget(player_str, &player)) - return false; - - if (player->IsInFlight() || player->IsInCombat()) - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(7355); - if (!spellInfo) - return false; - - if (Player* caster = handler->GetSession()->GetPlayer()) - Spell::SendCastResult(caster, spellInfo, 0, SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); - - return false; - } - - if (location_str == "inn") - { - player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation()); - return true; - } - - if (location_str == "graveyard") - { - player->RepopAtGraveyard(); - return true; - } - - if (location_str == "startzone") - { - player->TeleportTo(player->GetStartPosition()); - return true; - } - - //Not a supported argument - return false; - - } - // Enable on\off all taxi paths - static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args) - { - if (!*args) - { - handler->SendSysMessage(LANG_USE_BOL); - handler->SetSentErrorMessage(true); - return false; - } - - std::string argStr = (char*)args; - - Player* chr = handler->getSelectedPlayer(); - - if (!chr) - chr = handler->GetSession()->GetPlayer(); - else if (handler->HasLowerSecurity(chr, 0)) // check online security - return false; - - if (argStr == "on") - { - chr->SetTaxiCheater(true); - handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str()); - if (handler->needReportToTarget(chr)) - ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str()); - return true; - } - - if (argStr == "off") - { - chr->SetTaxiCheater(false); - handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str()); - if (handler->needReportToTarget(chr)) - ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str()); - - return true; - } - - handler->SendSysMessage(LANG_USE_BOL); - handler->SetSentErrorMessage(true); - - return false; - } - - static bool HandleLinkGraveCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - char* px = strtok((char*)args, " "); - if (!px) - return false; - - uint32 graveyardId = uint32(atoi(px)); - - TeamId teamId; - - char* px2 = strtok(nullptr, " "); - - if (!px2) - teamId = TEAM_NEUTRAL; - else if (strncmp(px2, "horde", 6) == 0) - teamId = TEAM_HORDE; - else if (strncmp(px2, "alliance", 9) == 0) - teamId = TEAM_ALLIANCE; - else - return false; - - WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(graveyardId); - - if (!graveyard) - { - handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, graveyardId); - handler->SetSentErrorMessage(true); - return false; - } - - Player* player = handler->GetSession()->GetPlayer(); - - uint32 zoneId = player->GetZoneId(); - - AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId); - if (!areaEntry || areaEntry->zone !=0) - { - handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, graveyardId, zoneId); - handler->SetSentErrorMessage(true); - return false; - } - - if (sObjectMgr->AddGraveyardLink(graveyardId, zoneId, teamId)) - handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, graveyardId, zoneId); - else - handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, graveyardId, zoneId); - - return true; - } - - static bool HandleNearGraveCommand(ChatHandler* handler, char const* args) - { - TeamId teamId; - - size_t argStr = strlen(args); - - if (!*args) - teamId = TEAM_NEUTRAL; - else if (strncmp((char*)args, "horde", argStr) == 0) - teamId = TEAM_HORDE; - else if (strncmp((char*)args, "alliance", argStr) == 0) - teamId = TEAM_ALLIANCE; - else - return false; - - Player* player = handler->GetSession()->GetPlayer(); - uint32 zone_id = player->GetZoneId(); - - WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveyard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), teamId); - - if (graveyard) - { - uint32 graveyardId = graveyard->ID; - - GraveyardData const* data = sObjectMgr->FindGraveyardData(graveyardId, zone_id); - if (!data) - { - handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR, graveyardId); - handler->SetSentErrorMessage(true); - return false; - } - - std::string team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_NOTEAM); - - if (data->teamId == TEAM_NEUTRAL) - team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY); - else if (data->teamId == TEAM_HORDE) - team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE); - else if (data->teamId == TEAM_ALLIANCE) - team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); - - handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, graveyardId, team_name.c_str(), zone_id); - } - else - { - std::string team_name; - - if (teamId == TEAM_NEUTRAL) - team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY); - else if (teamId == TEAM_HORDE) - team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE); - else if (teamId == TEAM_ALLIANCE) - team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); - - //if (team == ~uint32(0)) - // handler->PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id); - //else - handler->PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id, team_name.c_str()); - } - - return true; - } - - static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - int32 flag = int32(atoi((char*)args)); - - Player* playerTarget = handler->getSelectedPlayer(); - if (!playerTarget) - { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; - } - - if (flag != 0) - { - handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(playerTarget).c_str()); - if (handler->needReportToTarget(playerTarget)) - ChatHandler(playerTarget->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str()); - } - else - { - handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(playerTarget).c_str()); - if (handler->needReportToTarget(playerTarget)) - ChatHandler(playerTarget->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str()); - } - - for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) - { - if (flag != 0) - handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF); - else - handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0); - } - - return true; - } - - static bool HandleShowAreaCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - Player* playerTarget = handler->getSelectedPlayer(); - if (!playerTarget) - { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; - } - - int32 area = GetAreaFlagByAreaID(atoi((char*)args)); - int32 offset = area / 32; - uint32 val = uint32((1 << (area % 32))); - - if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - - uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); - playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields | val))); - - handler->SendSysMessage(LANG_EXPLORE_AREA); - return true; - } - - static bool HandleHideAreaCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - Player* playerTarget = handler->getSelectedPlayer(); - if (!playerTarget) - { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; - } - - int32 area = GetAreaFlagByAreaID(atoi((char*)args)); - int32 offset = area / 32; - uint32 val = uint32((1 << (area % 32))); - - if (area < 0 || offset >= PLAYER_EXPLORED_ZONES_SIZE) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - - uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); - playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields ^ val))); - - handler->SendSysMessage(LANG_UNEXPLORE_AREA); - return true; - } - - static bool HandleAddItemCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - uint32 itemId = 0; - - if (args[0] == '[') // [name] manual form - { - char const* itemNameStr = strtok((char*)args, "]"); - - if (itemNameStr && itemNameStr[0]) - { - std::string itemName = itemNameStr+1; - WorldDatabase.EscapeString(itemName); - - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME); - stmt->setString(0, itemName); - PreparedQueryResult result = WorldDatabase.Query(stmt); - - if (!result) - { - handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, itemNameStr+1); - handler->SetSentErrorMessage(true); - return false; - } - itemId = result->Fetch()->GetUInt32(); - } - else - return false; - } - else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r - { - char const* id = handler->extractKeyFromLink((char*)args, "Hitem"); - if (!id) - return false; - itemId = uint32(atol(id)); - } - - char const* ccount = strtok(nullptr, " "); - - int32 count = 1; - - if (ccount) - count = strtol(ccount, nullptr, 10); - - if (count == 0) - count = 1; - - Player* player = handler->GetSession()->GetPlayer(); - Player* playerTarget = handler->getSelectedPlayer(); - if (!playerTarget) - playerTarget = player; - -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDetail(handler->GetTrinityString(LANG_ADDITEM), itemId, count); -#endif - - ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId); - if (!itemTemplate) - { - handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); - handler->SetSentErrorMessage(true); - return false; - } - - // Subtract - if (count < 0) - { - playerTarget->DestroyItemCount(itemId, -count, true, false); - handler->PSendSysMessage(LANG_REMOVEITEM, itemId, -count, handler->GetNameLink(playerTarget).c_str()); - return true; - } - - /* [AC] Sunwell hack - if (handler->GetSession()->GetSecurity() < SEC_ADMINISTRATOR) - { - handler->PSendSysMessage("You may only remove items. Adding items is available for higher GMLevel."); - return false; - } - */ - - // Adding items - uint32 noSpaceForCount = 0; - - // check space and find places - ItemPosCountVec dest; - InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount); - if (msg != EQUIP_ERR_OK) // convert to possible store amount - count -= noSpaceForCount; - - if (count == 0 || dest.empty()) // can't add any - { - handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); - handler->SetSentErrorMessage(true); - return false; - } - - Item* item = playerTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - - // remove binding (let GM give it to another player later) - if (player == playerTarget) - for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) - if (Item* item1 = player->GetItemByPos(itr->pos)) - item1->SetBinding(false); - - if (count > 0 && item) - { - player->SendNewItem(item, count, false, true); - if (player != playerTarget) - playerTarget->SendNewItem(item, count, true, false); - } - - if (noSpaceForCount > 0) - handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); - - return true; - } - - static bool HandleAddItemSetCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - char const* id = handler->extractKeyFromLink((char*)args, "Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r - if (!id) - return false; - - uint32 itemSetId = atol(id); - - // prevent generation all items with itemset field value '0' - if (itemSetId == 0) - { - handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemSetId); - handler->SetSentErrorMessage(true); - return false; - } - - Player* player = handler->GetSession()->GetPlayer(); - Player* playerTarget = handler->getSelectedPlayer(); - if (!playerTarget) - playerTarget = player; - -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) - sLog->outDetail(handler->GetTrinityString(LANG_ADDITEMSET), itemSetId); -#endif - - bool found = false; - ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); - for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) - { - if (itr->second.ItemSet == itemSetId) - { - found = true; - ItemPosCountVec dest; - InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1); - if (msg == EQUIP_ERR_OK) - { - Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true); - - // remove binding (let GM give it to another player later) - if (player == playerTarget) - item->SetBinding(false); - - player->SendNewItem(item, 1, false, true); - if (player != playerTarget) - playerTarget->SendNewItem(item, 1, true, false); - } - else - { - player->SendEquipError(msg, nullptr, nullptr, itr->second.ItemId); - handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itr->second.ItemId, 1); - } - } - } - - if (!found) - { - handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemSetId); - handler->SetSentErrorMessage(true); - return false; - } - - return true; - } - - static bool HandleBankCommand(ChatHandler* handler, char const* /*args*/) - { - handler->GetSession()->SendShowBank(handler->GetSession()->GetPlayer()->GetGUID()); - return true; - } - - static bool HandleChangeWeather(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - // Weather is OFF - if (!sWorld->getBoolConfig(CONFIG_WEATHER)) - { - handler->SendSysMessage(LANG_WEATHER_DISABLED); - handler->SetSentErrorMessage(true); - return false; - } - - // *Change the weather of a cell - char const* px = strtok((char*)args, " "); - char const* py = strtok(nullptr, " "); - - if (!px || !py) - return false; - - uint32 type = uint32(atoi(px)); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand - float grade = float(atof(py)); //0 to 1, sending -1 is instand good weather - - Player* player = handler->GetSession()->GetPlayer(); - uint32 zoneid = player->GetZoneId(); - - Weather* weather = WeatherMgr::FindWeather(zoneid); - - if (!weather) - weather = WeatherMgr::AddWeather(zoneid); - if (!weather) - { - handler->SendSysMessage(LANG_NO_WEATHER); - handler->SetSentErrorMessage(true); - return false; - } - - weather->SetWeather(WeatherType(type), grade); - - return true; - } - - - static bool HandleMaxSkillCommand(ChatHandler* handler, char const* /*args*/) - { - Player* SelectedPlayer = handler->getSelectedPlayer(); - if (!SelectedPlayer) - { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; - } - - // each skills that have max skill value dependent from level seted to current level max skill value - SelectedPlayer->UpdateSkillsToMaxSkillsForLevel(); - return true; - } - - static bool HandleSetSkillCommand(ChatHandler* handler, char const* args) - { - // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r - char const* skillStr = handler->extractKeyFromLink((char*)args, "Hskill"); - if (!skillStr) - return false; - - char const* levelStr = strtok(nullptr, " "); - if (!levelStr) - return false; - - char const* maxPureSkill = strtok(nullptr, " "); - - int32 skill = atoi(skillStr); - if (skill <= 0) - { - handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skill); - handler->SetSentErrorMessage(true); - return false; - } - - int32 level = uint32(atol(levelStr)); - - Player* target = handler->getSelectedPlayer(); - if (!target) - { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; - } - - SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skill); - if (!skillLine) - { - handler->PSendSysMessage(LANG_INVALID_SKILL_ID, skill); - handler->SetSentErrorMessage(true); - return false; - } - - bool targetHasSkill = target->GetSkillValue(skill); - - // If our target does not yet have the skill they are trying to add to them, the chosen level also becomes - // the max level of the new profession. - uint16 max = maxPureSkill ? atol (maxPureSkill) : targetHasSkill ? target->GetPureMaxSkillValue(skill) : uint16(level); - - if (level <= 0 || level > max || max <= 0) - return false; - - // If the player has the skill, we get the current skill step. If they don't have the skill, we - // add the skill to the player's book with step 1 (which is the first rank, in most cases something - // like 'Apprentice <skill>'. - target->SetSkill(skill, targetHasSkill ? target->GetSkillStep(skill) : 1, level, max); - handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name[handler->GetSessionDbcLocale()], handler->GetNameLink(target).c_str(), level, max); - return true; - } - - // show info of player - static bool HandlePInfoCommand(ChatHandler* handler, char const* args) - { - Player* target; - uint64 targetGuid; - std::string targetName; - - uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER); - - if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName)) - { - target = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(parseGUID, 0, HIGHGUID_PLAYER)); - targetGuid = parseGUID; - } - else if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) - return false; - - uint32 accId = 0; - uint32 money = 0; - uint32 totalPlayerTime = 0; - uint8 level = 0; - uint32 latency = 0; - uint8 race; - uint8 Class; - int64 muteTime = 0; - int64 banTime = -1; - uint32 mapId; - uint32 areaId; - uint32 phase = 0; - - // pussywizard: guild info - std::string guildName = ""; - bool guildIsLeader = false; - uint64 guildMoney = 0; - uint32 guildMemberCount = 0; - if (const GlobalPlayerData* gpd = sWorld->GetGlobalPlayerData(targetGuid)) - if (gpd->guildId) - if (Guild* targetGuild = sGuildMgr->GetGuildById(gpd->guildId)) - { - guildName = targetGuild->GetName(); - guildMoney = targetGuild->GetTotalBankMoney(); - guildMemberCount = targetGuild->GetMemberCount(); - if (targetGuild->GetLeaderGUID() == targetGuid) - guildIsLeader = true; - } - - // get additional information from Player object - if (target) - { - // check online security - if (handler->HasLowerSecurity(target, 0)) - return false; - - accId = target->GetSession()->GetAccountId(); - money = target->GetMoney(); - totalPlayerTime = target->GetTotalPlayedTime(); - level = target->getLevel(); - latency = target->GetSession()->GetLatency(); - race = target->getRace(); - Class = target->getClass(); - muteTime = target->GetSession()->m_muteTime; - mapId = target->GetMapId(); - areaId = target->GetAreaId(); - phase = target->GetPhaseMask(); - } - // get additional information from DB - else - { - // check offline security - if (handler->HasLowerSecurity(nullptr, targetGuid)) - return false; - - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PINFO); - stmt->setUInt32(0, GUID_LOPART(targetGuid)); - PreparedQueryResult result = CharacterDatabase.Query(stmt); - - if (!result) - return false; - - Field* fields = result->Fetch(); - totalPlayerTime = fields[0].GetUInt32(); - level = fields[1].GetUInt8(); - money = fields[2].GetUInt32(); - accId = fields[3].GetUInt32(); - race = fields[4].GetUInt8(); - Class = fields[5].GetUInt8(); - mapId = fields[6].GetUInt16(); - areaId = fields[7].GetUInt16(); - } - - std::string userName = handler->GetTrinityString(LANG_ERROR); - std::string eMail = handler->GetTrinityString(LANG_ERROR); - std::string muteReason = ""; - std::string muteBy = ""; - std::string lastIp = handler->GetTrinityString(LANG_ERROR); - uint32 security = 0; - std::string lastLogin = handler->GetTrinityString(LANG_ERROR); - - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO); - stmt->setInt32(0, int32(realmID)); - stmt->setUInt32(1, accId); - PreparedQueryResult result = LoginDatabase.Query(stmt); - - if (result) - { - Field* fields = result->Fetch(); - userName = fields[0].GetString(); - security = fields[1].GetUInt8(); - eMail = fields[2].GetString(); - muteTime = fields[5].GetUInt64(); - muteReason = fields[6].GetString(); - muteBy = fields[7].GetString(); - - if (eMail.empty()) - eMail = "-"; - - if (!handler->GetSession() || handler->GetSession()->GetSecurity() >= AccountTypes(security)) - { - lastIp = fields[3].GetString(); - lastLogin = fields[4].GetString(); - - uint32 ip = inet_addr(lastIp.c_str()); -#if TRINITY_ENDIAN == BIGENDIAN - EndianConvertReverse(ip); -#endif - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP2NATION_COUNTRY); - - stmt->setUInt32(0, ip); - - PreparedQueryResult result2 = LoginDatabase.Query(stmt); - - if (result2) - { - Field* fields2 = result2->Fetch(); - lastIp.append(" ("); - lastIp.append(fields2[0].GetString()); - lastIp.append(")"); - } - } - else - { - lastIp = "-"; - lastLogin = "-"; - } - } - - std::string nameLink = handler->playerLink(targetName); - - handler->PSendSysMessage(LANG_PINFO_ACCOUNT, (target ? "" : handler->GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(targetGuid), userName.c_str(), accId, eMail.c_str(), security, lastIp.c_str(), lastLogin.c_str(), latency); - - std::string bannedby = "unknown"; - std::string banreason = ""; - - stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS); - stmt->setUInt32(0, accId); - PreparedQueryResult result2 = LoginDatabase.Query(stmt); - if (!result2) - { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_BANS); - stmt->setUInt32(0, GUID_LOPART(targetGuid)); - result2 = CharacterDatabase.Query(stmt); - } - - if (result2) - { - Field* fields = result2->Fetch(); - banTime = int64(fields[1].GetUInt64() ? 