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diff --git a/src/scripts/Commands/cs_mmaps.cpp b/src/scripts/Commands/cs_mmaps.cpp
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+/*
+ * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+* @file cs_mmaps.cpp
+* @brief .mmap related commands
+*
+* This file contains the CommandScripts for all
+* mmap sub-commands
+*/
+
+#include "ScriptMgr.h"
+#include "Chat.h"
+#include "DisableMgr.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "PointMovementGenerator.h"
+#include "PathGenerator.h"
+#include "MMapFactory.h"
+#include "Map.h"
+#include "TargetedMovementGenerator.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+
+class mmaps_commandscript : public CommandScript
+{
+public:
+ mmaps_commandscript() : CommandScript("mmaps_commandscript") { }
+
+ std::vector<ChatCommand> GetCommands() const override
+ {
+ static std::vector<ChatCommand> mmapCommandTable =
+ {
+ { "loadedtiles", SEC_ADMINISTRATOR, false, &HandleMmapLoadedTilesCommand, "" },
+ { "loc", SEC_ADMINISTRATOR, false, &HandleMmapLocCommand, "" },
+ { "path", SEC_ADMINISTRATOR, false, &HandleMmapPathCommand, "" },
+ { "stats", SEC_ADMINISTRATOR, false, &HandleMmapStatsCommand, "" },
+ { "testarea", SEC_ADMINISTRATOR, false, &HandleMmapTestArea, "" },
+ };
+
+ static std::vector<ChatCommand> commandTable =
+ {
+ { "mmap", SEC_ADMINISTRATOR, true, NULL, "", mmapCommandTable },
+ };
+ return commandTable;
+ }
+
+ static bool HandleMmapPathCommand(ChatHandler* handler, char const* args)
+ {
+ if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
+ {
+ handler->PSendSysMessage("NavMesh not loaded for current map.");
+ return true;
+ }
+
+ handler->PSendSysMessage("mmap path:");
+
+ // units
+ Player* player = handler->GetSession()->GetPlayer();
+ Unit* target = handler->getSelectedUnit();
+ if (!player || !target)
+ {
+ handler->PSendSysMessage("Invalid target/source selection.");
+ return true;
+ }
+
+ char* para = strtok((char*)args, " ");
+
+ bool useStraightPath = false;
+ if (para && strcmp(para, "true") == 0)
+ useStraightPath = true;
+
+ bool useStraightLine = false;
+ if (para && strcmp(para, "line") == 0)
+ useStraightLine = true;
+
+ // unit locations
+ float x, y, z;
+ player->GetPosition(x, y, z);
+
+ // path
+ PathGenerator path(target);
+ path.SetUseStraightPath(useStraightPath);
+ bool result = path.CalculatePath(x, y, z, false);
+
+ Movement::PointsArray const& pointPath = path.GetPath();
+ handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
+ handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : useStraightLine ? "Raycast" : "SmoothPath");
+ handler->PSendSysMessage("Result: %s - Length: %zu - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());
+
+ G3D::Vector3 const &start = path.GetStartPosition();
+ G3D::Vector3 const &end = path.GetEndPosition();
+ G3D::Vector3 const &actualEnd = path.GetActualEndPosition();
+
+ handler->PSendSysMessage("StartPosition (%.3f, %.3f, %.3f)", start.x, start.y, start.z);
+ handler->PSendSysMessage("EndPosition (%.3f, %.3f, %.3f)", end.x, end.y, end.z);
+ handler->PSendSysMessage("ActualEndPosition (%.3f, %.3f, %.3f)", actualEnd.x, actualEnd.y, actualEnd.z);
+
+ if (!player->IsGameMaster())
+ handler->PSendSysMessage("Enable GM mode to see the path points.");
+
+ for (uint32 i = 0; i < pointPath.size(); ++i)
+ player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
+
+ return true;
+ }
+
+ static bool HandleMmapLocCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ handler->PSendSysMessage("mmap tileloc:");
+
+ // grid tile location
+ Player* player = handler->GetSession()->GetPlayer();
+
+ int32 gx = 32 - player->GetPositionX() / SIZE_OF_GRIDS;
+ int32 gy = 32 - player->GetPositionY() / SIZE_OF_GRIDS;
+
+ handler->PSendSysMessage("%03u%02i%02i.mmtile", player->GetMapId(), gx, gy);
+ handler->PSendSysMessage("gridloc [%i, %i]", gy, gx);
+
+ // calculate navmesh tile location
+ dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
+ dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId());
+ if (!navmesh || !navmeshquery)
+ {
+ handler->PSendSysMessage("NavMesh not loaded for current map.");
+ return true;
+ }
+
+ float const* min = navmesh->getParams()->orig;
+ float x, y, z;
+ player->GetPosition(x, y, z);
+ float location[VERTEX_SIZE] = {y, z, x};
+ float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f};
+
+ int32 tilex = int32((y - min[0]) / SIZE_OF_GRIDS);
+ int32 tiley = int32((x - min[2]) / SIZE_OF_GRIDS);