0 : fields[0].GetUInt32()); - bannedby = fields[2].GetString(); - banreason = fields[3].GetString(); - } - - if (muteTime > 0 && muteTime > time(nullptr)) - handler->PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(nullptr), true).c_str(), muteBy.c_str(), muteReason.c_str()); - - if (banTime >= 0) - handler->PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(nullptr), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str()); - - std::string raceStr, ClassStr; - switch (race) - { - case RACE_HUMAN: - raceStr = "Human"; - break; - case RACE_ORC: - raceStr = "Orc"; - break; - case RACE_DWARF: - raceStr = "Dwarf"; - break; - case RACE_NIGHTELF: - raceStr = "Night Elf"; - break; - case RACE_UNDEAD_PLAYER: - raceStr = "Undead"; - break; - case RACE_TAUREN: - raceStr = "Tauren"; - break; - case RACE_GNOME: - raceStr = "Gnome"; - break; - case RACE_TROLL: - raceStr = "Troll"; - break; - case RACE_BLOODELF: - raceStr = "Blood Elf"; - break; - case RACE_DRAENEI: - raceStr = "Draenei"; - break; - } - - switch (Class) - { - case CLASS_WARRIOR: - ClassStr = "Warrior"; - break; - case CLASS_PALADIN: - ClassStr = "Paladin"; - break; - case CLASS_HUNTER: - ClassStr = "Hunter"; - break; - case CLASS_ROGUE: - ClassStr = "Rogue"; - break; - case CLASS_PRIEST: - ClassStr = "Priest"; - break; - case CLASS_DEATH_KNIGHT: - ClassStr = "Death Knight"; - break; - case CLASS_SHAMAN: - ClassStr = "Shaman"; - break; - case CLASS_MAGE: - ClassStr = "Mage"; - break; - case CLASS_WARLOCK: - ClassStr = "Warlock"; - break; - case CLASS_DRUID: - ClassStr = "Druid"; - break; - } - - std::string timeStr = secsToTimeString(totalPlayerTime, true); - uint32 gold = money /GOLD; - uint32 silv = (money % GOLD) / SILVER; - uint32 copp = (money % GOLD) % SILVER; - handler->PSendSysMessage(LANG_PINFO_LEVEL, raceStr.c_str(), ClassStr.c_str(), timeStr.c_str(), level, gold, silv, copp); - - // Add map, zone, subzone and phase to output - int locale = handler->GetSessionDbcLocale(); - std::string areaName = "<unknown>"; - std::string zoneName = ""; - - MapEntry const* map = sMapStore.LookupEntry(mapId); - - AreaTableEntry const* area = GetAreaEntryByAreaID(areaId); - if (area) - { - areaName = area->area_name[locale]; - - AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone); - if (zone) - zoneName = zone->area_name[locale]; - } - - if (target) - { - if (!zoneName.empty()) - handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase); - else - handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase); - } - else - handler->PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str()); - - if (!guildName.empty()) - { - uint32 gold = guildMoney /GOLD; - uint32 silv = (guildMoney % GOLD) / SILVER; - uint32 copp = (guildMoney % GOLD) % SILVER; - handler->PSendSysMessage("Guild: %s, members: %u, gb money: %ug %us %uc, is guild leader: %s", guildName.c_str(), guildMemberCount, gold, silv, copp, guildIsLeader ? "yes" : "no"); - } - - return true; - } - - static bool HandleRespawnCommand(ChatHandler* handler, char const* /*args*/) - { - Player* player = handler->GetSession()->GetPlayer(); - - // accept only explicitly selected target (not implicitly self targeting case) - Unit* target = handler->getSelectedUnit(); - if (player->GetTarget() && target) - { - if (target->GetTypeId() != TYPEID_UNIT || target->IsPet()) - { - handler->SendSysMessage(LANG_SELECT_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - if (target->isDead()) - target->ToCreature()->Respawn(); - return true; - } - - CellCoord p(Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Trinity::RespawnDo u_do; - Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(player, u_do); - - TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker); - cell.Visit(p, obj_worker, *player->GetMap(), *player, player->GetGridActivationRange()); - - return true; - } - // mute player for some times - static bool HandleMuteCommand(ChatHandler* handler, char const* args) - { - char* nameStr; - char* delayStr; - handler->extractOptFirstArg((char*)args, &nameStr, &delayStr); - if (!delayStr) - return false; - - char const* muteReason = strtok(nullptr, "\r"); - std::string muteReasonStr = "No reason"; - if (muteReason != nullptr) - muteReasonStr = muteReason; - - Player* target; - uint64 targetGuid; - std::string targetName; - if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName)) - return false; - - uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid); - - // find only player from same account if any - if (!target) - if (WorldSession* session = sWorld->FindSession(accountId)) - target = session->GetPlayer(); - - uint32 notSpeakTime = uint32(atoi(delayStr)); - - // must have strong lesser security level - if (handler->HasLowerSecurity (target, targetGuid, true)) - return false; - - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); - std::string muteBy = ""; - if (handler->GetSession()) - muteBy = handler->GetSession()->GetPlayerName(); - else - muteBy = "Console"; - - if (target) - { - // Target is online, mute will be in effect right away. - int64 muteTime = time(nullptr) + notSpeakTime * MINUTE; - target->GetSession()->m_muteTime = muteTime; - stmt->setInt64(0, muteTime); - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteBy.c_str(), muteReasonStr.c_str()); - } - else - { - // Target is offline, mute will be in effect starting from the next login. - int32 muteTime = -int32(notSpeakTime * MINUTE); - stmt->setInt64(0, muteTime); - } - - stmt->setString(1, muteReasonStr.c_str()); - stmt->setString(2, muteBy.c_str()); - stmt->setUInt32(3, accountId); - LoginDatabase.Execute(stmt); - std::string nameLink = handler->playerLink(targetName); - - // pussywizard: notify all online GMs - TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock()); - HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers(); - for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) - if (itr->second->GetSession()->GetSecurity()) - ChatHandler(itr->second->GetSession()).PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Console"), nameLink.c_str(), notSpeakTime, muteReasonStr.c_str()); - - return true; - } - - // unmute player - static bool HandleUnmuteCommand(ChatHandler* handler, char const* args) - { - Player* target; - uint64 targetGuid; - std::string targetName; - if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) - return false; - - uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid); - - // find only player from same account if any - if (!target) - if (WorldSession* session = sWorld->FindSession(accountId)) - target = session->GetPlayer(); - - // must have strong lesser security level - if (handler->HasLowerSecurity (target, targetGuid, true)) - return false; - - if (target) - { - if (target->CanSpeak()) - { - handler->SendSysMessage(LANG_CHAT_ALREADY_ENABLED); - handler->SetSentErrorMessage(true); - return false; - } - - target->GetSession()->m_muteTime = 0; - } - - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); - stmt->setInt64(0, 0); - stmt->setString(1, ""); - stmt->setString(2, ""); - stmt->setUInt32(3, accountId); - LoginDatabase.Execute(stmt); - - if (target) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_ENABLED); - - std::string nameLink = handler->playerLink(targetName); - - handler->PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str()); - - return true; - } - - - static bool HandleMovegensCommand(ChatHandler* handler, char const* /*args*/) - { - Unit* unit = handler->getSelectedUnit(); - if (!unit) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow()); - - MotionMaster* motionMaster = unit->GetMotionMaster(); - float x, y, z; - motionMaster->GetDestination(x, y, z); - - for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i) - { - MovementGenerator* movementGenerator = motionMaster->GetMotionSlot(i); - if (!movementGenerator) - { - handler->SendSysMessage("Empty"); - continue; - } - - switch (movementGenerator->GetMovementGeneratorType()) - { - case IDLE_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_IDLE); - break; - case RANDOM_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_RANDOM); - break; - case WAYPOINT_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_WAYPOINT); - break; - case ANIMAL_RANDOM_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); - break; - case CONFUSED_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_CONFUSED); - break; - case CHASE_MOTION_TYPE: - { - Unit* target = nullptr; - if (unit->GetTypeId() == TYPEID_PLAYER) - target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget(); - else - target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget(); - - if (!target) - handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL); - else if (target->GetTypeId() == TYPEID_PLAYER) - handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUIDLow()); - else - handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUIDLow()); - break; - } - case FOLLOW_MOTION_TYPE: - { - Unit* target = nullptr; - if (unit->GetTypeId() == TYPEID_PLAYER) - target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget(); - else - target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget(); - - if (!target) - handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL); - else if (target->GetTypeId() == TYPEID_PLAYER) - handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUIDLow()); - else - handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUIDLow()); - break; - } - case HOME_MOTION_TYPE: - { - if (unit->GetTypeId() == TYPEID_UNIT) - handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z); - else - handler->SendSysMessage(LANG_MOVEGENS_HOME_PLAYER); - break; - } - case FLIGHT_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_FLIGHT); - break; - case POINT_MOTION_TYPE: - { - handler->PSendSysMessage(LANG_MOVEGENS_POINT, x, y, z); - break; - } - case FLEEING_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_FEAR); - break; - case DISTRACT_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_DISTRACT); - break; - case EFFECT_MOTION_TYPE: - handler->SendSysMessage(LANG_MOVEGENS_EFFECT); - break; - default: - handler->PSendSysMessage(LANG_MOVEGENS_UNKNOWN, movementGenerator->GetMovementGeneratorType()); - break; - } - } - return true; - } - /* - ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator - Without this function 3rd party scripting library will get linking errors (unresolved external) - when attempting to use the PointMovementGenerator - */ - static bool HandleComeToMeCommand(ChatHandler* handler, char const* args) - { - char const* newFlagStr = strtok((char*)args, " "); - if (!newFlagStr) - return false; - - Creature* caster = handler->getSelectedCreature(); - if (!caster) - { - handler->SendSysMessage(LANG_SELECT_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - Player* player = handler->GetSession()->GetPlayer(); - - caster->GetMotionMaster()->MovePoint(0, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); - - return true; - } - - static bool HandleDamageCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - Unit* target = handler->getSelectedUnit(); - if (!target || !handler->GetSession()->GetPlayer()->GetTarget()) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - if (target->GetTypeId() == TYPEID_PLAYER) - { - if (handler->HasLowerSecurity(target->ToPlayer(), 0, false)) - return false; - } - - if (!target->IsAlive()) - return true; - - int32 damage_int = atoi(args); - if (damage_int <= 0) - return true; - - uint32 damage = damage_int; - - if (target->GetTypeId() == TYPEID_UNIT && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard - target->ToCreature()->LowerPlayerDamageReq(target->GetMaxHealth()); - Unit::DealDamage(handler->GetSession()->GetPlayer(), target, damage, nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false, true); - if (target != handler->GetSession()->GetPlayer()) - handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0); - return true; - } - - static bool HandleCombatStopCommand(ChatHandler* handler, char const* args) - { - Player* target = nullptr; - - if (args && strlen(args) > 0) - { - target = ObjectAccessor::FindPlayerByName(args); - if (!target) - { - handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); - handler->SetSentErrorMessage(true); - return false; - } - } - - if (!target) - { - if (!handler->extractPlayerTarget((char*)args, &target)) - return false; - } - - // check online security - if (handler->HasLowerSecurity(target, 0)) - return false; - - target->CombatStop(); - target->getHostileRefManager().deleteReferences(); - return true; - } - - static bool HandleFlushArenaPointsCommand(ChatHandler* /*handler*/, char const* /*args*/) - { - sArenaTeamMgr->DistributeArenaPoints(); - return true; - } - - static bool HandleRepairitemsCommand(ChatHandler* handler, char const* args) - { - Player* target; - if (!handler->extractPlayerTarget((char*)args, &target)) - return false; - - // check online security - if (handler->HasLowerSecurity(target, 0)) - return false; - - // Repair items - target->DurabilityRepairAll(false, 0, false); - - handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, handler->GetNameLink(target).c_str()); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, handler->GetNameLink().c_str()); - - return true; - } - - static bool HandleWaterwalkCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - Player* player = handler->getSelectedPlayer(); - if (!player) - { - handler->PSendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; - } - - // check online security - if (handler->HasLowerSecurity(player, 0)) - return false; - - if (strncmp(args, "on", 3) == 0) - player->SetMovement(MOVE_WATER_WALK); // ON - else if (strncmp(args, "off", 4) == 0) - player->SetMovement(MOVE_LAND_WALK); // OFF - else - { - handler->SendSysMessage(LANG_USE_BOL); - return false; - } - - handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str()); - if (handler->needReportToTarget(player)) - ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str()); - return true; - } - - // Send mail by command - static bool HandleSendMailCommand(ChatHandler* handler, char const* args) - { - // format: name "subject text" "mail text" - Player* target; - uint64 targetGuid; - std::string targetName; - if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) - return false; - - char* tail1 = strtok(nullptr, ""); - if (!tail1) - return false; - - char const* msgSubject = handler->extractQuotedArg(tail1); - if (!msgSubject) - return false; - - char* tail2 = strtok(nullptr, ""); - if (!tail2) - return false; - - char const* msgText = handler->extractQuotedArg(tail2); - if (!msgText) - return false; - - // msgSubject, msgText isn't NUL after prev. check - std::string subject = msgSubject; - std::string text = msgText; - - // from console show not existed sender - MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); - - //- TODO: Fix poor design - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - MailDraft(subject, text) - .SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender); - - CharacterDatabase.CommitTransaction(trans); - - std::string nameLink = handler->playerLink(targetName); - handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); - return true; - } - // Send items by mail - static bool HandleSendItemsCommand(ChatHandler* handler, char const* args) - { - // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12] - Player* receiver; - uint64 receiverGuid; - std::string receiverName; - if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName)) - return false; - - char* tail1 = strtok(nullptr, ""); - if (!tail1) - return false; - - char const* msgSubject = handler->extractQuotedArg(tail1); - if (!msgSubject) - return false; - - char* tail2 = strtok(nullptr, ""); - if (!tail2) - return false; - - char const* msgText = handler->extractQuotedArg(tail2); - if (!msgText) - return false; - - // msgSubject, msgText isn't NUL after prev. check - std::string subject = msgSubject; - std::string text = msgText; - - // extract items - typedef std::pair<uint32, uint32> ItemPair; - typedef std::list< ItemPair > ItemPairs; - ItemPairs items; - - // get all tail string - char* tail = strtok(nullptr, ""); - - // get from tail next item str - while (char* itemStr = strtok(tail, " ")) - { - // and get new tail - tail = strtok(nullptr, ""); - - // parse item str - char const* itemIdStr = strtok(itemStr, ":"); - char const* itemCountStr = strtok(nullptr, " "); - - uint32 itemId = atoi(itemIdStr); - if (!itemId) - return false; - - ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId); - if (!item_proto) - { - handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); - handler->SetSentErrorMessage(true); - return false; - } - - uint32 itemCount = itemCountStr ? atoi(itemCountStr) : 1; - if (itemCount < 1 || (item_proto->MaxCount > 0 && itemCount > uint32(item_proto->MaxCount))) - { - handler->PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, itemCount, itemId); - handler->SetSentErrorMessage(true); - return false; - } - - while (itemCount > item_proto->GetMaxStackSize()) - { - items.push_back(ItemPair(itemId, item_proto->GetMaxStackSize())); - itemCount -= item_proto->GetMaxStackSize(); - } - - items.push_back(ItemPair(itemId, itemCount)); - - if (items.size() > MAX_MAIL_ITEMS) - { - handler->PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS); - handler->SetSentErrorMessage(true); - return false; - } - } - - // from console show not existed sender - MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); - - // fill mail - MailDraft draft(subject, text); - - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - - for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr) - { - if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0)) - { - item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted - draft.AddItem(item); - } - } - - draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender); - CharacterDatabase.CommitTransaction(trans); - - std::string nameLink = handler->playerLink(receiverName); - handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); - return true; - } - /// Send money by mail - static bool HandleSendMoneyCommand(ChatHandler* handler, char const* args) - { - /// format: name "subject text" "mail text" money - - Player* receiver; - uint64 receiverGuid; - std::string receiverName; - if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName)) - return false; - - char* tail1 = strtok(nullptr, ""); - if (!tail1) - return false; - - char* msgSubject = handler->extractQuotedArg(tail1); - if (!msgSubject) - return false; - - char* tail2 = strtok(nullptr, ""); - if (!tail2) - return false; - - char* msgText = handler->extractQuotedArg(tail2); - if (!msgText) - return false; - - char* moneyStr = strtok(nullptr, ""); - int32 money = moneyStr ? atoi(moneyStr) : 0; - if (money <= 0) - return false; - - // msgSubject, msgText isn't NUL after prev. check - std::string subject = msgSubject; - std::string text = msgText; - - // from console show not existed sender - MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); - - SQLTransaction trans = CharacterDatabase.BeginTransaction(); - - MailDraft(subject, text) - .AddMoney(money) - .