+
+ handler->PSendSysMessage("Calc [%02i, %02i]", tilex, tiley);
+
+ // navmesh poly -> navmesh tile location
+ dtQueryFilter filter = dtQueryFilter();
+ dtPolyRef polyRef = INVALID_POLYREF;
+ if (dtStatusFailed(navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, NULL)))
+ {
+ handler->PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)");
+ return true;
+ }
+
+ if (polyRef == INVALID_POLYREF)
+ handler->PSendSysMessage("Dt [??, ??] (invalid poly, probably no tile loaded)");
+ else
+ {
+ dtMeshTile const* tile;
+ dtPoly const* poly;
+ if (dtStatusSucceed(navmesh->getTileAndPolyByRef(polyRef, &tile, &poly)))
+ {
+ if (tile)
+ {
+ handler->PSendSysMessage("Dt [%02i,%02i]", tile->header->x, tile->header->y);
+ return false;
+ }
+ }
+
+ handler->PSendSysMessage("Dt [??,??] (no tile loaded)");
+ }
+
+ return true;
+ }
+
+ static bool HandleMmapLoadedTilesCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ uint32 mapid = handler->GetSession()->GetPlayer()->GetMapId();
+ dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(mapid);
+ dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId());
+ if (!navmesh || !navmeshquery)
+ {
+ handler->PSendSysMessage("NavMesh not loaded for current map.");
+ return true;
+ }
+
+ handler->PSendSysMessage("mmap loadedtiles:");
+
+ for (int32 i = 0; i < navmesh->getMaxTiles(); ++i)
+ {
+ dtMeshTile const* tile = navmesh->getTile(i);
+ if (!tile || !tile->header)
+ continue;
+
+ handler->PSendSysMessage("[%02i, %02i]", tile->header->x, tile->header->y);
+ }
+
+ return true;
+ }
+
+ static bool HandleMmapStatsCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ handler->PSendSysMessage("mmap stats:");
+ //handler->PSendSysMessage(" global mmap pathfinding is %sabled", DisableMgr::IsPathfindingEnabled(mapId) ? "en" : "dis");
+
+ MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager();
+ handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount());
+
+ dtNavMesh const* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
+ if (!navmesh)
+ {
+ handler->PSendSysMessage("NavMesh not loaded for current map.");
+ return true;
+ }
+
+ uint32 tileCount = 0;
+ uint32 nodeCount = 0;
+ uint32 polyCount = 0;
+ uint32 vertCount = 0;
+ uint32 triCount = 0;
+ uint32 triVertCount = 0;
+ uint32 dataSize = 0;
+ for (int32 i = 0; i < navmesh->getMaxTiles(); ++i)
+ {
+ dtMeshTile const* tile = navmesh->getTile(i);
+ if (!tile || !tile->header)
+ continue;
+
+ tileCount++;
+ nodeCount += tile->header->bvNodeCount;
+ polyCount += tile->header->polyCount;
+ vertCount += tile->header->vertCount;
+ triCount += tile->header->detailTriCount;
+ triVertCount += tile->header->detailVertCount;
+ dataSize += tile->dataSize;
+ }
+
+ handler->PSendSysMessage("Navmesh stats:");
+ handler->PSendSysMessage(" %u tiles loaded", tileCount);
+ handler->PSendSysMessage(" %u BVTree nodes", nodeCount);
+ handler->PSendSysMessage(" %u polygons (%u vertices)", polyCount, vertCount);
+ handler->PSendSysMessage(" %u triangles (%u vertices)", triCount, triVertCount);
+ handler->PSendSysMessage(" %.2f MB of data (not including pointers)", ((float)dataSize / sizeof(unsigned char)) / 1048576);
+
+ return true;
+ }
+
+ static bool HandleMmapTestArea(ChatHandler* handler, char const* /*args*/)
+ {
+ float radius = 40.0f;
+ WorldObject* object = handler->GetSession()->GetPlayer();
+
+ CellCoord pair(Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()));
+ Cell cell(pair);
+ cell.SetNoCreate();
+
+ std::list<Creature*> creatureList;
+
+ Trinity::AnyUnitInObjectRangeCheck go_check(object, radius);
+ Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
+ TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> go_visit(go_search);
+
+ // Get Creatures
+ cell.Visit(pair, go_visit, *(object->GetMap()), *object, radius);
+
+ if (!creatureList.empty())
+ {
+ handler->PSendSysMessage("Found %zu Creatures.", creatureList.size());
+
+ uint32 paths = 0;
+ uint32 uStartTime = getMSTime();
+
+ float gx, gy, gz;
+ object->GetPosition(gx, gy, gz);
+ for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
+ {
+ PathGenerator path(*itr);
+ path.CalculatePath(gx, gy, gz);
+ ++paths;
+ }
+
+ uint32 uPathLoadTime = getMSTimeDiff(uStartTime, getMSTime());
+ handler->PSendSysMessage("Generated %i paths in %i ms", paths, uPathLoadTime);
+ }
+ else
+ handler->PSendSysMessage("No creatures in %f yard range.", radius);
+
+ return true;
+ }
+};
+
+void AddSC_mmaps_commandscript()
+{
+ new mmaps_commandscript();
+}