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender); - - CharacterDatabase.CommitTransaction(trans); - - std::string nameLink = handler->playerLink(receiverName); - handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); - return true; - } - /// Send a message to a player in game - static bool HandleSendMessageCommand(ChatHandler* handler, char const* args) - { - /// - Find the player - Player* player = nullptr; - if (!handler->extractPlayerTarget((char*)args, &player)) - return false; - - if (!player) - return false; - - char* msgStr = strtok(nullptr, ""); - if (!msgStr) - return false; - - /// - Send the message - // Use SendAreaTriggerMessage for fastest delivery. - player->GetSession()->SendAreaTriggerMessage("%s", msgStr); - player->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r"); - - // Confirmation message - std::string nameLink = handler->GetNameLink(player); - handler->PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), msgStr); - - return true; - } - - static bool HandleCreatePetCommand(ChatHandler* handler, char const* /*args*/) - { - Player* player = handler->GetSession()->GetPlayer(); - Creature* creatureTarget = handler->getSelectedCreature(); - - if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER) - { - handler->PSendSysMessage(LANG_SELECT_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry()); - // Creatures with family 0 crashes the server - if (!creatrueTemplate->family) - { - handler->PSendSysMessage("This creature cannot be tamed. (family id: 0)."); - handler->SetSentErrorMessage(true); - return false; - } - - if (player->GetPetGUID()) - { - handler->PSendSysMessage("You already have a pet"); - handler->SetSentErrorMessage(true); - return false; - } - - // Everything looks OK, create new pet - Pet* pet = new Pet(player, HUNTER_PET); - if (!pet->CreateBaseAtCreature(creatureTarget)) - { - delete pet; - handler->PSendSysMessage("Error 1"); - return false; - } - - creatureTarget->setDeathState(JUST_DIED); - creatureTarget->RemoveCorpse(); - creatureTarget->SetHealth(0); // just for nice GM-mode view - - pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID()); - pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction()); - - if (!pet->InitStatsForLevel(creatureTarget->getLevel())) - { - sLog->outError("InitStatsForLevel() in EffectTameCreature failed! Pet deleted."); - handler->PSendSysMessage("Error 2"); - delete pet; - return false; - } - - // prepare visual effect for levelup - pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1); - - pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true); - // this enables pet details window (Shift+P) - pet->InitPetCreateSpells(); - pet->SetFullHealth(); - - pet->GetMap()->AddToMap(pet->ToCreature()); - - // visual effect for levelup - pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()); - - player->SetMinion(pet, true); - pet->SavePetToDB(PET_SAVE_AS_CURRENT, false); - player->PetSpellInitialize(); - - return true; - } - - static bool HandlePetLearnCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - Player* player = handler->GetSession()->GetPlayer(); - Pet* pet = player->GetPet(); - - if (!pet) - { - handler->PSendSysMessage("You have no pet"); - handler->SetSentErrorMessage(true); - return false; - } - - uint32 spellId = handler->extractSpellIdFromLink((char*)args); - if (!spellId) - return false; - - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); - if (!spellInfo) - { - handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND); - handler->SetSentErrorMessage(true); - return false; - } - - if (!SpellMgr::IsSpellValid(spellInfo)) - { - handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId); - handler->SetSentErrorMessage(true); - return false; - } - - SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId); - uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spellId); - if (bounds.first != bounds.second || spellDifficultyId) - { - handler->PSendSysMessage("Spell %u cannot be learnt using a command!", spellId); - handler->SetSentErrorMessage(true); - return false; - } - - // Check if pet already has it - if (pet->HasSpell(spellId)) - { - handler->PSendSysMessage("Pet already has spell: %u", spellId); - handler->SetSentErrorMessage(true); - return false; - } - - pet->learnSpell(spellId); - - handler->PSendSysMessage("Pet has learned spell %u", spellId); - return true; - } - - static bool HandlePetUnlearnCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - Player* player = handler->GetSession()->GetPlayer(); - Pet* pet = player->GetPet(); - if (!pet) - { - handler->PSendSysMessage("You have no pet"); - handler->SetSentErrorMessage(true); - return false; - } - - uint32 spellId = handler->extractSpellIdFromLink((char*)args); - - if (pet->HasSpell(spellId)) - pet->removeSpell(spellId, false); - else - handler->PSendSysMessage("Pet doesn't have that spell"); - - return true; - } - - static bool HandleFreezeCommand(ChatHandler* handler, char const* args) - { - std::string name; - Player* player; - char const* TargetName = strtok((char*)args, " "); // get entered name - if (!TargetName) // if no name entered use target - { - player = handler->getSelectedPlayer(); - if (player) //prevent crash with creature as target - { - name = player->GetName(); - normalizePlayerName(name); - } - } - else // if name entered - { - name = TargetName; - normalizePlayerName(name); - player = ObjectAccessor::FindPlayerByName(name); - } - - if (!player) - { - handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG); - return true; - } - - if (player == handler->GetSession()->GetPlayer()) - { - handler->SendSysMessage(LANG_COMMAND_FREEZE_ERROR); - return true; - } - - if (player && (player != handler->GetSession()->GetPlayer())) - { - handler->PSendSysMessage(LANG_COMMAND_FREEZE, name.c_str()); - if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(9454)) - Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, player, player); - } - - return true; - } - - static bool HandleUnFreezeCommand(ChatHandler* handler, char const*args) - { - std::string name; - Player* player; - char* targetName = strtok((char*)args, " "); // Get entered name - - if (targetName) - { - name = targetName; - normalizePlayerName(name); - player = ObjectAccessor::FindPlayerByName(name); - } - else // If no name was entered - use target - { - player = handler->getSelectedPlayer(); - if (player) - name = player->GetName(); - } - - if (player) - { - handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str()); - player->RemoveAurasDueToSpell(9454); - return true; - } - else if (targetName) - { - if (uint64 playerGUID = sWorld->GetGlobalPlayerGUID(name)) - { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN); - stmt->setUInt32(0, GUID_LOPART(playerGUID)); - CharacterDatabase.Execute(stmt); - handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str()); - return true; - } - } - - handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG); - return true; - } - - static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args) - { - Player* player = nullptr; - Group* group = nullptr; - uint64 guid = 0; - char* nameStr = strtok((char*)args, " "); - - if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid)) - if (group && group->GetLeaderGUID() != guid) - { - group->ChangeLeader(guid); - group->SendUpdate(); - } - - return true; - } - - static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args) - { - Player* player = nullptr; - Group* group = nullptr; - uint64 guid = 0; - char* nameStr = strtok((char*)args, " "); - - if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid)) - if (group) - group->Disband(); - - return true; - } - - static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args) - { - Player* player = nullptr; - Group* group = nullptr; - uint64 guid = 0; - char* nameStr = strtok((char*)args, " "); - - if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid, true)) - if (group) - group->RemoveMember(guid); - - return true; - } - - static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - Player* playerSource = nullptr; - Group* groupSource = nullptr; - uint64 guidSource = 0; - uint64 guidTarget = 0; - char* nameplgrStr = strtok((char*)args, " "); - char* nameplStr = strtok(nullptr, " "); - - if (handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true)) - { - if (groupSource) - { - Group* groupTarget = nullptr; - Player* playerTarget = nullptr; - if (handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true)) - { - if (!groupTarget && playerTarget->GetGroup() != groupSource) - { - if (!groupSource->IsFull()) - { - groupSource->AddMember(playerTarget); - groupSource->BroadcastGroupUpdate(); - handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str()); - return true; - } - else - { - // group is full - handler->PSendSysMessage(LANG_GROUP_FULL); - return true; - } - } - else - { - // group is full or target player already in a group - handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str()); - return true; - } - } - } - else - { - // specified source player is not in a group - handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str()); - return true; - } - } - - return true; - } - - static bool HandleGroupListCommand(ChatHandler* handler, char const* args) - { - Player* playerTarget; - uint64 guidTarget = 0; - std::string nameTarget; - - uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER); - - if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget)) - { - playerTarget = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(parseGUID, 0, HIGHGUID_PLAYER)); - guidTarget = parseGUID; - } - else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget)) - return false; - - Group* groupTarget = nullptr; - if (playerTarget) - groupTarget = playerTarget->GetGroup(); - - if (!groupTarget && guidTarget) - if (uint32 groupId = Player::GetGroupIdFromStorage(GUID_LOPART(guidTarget))) - groupTarget = sGroupMgr->GetGroupByGUID(groupId); - - if (groupTarget) - { - handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party")); - Group::MemberSlotList const& members = groupTarget->GetMemberSlots(); - for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - Group::MemberSlot const& slot = *itr; - - std::string flags; - if (slot.flags & MEMBER_FLAG_ASSISTANT) - flags = "Assistant"; - - if (slot.flags & MEMBER_FLAG_MAINTANK) - { - if (!flags.empty()) - flags.append(", "); - flags.append("MainTank"); - } - - if (slot.flags & MEMBER_FLAG_MAINASSIST) - { - if (!flags.empty()) - flags.append(", "); - flags.append("MainAssist"); - } - - if (flags.empty()) - flags = "None"; - - /*Player* p = ObjectAccessor::FindPlayerInOrOutOfWorld((*itr).guid); - const char* onlineState = p ? "online" : "offline"; - - handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState, - GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());*/ - } - } - else - handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str()); - - return true; - } - - static bool HandlePlayAllCommand(ChatHandler* handler, char const* args) - { - if (!*args) - return false; - - uint32 soundId = atoi((char*)args); - - if (!sSoundEntriesStore.LookupEntry(soundId)) - { - handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId); - handler->SetSentErrorMessage(true); - return false; - } - - WorldPacket data(SMSG_PLAY_SOUND, 4); - data << uint32(soundId) << handler->GetSession()->GetPlayer()->GetGUID(); - sWorld->SendGlobalMessage(&data); - - handler->PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId); - return true; - } - - static bool HandlePossessCommand(ChatHandler* handler, char const* /*args*/) - { - Unit* unit = handler->getSelectedUnit(); - if (!unit) - return false; - - handler->GetSession()->GetPlayer()->CastSpell(unit, 530, true); - return true; - } - - static bool HandleUnPossessCommand(ChatHandler* handler, char const* /*args*/) - { - Unit* unit = handler->getSelectedUnit(); - if (!unit) - unit = handler->GetSession()->GetPlayer(); - - unit->RemoveCharmAuras(); - - return true; - } - - static bool HandleBindSightCommand(ChatHandler* handler, char const* /*args*/) - { - Unit* unit = handler->getSelectedUnit(); - if (!unit) - return false; - - handler->GetSession()->GetPlayer()->CastSpell(unit, 6277, true); - return true; - } - - static bool HandleUnbindSightCommand(ChatHandler* handler, char const* /*args*/) - { - Player* player = handler->GetSession()->GetPlayer(); - - if (player->isPossessing()) - return false; - - player->StopCastingBindSight(); - return true; - } - - static bool HandleMailBoxCommand(ChatHandler* handler, char const* /*args*/) - { - Player* player = handler->GetSession()->GetPlayer(); - - handler->GetSession()->SendShowMailBox(player->GetGUID()); - return true; - } -}; - -void AddSC_misc_commandscript() -{ - new misc_commandscript(); -} |